BOOM AND DOOM!
Whackamatt Allies -vs- dawgoneit Axis WAW
-
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Hisaichi 1 Artillery and 9 Infantrys moved from Heilungchiang to Hulunbuir 9 Infantrys moved from Khabarovsk to Heilungchiang 2 Infantrys, 1 Marine and 1 Tank moved from Liaoning to Hulunbuir 8 Infantrys moved from Kirin to Heilungchiang 2 ArmoredCars moved from Shensi to Yunnan 2 Infantrys moved from Shensi to Ningsia 2 Infantrys moved from Shensi to Lanchow 1 ArmoredCar moved from Shensi to Lanchow 1 ArmoredCar moved from Shensi to Ningsia 1 ArmoredCar moved from Shensi to South Gobi Hisaichi take South Gobi from Chinese 1 ArmoredCar moved from Shensi to Sikang Hisaichi take Sikang from Chinese 6 Infantrys moved from Hupeh to Shensi 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java Purchase Units - Hisaichi Hisaichi buy 8 ArmoredCars, 1 Elite, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lanchow Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 3 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Yunnan Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Yunnan Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Ningsia Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 3 ArmoredCars moved from Shantung to Hulunbuir 4 ArmoredCars moved from Hunan to Shensi 2 Infantrys moved from Kwangtung to Hunan 1 ArmoredCar and 5 Infantrys moved from Hong Kong to Kwangtung 1 ArmoredCar moved from Kwangtung to Hunan 8 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 4 Tanks placed in Liaoning 6 Infantrys placed in Hong Kong 1 Elite and 3 Infantrys placed in Banjarmasin 3 ArmoredCars placed in Shantung Hisaichi undo move 2. Hisaichi undo move 3. 6 ArmoredCars placed in Hong Kong 2 ArmoredCars and 1 Infantry placed in Shantung 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Hisaichi : 0.00 Chinese : 0.33 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - British 14 Infantrys moved from Mersa Matruh to Tobruk 3 Infantrys moved from New Valley to Kufra 1 Infantry moved from Nubia to New Valley 12 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Manchester to Scotland British take Scotland from Italians 1 Infantry moved from Manchester to Scotland 3 Infantrys moved from Italian East Africa to Nubia 3 Adv.Fighters and 1 Infantry moved from Kufra to El Agheila 5 Infantrys moved from Hyderabad to Delhi 1 Elite moved from Bombay to Rajputana 1 Infantry moved from Madras to Hyderabad 3 Infantrys moved from Erzurum to W.Iran Purchase Units - British British buy 5 Adv.Fighters, 3 Bunkers and 12 Infantrys; Remaining resources: 1 PUs; Combat - British Battle in Tobruk British attack with 14 Infantrys Italians defend with 2 HeavyTanks British roll dice for 14 Infantrys in Tobruk, round 2 : 2/14 hits, 2.33 expected hits Italians roll dice for 2 HeavyTanks in Tobruk, round 2 : 1/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Italians and 1 Infantry owned by the British lost in Tobruk British win, taking Tobruk from Italians with 13 Infantrys remaining. Battle score for attacker is 12 Casualties for British: 1 Infantry Casualties for Italians: 2 HeavyTanks Battle in El Agheila British attack with 3 Adv.Fighters and 1 Infantry Italians defend with 1 Infantry British roll dice for 3 Adv.Fighters and 1 Infantry in El Agheila, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in El Agheila British win, taking El Agheila from Germans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 Adv.Fighters moved from El Agheila to Kufra EDIT: 6 Infantrys moved from Lower Egypt to Cairo 1 AAGun moved from Iraq to W.Iran 2 Elites moved from London to Wales 1 Artillery and 4 Tanks moved from London to Wales 2 Adv.Fighters moved from Dover to Wales 1 Adv.Fighter moved from London to Wales Place Units - British 5 Adv.Fighters and 1 Bunker placed in Delhi 1 Bunker and 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 1 Bunker and 4 Infantrys placed in Wales 1 Infantry placed in Manchester Turning on Edit Mode EDIT: Removing units owned by British from Manchester: 1 AAGun EDIT: Adding units owned by British to London: 1 AAGun EDIT: Turning off Edit Mode Turn Complete - British British collect 93 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.00 Italians : -0.33 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone 3 Infantrys moved from Canberra to 122 Sea Zone 1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 122 Sea Zone to 120 Sea Zone 1 Artillery and 4 Infantrys moved from 120 Sea Zone to New Caledonia Americans take New Caledonia from Thai 3 Fighters moved from Sumatra to Delhi Purchase Units - Anzac Anzac buy 1 Destroyer, 1 S.Submarine and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Non Combat