@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 64 Sea Zone to 51 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 51 Sea Zone 1 tactical_bomber moved from Western United States to 51 Sea Zone 1 fighter moved from Hawaiian Islands to 51 Sea Zone Combat - Americans Battle in 51 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from Central America to 64 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 infantry, 4 submarines and 2 transports moved from 64 Sea Zone to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 64 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 51 Sea Zone to Samoa 1 carrier moved from 64 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 4 aaGuns and 1 infantry moved from Central United States to Southeast Mexico 1 armour and 3 mech_infantrys moved from Southeast Mexico to Central America Place Units - Americans 2 carriers, 4 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : 0,67 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Anhwe to Kiangsi 2 artilleries and 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery moved from Anhwe to Chahar Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Battle in Chahar Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 1 infantry in Hopei, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 artillery moved from Anhwe to Hunan Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Hunan 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese : 2,67 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 64 Sea Zone to 51 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 51 Sea Zone 1 tactical_bomber moved from Western United States to 51 Sea Zone 1 fighter moved from Hawaiian Islands to 51 Sea Zone Combat - Americans Battle in 51 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from Central America to 64 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 infantry, 4 submarines and 2 transports moved from 64 Sea Zone to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 64 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 51 Sea Zone to Samoa 1 carrier moved from 64 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 4 aaGuns and 1 infantry moved from Central United States to Southeast Mexico 1 armour and 3 mech_infantrys moved from Southeast Mexico to Central America Place Units - Americans 2 carriers, 4 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Anhwe to Kiangsi 2 artilleries and 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery moved from Anhwe to Chahar Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Battle in Chahar Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 1 infantry in Hopei, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 artillery moved from Anhwe to Hunan Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Hunan 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 2 aaGuns, 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Persia to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 artilleries and 9 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from India to Shan State 1 infantry moved from Burma to Shan State 3 artilleries and 2 infantry moved from Burma to Yunnan 1 artillery and 3 infantry moved from India to Burma 4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Kwangsi British attack with 2 artilleries and 9 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 5/9 hits, 4,33 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Shan State British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Yunnan to Kwangsi 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber, 4 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from British Somaliland to 76 Sea Zone 1 marine moved from Italian Somaliland to 76 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 81 Sea Zone to Egypt 2 fighters moved from Egypt to 81 Sea Zone 3 fighters moved from United Kingdom to Scotland 3 aaGuns moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 factory_minor placed in Iraq 2 aaGuns and 1 fighter placed in Egypt 1 artillery placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,3,5,1,6 British collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Germans : 0,33 British : 1,33 Americans : 0,67 Chinese : 2,67 Japanese : 0,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 fighters moved from Alexandria to 98 Sea Zone 3 fighters moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 3 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Trans-Jordan to Alexandria 2 tactical_bombers moved from Southern Italy to Alexandria 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 bomber moved from Southern France to Western Germany Place Units - Italians 2 fighters and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.17 British : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 aaGuns; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 28 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 aaGuns placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,6,2,6,6,5,2,5,3,5,2,5,1,1,6 ANZAC collect 12 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 aaGuns; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 28 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 aaGuns placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,6,2,6,6,5,2,5,3,5,2,5,1,1,6 ANZAC collect 12 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 infantry moved from Vyborg to Novgorod 2 bombers moved from Western Germany to Novgorod 5 mech_infantrys moved from Germany to Baltic States 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 3 bombers moved from Western Germany to Baltic States Combat - Germans Battle in Novgorod Germans attack with 2 bombers and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys in Baltic States, round 2 : 2/11 hits, 3.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Baltic States to Western Germany 2 bombers moved from Novgorod to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 3 infantry moved from Finland to Karelia 5 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 2 infantry moved from Bulgaria to Greece 1 artillery moved from Algeria to Tunisia 1 aaGun moved from Eastern Poland to Baltic States 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy Place Units - Germans 2 bombers placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -1.83 Russians : -1.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Ukraine 1 armour and 1 mech_infantry moved from Vologda to Tsinghai 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 16 infantry moved from Buryatia to Amur 4 infantry moved from Sakha to Amur 1 mech_infantry moved from Vologda to Tsinghai 1 submarine moved from 109 Sea Zone to 125 Sea Zone Combat - Russians Battle in Amur Russians attack with 20 infantry Japanese defend with 1 infantry Russians roll dice for 20 infantry in Amur, round 2 : 1/20 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Ukraine to Russia 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Russia to Vologda 10 infantry moved from Russia to Bryansk 2 aaGuns moved from Buryatia to Amur Place Units - Russians 3 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : -3,33 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Buyant-Uhaa to Jehol 2 artilleries and 6 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 2 artilleries, 4 infantry and 4 marines moved from New Zealand to 63 Sea Zone 2 artilleries, 2 battleships, 2 cruisers, 1 destroyer, 4 infantry, 4 marines, 3 submarines and 3 transports moved from 63 Sea Zone to 62 Sea Zone 4 fighters and 4 tactical_bombers moved from New Zealand to New South Wales 2 artilleries, 4 fighters, 4 infantry, 4 marines and 4 tactical_bombers moved from 62 Sea Zone to New South Wales Combat - Japanese Battle in New South Wales Japanese attack with 3 artilleries, 8 fighters, 5 infantry, 4 marines and 8 tactical_bombers ANZAC defend with 5 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry AA fire in New South Wales : 7/15 hits, 2.50 expected hits 3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 3 artilleries, 4 fighters, 5 infantry, 4 marines and 5 tactical_bombers in New South Wales, round 2 : 11/21 hits, 8.83 expected hits ANZAC roll dice for 5 aaGuns, 1 armour, 4 artilleries, 4 