19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 64 Sea Zone to 51 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 51 Sea Zone
            1 tactical_bomber moved from Western United States to 51 Sea Zone
            1 fighter moved from Hawaiian Islands to 51 Sea Zone
    
        Combat - Americans
            Battle in 51 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 51 Sea Zone
                Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Central America to 64 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 infantry, 4 submarines and 2 transports moved from 64 Sea Zone to 26 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 64 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 51 Sea Zone to Samoa
            1 carrier moved from 64 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            2 tactical_bombers moved from Western United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
            4 aaGuns and 1 infantry moved from Central United States to Southeast Mexico
            1 armour and 3 mech_infantrys moved from Southeast Mexico to Central America
    
        Place Units - Americans
            2 carriers, 4 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 2 infantry moved from Anhwe to Chahar
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            2 artilleries and 1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kansu
            Battle in Chahar
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 3 artilleries and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 1 infantry in Hopei, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 artilleries remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 artillery moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 infantry placed in Hunan
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 2 aaGuns, 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Trans-Jordan
            1 bomber moved from Persia to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 artilleries and 9 infantry moved from Yunnan to Kwangsi
            1 armour and 1 mech_infantry moved from India to Shan State
            1 infantry moved from Burma to Shan State
            3 artilleries and 2 infantry moved from Burma to Yunnan
            1 artillery and 3 infantry moved from India to Burma
            4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - British
            Battle in Kwangsi
                British attack with 2 artilleries and 9 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 2 infantry
                    British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 5/9 hits, 4,33 expected hits
                    Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Shan State
                British attack with 1 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Yunnan to Kwangsi
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 bomber, 4 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
            1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from British Somaliland to 76 Sea Zone
            1 marine moved from Italian Somaliland to 76 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 battleship, 2 cruisers, 2 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 81 Sea Zone to Egypt
            2 fighters moved from Egypt to 81 Sea Zone
            3 fighters moved from United Kingdom to Scotland
            3 aaGuns moved from United Kingdom to Scotland
            3 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 aaGuns and 1 fighter placed in Egypt
            1 artillery placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,3,5,1,6
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 1,33
    Americans : 0,67
    Chinese : 2,67
    Japanese : 0,00
    

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            3 fighters moved from Alexandria to 98 Sea Zone
            3 fighters moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 3 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Trans-Jordan to Alexandria
            2 tactical_bombers moved from Southern Italy to Alexandria
            1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from 98 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 bomber moved from Southern France to Western Germany
    
        Place Units - Italians
            2 fighters and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 aaGuns; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 aaGuns placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,6,2,6,6,5,2,5,3,5,2,5,1,1,6
            ANZAC collect 12 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 aaGuns; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 aaGuns placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,6,2,6,6,5,2,5,3,5,2,5,1,1,6
            ANZAC collect 12 PUs (3 lost to blockades); end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Vyborg to Novgorod
            2 bombers moved from Western Germany to Novgorod
            5 mech_infantrys moved from Germany to Baltic States
            1 artillery and 2 infantry moved from Eastern Poland to Baltic States
            3 bombers moved from Western Germany to Baltic States
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys in Baltic States, round 2 : 2/11 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Baltic States to Western Germany
            2 bombers moved from Novgorod to Eastern Poland
            1 bomber moved from Belarus to Eastern Poland
            3 infantry moved from Finland to Karelia
            5 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Eastern Poland to Western Ukraine
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Alexandria
            2 infantry moved from Bulgaria to Greece
            1 artillery moved from Algeria to Tunisia
            1 aaGun moved from Eastern Poland to Baltic States
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Germans
            2 bombers placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Russians : -1.67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Ukraine
            1 armour and 1 mech_infantry moved from Vologda to Tsinghai
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            16 infantry moved from Buryatia to Amur
            4 infantry moved from Sakha to Amur
            1 mech_infantry moved from Vologda to Tsinghai
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
    
        Combat - Russians
            Battle in Amur
                Russians attack with 20 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 20 infantry in Amur, round 2 : 1/20 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Ukraine to Russia
            1 mech_infantry moved from Bryansk to Archangel
            1 infantry moved from Russia to Vologda
            10 infantry moved from Russia to Bryansk
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            3 fighters and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -3,33
    Japanese : 0,33
    