Move - Anzac 3 Infantrys moved from Townsville to Queensland Place Units - Anzac 1 Destroyer and 1 Transport placed in 120 Sea Zone 1 S.Submarine placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Dutch 1 Mech.Inf moved from Suriname to N.Chile 1 Marine moved from Bolivia to N.Chile 1 Infantry moved from Amazon to Bolivia Purchase Units - Dutch Dutch buy 1 Bunker and 1 Mech.Inf; Remaining resources: 2 PUs; Combat - Dutch Battle in N.Chile Dutch attack with 1 Marine and 1 Mech.Inf Neutral defend with 1 Artillery Dutch roll dice for 1 Marine and 1 Mech.Inf in N.Chile, round 2 : 2/2 hits, 1.00 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in N.Chile Dutch loses 0 PUs for violating N.Chiles neutrality. Dutch win, taking N.Chile from Neutral with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Sumatra 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Neutral : -0.33 Dutch : 1.00 -
TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Finns 1 Fighter, 1 Mot.Inf and 1 Tank moved from Helsinki to Oulu 1 Artillery moved from Lapland to Oulu 1 Infantry moved from Oulu to Kotka 1 Artillery and 1 Infantry moved from East Prussia to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu 1 Elite and 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite, 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Elite, 1 Infantry and 4 Tanks placed in Helsinki Turn Complete - Finns Finns collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Romanians 8 Infantrys moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia 3 Infantrys placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Thai 1 Infantry moved from Assam to E.Tibet Thai take E.Tibet from Chinese 2 Artillerys, 1 Fighter, 6 Infantrys and 1 Marine moved from Assam to Bihar 2 Tanks moved from Burma to Bihar 2 Artillerys, 6 Infantrys and 1 Marine moved from Burma to Assam 2 Artillerys and 10 Infantrys moved from S.Thailand to Burma 2 Mech.Infs and 2 Tanks moved from Malaya to Burma 2 Mech.Infs moved from Burma to Assam 6 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 8 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank placed in Malaya Thai undo move 1. 2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank placed in Malaya 6 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Americans 1 Infantry and 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 91 Sea Zone to 97 Sea Zone 1 Marine moved from Nauru to 104 Sea Zone 1 Cruiser and 1 Marine moved from 104 Sea Zone to 95 Sea Zone 1 Marine moved from 95 Sea Zone to Rongelap 2 B.Carriers, 3 Destroyers and 4 Submarines moved from 88 Sea Zone to 95 Sea Zone 6 Adv.Fighters moved from Saipan to Rongelap 1 Infantry and 1 Marine moved from 97 Sea Zone to Midway 2 S.Bombers moved from Saipan to 107 Sea Zone 2 Elites moved from Bahia to 35 Sea Zone 2 Elites and 2 S.Submarines moved from 35 Sea Zone to 31 Sea Zone 1 Marine moved from Canarians to 34 Sea Zone 2 Adv.Fighters, 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers, 14 Destroyers, 1 Marine, 1 Submarine and 2 Tanks moved from 34 Sea Zone to 31 Sea Zone 2 Elites, 1 Marine and 2 Tanks moved from 31 Sea Zone to Portugal 2 Adv.Fighters moved from 31 Sea Zone to Portugal 1 Submarine moved from 30 Sea Zone to 31 Sea Zone Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 2 Cruisers, 1 Destroyer, 2 Fighters, 4 Infantrys, 1 S.Bomber and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in 31 Sea Zone Americans attack with 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers, 14 Destroyers, 2 S.Submarines and 2 Submarines Germans defend with 8 Submarines; Italians defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 7 S.Submarines and 2 Transports Americans roll dice for 2 S.Submarines and 2 Submarines in 31 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Italians Italians roll dice for 7 S.Submarines and 8 Submarines in 31 Sea Zone, round 2 : 6/15 hits, 6.17 expected hits Units damaged: 2 Battleships owned by the Americans Americans roll dice for 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers and 14 Destroyers in 31 Sea Zone, round 2 : 9/19 hits, 7.17 expected hits Italians roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Transports in 31 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits 8 Submarines owned by the Germans, 1 Destroyer owned by the Americans, 1 Carrier owned by the Italians, 2 Submarines owned by the Americans, 3 B.Transports owned by the Americans, 1 Carrier owned by the Americans and 2 Transports owned by the Italians lost in 31 Sea Zone Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 7 S.Submarines in 31 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 13 Destroyers in 31 Sea Zone, round 