Whackamatt Allies -vs- dawgoneit Axis WAW

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Italians
            1 Infantry moved from Munster to Dublin
                  Italians take Dublin from British
            1 ArmoredCar moved from Northern Ireland to Manchester
            1 ArmoredCar and 1 Infantry moved from Scotland to Manchester
            1 Infantry moved from Northern Ireland to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Manchester
            1 Mech.Inf moved from Aquitaine to Portugal
            1 Tank moved from Navarre to Portugal
            5 Infantrys moved from Madrid to Leon
            5 Infantrys moved from Leon to Andalusia
            4 Mech.Infs moved from E.Morocco to Rio de Oro
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from Campania to 46 Sea Zone
            4 Mech.Infs moved from Tunis to Hun
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            6 Infantrys moved from 48 Sea Zone to Tobruk
            1 Artillery and 6 Infantrys moved from El Agheila to Tobruk
            1 HeavyTank moved from Hun to Tobruk
            1 HeavyTank moved from Hun to Tobruk
            1 Infantry moved from El Agheila to Tobruk
            1 Infantry moved from Tripoli to El Agheila
            3 Infantrys moved from Tripoli to Hun
            2 Infantrys moved from S.Tunisia to Tripoli
            1 Infantry moved from Mauritania to French Sudan
            1 Infantry moved from Rio de Oro to Mauritania
    
        Purchase Units - Italians
            Italians buy 3 HeavyTanks, 7 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Manchester
                Italians attack with 2 ArmoredCars and 2 Infantrys
                British defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Italians roll dice for 2 ArmoredCars and 2 Infantrys in Manchester, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 3 Infantrys in Manchester, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians lost in Manchester
                    Italians roll dice for 2 ArmoredCars in Manchester, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 3 Infantrys in Manchester, round 3 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Italians and 1 Infantry owned by the British lost in Manchester
                British win with 2 Infantrys remaining. Battle score for attacker is -10
                Casualties for Italians: 2 ArmoredCars and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Tobruk
                Italians attack with 1 Artillery, 2 HeavyTanks and 13 Infantrys
                British defend with 11 Infantrys; French defend with 3 Tanks
                    Italians roll dice for 1 Artillery, 2 HeavyTanks and 13 Infantrys in Tobruk, round 2 : 4/16 hits, 4.00 expected hits
                    French roll dice for 11 Infantrys and 3 Tanks in Tobruk, round 2 : 6/14 hits, 5.17 expected hits
                    6 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Tobruk
                    Italians roll dice for 1 Artillery, 2 HeavyTanks and 7 Infantrys in Tobruk, round 3 : 4/10 hits, 3.00 expected hits
                    French roll dice for 7 Infantrys and 3 Tanks in Tobruk, round 3 : 2/10 hits, 3.83 expected hits
                    2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Tobruk
                    Italians roll dice for 1 Artillery, 2 HeavyTanks and 5 Infantrys in Tobruk, round 4 : 3/8 hits, 2.67 expected hits
                    French roll dice for 3 Infantrys and 3 Tanks in Tobruk, round 4 : 3/6 hits, 2.50 expected hits
                    3 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Tobruk
                    Italians roll dice for 1 Artillery, 2 HeavyTanks and 2 Infantrys in Tobruk, round 5 : 2/5 hits, 2.17 expected hits
                    French roll dice for 3 Tanks in Tobruk, round 5 : 1/3 hits, 1.50 expected hits
                    2 Tanks owned by the French and 1 Infantry owned by the Italians lost in Tobruk
                    Italians roll dice for 1 Artillery, 2 HeavyTanks and 1 Infantry in Tobruk, round 6 : 2/4 hits, 2.00 expected hits
                    French roll dice for 1 Tank in Tobruk, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the French and 1 Infantry owned by the Italians lost in Tobruk
                Italians win, taking Tobruk from French with 1 Artillery and 2 HeavyTanks remaining. Battle score for attacker is 11
                Casualties for Italians: 13 Infantrys
                Casualties for British: 11 Infantrys
                Casualties for French: 3 Tanks
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 HeavyTanks placed in Hun
            3 S.Submarines placed in 31 Sea Zone
            4 S.Submarines placed in 41 Sea Zone
            2 Tanks placed in Rome
    
