Here is the game, Have Fun
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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@simon33 loose carriers then max def
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Keep the dd, are you sure?
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@simon33 yes
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 18 PUs; Italians buy 3 infantry; Remaining resources: 9 PUs; Combat Move - Italians 4 bombers and 4 fighters moved from Southern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Cyprus Italians attack with 1 artillery and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 92 Sea Zone Italians attack with 4 bombers and 4 fighters British defend with 2 fighters; Americans defend with 3 carriers, 1 destroyer, 7 fighters and 9 submarines 9 submarines owned by the Americans Submerged Italians roll dice for 4 bombers and 4 fighters in 92 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits Americans roll dice for 3 carriers, 1 destroyer and 9 fighters in 92 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits 3 carriers owned by the Americans, 2 bombers owned by the Italians and 4 fighters owned by the Italians lost in 92 Sea Zone retreated to 92 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is -16 Casualties for Italians: 2 bombers and 4 fighters Casualties for Americans: 3 carriers Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar 6 fighters owned by the Americans forced to land in Gibraltar Non Combat Move - Italians 2 bombers moved from 92 Sea Zone to Southern Italy 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 aaGuns, 1 armour and 3 mech_infantrys moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from Caucasus to Persia Place Units - Italians 3 infantry placed in Caucasus Turn Complete - Italians Italians collect 15 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 Americans : -1.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Celebes to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 11 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Celebes to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,33
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs; Germans buy 6 armour, 1 artillery, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 1 infantry moved from Northwest Persia to Iraq Germans take Iraq from Americans 3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
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Scramble out of Gibraltar?
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs; Germans buy 6 armour, 1 artillery, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 1 infantry moved from Northwest Persia to Iraq Germans take Iraq from Americans 3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone Combat - Germans Battle in 92 Sea Zone Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 9 submarines 9 submarines owned by the Americans Submerged Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 1 destroyer Non Combat Move - Germans 3 bombers moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to 93 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from Archangel to Vologda 1 mech_infantry moved from Belarus to Russia 3 mech_infantrys moved from Ukraine to Caucasus 18 armour, 25 artilleries, 24 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 3 armour moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 4 submarines moved from 112 Sea Zone to 109 Sea Zone 2 submarines moved from 93 Sea Zone to 104 Sea Zone 4 fighters moved from 112 Sea Zone to Southern Italy 3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy 4 armour moved from Russia to Volgograd 6 artilleries and 4 infantry moved from Poland to Eastern Poland 14 artilleries and 9 infantry moved from Germany to Poland 3 artilleries and 1 infantry moved from Western Germany to Germany 5 mech_infantrys moved from Western Germany to Poland 2 fighters moved from 112 Sea Zone to Southern Italy 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Germans 1 carrier placed in 93 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Russia 3 armour placed in Volgograd 3 armour placed in Persia 1 artillery and 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 0.67
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Bryansk to Tambov Russians take Tambov from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Tambov 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Bryansk to Rostov Russians take Rostov from Italians Combat - Russians Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt 4 aaGuns moved from Bryansk to Rostov Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 4 fighters moved from 6 Sea Zone to Manchuria 3 fighters moved from Japan to Korea 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 artillery and 2 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Amur to Korea Combat - Japanese Battle in Korea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 4 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 4 fighters moved from Manchuria to 6 Sea Zone 3 fighters moved from Korea to Japan 2 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Yunnan to Burma 1 artillery moved from Hunan to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 fighter moved from French Indo China to Philippines 4 bombers moved from French Indo China to Philippines 1 tactical_bomber moved from French Indo China to Kiangsu Place Units - Japanese 3 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Japanese : 0.83