3 : 6/17 hits, 6.67 expected hits Italians roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 31 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits 5 Destroyers owned by the Americans, 2 Fighters owned by the Italians and 5 S.Submarines owned by the Italians lost in 31 Sea Zone Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 8 Destroyers in 31 Sea Zone, round 4 : 3/12 hits, 5.00 expected hits Italians roll dice for 1 Battleship and 1 Destroyer in 31 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans, 1 Battleship owned by the Italians, 1 Destroyer owned by the Italians and 2 S.Submarines owned by the Italians lost in 31 Sea Zone Americans win with 1 B.Transport, 2 Battleships, 2 Cruisers, 7 Destroyers and 2 S.Submarines remaining. Battle score for attacker is 88 Casualties for Americans: 3 B.Transports, 1 Carrier, 7 Destroyers and 2 Submarines Casualties for Italians: 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 7 S.Submarines and 2 Transports Casualties for Germans: 8 Submarines Battle in 107 Sea Zone Americans attack with 2 S.Bombers Yamamoto defend with 1 S.Submarine Americans roll dice for 2 S.Bombers in 107 Sea Zone, round 2 : 1/2 hits, 1.67 expected hits 1 S.Submarine owned by the Yamamoto lost in 107 Sea Zone Americans win with 2 S.Bombers remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Battle in Rongelap Americans attack with 6 Adv.Fighters and 1 Marine Yamamoto defend with 1 Infantry Americans roll dice for 1 Cruiser in Rongelap, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 6 Adv.Fighters and 1 Marine in Rongelap, round 2 : 6/7 hits, 3.50 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 6 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Portugal Americans attack with 2 Adv.Fighters, 2 Elites, 1 Marine and 2 Tanks Italians defend with 2 Infantrys, 1 Mech.Inf and 1 Tank Americans roll dice for 2 Adv.Fighters, 2 Elites, 1 Marine and 2 Tanks in Portugal, round 2 : 0/7 hits, 3.17 expected hits Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Portugal, round 2 : 2/4 hits, 1.50 expected hits 2 Elites owned by the Americans lost in Portugal Americans roll dice for 2 Adv.Fighters, 1 Marine and 2 Tanks in Portugal, round 3 : 2/5 hits, 2.50 expected hits Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Portugal, round 3 : 1/4 hits, 1.50 expected hits 1 Marine owned by the Americans and 2 Infantrys owned by the Italians lost in Portugal Americans roll dice for 2 Adv.Fighters and 2 Tanks in Portugal, round 4 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 Mech.Inf and 1 Tank in Portugal, round 4 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Americans and 1 Mech.Inf owned by the Italians lost in Portugal Americans roll dice for 2 Adv.Fighters and 1 Tank in Portugal, round 5 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 Tank in Portugal, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Adv.Fighter owned by the Americans lost in Portugal Americans win, taking Portugal from Italians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -10 Casualties for Americans: 1 Adv.Fighter, 2 Elites, 1 Marine and 1 Tank Casualties for Italians: 2 Infantrys, 1 Mech.Inf and 1 Tank Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 31 Sea Zone: 6 Destroyers EDIT: Turning off Edit Mode 1 Adv.Fighter moved from Portugal to Canarians 6 Adv.Fighters moved from Rongelap to 95 Sea Zone 2 Adv.Fighters moved from Saipan to 95 Sea Zone 2 S.Bombers moved from 107 Sea Zone to Saipan Place Units - Americans 1 B.Carrier and 1 Cruiser placed in 95 Sea Zone 1 B.Transport, 1 Cruiser and 1 Destroyer placed in 98 Sea Zone 1 Submarine placed in 74 Sea Zone 1 Fighter and 1 S.Bomber placed in Saipan Americans undo move 4. 2 Fighters and 1 S.Bomber placed in Saipan 2 Infantrys placed in Bahia 2 Infantrys placed in Salvador Turn Complete - Americans Americans collect 114 PUs; end with 115 PUsCombat Hit Differential Summary :
Italians : -0.83 Yamamoto : -0.33 Americans : -3.33 -
dawg, so I did an edit to remove 6 destroyers on my side. I did the big naval battle where luck was average, a bit under for me, when I realized I had taken your only DD as a casualty early on, but I had super subs left.
So then I reran the battle having you keep your dd because of my super first strikes, but I had much better luck. I figured the fair thing to do would be to remove 6 hits to put it more on par to your luck the first time I rolled it.
Let me know if that sounds fair or how you want to proceed with it.
That said, the game isn’t looking too good for me. You’ve been out-producing me by 30+ for quite a number of rounds now. The UK is on the ropes and I think I’m going to lose factories in India soon.