        Turn Complete - Italians
            Italians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : 2.00
    French : -0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - French
            2 ArmoredCars moved from Lower Egypt to Tobruk
            1 Adv.Fighter moved from Kufra to Tobruk
            2 Infantrys moved from Syria to Palestine
            1 Infantry moved from Nigeria to French Equatorial Africa
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Mech.Inf; Remaining resources: 4 PUs; 
    
        Combat - French
            Battle in Tobruk
                French attack with 1 Adv.Fighter and 2 ArmoredCars
                Italians defend with 1 Artillery and 2 HeavyTanks
                    French roll dice for 1 Adv.Fighter and 2 ArmoredCars in Tobruk, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery and 2 HeavyTanks in Tobruk, round 2 : 2/3 hits, 1.67 expected hits
                    2 ArmoredCars owned by the French lost in Tobruk
                    French roll dice for 1 Adv.Fighter in Tobruk, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Artillery and 2 HeavyTanks in Tobruk, round 3 : 2/3 hits, 1.67 expected hits
                    1 Artillery owned by the Italians and 1 Adv.Fighter owned by the French lost in Tobruk
                Italians win with 2 HeavyTanks remaining. Battle score for attacker is -14
                Casualties for French: 1 Adv.Fighter and 2 ArmoredCars
                Casualties for Italians: 1 Artillery
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter and 1 Mech.Inf placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Yamamoto
            1 B.Transport moved from 75 Sea Zone to 85 Sea Zone
            2 Tanks moved from Shikoku to 85 Sea Zone
            1 Transport moved from 75 Sea Zone to 85 Sea Zone
            1 Artillery moved from Shikoku to 85 Sea Zone
            2 Infantrys moved from Iwo Jima to 85 Sea Zone
            1 ArmoredCar moved from Iwo Jima to 85 Sea Zone
            1 ArmoredCar, 1 Artillery, 1 B.Transport, 1 Cruiser, 2 Infantrys, 2 S.Submarines, 2 Tanks and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 ArmoredCar moved from Kunashir to 75 Sea Zone
            1 ArmoredCar moved from Iturup to 75 Sea Zone
            2 ArmoredCars moved from Paramushir to 75 Sea Zone
            3 Infantrys moved from Paramushir to 75 Sea Zone
            5 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks moved from 75 Sea Zone to Ayan
            1 Bomber moved from Tokyo to Ayan
            3 Destroyers moved from 75 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 7 Infantrys, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ayan
                Yamamoto attack with 5 ArmoredCars, 3 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 1 Infantry, 2 Marines and 1 Tank; Russians defend with 1 AAGun, 3 Bunkers and 3 Infantrys
                    AA fire in Ayan : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship and 3 Cruisers in Ayan, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Yamamoto roll dice for 5 ArmoredCars, 3 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks in Ayan, round 2 : 4/16 hits, 5.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Artillery, 3 Bunkers, 4 Infantrys, 2 Marines and 1 Tank in Ayan, round 2 : 4/11 hits, 4.33 expected hits
                    3 Infantrys owned by the Russians and 4 Infantrys owned by the Yamamoto lost in Ayan
                    Yamamoto roll dice for 5 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks in Ayan, round 3 : 3/12 hits, 4.67 expected hits
                    Russians roll dice for 1 Artillery, 3 Bunkers, 1 Infantry, 2 Marines and 1 Tank in Ayan, round 3 : 3/8 hits, 3.33 expected hits
                    1 Marine owned by the Americans, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Ayan
                    Yamamoto roll dice for 3 ArmoredCars, 3 Artillerys, 1 Bomber and 2 Tanks in Ayan, round 4 : 5/9 hits, 3.67 expected hits
                    Russians roll dice for 3 Bunkers, 1 Marine and 1 Tank in Ayan, round 4 : 2/5 hits, 2.33 expected hits
                    1 Marine owned by the Americans, 1 Tank owned by the Americans, 3 Bunkers owned by the Russians and 2 ArmoredCars owned by the Yamamoto lost in Ayan
                Yamamoto win, taking Ayan from Russians with 1 ArmoredCar, 3 Artillerys, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 4 ArmoredCars and 5 Infantrys
                Casualties for Russians: 3 Bunkers and 3 Infantrys
                Casualties for Americans: 1 Artillery, 1 Infantry, 2 Marines and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Ayan to Tokyo
            1 Infantry moved from Hollandia to West Papua
            1 Infantry moved from Port Moresby to West Papua
    
        Place Units - Yamamoto
            1 S.Submarine placed in 107 Sea Zone
            1 Adv.Fighter placed in Port Moresby
            2 Artillerys and 1 Tank placed in Tohoku
            4 ArmoredCars, 1 Artillery and 3 Infantrys placed in Tokyo
            1 Infantry placed in Chubu
            1 Artillery and 1 Infantry placed in Port Moresby
            2 Infantrys and 1 Tank placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ayan : : -0.17
    Yamamoto : -2.17
    Russians : -1.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Chinese
            1 Infantry moved from Gobi Altai to Ningsia
                  Chinese take Ningsia from Hisaichi
            1 Infantry moved from E.Qinghai to Lanchow
                  Chinese take Lanchow from Hisaichi
            6 ArmoredCars moved from Hsining to E.Qinghai
            1 Infantry moved from Sikang to Yunnan
                  Chinese take Yunnan from Thai
            5 Infantrys moved from Gobi Altai to South Gobi
            1 Fighter and 4 L.Fighters moved from E.Qinghai to South Gobi
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 6 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 5 Infantrys moved from South Gobi to Gobi Altai
            1 Fighter moved from South Gobi to E.Qinghai
            4 L.Fighters moved from South Gobi to Chita
    
        Place Units - Chinese
            1 Elite, 4 Infantrys and 1 Mech.Inf placed in Hsining
            2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            1 Artillery and 9 Infantrys moved from Heilungchiang to Hulunbuir
            9 Infantrys moved from Khabarovsk to Heilungchiang
            2 Infantrys, 1 Marine and 1 Tank moved from Liaoning to Hulunbuir
            8 Infantrys moved from Kirin to Heilungchiang
            2 ArmoredCars moved from Shensi to Yunnan
            2 Infantrys moved from Shensi to Ningsia
            2 Infantrys moved from Shensi to Lanchow
            1 ArmoredCar moved from Shensi to Lanchow
            1 ArmoredCar moved from Shensi to Ningsia
            1 ArmoredCar moved from Shensi to South Gobi
                  Hisaichi take South Gobi from Chinese
            1 ArmoredCar moved from Shensi to Sikang
                  Hisaichi take Sikang from Chinese
            6 Infantrys moved from Hupeh to Shensi
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 1 Elite, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lanchow
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 3 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Yunnan
                    Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in Ningsia
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            3 ArmoredCars moved from Shantung to Hulunbuir
            4 ArmoredCars moved from Hunan to Shensi
            2 Infantrys moved from Kwangtung to Hunan
            1 ArmoredCar and 5 Infantrys moved from Hong Kong to Kwangtung
            1 ArmoredCar moved from Kwangtung to Hunan
            8 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            4 Tanks placed in Liaoning
            6 Infantrys placed in Hong Kong
            1 Elite and 3 Infantrys placed in Banjarmasin
            3 ArmoredCars placed in Shantung
            Hisaichi undo move 2.
            Hisaichi undo move 3.
            6 ArmoredCars placed in Hong Kong
            2 ArmoredCars and 1 Infantry placed in Shantung
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : 0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - British
            14 Infantrys moved from Mersa Matruh to Tobruk
            3 Infantrys moved from New Valley to Kufra
            1 Infantry moved from Nubia to New Valley
            12 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from Manchester to Scotland
                  British take Scotland from Italians
            1 Infantry moved from Manchester to Scotland
            3 Infantrys moved from Italian East Africa to Nubia
            3 Adv.Fighters and 1 Infantry moved from Kufra to El Agheila
            5 Infantrys moved from Hyderabad to Delhi
            1 Elite moved from Bombay to Rajputana
            1 Infantry moved from Madras to Hyderabad
            3 Infantrys moved from Erzurum to W.Iran
    