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shensi to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Buyant-Uhaa to Jehol
            2 artilleries and 6 infantry moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            2 artilleries, 4 infantry and 4 marines moved from New Zealand to 63 Sea Zone
            2 artilleries, 2 battleships, 2 cruisers, 1 destroyer, 4 infantry, 4 marines, 3 submarines and 3 transports moved from 63 Sea Zone to 62 Sea Zone
            4 fighters and 4 tactical_bombers moved from New Zealand to New South Wales
            2 artilleries, 4 fighters, 4 infantry, 4 marines and 4 tactical_bombers moved from 62 Sea Zone to New South Wales
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 3 artilleries, 8 fighters, 5 infantry, 4 marines and 8 tactical_bombers
                ANZAC defend with 5 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry
                    AA fire in New South Wales : 7/15 hits, 2.50 expected hits
                    3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in New South Wales
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 artilleries, 4 fighters, 5 infantry, 4 marines and 5 tactical_bombers in New South Wales, round 2 : 11/21 hits, 8.83 expected hits
                    ANZAC roll dice for 5 aaGuns, 1 armour, 4 artilleries, 4 fighters and 7 infantry in New South Wales, round 2 : 9/16 hits, 6.83 expected hits
                    5 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 7 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 5 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 4 fighters, 3 marines and 5 tactical_bombers in New South Wales, round 3 : 8/12 hits, 6.17 expected hits
                    ANZAC roll dice for 1 armour, 2 artilleries and 4 fighters in New South Wales, round 3 : 5/7 hits, 3.83 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC, 2 marines owned by the Japanese, 4 fighters owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
                Japanese captures 19PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -39
                Casualties for Japanese: 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers
                Casualties for ANZAC: 5 aaGuns, 1 armour, 4 artilleries, 4 fighters and 7 infantry
            Battle in Jehol
                Japanese attack with 2 artilleries and 7 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 7 infantry in Jehol, round 2 : 2/9 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 tactical_bomber moved from New South Wales to 62 Sea Zone
            2 bombers moved from Caroline Islands to Japan
            1 fighter moved from Kwangtung to Korea
            2 aaGuns and 1 mech_infantry moved from Manchuria to Korea
            1 fighter moved from Japan to Korea
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 infantry placed in Japan
            2 artilleries and 8 infantry placed in Korea
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,2
            Japanese collect 27 PUs (1 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 3.33
    Chinese : -0.33
    AA fire in New South Wales : : 4.50
    Japanese : 4.50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 3 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
            3 carriers, 2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 carriers, 4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 51 Sea Zone to 49 Sea Zone
            2 fighters and 2 tactical_bombers moved from Samoa to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            4 aaGuns and 1 infantry moved from Southeast Mexico to Central America
    
        Place Units - Americans
            1 battleship, 3 destroyers and 4 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : 2,17
    Japanese : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 fighter moved from Yunnan to Jehol
            2 artilleries and 2 infantry moved from Chahar to Jehol
            1 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 2 artilleries and 7 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 3/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries and 7 infantry in Jehol, round 2 : 3/9 hits, 3,00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 3 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
                1 artillery owned by the Chinese retreated to Chahar
                Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Jehol to Anhwe
            3 artilleries moved from Hopei to Anhwe
    
        Place Units - Chinese
            2 artilleries and 4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,00
    Japanese : -1,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 3 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
            3 carriers, 2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 carriers, 4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 51 Sea Zone to 49 Sea Zone
            2 fighters and 2 tactical_bombers moved from Samoa to 26 Sea Zone
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            4 aaGuns and 1 infantry moved from Southeast Mexico to Central America
    
        Place Units - Americans
            1 battleship, 3 destroyers and 4 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 fighter moved from Yunnan to Jehol
            2 artilleries and 2 infantry moved from Chahar to Jehol
            1 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Hunan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 2 artilleries and 7 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 3/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries and 7 infantry in Jehol, round 2 : 3/9 hits, 3,00 expected hits
                    3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 3 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
                1 artillery owned by the Chinese retreated to Chahar
                Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Japanese: 4 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Jehol to Anhwe
            3 artilleries moved from Hopei to Anhwe
    
