2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Germans Germans buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Germany to East Europe 2 infantry moved from Germany to East Europe Combat - Germans Battle in East Europe Germans attack with 1 armour and 2 infantry British defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 2 infantry in East Europe, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in East Europe, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in East Europe, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in East Europe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in East Europe Germans win, taking East Europe from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Germany to Anglo Sudan Egypt Place Units - Germans 1 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : 0.00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - British British buy 2 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to Libya British take Libya from Germans 1 infantry moved from Algeria to French Equatorial Africa British take French Equatorial Africa from Germans 5 infantry moved from Karelia S.S.R. to East Europe Combat - British Battle in East Europe British attack with 5 infantry Germans defend with 1 aaGun, 1 armour and 1 infantry British roll dice for 5 infantry in East Europe, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 infantry in East Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in East Europe British roll dice for 4 infantry in East Europe, round 3 : 3/4 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 infantry in East Europe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in East Europe British win, taking East Europe from Germans with 3 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - British 3 transports moved from West Spain Sea Zone to North Sea Zone 1 armour and 4 infantry moved from United Kingdom to North Sea Zone 1 armour, 4 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone 1 armour and 4 infantry moved from West Spain Sea Zone to Algeria Place Units - British 2 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 bombers, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - Japanese 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone 1 infantry moved from Anglo Sudan Egypt to East Mediteranean Sea Zone 1 infantry and 1 transport moved from East Mediteranean Sea Zone to Black Sea Zone 1 infantry moved from Black Sea Zone to Caucasus 2 battleships moved from Central Mediteranean Sea Zone to Black Sea Zone 1 infantry moved from New Zealand to New Zealand Sea Zone 1 infantry and 1 transport moved from New Zealand Sea Zone to Mexico Sea Zone 1 infantry moved from Mexico Sea Zone to Mexico Japanese take Mexico from Americans 4 bombers moved from Anglo Sudan Egypt to Russia 1 infantry moved from Persia to Caucasus 1 armour moved from Syria Jordan to Caucasus Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,2,6 and costs: 12 PUs. Bombing raid costs 12 PUs Battle in Caucasus Japanese attack with 1 armour and 2 infantry Russians defend with 3 infantry Japanese roll dice for 2 battleships in Caucasus, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Caucasus Russians win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour and 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 1 infantry moved from Red Sea Zone to Anglo Sudan Egypt 2 transports moved from Central Mediteranean Sea Zone to Black Sea Zone 2 carriers moved from Central Mediteranean Sea Zone to Black Sea Zone 2 submarines moved from Central Mediteranean Sea Zone to Black Sea Zone 3 armour moved from India to Novosibirsk 1 infantry moved from Sinkiang to Novosibirsk 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 aaGun moved from Sinkiang to Novosibirsk 1 transport moved from French Indo China Sea Zone to Red Sea Zone 3 armour moved from Manchuria to Novosibirsk 3 bombers moved from Russia to Novosibirsk 6 fighters moved from Germany to Novosibirsk Place Units - Japanese 1 infantry placed in Anglo Sudan Egypt 2 bombers placed in India 2 fighters placed in Manchuria Turn Complete - Japanese Japanese collect 57 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Russians : 2.00 Japanese : 0.83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour and 13 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour and 35 infantry moved from South Europe to Germany 1 bomber moved from West Europe to Anglo Sudan Egypt 16 armour and 17 infantry moved from West Europe to Germany Combat - Americans Strategic bombing raid in Anglo Sudan Egypt Bombing raid in Anglo Sudan Egypt rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Germany Americans attack with 19 armour and 52 infantry Germans defend with 1 aaGun, 1 armour, 1 factory and 39 infantry Americans roll dice for 19 armour and 52 infantry in Germany, round 2 : 23/71 hits, 18.17 expected hits Germans roll dice for 1 armour and 39 infantry in Germany, round 2 : 11/40 hits, 13.33 expected hits 23 infantry owned by the Germans and 11 infantry owned by the Americans lost in Germany Americans roll dice for 19 armour and 41 infantry in Germany, round 3 : 18/60 hits, 16.33 expected hits Germans roll dice for 1 armour and 16 infantry in Germany, round 3 : 7/17 hits, 5.67 expected hits 16 infantry owned by the Germans, 1 armour owned by the Germans and 7 infantry owned by the Americans lost in Germany Americans captures 16PUs while taking Germans capital Americans win, taking Germany from Germans with 19 armour and 34 infantry remaining. Battle score for attacker is 68 Casualties for Americans: 18 infantry Casualties for Germans: 1 armour and 39 infantry Non Combat Move - Americans 1 fighter moved from West Europe to Russia 1 bomber moved from Anglo Sudan Egypt to Algeria 1 submarine moved from West Spain Sea Zone to Carribean Sea Zone 2 infantry moved from West Europe to West Spain Sea Zone 2 infantry and 2 transports moved from West Spain Sea Zone to Carribean Sea Zone 2 infantry moved from Carribean Sea Zone to Panama 1 battleship moved from West Spain Sea Zone to Carribean Sea Zone Place Units - Americans 1 armour and 1 infantry placed in West US 6 infantry placed in South Europe 6 infantry placed in West Europe Turn Complete - Americans Americans collect 52 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 6.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 3 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Equatorial Africa to Congo British take Congo from Germans Combat - British Non Combat Move - British 1 armour and 7 infantry moved from Algeria to French Equatorial Africa 3 transports moved from West Spain Sea Zone to North Sea Zone 2 armour and 2 infantry moved from United Kingdom to North Sea Zone 2 armour, 2 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone 2 armour and 2 infantry moved from West Spain Sea Zone to Algeria 3 infantry moved from East Europe to Karelia S.S.R. Place Units - British 3 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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Oops! I forgot you had a fighter for Germany. Feel free to edit a move for it, or if it would have gone into combat let me know and you can roll that from after the Russian turn. That’s what I get for trying to be efficient. :(
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@DizzKneeLand33
Thats fine. I attacked russia. How do you want me to assign casualties…? Unsure how to do this but i am looking at the first round of combat here. awaiting your response -
I think you can just assign the default ones. But just in case, here we go:
UK inf, then
Russia inf, then
UK tanks, then
Russia tanks, then
fighters (I edit/assign them later if they survive).Thanks!
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@DizzKneeLand33 understood
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 armour, 4 infantry and 2 transports; Remaining resources: 5 PUs; Combat Move - Japanese 3 bombers moved from Novosibirsk to Russia 6 fighters moved from Novosibirsk to Russia 22 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Russia 1 infantry moved from Kazakh S.S.R. to Russia 18 armour moved from Novosibirsk to Russia 2 fighters moved from Manchuria to Russia 2 bombers moved from India to Russia 1 transport moved from Black Sea Zone to East Mediteranean Sea Zone 1 infantry moved from Anglo Sudan Egypt to East Mediteranean Sea Zone 1 infantry and 1 transport moved from East Mediteranean Sea Zone to Black Sea Zone 1 infantry moved from Black Sea Zone to Caucasus Japanese take Caucasus from Russians Combat - Japanese Battle in Russia Japanese attack with 18 armour, 5 bombers, 8 fighters and 24 infantry British defend with 2 armour, 1 fighter and 12 infantry; Americans defend with 1 fighter; Russians defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 33 infantry AA fire in Russia : 1/13 hits, 2.17 expected hits 1 fighter owned by the Japanese lost in Russia Japanese roll dice for 18 armour, 5 bombers, 7 fighters and 24 infantry in Russia, round 2 : 26/54 hits, 19.83 expected hits Russians roll dice for 4 armour, 3 fighters and 45 infantry in Russia, round 2 : 19/52 hits, 18.33 expected hits 19 infantry owned by the Japanese, 14 infantry owned by the Russians and 12 infantry owned by the British lost in Russia Japanese roll dice for 18 armour, 5 bombers, 7 fighters and 5 infantry in Russia, round 3 : 15/35 hits, 16.67 expected hits Russians roll dice for 4 armour, 3 fighters and 19 infantry in Russia, round 3 : 10/26 hits, 9.67 expected hits 5 infantry owned by the Japanese, 15 infantry owned by the Russians and 5 armour owned by the Japanese lost in Russia Japanese roll dice for 13 armour, 5 bombers and 7 fighters in Russia, round 4 : 12/25 hits, 13.33 expected hits Russians roll dice for 4 armour, 3 fighters and 4 infantry in Russia, round 4 : 2/11 hits, 4.67 expected hits 4 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 fighter owned by the British and 2 armour owned by the British lost in Russia Japanese captures 19PUs while taking Russians capital Japanese win, taking Russia from Russians with 11 armour, 5 bombers and 7 fighters remaining. Battle score for attacker is 72 Casualties for Japanese: 7 armour, 1 fighter and 24 infantry Casualties for British: 2 armour, 1 fighter and 12 infantry Casualties for Russians: 2 armour, 1 fighter and 33 infantry Casualties for Americans: 1 fighter Non Combat Move - Japanese 1 infantry moved from Mexico to Mexico Sea Zone 1 infantry and 1 transport moved from Mexico Sea Zone to Wake Island Sea Zone 1 fighter moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. 