19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2

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    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Guam to Wake Island
            1 fighter moved from Western United States to Hawaiian Islands
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 destroyer and 2 submarines placed in 101 Sea Zone
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Hunan
            3 artilleries and 2 infantry moved from Yunnan to Kweichow
            1 infantry moved from Szechwan to Kweichow
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 artilleries and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 5 infantry in Kweichow, round 2 : 0/8 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 artilleries and 5 infantry in Kweichow, round 3 : 2/8 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Western United States: 2 bombers
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Adding units owned by Chinese to Sikang: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
            2 marines moved from India to 39 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 39 Sea Zone to 80 Sea Zone
            2 marines moved from 80 Sea Zone to Iraq
            2 infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from Nigeria to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from 81 Sea Zone to Iraq
            1 tactical_bomber moved from Egypt to Alexandria
            1 fighter moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Quebec to United Kingdom
            1 battleship and 1 cruiser moved from 88 Sea Zone to 89 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from India to Iraq
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 3 fighters, 2 marines, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 3 fighters, 2 marines, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 3,00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Neutral_Axis and 1 marine owned by the British lost in Iraq
                    British roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Iraq, round 3 : 4/5 hits, 2,50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 marine and 1 mech_infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Alexandria
                British attack with 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 tactical_bomber moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            2 fighters moved from Iraq to 80 Sea Zone
            1 carrier and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            3 infantry moved from Shan State to Burma
    
        Place Units - British
            1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 23 PUs; end with 23 PUs
            Some Units in India change ownership: 3 artilleries and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -0,67
    Italians : -1,00
    Chinese : -1,67
    Neutral_Axis : 0,67
    Japanese : 1,67
    

    Savegame

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    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            1 armour and 1 mech_infantry moved from Libya to Alexandria
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Gibraltar from British, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from British Somaliland to Ethiopia
            1 infantry moved from Libya to Tobruk
            1 artillery moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
                  Italians take Algeria from Neutral_Axis
            1 submarine moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Albania
            1 battleship moved from 97 Sea Zone to 95 Sea Zone
            2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 1.00
    

    Savegame

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    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            1 cruiser moved from 64 Sea Zone to 52 Sea Zone
            1 destroyer moved from 60 Sea Zone to 56 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 armour and 2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            1 cruiser moved from 64 Sea Zone to 52 Sea Zone
            1 destroyer moved from 60 Sea Zone to 56 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            1 armour and 2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                  Germans take Morocco from Neutral_Axis
            1 submarine moved from 104 Sea Zone to 92 Sea Zone
            1 artillery moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            2 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria
            3 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Poland
            6 armour and 10 artilleries moved from Germany to Poland
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to France
            2 infantry moved from Romania to Bulgaria
    
        Place Units - Germans
            3 submarines placed in 110 Sea Zone
            8 mech_infantrys placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 122 Sea Zone to 106 Sea Zone
            1 infantry moved from Belarus to Baltic States
            5 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            1 artillery and 9 infantry moved from Russia to Bryansk
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            3 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Dzavhan to Yakut S.S.R.
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Buryatia, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Ulaanbaatar to Amur
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 5 artilleries and 12 infantry
            EDIT: Removing units owned by Russians from Western Ukraine: 5 artilleries and 12 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Novgorod
            4 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Novgorod: 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Belarus: 2 armour and 3 mech_infantrys
            EDIT: Removing units owned by Russians from Novgorod: 1 infantry
            EDIT: Removing units owned by Russians from Russia: 1 artillery
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians : 1,50
    Japanese : 0,67
    

    Savegame

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    sorry for the edits

  • 20 16 15 14

    @Giallo said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    sorry for the edits

    No worries at all. :)

  • 20 16 15 14

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 infantry moved from Siam to French Indo China
            1 fighter moved from Anhwe to French Indo China
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Anhwe to Kwangtung
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 bombers moved from Caroline Islands to 25 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            4 marines moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 4 marines, 1 submarine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 63 Sea Zone
            2 artilleries, 2 infantry and 4 marines moved from 63 Sea Zone to New Zealand
            1 infantry moved from Sakha to Buryatia
            1 armour moved from Siberia to Buryatia
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 3 fighters and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 26 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 3 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in New Zealand
                Japanese attack with 2 artilleries, 2 infantry and 4 marines
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in New Zealand, round 2 : 1/4 hits, 2.33 expected hits
                    ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Zealand
                Japanese win, taking New Zealand from ANZAC with 2 artilleries, 2 infantry and 4 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 0/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 4 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 5 : 3/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Buryatia
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo China to Siam
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 fighter moved from Kwangtung to Kiangsu
            1 aaGun, 2 artilleries and 7 infantry moved from Jehol to Manchuria
            1 aaGun moved from Korea to Manchuria
            1 fighter moved from Anhwe to Manchuria
            1 mech_infantry moved from Anhwe to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            1 carrier, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            2 bombers moved from 25 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
    