        Purchase Units - British
            British buy 5 Adv.Fighters, 3 Bunkers and 12 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Tobruk
                British attack with 14 Infantrys
                Italians defend with 2 HeavyTanks
                    British roll dice for 14 Infantrys in Tobruk, round 2 : 2/14 hits, 2.33 expected hits
                    Italians roll dice for 2 HeavyTanks in Tobruk, round 2 : 1/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Italians and 1 Infantry owned by the British lost in Tobruk
                British win, taking Tobruk from Italians with 13 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 1 Infantry
                Casualties for Italians: 2 HeavyTanks
            Battle in El Agheila
                British attack with 3 Adv.Fighters and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 3 Adv.Fighters and 1 Infantry in El Agheila, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in El Agheila
                British win, taking El Agheila from Germans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 Adv.Fighters moved from El Agheila to Kufra
            EDIT: 6 Infantrys moved from Lower Egypt to Cairo
            1 AAGun moved from Iraq to W.Iran
            2 Elites moved from London to Wales
            1 Artillery and 4 Tanks moved from London to Wales
            2 Adv.Fighters moved from Dover to Wales
            1 Adv.Fighter moved from London to Wales
    
        Place Units - British
            5 Adv.Fighters and 1 Bunker placed in Delhi
            1 Bunker and 5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            1 Bunker and 4 Infantrys placed in Wales
            1 Infantry placed in Manchester
            Turning on Edit Mode
            EDIT: Removing units owned by British from Manchester: 1 AAGun
            EDIT: Adding units owned by British to London: 1 AAGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 93 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.00
    Italians : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
            3 Infantrys moved from Canberra to 122 Sea Zone
            1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 122 Sea Zone to 120 Sea Zone
            1 Artillery and 4 Infantrys moved from 120 Sea Zone to New Caledonia
                  Americans take New Caledonia from Thai
            3 Fighters moved from Sumatra to Delhi
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 S.Submarine and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            3 Infantrys moved from Townsville to Queensland
    
        Place Units - Anzac
            1 Destroyer and 1 Transport placed in 120 Sea Zone
            1 S.Submarine placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Dutch
            1 Mech.Inf moved from Suriname to N.Chile
            1 Marine moved from Bolivia to N.Chile
            1 Infantry moved from Amazon to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 1 Mech.Inf; Remaining resources: 2 PUs; 
    
        Combat - Dutch
            Battle in N.Chile
                Dutch attack with 1 Marine and 1 Mech.Inf
                Neutral defend with 1 Artillery
                    Dutch roll dice for 1 Marine and 1 Mech.Inf in N.Chile, round 2 : 2/2 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery in N.Chile, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in N.Chile
                Dutch loses 0 PUs for violating N.Chiles neutrality.
                Dutch win, taking N.Chile from Neutral with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Mech.Inf placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dutch : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Finns
            1 Fighter, 1 Mot.Inf and 1 Tank moved from Helsinki to Oulu
            1 Artillery moved from Lapland to Oulu
            1 Infantry moved from Oulu to Kotka
            1 Artillery and 1 Infantry moved from East Prussia to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu
            1 Elite and 2 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite, 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite, 1 Infantry and 4 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Romanians
            8 Infantrys moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Infantry moved from Assam to E.Tibet
                  Thai take E.Tibet from Chinese
            2 Artillerys, 1 Fighter, 6 Infantrys and 1 Marine moved from Assam to Bihar
            2 Tanks moved from Burma to Bihar
            2 Artillerys, 6 Infantrys and 1 Marine moved from Burma to Assam
            2 Artillerys and 10 Infantrys moved from S.Thailand to Burma
            2 Mech.Infs and 2 Tanks moved from Malaya to Burma
            2 Mech.Infs moved from Burma to Assam
            6 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 8 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank placed in Malaya
            Thai undo move 1.
            2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank placed in Malaya
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13
    