4 bombers moved from Russia to Kazakh S.S.R. 1 aaGun moved from Novosibirsk to Kazakh S.S.R. 2 carriers moved from Black Sea Zone to Central Mediteranean Sea Zone 2 battleships moved from Black Sea Zone to Central Mediteranean Sea Zone 2 transports moved from Black Sea Zone to Central Mediteranean Sea Zone 2 submarines moved from Black Sea Zone to Central Mediteranean Sea Zone 1 infantry moved from Wake Island Sea Zone to Wake Island 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone 1 infantry moved from Anglo Sudan Egypt to Italian East Africa 4 fighters moved from Russia to Central Mediteranean Sea Zone 1 fighter moved from Russia to Kazakh S.S.R. 1 fighter moved from Kazakh S.S.R. to Syria Jordan 1 fighter moved from Kazakh S.S.R. to Syria Jordan 1 fighter moved from Russia to Kazakh S.S.R. Place Units - Japanese 1 armour and 2 infantry placed in India 3 armour placed in Manchuria 2 transports placed in Japan Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1.17 Russians : -1.67 Japanese : 3.17
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 13 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Panama to Mexico Americans take Mexico from Japanese 1 bomber moved from Algeria to Anglo Sudan Egypt 2 fighters moved from West Spain Sea Zone to Anglo Sudan Egypt Combat - Americans Battle in Anglo Sudan Egypt Americans attack with 1 bomber and 2 fighters Germans defend with 1 fighter; Japanese defend with 1 factory Americans roll dice for 1 bomber and 2 fighters in Anglo Sudan Egypt, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Anglo Sudan Egypt Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 fighter Non Combat Move - Americans 1 bomber moved from Anglo Sudan Egypt to French Equatorial Africa 2 fighters moved from Anglo Sudan Egypt to French Equatorial Africa 19 armour and 34 infantry moved from Germany to East Europe 6 infantry moved from South Europe to East Europe 6 infantry moved from West Europe to South Europe 1 battleship, 1 submarine and 2 transports moved from Carribean Sea Zone to Mexico Sea Zone 1 transport moved from West Spain Sea Zone to West Mediteranean Sea Zone Place Units - Americans 4 armour placed in South Europe 9 armour and 1 infantry placed in Germany Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.67
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 12 Purchase Units - British British buy 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Karelia S.S.R. to Caucasus 1 infantry moved from Congo to Kenya-Rhodesia British take Kenya-Rhodesia from Japanese 1 infantry moved from Libya to Anglo Sudan Egypt British take Anglo Sudan Egypt from Japanese Combat - British Battle in Caucasus British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus British roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caucasus British win, taking Caucasus from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 7 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 2 armour moved from Algeria to Anglo Sudan Egypt 2 infantry moved from Algeria to French Equatorial Africa 4 transports moved from West Spain Sea Zone to North Sea Zone 3 armour and 1 infantry moved from United Kingdom to North Sea Zone 3 armour, 1 infantry and 4 transports moved from North Sea Zone to West Spain Sea Zone 3 armour and 1 infantry moved from West Spain Sea Zone to Algeria Place Units - British 2 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
British : 0.17 Japanese : 0.33
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I’ll concede here. The catastrophic losses throughout the game to my aircraft from low odds events notwithstanding, this was an excellent game. And thank you very much for it. If you’re up for it, and especially if you think the axis are still disadvantaged with it, would you like to rematch with the Russia restricted rule added in, no bid?
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Sure, that sounds fun. I think there were a lot of low odds events in that game, but I have never been a believer in SBR’s other than if there is a defined plan (short term because a capital attack is inevitable), mainly because when you do the math it is hard to show them paying off. But that’s just my opinion, others have different ones.