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 4 fighters moved from 6 Sea Zone to Manchuria 3 fighters moved from Japan to Korea 1 armour moved from Amur to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 artillery and 2 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Amur to Korea Combat - Japanese Battle in Korea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 4 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 4 fighters moved from Manchuria to 6 Sea Zone 3 fighters moved from Korea to Japan 2 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Yunnan to Burma 1 artillery moved from Hunan to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 fighter moved from French Indo China to Philippines 4 bombers moved from French Indo China to Philippines 1 tactical_bomber moved from French Indo China to Kiangsu Place Units - Japanese 3 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6 Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Volgograd: 1 mech_infantry EDIT: Adding units owned by Japanese to Northwest Persia: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Japanese : 0.83
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 destroyers and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 92 Sea Zone to 93 Sea Zone 6 bombers moved from United Kingdom to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone Americans attack with 6 bombers and 2 submarines Germans defend with 1 carrier and 1 fighter; Italians defend with 1 destroyer Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 6 bombers in 93 Sea Zone, round 2 : 6/6 hits, 4,00 expected hits Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 6 bombers and 2 submarines remaining. Battle score for attacker is 34 Casualties for Germans: 1 carrier and 1 fighter Casualties for Italians: 1 destroyer Non Combat Move - Americans 6 bombers moved from 93 Sea Zone to Gibraltar 9 fighters moved from Eastern United States to Gibraltar 1 submarine moved from 92 Sea Zone to 103 Sea Zone 1 submarine moved from 92 Sea Zone to 108 Sea Zone 4 armour and 4 fighters moved from Trans-Jordan to Egypt 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States 6 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1,33 Americans : 1,00
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 destroyers and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 92 Sea Zone to 93 Sea Zone 6 bombers moved from United Kingdom to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone Americans attack with 6 bombers and 2 submarines Germans defend with 1 carrier and 1 fighter; Italians defend with 1 destroyer Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 6 bombers in 93 Sea Zone, round 2 : 6/6 hits, 4,00 expected hits Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits 1 destroyer owned by the Italians, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 6 bombers and 2 submarines remaining. Battle score for attacker is 34 Casualties for Germans: 1 carrier and 1 fighter Casualties for Italians: 1 destroyer Non Combat Move - Americans 6 bombers moved from 93 Sea Zone to Gibraltar 9 fighters moved from Eastern United States to Gibraltar 1 submarine moved from 92 Sea Zone to 103 Sea Zone 1 submarine moved from 92 Sea Zone to 108 Sea Zone 4 armour and 4 fighters moved from Trans-Jordan to Egypt 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States 6 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from Union of South Africa to Egypt 6 artilleries, 21 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt 1 infantry moved from Tobruk to Alexandria 2 cruisers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Combat - British Non Combat Move - British Place Units - British 3 infantry placed in Egypt 3 fighters placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,5,6,6,3,1,6 British collect 28 PUs (6 lost to blockades); end with 32 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Germans : -1,33 Americans : 1,00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 6 PUs; Combat Move - Italians 1 armour moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from Eastern Persia to Persia Combat - Italians Non Combat Move - Italians 3 infantry moved from Caucasus to Northwest Persia Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 4 bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Tambov Germans take Bryansk from Russians 6 armour, 12 infantry and 54 mech_infantrys moved from Russia to Tambov 1 armour moved from Iraq to Trans-Jordan Germans take Syria from British Germans take Trans-Jordan from British Combat - Germans Battle in Tambov Germans attack with 7 armour, 12 infantry and 54 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour, 12 infantry and 54 mech_infantrys in Tambov, round 2 : 15/73 hits, 14.50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 7 armour, 11 infantry and 54 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 mech_infantrys moved from Caucasus to Iraq 7 armour moved from Volgograd to Northwest Persia 6 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan 2 aaGuns moved from Northwest Persia to Iraq 3 armour moved from Persia to Trans-Jordan 17 armour, 25 artilleries and 25 infantry moved from Iraq to Trans-Jordan 5 fighters moved from Southern Italy to Iraq 4 fighters moved from Southern Italy to Persia 6 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Poland to Western Ukraine 1 artillery and 3 infantry moved from Novgorod to Belarus 14 artilleries and 9 infantry moved from Poland to Eastern Poland 1 infantry moved from Vologda to Russia 2 submarines moved from 104 Sea Zone to 109 Sea Zone Place Units - Germans 3 armour placed in Russia 3 armour placed in Persia 3 armour placed in Iraq 4 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Germans collect 69 PUs (5 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 1 infantry moved from Ukraine to Rostov 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Rostov to Caucasus Russians take Caucasus from Italians Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Rostov to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :