@DoManMacgee Hi DMM & thanks for the response… Really appreciate that these forums have experienced players who weigh in on things. It was OOB with a 12 bid.
That’s pretty much what Japan did - eliminate the threats and take back the 2 islands as advantageously as possible while still consolidating the fleet. I was just surprised how long it then took for Japan to have any pressure westward. India, in spite of losing 2 men on the initial Kwangtung foray, stayed around for quite a while (minimal investment for a KGF).
What helped, no doubt, was that Russia traded unfavourably in the initial Caucasus strafe (dice game, lost 3 inf to Germany’s 2, and took W Russia at odds) and the Germans (rather than push hard back immediately), decided to save the Med fleet with a carrier. This made the Egypt / Africa game interesting, but maybe a different buy on G1 and the Germans win sooner. Always tough to say.
But, as many have pointed out here, the Axis have such a strong start in this game it was nice to have a hotly contested battle!
1942.2 with the LH Balance patch in play, what is now a usual bid to play Allies.
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This question is more for people who have played a fair amount of 1942 2nd, with LH balance patch for tournaments. I know prior to the LH balance patch the bid was around 24 to play Allies. I understand it to be more in the region of 7 to 12 to play allies now.
My second part to the question is, what would you spend the bid IPC on, and where would you place it? I’m trying to gauge a possible standardized starting setup, based on peoples answers to what they see as a fit bid, and then what they buy, and where they place it.
thanks in Advance.
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Russian artillery in Caucasus and/or British Subs to attack Japan during opener. Use 4/6
Bid 4 arty
Bid 6 sub
Bid 7 inf arty
Bid 8 2 arty
Bid 10 arty, sub
Bid 12 arty x3 or sub x 2
Bid 14 sub, arty x2
etc -
1 Russia Bomber (12)
1 British Sub (6) + 1 Art in India (4)
1 inf + 1 art in Caucasus (7)
1 Russia Fighter (10) in Caucasus
2 tanks in India (12)
1 Art 1 inf in India (7)
1 British Sub (6) + 1 Russia Inf or Art (3-4)
1 US destroyer at sz (where 2 transports are) -
@innohub said in 1942.2 with the LH Balance patch in play, what is now a usual bid to play Allies.:
2 tanks in India (12)
I’m still not convinced this can stop the three turn capture of India. But 4 infantry might push it to turn 4. :thinking_face:
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Yes 2 tanks might not be enough…I find it is important for Russia to have some tanks as well so when necessary, it can run to India for temporary support. Just UK and US planes alone are not enough to support India at first few rounds.