submerge sub, thanks
19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 64 Sea Zone to 51 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 51 Sea Zone 1 tactical_bomber moved from Western United States to 51 Sea Zone 1 fighter moved from Hawaiian Islands to 51 Sea Zone Combat - Americans Battle in 51 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries and 2 infantry moved from Central America to 64 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 infantry, 4 submarines and 2 transports moved from 64 Sea Zone to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 64 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 51 Sea Zone to Samoa 1 carrier moved from 64 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 4 aaGuns and 1 infantry moved from Central United States to Southeast Mexico 1 armour and 3 mech_infantrys moved from Southeast Mexico to Central America Place Units - Americans 2 carriers, 4 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Anhwe to Chahar 1 artillery and 1 infantry moved from Anhwe to Kiangsi 2 artilleries and 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery moved from Anhwe to Chahar Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kansu Battle in Chahar Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 2 infantry in Chahar, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Suiyuyan from Japanese, taking Kansu from Japanese, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 1 infantry in Hopei, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 artillery moved from Anhwe to Hunan Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Hunan 1 infantry placed in Sikang 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 2 aaGuns, 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Persia to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 artilleries and 9 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from India to Shan State 1 infantry moved from Burma to Shan State 3 artilleries and 2 infantry moved from Burma to Yunnan 1 artillery and 3 infantry moved from India to Burma 4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in Kwangsi British attack with 2 artilleries and 9 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 9 infantry in Kwangsi, round 2 : 2/11 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 5/9 hits, 4,33 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Shan State British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Yunnan to Kwangsi 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber, 4 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 1 carrier and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from British Somaliland to 76 Sea Zone 1 marine moved from Italian Somaliland to 76 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 battleship, 2 cruisers, 2 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 81 Sea Zone to Egypt 2 fighters moved from Egypt to 81 Sea Zone 3 fighters moved from United Kingdom to Scotland 3 aaGuns moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 factory_minor placed in Iraq 2 aaGuns and 1 fighter placed in Egypt 1 artillery placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6,3,5,1,6 British collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Germans : 0,33 British : 1,33 Americans : 0,67 Chinese : 2,67 Japanese : 0,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 fighters moved from Alexandria to 98 Sea Zone 3 fighters moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 3 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Trans-Jordan to Alexandria 2 tactical_bombers moved from Southern Italy to Alexandria 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from 98 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 bomber moved from Southern France to Western Germany Place Units - Italians 2 fighters and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.17 British : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 aaGuns; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 28 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 aaGuns placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,6,2,6,6,5,2,5,3,5,2,5,1,1,6 ANZAC collect 12 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 aaGuns; Remaining resources: 4 PUs; Combat Move - ANZAC 1 cruiser moved from 28 Sea Zone to 26 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 3 aaGuns placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,6,2,6,6,5,2,5,3,5,2,5,1,1,6 ANZAC collect 12 PUs (3 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 infantry moved from Vyborg to Novgorod 2 bombers moved from Western Germany to Novgorod 5 mech_infantrys moved from Germany to Baltic States 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 3 bombers moved from Western Germany to Baltic States Combat - Germans Battle in Novgorod Germans attack with 2 bombers and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 1 infantry in Novgorod, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys in Baltic States, round 2 : 2/11 hits, 3.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 3 bombers, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Baltic States to Western Germany 2 bombers moved from Novgorod to Eastern Poland 1 bomber moved from Belarus to Eastern Poland 3 infantry moved from Finland to Karelia 5 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 2 infantry moved from Bulgaria to Greece 1 artillery moved from Algeria to Tunisia 1 aaGun moved from Eastern Poland to Baltic States 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy Place Units - Germans 2 bombers placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -1.83 Russians : -1.