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Germans 1 unit repaired. 2 Infantrys moved from Normandy to 20 Sea Zone 3 Infantrys moved from Normandy to 20 Sea Zone 1 Elite moved from Normandy to 20 Sea Zone 10 Infantrys moved from Belgium to 20 Sea Zone 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 3 Submarines moved from 18 Sea Zone to 20 Sea Zone 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Elite, 2 Fighters, 15 Infantrys, 3 Submarines and 19 T.Boats moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Dover Germans take Dover from British 1 Elite, 2 Fighters and 14 Infantrys moved from 21 Sea Zone to Manchester 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 10 Infantrys moved from Hamburg to 23 Sea Zone 10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 10 Infantrys moved from 24 Sea Zone to Leningrad 5 Infantrys moved from Krakow to Vinnytsia 3 Mech.Infs moved from Bohemia to Vinnytsia 5 Infantrys moved from Bohemia to Krakow 5 Infantrys moved from Brandenburg to Bohemia 10 Infantrys moved from Brandenburg to Pomerania 13 Infantrys moved from Berlin to Brandenburg 1 Destroyer moved from 42 Sea Zone to 31 Sea Zone 1 Transport moved from 42 Sea Zone to 46 Sea Zone 8 Infantrys moved from Paris to Normandy Purchase Units - Germans Germans buy 1 Elite, 2 HeavyTanks, 40 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 31 Sea Zone Germans attack with 1 Destroyer Americans defend with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans lost in 31 Sea Zone Americans win with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines remaining. Battle score for attacker is -8 Casualties for Germans: 1 Destroyer Battle in Leningrad Germans attack with 10 Infantrys Russians defend with 1 AAGun, 4 Bunkers, 1 Factory, 2 Infantrys and 2 Tanks Germans roll dice for 10 Infantrys in Leningrad, round 2 : 1/10 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 2 : 5/8 hits, 3.67 expected hits 5 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 5 Infantrys in Leningrad, round 3 : 1/5 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 3 : 6/8 hits, 3.67 expected hits 5 Infantrys owned by the Germans lost in Leningrad Russians win with 4 Bunkers, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -20 Casualties for Germans: 10 Infantrys Battle in Manchester Germans attack with 1 Elite, 2 Fighters and 14 Infantrys British defend with 1 Factory and 1 Infantry Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the British lost in Manchester Germans win, taking Manchester from British with 1 Elite, 2 Fighters and 14 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Germans 3 HeavyTanks and 3 Tanks moved from Warsaw to Vinnytsia 2 Fighters moved from Manchester to 21 Sea Zone Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 1 Elite and 4 Infantrys placed in Bohemia 6 Infantrys placed in Hamburg 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 15 Infantrys placed in Berlin 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 106 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : -1.00 Americans : 0.00 Russians : 3.67 -
@Whackamatt said in Whackamatt Allies -vs- dawgoneit Axis WAW:
dawg, so I did an edit to remove 6 destroyers on my side. I did the big naval battle where luck was average, a bit under for me, when I realized I had taken your only DD as a casualty early on, but I had super subs left.
So then I reran the battle having you keep your dd because of my super first strikes, but I had much better luck. I figured the fair thing to do would be to remove 6 hits to put it more on par to your luck the first time I rolled it.
Let me know if that sounds fair or how you want to proceed with it.
That said, the game isn’t looking too good for me. You’ve been out-producing me by 30+ for quite a number of rounds now. The UK is on the ropes and I think I’m going to lose factories in India soon.
man i trust you. what ever you have to do. thats why i like playing you, your honest. ya i like it i’m having a good game for once. LOL
still looking rough for me in other areas -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Russians 2 units repaired. 5 Infantrys moved from N.Buryat Mongolia to Ayan 2 Mech.Rockets moved from Chita to Ayan 1 Infantry moved from Chita to Ayan 1 Infantry moved from Chita to Ayan 6 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 5 Infantrys moved from Stalingrad to Rostov 4 Infantrys moved from Rostov to Donetsk 3 Infantrys moved from Kursk to Kiev 1 Mech.Rocket moved from Minsk to Kiev 10 Infantrys moved from Yaroslavl to Kursk 1 Infantry moved from Latvia to East Prussia Russians take East Prussia from Germans 2 Artillerys and 1 Infantry moved from Latvia to Lithuania 1 Artillery and 1 Infantry moved from Novgorod to Minsk 2 Tanks moved from Leningrad to Minsk 3 HeavyTanks moved from S.Karelia to Minsk 1 Infantry moved from Arkhangelsk to S.Karelia Purchase Units - Russians Russians buy 1 Elite, 19 Infantrys, 8 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Ayan Russians attack with 7 Infantrys and 2 Mech.Rockets Yamamoto defend with 1 AAGun, 1 ArmoredCar, 3 Artillerys and 2 Tanks Russians roll dice for 7 Infantrys and 2 Mech.Rockets in Ayan, round 2 : 4/9 hits, 2.50 expected hits Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys and 2 Tanks in Ayan, round 2 : 3/6 hits, 2.17 expected hits 3 Infantrys owned by the Russians, 3 Artillerys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Ayan Russians roll