fighters and 7 infantry in New South Wales, round 2 : 9/16 hits, 6.83 expected hits 5 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 7 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 5 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 4 fighters, 3 marines and 5 tactical_bombers in New South Wales, round 3 : 8/12 hits, 6.17 expected hits ANZAC roll dice for 1 armour, 2 artilleries and 4 fighters in New South Wales, round 3 : 5/7 hits, 3.83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC, 2 marines owned by the Japanese, 4 fighters owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese captures 19PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -39 Casualties for Japanese: 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers Casualties for ANZAC: 5 aaGuns, 1 armour, 4 artilleries, 4 fighters and 7 infantry Battle in Jehol Japanese attack with 2 artilleries and 7 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 7 infantry in Jehol, round 2 : 2/9 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone 1 tactical_bomber moved from New South Wales to 62 Sea Zone 2 bombers moved from Caroline Islands to Japan 1 fighter moved from Kwangtung to Korea 2 aaGuns and 1 mech_infantry moved from Manchuria to Korea 1 fighter moved from Japan to Korea 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 infantry placed in Japan 2 artilleries and 8 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,2 Japanese collect 27 PUs (1 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
ANZAC : 3.33 Chinese : -0.33 AA fire in New South Wales : : 4.50 Japanese : 4.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 3 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 3 carriers, 2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 51 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from Samoa to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 4 aaGuns and 1 infantry moved from Southeast Mexico to Central America Place Units - Americans 1 battleship, 3 destroyers and 4 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : 2,17 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 fighter moved from Yunnan to Jehol 2 artilleries and 2 infantry moved from Chahar to Jehol 1 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow Combat - Chinese Chinese creates battle in territory Shensi Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 2 artilleries and 7 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries and 7 infantry in Jehol, round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol 1 artillery owned by the Chinese retreated to Chahar Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Szechwan 1 fighter moved from Jehol to Anhwe 3 artilleries moved from Hopei to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese : 2,00 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 3 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 3 carriers, 2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 51 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from Samoa to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 4 aaGuns and 1 infantry moved from Southeast Mexico to Central America Place Units - Americans 1 battleship, 3 destroyers and 4 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 fighter moved from Yunnan to Jehol 2 artilleries and 2 infantry moved from Chahar to Jehol 1 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow Combat - Chinese Chinese creates battle in territory Shensi Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 2 artilleries and 7 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries and 7 infantry in Jehol, round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol 1 artillery owned by the Chinese retreated to Chahar Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Szechwan 1 fighter moved from Jehol to Anhwe 3 artilleries moved from Hopei to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 aaGun, 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar 1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Syria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Syria 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in French Madagascar Battle in Trans-Jordan British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Syria British attack with 1 bomber, 3 fighters and 2 tactical_bombers Italians defend with 1 artillery and 2 infantry British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Syria, round 2 : 1/6 hits, 3,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Syria British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Syria, round 3 : 3/5 hits, 3,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits, 0,67 expected hits 1 bomber owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for British: 1 bomber and 1 fighter Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Syria to Egypt 2 fighters moved from Trans-Jordan to 81 Sea Zone 3 fighters moved from Scotland to United Kingdom 3 aaGuns and 3 infantry moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to British Guiana 1 transport moved from 81 Sea Zone to 71 Sea Zone 3 aaGuns, 2 artilleries and 8 infantry moved from Kwangsi to Hunan 3 artilleries and 2 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 infantry and 1 mech_infantry moved from Shan State to Yunnan 1 artillery and 3 infantry moved from Burma to Yunnan 7 infantry moved from India to Burma Place Units - British 1 airfield and 3 infantry placed in Egypt 1 aaGun, 1 artillery and 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,6,5,1,2,3,4,4,1 British collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
British : -1,67 Italians : 0,67 Americans : 2,17 Chinese : 2,00 Japanese : -0,33 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 transports moved from 98 Sea Zone to 99 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Greece to 99 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 1 bomber moved from Western Germany to Egypt Combat - Italians -
Scramble sz98? There’s actually an air base this time. :)
-
@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
Scramble sz98? There’s actually an air base this time. :)
no please ask for ool after your dice
-
aa hit a fighter of mine, bombard hit 2 units – need ool for those before real roll.
-
@DizzKneeLand33 take of 2 AA
-
@Giallo Okay, did that, the rest was 9 hits (out of 18) – let me know if you would like max defense or something else there. Thx!
-
@DizzKneeLand33 max def
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 transports moved from 98 Sea Zone to 99 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Greece to 99 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 1 bomber moved from Western Germany to Egypt Combat - Italians Battle in Egypt Italians attack with 3 armour, 2 artilleries, 1 bomber, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry, 1 marine and 2 tactical_bombers AA fire in Egypt : 1/9 hits, 1.50 expected hits 1 fighter owned by the Italians lost in Egypt Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 9/18 hits, 8.00 expected hits British roll dice for 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 10 infantry, 1 marine and 2 tactical_bombers in Egypt, round 2 : 9/19 hits, 7.50 expected hits 1 mech_infantry owned by the Italians, 3 aaGuns owned by the British, 2 fighters owned by the Italians, 2 artilleries owned by the Italians, 8 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt Italians roll dice for 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Egypt, round 3 : 4/9 hits, 5.17 expected hits British roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Egypt, round 3 : 5/11 hits, 4.83 expected hits 2 tactical_bombers owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the British and 3 armour owned by the Italians lost in Egypt British win with 1 armour, 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -41 Casualties for Italians: 3 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 2 artilleries and 10 infantry 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated Non Combat Move - Italians 1 artillery and 1 infantry moved from Albania to Greece 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 1.67 AA fire in Egypt : : -0.50