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Ukraine 1 armour and 1 mech_infantry moved from Vologda to Tsinghai 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 16 infantry moved from Buryatia to Amur 4 infantry moved from Sakha to Amur 1 mech_infantry moved from Vologda to Tsinghai 1 submarine moved from 109 Sea Zone to 125 Sea Zone Combat - Russians Battle in Amur Russians attack with 20 infantry Japanese defend with 1 infantry Russians roll dice for 20 infantry in Amur, round 2 : 1/20 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Ukraine to Russia 1 mech_infantry moved from Bryansk to Archangel 1 infantry moved from Russia to Vologda 10 infantry moved from Russia to Bryansk 2 aaGuns moved from Buryatia to Amur Place Units - Russians 3 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : -3,33 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Buyant-Uhaa to Jehol 2 artilleries and 6 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 2 artilleries, 4 infantry and 4 marines moved from New Zealand to 63 Sea Zone 2 artilleries, 2 battleships, 2 cruisers, 1 destroyer, 4 infantry, 4 marines, 3 submarines and 3 transports moved from 63 Sea Zone to 62 Sea Zone 4 fighters and 4 tactical_bombers moved from New Zealand to New South Wales 2 artilleries, 4 fighters, 4 infantry, 4 marines and 4 tactical_bombers moved from 62 Sea Zone to New South Wales Combat - Japanese Battle in New South Wales Japanese attack with 3 artilleries, 8 fighters, 5 infantry, 4 marines and 8 tactical_bombers ANZAC defend with 5 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry AA fire in New South Wales : 7/15 hits, 2.50 expected hits 3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in New South Wales Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 3 artilleries, 4 fighters, 5 infantry, 4 marines and 5 tactical_bombers in New South Wales, round 2 : 11/21 hits, 8.83 expected hits ANZAC roll dice for 5 aaGuns, 1 armour, 4 artilleries, 4 fighters and 7 infantry in New South Wales, round 2 : 9/16 hits, 6.83 expected hits 5 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 7 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 5 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 4 fighters, 3 marines and 5 tactical_bombers in New South Wales, round 3 : 8/12 hits, 6.17 expected hits ANZAC roll dice for 1 armour, 2 artilleries and 4 fighters in New South Wales, round 3 : 5/7 hits, 3.83 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC, 2 marines owned by the Japanese, 4 fighters owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese captures 19PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -39 Casualties for Japanese: 3 artilleries, 5 fighters, 5 infantry, 3 marines and 5 tactical_bombers Casualties for ANZAC: 5 aaGuns, 1 armour, 4 artilleries, 4 fighters and 7 infantry Battle in Jehol Japanese attack with 2 artilleries and 7 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 7 infantry in Jehol, round 2 : 2/9 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone 1 tactical_bomber moved from New South Wales to 62 Sea Zone 2 bombers moved from Caroline Islands to Japan 1 fighter moved from Kwangtung to Korea 2 aaGuns and 1 mech_infantry moved from Manchuria to Korea 1 fighter moved from Japan to Korea 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 infantry placed in Japan 2 artilleries and 8 infantry placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,2 Japanese collect 27 PUs (1 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
ANZAC : 3.33 Chinese : -0.33 AA fire in New South Wales : : 4.50 Japanese : 4.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 3 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 3 carriers, 2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 51 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from Samoa to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 4 aaGuns and 1 infantry moved from Southeast Mexico to Central America Place Units - Americans 1 battleship, 3 destroyers and 4 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : 2,17 Japanese : 0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 fighter moved from Yunnan to Jehol 2 artilleries and 2 infantry moved from Chahar to Jehol 1 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow Combat - Chinese Chinese creates battle in territory Shensi Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 2 artilleries and 7 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries and 7 infantry in Jehol, round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol 1 artillery owned by the Chinese retreated to Chahar Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Szechwan 1 fighter moved from Jehol to Anhwe 3 artilleries moved from Hopei to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese : 2,00 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 3 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone 3 carriers, 2 destroyers and 7 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers, 4 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 51 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from Samoa to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 4 aaGuns and 1 infantry moved from Southeast Mexico to Central America Place Units - Americans 1 battleship, 3 destroyers and 4 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 fighter moved from Yunnan to Jehol 2 artilleries and 2 infantry moved from Chahar to Jehol 1 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Hunan to Kweichow Combat - Chinese Chinese creates battle in territory