dice for 4 Infantrys and 2 Mech.Rockets in Ayan, round 3 : 3/6 hits, 2.00 expected hits Yamamoto roll dice for 2 Tanks in Ayan, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Yamamoto lost in Ayan Russians win, taking Ayan from Yamamoto with 4 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 20 Casualties for Russians: 3 Infantrys Casualties for Yamamoto: 1 ArmoredCar, 3 Artillerys and 2 Tanks Battle in Lithuania Russians attack with 2 Artillerys and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 2 Artillerys and 1 Infantry in Lithuania, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Russians roll dice for 2 Artillerys in Lithuania, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Russians win, taking Lithuania from Germans with 2 Artillerys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Non Combat Move - Russians 10 Infantrys moved from Moscow to Yaroslavl Place Units - Russians 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 1 Elite placed in Moscow 5 Mech.Rockets placed in Stalingrad 3 Mech.Rockets placed in Georgia 3 Tanks placed in Kursk Turning on Edit Mode EDIT: Removing units owned by Russians from 12 Sea Zone: 1 Cruiser and 1 Destroyer EDIT: Adding units owned by Russians to 6 Sea Zone: 1 Cruiser and 1 Destroyer EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 107 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : 0.33 Yamamoto : -0.17 Russians : 1.83 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Italians 4 Infantrys moved from Leon to Portugal 5 Infantrys moved from Andalusia to Portugal 3 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Tanks moved from Rome to 46 Sea Zone 3 Infantrys moved from Campania to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 4 Infantrys, 2 Tanks and 3 Transports moved from 46 Sea Zone to 47 Sea Zone 2 Infantrys moved from Tripoli to El Agheila 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs moved from Hun to Kufra 4 Infantrys and 2 Tanks moved from 47 Sea Zone to Tripoli 1 Infantry moved from French Sudan to Nigeria Italians take Nigeria from British 1 Infantry moved from Mauritania to French Sudan 1 Elite moved from Rio de Oro to Mauritania 1 S.Submarine moved from 18 Sea Zone to 31 Sea Zone 4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone 1 Infantry moved from Leon to Portugal Purchase Units - Italians Italians buy 1 Elite, 10 Infantrys and 7 S.Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Portugal Italians attack with 10 Infantrys Americans defend with 1 Tank Italians roll dice for 10 Infantrys in Portugal, round 2 : 2/10 hits, 1.67 expected hits Americans roll dice for 1 Tank in Portugal, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Americans lost in Portugal Italians win, taking Portugal from Americans with 10 Infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 1 Tank Battle in Kufra Italians attack with 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs British defend with 3 Adv.Fighters, 1 Bunker, 7 Infantrys and 2 Mech.Infs Italians roll dice for 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs in Kufra, round 2 : 5/11 hits, 5.00 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 3 Adv.Fighters, 1 Bunker, 7 Infantrys and 2 Mech.Infs in Kufra, round 2 : 7/13 hits, 5.50 expected hits 3 Infantrys owned by the Italians, 4 Infantrys owned by the British and 4 Mech.Infs owned by the Italians lost in Kufra Italians roll dice for 4 HeavyTanks in Kufra, round 3 : 3/4 hits, 2.67 expected hits British roll dice for 3 Adv.Fighters, 1 Bunker, 3 Infantrys and 2 Mech.Infs in Kufra, round 3 : 2/9 hits, 4.17 expected hits 2 HeavyTanks owned by the Italians and 3 Infantrys owned by the British lost in Kufra Italians roll dice for 2 HeavyTanks in Kufra, round 4 : 2/2 hits, 1.33 expected hits British roll dice for 3 Adv.Fighters, 1 Bunker and 2 Mech.Infs in Kufra, round 4 : 5/6 hits, 3.17 expected hits 2 HeavyTanks owned by the Italians and 2 Mech.Infs owned by the British lost in Kufra British win with 3 Adv.Fighters and 1 Bunker remaining. Battle score for attacker is -32 Casualties for Italians: 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs Casualties for British: 7 Infantrys and 2 Mech.Infs Battle in 31 Sea Zone Italians attack with 5 S.Submarines Americans defend with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines Italians roll dice for 5 S.Submarines in 31 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 1 Destroyer in 31 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 1 B.Transport owned by the Americans, 1 Cruiser owned by the Americans, 4 S.Submarines owned by the Italians and 1 S.Submarine owned by the Americans lost in 31 Sea Zone Italians roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 S.Submarine owned by the Italians lost in 31 Sea Zone Americans win with 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is -20 Casualties for Italians: 5 S.Submarines Casualties for Americans: 1 B.Transport, 1 Cruiser and 1 S.Submarine Battle in El Agheila Italians attack with 2 Infantrys British defend with 1 Infantry Italians roll dice for 2 Infantrys in El Agheila, round 2 : 1/2 hits, 0.33 expected hits British roll dice for 1 Infantry in El Agheila, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila Italians win, taking El Agheila from British with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians Place Units - Italians 3 S.Submarines placed in 31 Sea Zone 4 S.Submarines placed in 41 Sea Zone 1 Elite and 2 Infantrys placed in Hun 4 Infantrys placed in Tunis 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 91 PUs; end with 91 PUsCombat Hit Differential Summary :