        Combat Move - Americans
            1 Infantry and 1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 91 Sea Zone to 97 Sea Zone
            1 Marine moved from Nauru to 104 Sea Zone
            1 Cruiser and 1 Marine moved from 104 Sea Zone to 95 Sea Zone
            1 Marine moved from 95 Sea Zone to Rongelap
            2 B.Carriers, 3 Destroyers and 4 Submarines moved from 88 Sea Zone to 95 Sea Zone
            6 Adv.Fighters moved from Saipan to Rongelap
            1 Infantry and 1 Marine moved from 97 Sea Zone to Midway
            2 S.Bombers moved from Saipan to 107 Sea Zone
            2 Elites moved from Bahia to 35 Sea Zone
            2 Elites and 2 S.Submarines moved from 35 Sea Zone to 31 Sea Zone
            1 Marine moved from Canarians to 34 Sea Zone
            2 Adv.Fighters, 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers, 14 Destroyers, 1 Marine, 1 Submarine and 2 Tanks moved from 34 Sea Zone to 31 Sea Zone
            2 Elites, 1 Marine and 2 Tanks moved from 31 Sea Zone to Portugal
            2 Adv.Fighters moved from 31 Sea Zone to Portugal
            1 Submarine moved from 30 Sea Zone to 31 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 B.Transport, 2 Cruisers, 1 Destroyer, 2 Fighters, 4 Infantrys, 1 S.Bomber and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers, 14 Destroyers, 2 S.Submarines and 2 Submarines
                Germans defend with 8 Submarines; Italians defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 7 S.Submarines and 2 Transports
                    Americans roll dice for 2 S.Submarines and 2 Submarines in 31 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    Italians roll dice for 7 S.Submarines and 8 Submarines in 31 Sea Zone, round 2 : 6/15 hits, 6.17 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    Americans roll dice for 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers and 14 Destroyers in 31 Sea Zone, round 2 : 9/19 hits, 7.17 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Transports in 31 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
                    8 Submarines owned by the Germans, 1 Destroyer owned by the Americans, 1 Carrier owned by the Italians, 2 Submarines owned by the Americans, 3 B.Transports owned by the Americans, 1 Carrier owned by the Americans and 2 Transports owned by the Italians lost in 31 Sea Zone
                    Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 7 S.Submarines in 31 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 13 Destroyers in 31 Sea Zone, round 3 : 6/17 hits, 6.67 expected hits
                    Italians roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 31 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    5 Destroyers owned by the Americans, 2 Fighters owned by the Italians and 5 S.Submarines owned by the Italians lost in 31 Sea Zone
                    Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 8 Destroyers in 31 Sea Zone, round 4 : 3/12 hits, 5.00 expected hits
                    Italians roll dice for 1 Battleship and 1 Destroyer in 31 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Battleship owned by the Italians, 1 Destroyer owned by the Italians and 2 S.Submarines owned by the Italians lost in 31 Sea Zone
                Americans win with 1 B.Transport, 2 Battleships, 2 Cruisers, 7 Destroyers and 2 S.Submarines remaining. Battle score for attacker is 88
                Casualties for Americans: 3 B.Transports, 1 Carrier, 7 Destroyers and 2 Submarines
                Casualties for Italians: 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 7 S.Submarines and 2 Transports
                Casualties for Germans: 8 Submarines
            Battle in 107 Sea Zone
                Americans attack with 2 S.Bombers
                Yamamoto defend with 1 S.Submarine
                    Americans roll dice for 2 S.Bombers in 107 Sea Zone, round 2 : 1/2 hits, 1.67 expected hits
                1 S.Submarine owned by the Yamamoto lost in 107 Sea Zone
                Americans win with 2 S.Bombers remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 S.Submarine
            Battle in Rongelap
                Americans attack with 6 Adv.Fighters and 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Cruiser in Rongelap, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 6 Adv.Fighters and 1 Marine in Rongelap, round 2 : 6/7 hits, 3.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Rongelap
                Americans win, taking Rongelap from Yamamoto with 6 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Portugal
                Americans attack with 2 Adv.Fighters, 2 Elites, 1 Marine and 2 Tanks
                Italians defend with 2 Infantrys, 1 Mech.Inf and 1 Tank
                    Americans roll dice for 2 Adv.Fighters, 2 Elites, 1 Marine and 2 Tanks in Portugal, round 2 : 0/7 hits, 3.17 expected hits
                    Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Portugal, round 2 : 2/4 hits, 1.50 expected hits
                    2 Elites owned by the Americans lost in Portugal
                    Americans roll dice for 2 Adv.Fighters, 1 Marine and 2 Tanks in Portugal, round 3 : 2/5 hits, 2.50 expected hits
                    Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Portugal, round 3 : 1/4 hits, 1.50 expected hits
                    1 Marine owned by the Americans and 2 Infantrys owned by the Italians lost in Portugal
                    Americans roll dice for 2 Adv.Fighters and 2 Tanks in Portugal, round 4 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 Mech.Inf and 1 Tank in Portugal, round 4 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Americans and 1 Mech.Inf owned by the Italians lost in Portugal
                    Americans roll dice for 2 Adv.Fighters and 1 Tank in Portugal, round 5 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Tank in Portugal, round 5 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Adv.Fighter owned by the Americans lost in Portugal
                Americans win, taking Portugal from Italians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -10
                Casualties for Americans: 1 Adv.Fighter, 2 Elites, 1 Marine and 1 Tank
                Casualties for Italians: 2 Infantrys, 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 31 Sea Zone: 6 Destroyers
            EDIT: Turning off Edit Mode
            1 Adv.Fighter moved from Portugal to Canarians
            6 Adv.Fighters moved from Rongelap to 95 Sea Zone
            2 Adv.Fighters moved from Saipan to 95 Sea Zone
            2 S.Bombers moved from 107 Sea Zone to Saipan
    
        Place Units - Americans
            1 B.Carrier and 1 Cruiser placed in 95 Sea Zone
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in 98 Sea Zone
            1 Submarine placed in 74 Sea Zone
            1 Fighter and 1 S.Bomber placed in Saipan
            Americans undo move 4.
            2 Fighters and 1 S.Bomber placed in Saipan
            2 Infantrys placed in Bahia
            2 Infantrys placed in Salvador
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Yamamoto : -0.33
    Americans : -3.33
    

    Savegame

  • 20 18 17 15

    dawg, so I did an edit to remove 6 destroyers on my side. I did the big naval battle where luck was average, a bit under for me, when I realized I had taken your only DD as a casualty early on, but I had super subs left.

    So then I reran the battle having you keep your dd because of my super first strikes, but I had much better luck. I figured the fair thing to do would be to remove 6 hits to put it more on par to your luck the first time I rolled it.

    Let me know if that sounds fair or how you want to proceed with it.

    That said, the game isn’t looking too good for me. You’ve been out-producing me by 30+ for quite a number of rounds now. The UK is on the ropes and I think I’m going to lose factories in India soon.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            1 unit repaired.
            2 Infantrys moved from Normandy to 20 Sea Zone
            3 Infantrys moved from Normandy to 20 Sea Zone
            1 Elite moved from Normandy to 20 Sea Zone
            10 Infantrys moved from Belgium to 20 Sea Zone
            1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 3 Submarines moved from 18 Sea Zone to 20 Sea Zone
            1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Elite, 2 Fighters, 15 Infantrys, 3 Submarines and 19 T.Boats moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Dover
                  Germans take Dover from British
            1 Elite, 2 Fighters and 14 Infantrys moved from 21 Sea Zone to Manchester
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            10 Infantrys moved from Hamburg to 23 Sea Zone
            10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            10 Infantrys moved from 24 Sea Zone to Leningrad
            5 Infantrys moved from Krakow to Vinnytsia
            3 Mech.Infs moved from Bohemia to Vinnytsia
            5 Infantrys moved from Bohemia to Krakow
            5 Infantrys moved from Brandenburg to Bohemia
            10 Infantrys moved from Brandenburg to Pomerania
            13 Infantrys moved from Berlin to Brandenburg
            1 Destroyer moved from 42 Sea Zone to 31 Sea Zone
            1 Transport moved from 42 Sea Zone to 46 Sea Zone
            8 Infantrys moved from Paris to Normandy
    