Shensi Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Chinese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 2 artilleries and 7 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 3/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries and 7 infantry in Jehol, round 2 : 3/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 3 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol 1 artillery owned by the Chinese retreated to Chahar Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Szechwan 1 fighter moved from Jehol to Anhwe 3 artilleries moved from Hopei to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 aaGun, 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery moved from 72 Sea Zone to French Madagascar 1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to Syria 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Syria 1 fighter moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in French Madagascar Battle in Trans-Jordan British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking French Madagascar from Neutral_Axis, taking Trans-Jordan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Syria British attack with 1 bomber, 3 fighters and 2 tactical_bombers Italians defend with 1 artillery and 2 infantry British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Syria, round 2 : 1/6 hits, 3,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Syria British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Syria, round 3 : 3/5 hits, 3,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits, 0,67 expected hits 1 bomber owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12 Casualties for British: 1 bomber and 1 fighter Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Syria to Egypt 2 fighters moved from Trans-Jordan to 81 Sea Zone 3 fighters moved from Scotland to United Kingdom 3 aaGuns and 3 infantry moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to British Guiana 1 transport moved from 81 Sea Zone to 71 Sea Zone 3 aaGuns, 2 artilleries and 8 infantry moved from Kwangsi to Hunan 3 artilleries and 2 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 infantry and 1 mech_infantry moved from Shan State to Yunnan 1 artillery and 3 infantry moved from Burma to Yunnan 7 infantry moved from India to Burma Place Units - British 1 airfield and 3 infantry placed in Egypt 1 aaGun, 1 artillery and 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,6,5,1,2,3,4,4,1 British collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 transport EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrysCombat Hit Differential Summary :
British : -1,67 Italians : 0,67 Americans : 2,17 Chinese : 2,00 Japanese : -0,33 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 transports moved from 98 Sea Zone to 99 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Greece to 99 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 1 bomber moved from Western Germany to Egypt Combat - Italians -
Scramble sz98? There’s actually an air base this time. :)
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@DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:
Scramble sz98? There’s actually an air base this time. :)
no please ask for ool after your dice
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aa hit a fighter of mine, bombard hit 2 units – need ool for those before real roll.
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@DizzKneeLand33 take of 2 AA
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@Giallo Okay, did that, the rest was 9 hits (out of 18) – let me know if you would like max defense or something else there. Thx!
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@DizzKneeLand33 max def
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 3 transports moved from 98 Sea Zone to 99 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Greece to 99 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Alexandria to Egypt 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 1 bomber moved from Western Germany to Egypt Combat - Italians Battle in Egypt Italians attack with 3 armour, 2 artilleries, 1 bomber, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry, 1 marine and 2 tactical_bombers AA fire in Egypt : 1/9 hits, 1.50 expected hits 1 fighter owned by the Italians lost in Egypt Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 9/18 hits, 8.00 expected hits British roll dice for 3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 10 infantry, 1 marine and 2 tactical_bombers in Egypt, round 2 : 9/19 hits, 7.50 expected hits 1 mech_infantry owned by the Italians, 3 aaGuns owned by the British, 2 fighters owned by the Italians, 2 artilleries owned by the Italians, 8 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt Italians roll dice for 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Egypt, round 3 : 4/9 hits, 5.17 expected hits British roll dice for 1 armour, 3 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Egypt, round 3 : 5/11 hits, 4.83 expected hits 2 tactical_bombers owned by the Italians, 2 artilleries owned by the British, 2 infantry owned by the British and 3 armour owned by the Italians lost in Egypt British win with 1 armour, 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -41 Casualties for Italians: 3 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 2 artilleries and 10 infantry 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated Non Combat Move - Italians 1 artillery and 1 infantry moved from Albania to Greece 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 1.67 AA fire in Egypt : : -0.50 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