        Place Units - Chinese
            2 artilleries and 4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 artillery moved from Union of South Africa to 71 Sea Zone
            1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to French Madagascar
            1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Syria
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from 81 Sea Zone to Trans-Jordan
            1 fighter moved from Egypt to Syria
            1 fighter moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
            Battle in French Madagascar
            Battle in Trans-Jordan
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Syria
                British attack with 1 bomber, 3 fighters and 2 tactical_bombers
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Syria, round 2 : 1/6 hits, 3,50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 1 fighter owned by the British lost in Syria
                    British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Syria, round 3 : 3/5 hits, 3,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits, 0,67 expected hits
                    1 bomber owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
                British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber and 1 fighter
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 fighters and 2 tactical_bombers moved from Syria to Egypt
            2 fighters moved from Trans-Jordan to 81 Sea Zone
            3 fighters moved from Scotland to United Kingdom
            3 aaGuns and 3 infantry moved from Scotland to United Kingdom
            1 fighter moved from United Kingdom to British Guiana
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            3 aaGuns, 2 artilleries and 8 infantry moved from Kwangsi to Hunan
            3 artilleries and 2 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 infantry and 1 mech_infantry moved from Shan State to Yunnan
            1 artillery and 3 infantry moved from Burma to Yunnan
            7 infantry moved from India to Burma
    
        Place Units - British
            1 airfield and 3 infantry placed in Egypt
            1 aaGun, 1 artillery and 1 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,6,5,1,2,3,4,4,1
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 27 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs
            Some Units in India change ownership: 2 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -1,67
    Italians : 0,67
    Americans : 2,17
    Chinese : 2,00
    Japanese : -0,33
    

    Savegame

  • 20 16 15 14

    TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            3 transports moved from 98 Sea Zone to 99 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Greece to 99 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt
            2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
            1 bomber moved from Western Germany to Egypt
    
        Combat - Italians
    

    Savegame

  • 20 16 15 14

    Scramble sz98? There’s actually an air base this time. :)

  • 21 20 19 18 17 16

    @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    Scramble sz98? There’s actually an air base this time. :)

    no please ask for ool after your dice

  • 20 16 15 14

    aa hit a fighter of mine, bombard hit 2 units – need ool for those before real roll.

  • 21 20 19 18 17 16

    @DizzKneeLand33 take of 2 AA

  • 20 16 15 14

    @Giallo Okay, did that, the rest was 9 hits (out of 18) – let me know if you would like max defense or something else there. Thx!

  • 21 20 19 18 17 16

    @DizzKneeLand33 max def

  • 20 16 15 14

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            3 transports moved from 98 Sea Zone to 99 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Greece to 99 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt
            2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
            1 bomber moved from Western Germany to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 3 armour, 2 artilleries, 1 bomber, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry, 1 marine and 2 tactical_bombers
                    AA fire in Egypt : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Italians lost in Egypt
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 9/18 hits, 8.00 expected hits
                    British roll dice for 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 10 infantry, 1 marine and 2 tactical_bombers in Egypt, round 2 : 9/19 hits, 7.50 expected hits
                    1 mech_infantry owned by the Italians, 3 aaGuns owned by the British, 2 fighters owned by the Italians, 2 artilleries owned by the Italians, 8 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Egypt, round 3 : 4/9 hits, 5.17 expected hits
                    British roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Egypt, round 3 : 5/11 hits, 4.83 expected hits
                    2 tactical_bombers owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the British and 3 armour owned by the Italians lost in Egypt
                British win with 1 armour, 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -41
                Casualties for Italians: 3 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for British: 3 aaGuns, 2 artilleries and 10 infantry
                1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Albania to Greece
            1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 1.67
    AA fire in Egypt : : -0.50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 9
  • 55
  • 25
  • 113
  • 16
  • 53
  • 89
  • 61
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.9k

Users

40.7k

Topics

1.8m

Posts