Italians : 2.00 British : 1.83 Americans : 0.17 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - French 1 Mech.Inf moved from Syria to New Valley 2 Infantrys moved from Palestine to Lower Egypt 1 Adv.Fighter moved from Syria to Kufra Purchase Units - French French buy 1 Bunker, 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - French 1 AAGun moved from Canadian Prairies to Churchill Place Units - French 1 Bunker placed in French Equatorial Africa 1 Elite and 1 Mech.Inf placed in Syria 2 Infantrys placed in Churchill Turn Complete - French French collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Yamamoto 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 3 Transports moved from 75 Sea Zone to 84 Sea Zone 2 T.Boats moved from 75 Sea Zone to 85 Sea Zone 1 Tank moved from Tohoku to 84 Sea Zone 2 Artillerys moved from Tohoku to 84 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 2 ArmoredCars moved from Tokyo to 84 Sea Zone 2 ArmoredCars moved from Tokyo to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 1 Destroyer moved from 85 Sea Zone to 86 Sea Zone 2 S.Submarines moved from 75 Sea Zone to 84 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 1 Cruiser moved from 75 Sea Zone to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Destroyer moved from 85 Sea Zone to 87 Sea Zone 1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Koryakia Yamamoto take Koryakia from Russians 1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Okhotsk Yamamoto take Okhotsk from Russians 1 Cruiser and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kolyma Yamamoto take Kolyma from Russians 4 ArmoredCars, 3 Artillerys, 1 B.Transport, 1 Infantry, 1 Tank and 3 Transports moved from 84 Sea Zone to 75 Sea Zone 4 ArmoredCars, 3 Artillerys, 1 Infantry and 1 Tank moved from 75 Sea Zone to Ayan 1 Bomber moved from Tokyo to Ayan 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Cruiser, 2 Destroyers, 9 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Ayan Yamamoto attack with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 1 Tank Russians defend with 1 AAGun, 4 Infantrys and 2 Mech.Rockets AA fire in Ayan : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship and 3 Cruisers in Ayan, round 2 : 1/4 hits, 2.17 expected hits 1 Mech.Rocket owned by the Russians lost in Ayan Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 1 Tank in Ayan, round 2 : 5/10 hits, 3.83 expected hits Russians roll dice for 4 Infantrys and 1 Mech.Rocket in Ayan, round 2 : 2/5 hits, 1.50 expected hits 1 Mech.Rocket owned by the Russians, 4 Infantrys owned by the Russians, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Ayan Yamamoto win, taking Ayan from Russians with 3 ArmoredCars, 3 Artillerys, 1 Bomber and 1 Tank remaining. Battle score for attacker is 14 Casualties for Russians: 4 Infantrys and 2 Mech.Rockets Casualties for Yamamoto: 1 ArmoredCar and 1 Infantry Non Combat Move - Yamamoto 1 Bomber moved from Ayan to Tokyo Place Units - Yamamoto 1 Cruiser, 2 Destroyers and 1 T.Boat placed in 85 Sea Zone 1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Port Moresby 1 Adv.Fighter, 1 Artillery and 2 Infantrys placed in Davao 2 Infantrys placed in Chubu 2 Infantrys placed in Tohoku 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 81 PUs; end with 81 PUsCombat Hit Differential Summary :
AA fire in Ayan : : -0.17 Yamamoto : 0.00 Russians : 0.50 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Chinese 6 Infantrys moved from Urumqi to C.Sinkiang 4 Infantrys moved from Gobi Altai to South Gobi 2 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Sikang 3 Infantrys moved from E.Qinghai to Lanchow 1 Infantry moved from Gobi Altai to Ulan Bator 1 Bomber moved from E.Qinghai to Ningsia 1 Bomber moved from E.Qinghai to Lanchow 1 Fighter moved from E.Qinghai to Lanchow 2 ArmoredCars moved from E.Qinghai to Sikang 1 Elite and 4 Infantrys moved from Hsining to E.Qinghai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in South Gobi Chinese attack with 4 Infantrys Hisaichi defend with 1 ArmoredCar Chinese roll dice for 4 Infantrys in South Gobi, round 2 : 0/4 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in South Gobi, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 4 Infantrys in South Gobi, round 3 : 2/4 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in South Gobi, round 3 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in South Gobi Chinese win, taking South Gobi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar Battle in Ningsia Chinese attack with 1 Bomber and 2 Infantrys Hisaichi defend with 1 ArmoredCar and 1 Infantry Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 2 : 1/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia Chinese roll dice for 1 Bomber and 1 Infantry in Ningsia, round 3 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ningsia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ningsia Chinese win, taking Ningsia from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Battle in Sikang Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 ArmoredCar Chinese roll dice for 2 ArmoredCars and 1 Infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Sikang, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Sikang Chinese win, taking Sikang from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 ArmoredCar Battle in Lanchow Chinese attack with 1 Bomber, 1 Fighter and 3 Infantrys Hisaichi defend with 1 ArmoredCar and 2 Infantrys Chinese roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Lanchow, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Lanchow Chinese roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Lanchow Chinese win, taking Lanchow from Hisaichi with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys Non Combat Move - Chinese 1 Bomber and 1 Fighter moved from Lanchow to E.Qinghai 1 Bomber moved from Ningsia to E.Qinghai 1 AAGun moved from Gobi Altai to E.Qinghai Place Units - Chinese 4 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Hsining 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Hisaichi : 1.50 Chinese : 4.17 -
TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Hisaichi 17 Infantrys moved from Heilungchiang to Chita 3 ArmoredCars, 2 Artillerys, 18 Infantrys, 1 Marine and 1 Tank moved from Hulunbuir to Chita 3 Infantrys moved from Shensi to Lanchow 2 Infantrys moved from Shensi to Ningsia 2 ArmoredCars moved from Shensi to South Gobi 1 ArmoredCar moved from Shensi to Lanchow 1 ArmoredCar moved from Shensi to Ningsia 1 Elite and 3 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Elite and 3 Infantrys moved from 110 Sea Zone to Java Purchase Units - Hisaichi Hisaichi buy 6 ArmoredCars, 14 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lanchow Hisaichi attack with 1 ArmoredCar and 3 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 ArmoredCar and 3 Infantrys in Lanchow, round 2 : 2/4 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Infantrys Battle in South Gobi Hisaichi attack with 2 ArmoredCars Chinese defend with 3 Infantrys Hisaichi roll dice for 2 ArmoredCars in South Gobi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 3 Infantrys in South Gobi, round 2 : 2/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in South Gobi Chinese win with 2 Infantrys remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 ArmoredCars Casualties for Chinese: 1 Infantry Battle in Ningsia Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 3 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 4 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 5 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chita Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 35 Infantrys, 1 Marine and 1 Tank Chinese defend with 4 L.Fighters; Russians defend with 1 AAGun, 3 Bunkers, 5 Infantrys and 1 Mot.Inf Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 35 Infantrys, 1 Marine and 1 Tank in Chita, round 2 : 13/42 hits, 8.83 expected hits Russians roll dice for 3 Bunkers, 5 Infantrys, 4 L.Fighters and 1 Mot.Inf in Chita, round 2 : 7/13 hits, 6.33 expected hits 1 L.Fighter owned by the Chinese, 5 Infantrys owned by the Russians, 1 Mot.Inf owned by the Russians, 3 Bunkers owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Chita Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 28 Infantrys, 1 Marine and 1 Tank in Chita, round 3 : 7/35 hits, 7.67 expected hits Russians roll dice for 3 L.Fighters in Chita, round 3 : 3/3 hits, 2.00 expected hits 3 L.Fighters owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Chita Hisaichi win, taking Chita from Russians with 3 ArmoredCars, 2 Artillerys, 25 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 61 Casualties for Hisaichi: 10 Infantrys Casualties for Chinese: 4 L.Fighters Casualties for Russians: 3 Bunkers, 5 Infantrys and 1 Mot.Inf Non Combat Move - Hisaichi 1 Tank moved from Shensi to Yunnan 2 ArmoredCars moved from Shensi to Yunnan 4 Artillerys and 8 Infantrys moved from Shensi to Suiyuan 2 ArmoredCars moved from Shantung to Suiyuan 1 Infantry moved from Shantung to Shansi 1 ArmoredCar and 2 Infantrys moved from Hunan to Hupeh 1 ArmoredCar moved from Hupeh to Shensi 5 Infantrys moved from Kwangtung to Hunan 6 ArmoredCars moved from Hong Kong to Hunan 4 Tanks moved from Liaoning to Chita 8 Infantrys moved from Kirin to Heilungchiang 8 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 4 Infantrys placed in Banjarmasin 4 Mech.Infs placed in Liaoning 6 ArmoredCars placed in Hong Kong 2 Infantrys and 1 Mech.Inf placed in Shantung 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Hisaichi : 3.33 Chinese : 2.00 Russians : 1.67 -
TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - British 1 unit repaired. 3 Adv.Fighters, 1 Artillery, 2 Elites, 6 Infantrys and 4 Tanks moved from Wales to Manchester 2 Infantrys moved from Scotland to Manchester 1 Elite moved from Rajputana to Delhi 1 Infantry moved from Delhi to Punjab 1 Infantry moved from Hyderabad to Delhi 1 Infantry moved from Madras to Hyderabad 13 Infantrys moved from Tobruk to El Agheila 3 Infantrys moved from Nubia to New Valley 1 Infantry moved from New Valley to Kufra 5 Infantrys moved from Lower Egypt to Mersa Matruh 1 Infantry moved from Lower Egypt to New Valley 6 Infantrys moved from Cairo to Lower Egypt Purchase Units - British British buy 5 Adv.Fighters, 4 Artillerys, 2 Bunkers and 9 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in El Agheila British attack with 13 Infantrys Italians defend with 1 Infantry British roll dice for 13 Infantrys in El Agheila, round 2 : 2/13 hits, 2.17 expected hits Germans roll dice for 1 Infantry in El Agheila, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila British win, taking El Agheila from Germans with 12 