I don’t want to lose a bomber on an SBR for a measely 3.5 ipc average gain. Now, if it’s a heavy bomber, that’s different. :)
With Russia Restricted, it is closer to even than the non RR rules (I would usually take a bid of 9 for Axis, and even 8 and 6 are possible). I play a pretty nonconventional strat as Allies so it will be fun.
I would even be willing to play a pair of games (one with each side) if you would like – would you be willing to play with a bid of 2 or 3 infantry in Libya in each game? That really evens it up. I know that you are focused on the actual OOB game, but that works much better from a competitive standpoint.
The other thing that works better is 3rd edition, which has 2 hit BB’s and stuff, but we don’t have to go that far if you don’t want. ;)
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About the SBRs, thats interesting. The math is fairly straight forward. Out of six raids, you lose one bomber at 15 IPC. Throwing 5 dice from the survivors should then net 16 or 17 IPCs destroyed. Otherwise, yes, the shape of the “bell” of this bell curve is fairly pronounced and can swing either way very, very easily…
I believe this was a contributing factor to the axis loss. If it had gone the other way and the initial bombers had been able to pull off more than “0” and “1” raids before being destroyed, I’m not sure the outcome would have been so certain. This is, of course, in my experience.
And of course there is more than one way to “skin” the proverbial Allied “cat.”
I also find it encouraging that you feel the bid is so much lower with Russia restricted. I wonder what you think the bid should be with the Axis technology boost added in?
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@AcesWild5049 said in 2nd Edition Classic A&A Dizz (Allies) vs Aces (Axis) game 1 -- no bid:
About the SBRs, thats interesting. The math is fairly straight forward. Out of six raids, you lose one bomber at 15 IPC. Throwing 5 dice from the survivors should then net 16 or 17 IPCs destroyed. Otherwise, yes, the shape of the “bell” of this bell curve is fairly pronounced and can swing either way very, very easily…
I believe this was a contributing factor to the axis loss. If it had gone the other way and the initial bombers had been able to pull off more than “0” and “1” raids before being destroyed, I’m not sure the outcome would have been so certain. This is, of course, in my experience.
And of course there is more than one way to “skin” the proverbial Allied “cat.”
I also find it encouraging that you feel the bid is so much lower with Russia restricted. I wonder what you think the bid should be with the Axis technology boost added in?
The bell curve is interesting, and, yes, you may net one or two extra IPC’s. But, what is lost in that is the opportunity cost. Not only the opportunity of the bomber doing something more productive, but the fact that a lost bomber means less threat projection across the board. When you lost the German bomber, that meant that the Allied fleet could split up at will. With the German bomber there, this was not possible (especially early on). The German bomber may just be the most precious piece on the starting board, use it wisely. ;)
I’m not sure about Axis Advantage with regard to bid. I will say that my best experience was 3rd edition RR games using Utah rules (no tech rolling until turn 4). Axis wins with 84 ipcs, Allies with 110.
Axis Advantage would lessen the bid, but then it’s hard to tell in a tech game – Axis have already thrown out the worst tech result for Japan (Subs). With no tech it was called “Anzio” online and I think that the bids may have been around 3 to 6 for that (but was that what the best players would bid? not sure, I was never that good at Anzio).
Tech (the threat thereof) allows the Axis to play out of a slightly inferior position. Most good Axis players will have to tech at some point against good Allied play.
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Losing the German bomber is why I never hit the Lab trannie turn one unless it is with two pieces. You attacked it with a fighter, which was slightly worse odds. The lab trannie always hits, no matter what. :P
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My only additional comment to the above is that I agree that bombers should no do SBR if there is some other viable attack that needs support. I don’t like letting them sit idle against good allied play. I wasn’t worried about your transports flying around the board unchecked as you had demonstrated a singular strategy and I was convinced you wouldn’t deviate from it by the time I send the bombers to Moscow.
One of my main goals is to take down the “Don’s Essays” strategy and to that end I’m happy to see that you did not follow almost any of that silly script that offers itself up as the “be all end all” to AnA classic.
Gimmie a week and then well fire up the next game if that’s alright with you? If you clobber me in that I will concede that the axis, at the very least, need the Russia restricted option to have a steady, competitive game.
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Sure that sounds cool to me – I look forward to it!
I remember reading those essays in, it seems like, the mid 90’s? Once you get yours all done I’ll watch some more, I think I’ve seen the first 3 so far. :)