        Place Units - Japanese
            1 carrier, 3 submarines and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4
            Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -0.33
    UK_Pacific : -2.67
    Russians : 0.00
    Japanese : -0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 4 submarines moved from 101 Sea Zone to 64 Sea Zone
            1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico
            2 artilleries and 2 infantry moved from Southeast Mexico to Central America
            1 infantry moved from Western United States to Central United States
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 carrier, 1 destroyer, 3 submarines and 1 transport
                3 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 carriers moved from 10 Sea Zone to 64 Sea Zone
            2 aaGuns moved from Eastern United States to Central United States
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            3 tactical_bombers placed in Western United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
            1 fighter moved from Sikang to Shensi
            1 infantry moved from Hunan to Anhwe
            6 artilleries and 3 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 6 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 artilleries and 4 infantry in Anhwe, round 2 : 2/10 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : 0,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 4 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 fighter moved from Wake Island to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 4 submarines moved from 101 Sea Zone to 64 Sea Zone
            1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico
            2 artilleries and 2 infantry moved from Southeast Mexico to Central America
            1 infantry moved from Western United States to Central United States
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 carrier, 1 destroyer, 3 submarines and 1 transport
                3 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            2 carriers moved from 10 Sea Zone to 64 Sea Zone
            2 aaGuns moved from Eastern United States to Central United States
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            3 tactical_bombers placed in Western United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
            1 fighter moved from Sikang to Shensi
            1 infantry moved from Hunan to Anhwe
            6 artilleries and 3 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 6 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 artilleries and 4 infantry in Anhwe, round 2 : 2/10 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 6 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Gibraltar
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to British Somaliland
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
            1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
            1 marine moved from Iraq to 80 Sea Zone
            2 cruisers and 1 marine moved from 80 Sea Zone to 76 Sea Zone
            1 marine moved from 76 Sea Zone to Italian Somaliland
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            2 fighters moved from 80 Sea Zone to Ethiopia
    
        Combat - British
            Battle in British Somaliland
            Battle in Italian Somaliland
            Battle in Gibraltar
                British attack with 1 armour, 1 bomber and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
                    1 bomber owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                British win, taking British Somaliland from Italians, taking Italian Somaliland from Italians, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -9
                Casualties for British: 1 bomber and 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Ethiopia
                British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
            1 carrier moved from 80 Sea Zone to 76 Sea Zone
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Persia to Iraq
            3 aaGuns, 2 artilleries and 7 infantry moved from Burma to Yunnan
            3 infantry moved from Burma to Yunnan
            3 artilleries and 3 infantry moved from India to Burma
            1 battleship and 1 cruiser moved from 89 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 destroyer placed in 109 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 1 bomber
            EDIT: Adding units owned by British to Persia: 1 bomber
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0,17
    Italians : 0,67
    Americans : 0,67
    Chinese : -0,67
    Japanese : 0,67
    

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 tactical_bombers; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Gibraltar
                Italians attack with 1 artillery and 5 infantry
                British defend with 1 armour and 1 harbour
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
            3 fighters moved from Southern Italy to Alexandria
            1 armour moved from Albania to Greece
            1 artillery and 1 infantry moved from Yugoslavia to Albania
    
        Place Units - Italians
            2 tactical_bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Burma to Yunnan
            1 destroyer moved from 56 Sea Zone to 37 Sea Zone
            1 cruiser moved from 52 Sea Zone to 28 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Burma to Yunnan
            1 destroyer moved from 56 Sea Zone to 37 Sea Zone
            1 cruiser moved from 52 Sea Zone to 28 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 20 16 15 14

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 infantry moved from Poland to Baltic States
            3 bombers moved from Western Germany to Baltic States
            1 armour moved from Poland to Western Ukraine
                  Germans take Eastern Poland from Russians
                  Germans take Western Ukraine from Russians
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Germans
            Battle in Trans-Jordan
            Battle in Baltic States
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Baltic States, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Trans-Jordan from British, taking Baltic States from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 8 armour, 14 artilleries and 19 infantry moved from Poland to Eastern Poland
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Bulgaria to Greece
            2 infantry moved from Romania to Bulgaria
            1 artillery moved from Morocco to Algeria
            3 bombers moved from Baltic States to Western Germany
            1 artillery moved from Southern France to Northern Italy
            8 mech_infantrys moved from Germany to Eastern Poland
            3 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from France to Southern France
            1 aaGun moved from France to Southern France
    
        Place Units - Germans
            3 bombers placed in Western Germany
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : -0.33
    

    Savegame

  • 20 16 15 14

    I assumed no scramble in SZ98 – let me know if that assumption was in error. :)

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 4 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Karelia
            2 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Amur to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            3 infantry moved from Amur to Sakha
            14 infantry moved from Amur to Buryatia
            1 submarine moved from 106 Sea Zone to 109 Sea Zone
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 16 infantry
                Japanese defend with 1 armour
                    Russians roll dice for 16 infantry in Buryatia, round 2 : 3/16 hits, 2,67 expected hits
                    Japanese roll dice for 1 armour in Buryatia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 16 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Karelia
                Russians attack with 1 artillery
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 6 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Germans win with no units remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Baltic States to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 armour and 1 mech_infantry moved from Novgorod to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 aaGuns, 4 artilleries and 17 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Novgorod
            3 artilleries and 3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : -1,00
    Japanese : -0,50
    

    Savegame

  • 21 20 19 18 17 16

    @DizzKneeLand33 said in 19L Dizz (Axis) vs Giallo (Allies+0) BM3 game 2:

    I assumed no scramble in SZ98 – let me know if that assumption was in error. :)

    I have no ab

  • 20 16 15 14

    HAHAHAHA – is tax season over yet?? :p

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