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in Manchester British attack with 3 Adv.Fighters, 1 Artillery, 2 Elites, 8 Infantrys and 4 Tanks Germans defend with 1 Elite, 1 Factory and 14 Infantrys British roll dice for 3 Adv.Fighters, 1 Artillery, 2 Elites, 8 Infantrys and 4 Tanks in Manchester, round 2 : 6/18 hits, 6.00 expected hits Germans roll dice for 1 Elite and 14 Infantrys in Manchester, round 2 : 9/15 hits, 5.00 expected hits 1 Elite owned by the British, 6 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Manchester British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite and 4 Tanks in Manchester, round 3 : 4/9 hits, 4.33 expected hits Germans roll dice for 1 Elite and 8 Infantrys in Manchester, round 3 : 0/9 hits, 3.00 expected hits 4 Infantrys owned by the Germans lost in Manchester British roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite and 4 Tanks in Manchester, round 4 : 3/9 hits, 4.33 expected hits Germans roll dice for 1 Elite and 4 Infantrys in Manchester, round 4 : 2/5 hits, 1.67 expected hits 1 Elite owned by the British, 3 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Manchester British roll dice for 3 Adv.Fighters and 4 Tanks in Manchester, round 5 : 3/7 hits, 3.50 expected hits Germans roll dice for 1 Elite and 1 Infantry in Manchester, round 5 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Manchester British win, taking Manchester from Germans with 3 Adv.Fighters and 4 Tanks remaining. Battle score for attacker is 5 Casualties for British: 1 Artillery, 2 Elites and 8 Infantrys Casualties for Germans: 1 Elite and 14 Infantrys Non Combat Move - British 3 Adv.Fighters moved from Manchester to Wales Place Units - British 5 Adv.Fighters and 1 Bunker placed in Delhi 1 Bunker and 4 Infantrys placed in Wales 4 Artillerys and 4 Infantrys placed in London 1 Infantry placed in Madras Turn Complete - British British collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 1.33 British : -2.33 -
TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Anzac 1 Infantry moved from Canberra to 122 Sea Zone 1 Artillery moved from New Caledonia to 120 Sea Zone 6 Infantrys moved from Wellington to 120 Sea Zone 1 Infantry and 1 S.Submarine moved from 122 Sea Zone to 114 Sea Zone 5 Infantrys moved from Canberra to New South Wales 1 Infantry moved from 114 Sea Zone to New Britain Anzac take New Britain from Yamamoto 1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone 1 Artillery and 1 Infantry moved from 114 Sea Zone to Bougainville 1 Cruiser and 1 Infantry moved from 120 Sea Zone to 114 Sea Zone 1 Infantry moved from 114 Sea Zone to New Ireland 2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to New Georgia 1 L.Fighter moved from Wellington to New Georgia 2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone 1 Destroyer moved from 120 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to Guadalcanal Purchase Units - Anzac Anzac buy 1 Submarine and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Bougainville Anzac attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 1 Artillery and 1 Infantry in Bougainville, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Bougainville, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Bougainville Anzac win, taking Bougainville from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in New Georgia Anzac attack with 2 Infantrys and 1 L.Fighter Yamamoto defend with 1 Infantry Anzac roll dice for 2 Infantrys and 1 L.Fighter in New Georgia, round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in New Georgia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in New Georgia Anzac win, taking New Georgia from Yamamoto with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in New Ireland Anzac attack with 1 Infantry Yamamoto defend with 1 Elite Anzac roll dice for 1 Cruiser in New Ireland, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Infantry in New Ireland, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Elite in New Ireland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Elite owned by the Yamamoto lost in New Ireland Yamamoto win with no units remaining. Battle score for attacker is 1 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Elite Battle in Guadalcanal Anzac attack with 2 Infantrys Yamamoto defend with 1 Elite Anzac roll dice for 2 Infantrys in Guadalcanal, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Elite in Guadalcanal, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Infantrys in Guadalcanal, round 3 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Elite in Guadalcanal, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Infantrys in Guadalcanal, round 4 : 2/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Elite in Guadalcanal, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Yamamoto lost in Guadalcanal Anzac win, taking Guadalcanal from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Yamamoto: 1 Elite Non Combat Move - Anzac 1 L.Fighter moved from New Georgia to Townsville Place Units - Anzac 1 Submarine and 3 Transports placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto : -1.00 Anzac : 1.83 -
TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Dutch 1 Mech.Inf moved from Suriname to N.Chile 1 Infantry moved from Bolivia to N.Chile Purchase Units - Dutch Dutch buy 1 Bunker, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Sumatra 1 Transport placed in 26 Sea Zone 1 Marine placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :





