@aequitas-et-veritas said in L21 BM SC (Allies+20) vs AetV (Axis) game 1:
@sovietishcat well done.
I think this game is yours. I am going to post your win.
@aequitas-et-veritas Thanks, GG
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 airfield and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Kweichow
2 infantry moved from Manchuria to Amur
2 bombers moved from Kwangtung to Amur
1 fighter moved from Manchuria to Amur
6 fighters moved from West India to Persia
6 submarines moved from 95 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
3 fighters and 3 tactical_bombers moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
Combat - Japanese
Battle in Kweichow
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits, 4.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Hunan, round 2 : 4/9 hits, 4.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 bombers, 1 fighter and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Amur, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Persia
Japanese attack with 6 fighters
Americans defend with 1 factory_minor and 1 marine
Japanese roll dice for 6 fighters in Persia, round 2 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 marine in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Persia
Japanese win with 6 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 93 Sea Zone
Japanese attack with 6 submarines
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 93 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 93 Sea Zone
Japanese win, taking 93 Sea Zone from Neutral with 5 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 1 infantry, 1 marine and 5 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
6 fighters moved from Persia to West India
1 infantry moved from Northern Italy to Western Germany
4 fighters and 4 tactical_bombers moved from Hunan to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 aaGun moved from Hopei to Shensi
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Amur to Manchuria
2 bombers moved from Amur to Manchuria
1 tactical_bomber moved from Kweichow to Kiangsu
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Kwangtung to Anhwe
4 mech_infantrys moved from Kwangtung to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
2 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Japanese
1 airfield placed in Kwangtung
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,1,2,2,5,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,5,1,2,5,3,3,6
Japanese collect 18 PUs (21 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 0.33
Russians : 0.50
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Morocco to 92 Sea Zone
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 artillery and 2 infantry moved from French West Africa to Gold Coast
1 armour moved from Nigeria to French Central Africa
Americans take French Central Africa from Italians
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 infantry and 1 mech_infantry moved from Siberia to Amur
1 bomber moved from Midway to Amur
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from India to Volgograd
1 bomber moved from India to Ukraine
4 bombers moved from India to Ukraine
8 fighters moved from Russia to Ukraine
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/5 hits, 0.83 expected hits
Bombing raid in Ukraine rolls: 3,8,4,3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Ukraine
Americans attack with 8 fighters
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 8 fighters in Ukraine, round 2 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
Americans win with 8 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Amur
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Gold Coast
Americans attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Gold Coast, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Gold Coast, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gold Coast
Americans win, taking Gold Coast from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
8 fighters moved from Ukraine to Western Ukraine
5 bombers moved from Ukraine to Western Ukraine
1 bomber moved from Volgograd to Russia
1 bomber moved from Amur to Soviet Far East
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 infantry and 2 mech_infantrys moved from Alaska to 2 Sea Zone
1 aaGun moved from Alaska to 1 Sea Zone
1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 aaGun, 2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 armour and 1 mech_infantry moved from Western United States to Alaska
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
8 carriers, 1 cruiser, 1 destroyer, 12 fighters and 9 submarines moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 87 Sea Zone to 89 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
2 destroyers and 1 fighter placed in 80 Sea Zone
Americans undo move 1.
1 destroyer and 2 fighters placed in 80 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 armour, 2 infantry and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Szechwan to Shensi
1 artillery and 3 infantry moved from Szechwan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Szechwan
Germans win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
Combat - British
Battle in Holland Belgium
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Holland Belgium from Germans, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
3 artilleries moved from Burma to Yunnan
8 fighters moved from Russia to Western Ukraine
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Scotland to Eire
Place Units - British
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 24 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 4 infantry
EDIT: Adding units owned by British to Burma: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
Italians : 0.67
British : 1.50
AA fire in Volgograd : : -0.17
Americans : -0.67
AA fire in Ukraine : : -0.83
Chinese : 1.00
Japanese : 0.67
This game is off the Hook!
is it time to kill?
did Italian combat but too tired to think clearly on the noncom. will do tomorrow! KILLLL
what!
coming!!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from Americans
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
4 armour and 3 infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Vologda to Samara
2 fighters moved from West India to Samara
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 bomber moved from Northern Italy to Slovakia Hungary
1 fighter moved from Poland to Slovakia Hungary
Combat - Italians
Battle in Samara
Italians attack with 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Samara, round 2 : 2/13 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Samara to Volgograd
1 submarine moved from 94 Sea Zone to 98 Sea Zone
11 infantry moved from Northern Italy to Western Germany
4 artilleries moved from Trans-Jordan to 98 Sea Zone
6 infantry moved from Trans-Jordan to 98 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 98 Sea Zone to 95 Sea Zone
4 artilleries and 6 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
3 infantry moved from Trans-Jordan to Egypt
1 aaGun and 5 infantry moved from Normandy Bordeaux to France
1 bomber moved from Slovakia Hungary to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
Place Units - Italians
3 infantry placed in West India
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 5.
Italians undo move 2.
3 infantry placed in Iraq
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,4,6,5,4,4,3,2,6,2,4,6,1,2,3,5,5,5,2,2,3,6,2,4,1,3,1,4,4,1,2,1,2,5,6,2,6,4,3,6,6,6,3,1,2
Italians collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -3.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from Americans
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
4 armour and 3 infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Vologda to Samara
2 fighters moved from West India to Samara
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 bomber moved from Northern Italy to Slovakia Hungary
1 fighter moved from Poland to Slovakia Hungary
Combat - Italians
Battle in Samara
Italians attack with 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Samara, round 2 : 2/13 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Samara to Volgograd
1 submarine moved from 94 Sea Zone to 98 Sea Zone
11 infantry moved from Northern Italy to Western Germany
4 artilleries moved from Trans-Jordan to 98 Sea Zone
6 infantry moved from Trans-Jordan to 98 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 98 Sea Zone to 95 Sea Zone
4 artilleries and 6 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
3 infantry moved from Trans-Jordan to Egypt
1 aaGun and 5 infantry moved from Normandy Bordeaux to France
1 bomber moved from Slovakia Hungary to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
Place Units - Italians
3 infantry placed in West India
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 5.
Italians undo move 2.
3 infantry placed in Iraq
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,4,6,5,4,4,3,2,6,2,4,6,1,2,3,5,5,5,2,2,3,6,2,4,1,3,1,4,4,1,2,1,2,5,6,2,6,4,3,6,6,6,3,1,2
Italians collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -3.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from Americans
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
4 armour and 3 infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Vologda to Samara
2 fighters moved from West India to Samara
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 bomber moved from Northern Italy to Slovakia Hungary
1 fighter moved from Poland to Slovakia Hungary
Combat - Italians
Battle in Samara
Italians attack with 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Samara, round 2 : 2/13 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Slovakia Hungary, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Samara to Volgograd
1 submarine moved from 94 Sea Zone to 98 Sea Zone
11 infantry moved from Northern Italy to Western Germany
4 artilleries moved from Trans-Jordan to 98 Sea Zone
6 infantry moved from Trans-Jordan to 98 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 98 Sea Zone to 95 Sea Zone
4 artilleries and 6 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 98 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Northern Italy
3 infantry moved from Trans-Jordan to Egypt
1 aaGun and 5 infantry moved from Normandy Bordeaux to France
1 bomber moved from Slovakia Hungary to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
Place Units - Italians
3 infantry placed in West India
2 infantry and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 5.
Italians undo move 2.
3 infantry placed in Iraq
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,4,6,5,4,4,3,2,6,2,4,6,1,2,3,5,5,5,2,2,3,6,2,4,1,3,1,4,4,1,2,1,2,5,6,2,6,4,3,6,6,6,3,1,2
Italians collect 29 PUs (4 lost to blockades); end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Volgograd: 1 aaGun
EDIT: Adding units owned by Italians to Samara: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -3.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Russia to Western Ukraine
12 fighters moved from Szechwan to Russia
2 fighters moved from 37 Sea Zone to Szechwan
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Russia to Western Ukraine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 89 PUs;
Germans buy 3 armour, 2 bombers, 1 destroyer, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Belarus to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 bombers moved from Baltic States to Romania
1 fighter moved from Poland to Smolensk
1 mech_infantry moved from Germany to Romania
1 bomber moved from Vologda to Smolensk
1 bomber moved from Vologda to Bryansk
2 fighters moved from Baltic States to Bryansk
1 fighter moved from Baltic States to Bryansk
1 fighter moved from Baltic States to Smolensk
Combat - Germans
Battle in Romania
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Bryansk, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 artilleries moved from Volgograd to Samara
2 infantry moved from Tambov to Samara
1 aaGun, 17 artilleries and 8 infantry moved from Vologda to Samara
5 armour and 17 mech_infantrys moved from Baltic States to Archangel
3 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Poland to Belarus
2 bombers moved from Romania to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Holland Belgium to Novgorod
1 bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from West India to Samara
4 fighters moved from West India to Volgograd
8 armour moved from Vologda to Samara
8 mech_infantrys moved from Vologda to Samara
3 armour moved from Vologda to Samara
3 mech_infantrys moved from Vologda to Samara
1 armour and 1 mech_infantry moved from Vologda to Samara
4 armour moved from Vologda to Volgograd
4 mech_infantrys moved from Vologda to Volgograd
3 mech_infantrys moved from Vologda to Volgograd
6 mech_infantrys moved from Vologda to Samara
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
4 tactical_bombers moved from Poland to Novgorod
20 fighters moved from Poland to Novgorod
4 fighters and 4 tactical_bombers moved from Western Germany to Novgorod
2 fighters moved from 113 Sea Zone to Novgorod
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
4 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
3 fighters moved from Bryansk to Volgograd
3 artilleries and 16 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Poland to Slovakia Hungary
1 submarine moved from 124 Sea Zone to 122 Sea Zone
2 mech_infantrys moved from Germany to Western Germany
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 8 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Smolensk to Archangel
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Volgograd
1 destroyer placed in 110 Sea Zone
2 bombers and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -3.50
British : -0.67
Russians : -0.33
Well done.
Even if I had all my units back in Russia, you still have 97%. So no need to go on. You win.
Russia, as usual, was the weak link.
So, that’s my free-be loss, so want to bid again for next game?
Good game! haha for a it was really starting to look bad for the axis, which is why I finally decided to go for the throat.
My original plan was to have the euro axis navy help liberate japan by teaming up with IJN and taking back the DEI and FIC, then later the Philippines, etc. but I had missed your can opener which allowed you to sack Egypt. Recovering from that really set my euro-pac plans, as by the time I went back to w.india to pick up where I had left off, your Anzac grew too strong for the Italian navy to take that lunge. And your US Atlantic presence and Norway kept growing stronger, so time was quickly running out for me!
Yah so let’s start a new game. We can bid again. Go for it.
I am weak with Axis, so I will bid 10 for them.
Ok tell you what, I will give you them at 6 if you want. Otherwise we can continue bidding down from there.
ok, 6 is a sub.
I will just set up here on this thread if ok.
Are we still doing 1 RR each?
@Karl7 yes one reroll each. Do we want that to be a LL reroll?
nah, LL is too determinate… If you go into a major battle for the win that’s close like 60%, then you know you get a second chance that can still blow up in your face… with LL, you know what the outcome is going to be,
Ok sounds good.