        Purchase Units - Germans
            Germans buy 1 Elite, 2 HeavyTanks, 40 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 31 Sea Zone
                Germans attack with 1 Destroyer
                Americans defend with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines
                    Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 31 Sea Zone
                Americans win with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines remaining. Battle score for attacker is -8
                Casualties for Germans: 1 Destroyer
            Battle in Leningrad
                Germans attack with 10 Infantrys
                Russians defend with 1 AAGun, 4 Bunkers, 1 Factory, 2 Infantrys and 2 Tanks
                    Germans roll dice for 10 Infantrys in Leningrad, round 2 : 1/10 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 2 : 5/8 hits, 3.67 expected hits
                    5 Infantrys owned by the Germans lost in Leningrad
                    Germans roll dice for 5 Infantrys in Leningrad, round 3 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 3 : 6/8 hits, 3.67 expected hits
                    5 Infantrys owned by the Germans lost in Leningrad
                Russians win with 4 Bunkers, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -20
                Casualties for Germans: 10 Infantrys
            Battle in Manchester
                Germans attack with 1 Elite, 2 Fighters and 14 Infantrys
                British defend with 1 Factory and 1 Infantry
                    Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Manchester
                Germans win, taking Manchester from British with 1 Elite, 2 Fighters and 14 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            3 HeavyTanks and 3 Tanks moved from Warsaw to Vinnytsia
            2 Fighters moved from Manchester to 21 Sea Zone
    
        Place Units - Germans
            2 HeavyTanks and 2 Tanks placed in Warsaw
            1 Elite and 4 Infantrys placed in Bohemia
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            15 Infantrys placed in Berlin
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 0.00
    Russians : 3.67
    

    Savegame


  • @Whackamatt said in Whackamatt Allies -vs- dawgoneit Axis WAW:

    dawg, so I did an edit to remove 6 destroyers on my side. I did the big naval battle where luck was average, a bit under for me, when I realized I had taken your only DD as a casualty early on, but I had super subs left.

    So then I reran the battle having you keep your dd because of my super first strikes, but I had much better luck. I figured the fair thing to do would be to remove 6 hits to put it more on par to your luck the first time I rolled it.

    Let me know if that sounds fair or how you want to proceed with it.

    That said, the game isn’t looking too good for me. You’ve been out-producing me by 30+ for quite a number of rounds now. The UK is on the ropes and I think I’m going to lose factories in India soon.

    man i trust you. what ever you have to do. thats why i like playing you, your honest. ya i like it i’m having a good game for once. LOL
    still looking rough for me in other areas

  • 20 18 17 15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
            2 units repaired.
            5 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Mech.Rockets moved from Chita to Ayan
            1 Infantry moved from Chita to Ayan
            1 Infantry moved from Chita to Ayan
            6 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys moved from 54 Sea Zone to Donetsk
            5 Infantrys moved from Stalingrad to Rostov
            4 Infantrys moved from Rostov to Donetsk
            3 Infantrys moved from Kursk to Kiev
            1 Mech.Rocket moved from Minsk to Kiev
            10 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Latvia to East Prussia
                  Russians take East Prussia from Germans
            2 Artillerys and 1 Infantry moved from Latvia to Lithuania
            1 Artillery and 1 Infantry moved from Novgorod to Minsk
            2 Tanks moved from Leningrad to Minsk
            3 HeavyTanks moved from S.Karelia to Minsk
            1 Infantry moved from Arkhangelsk to S.Karelia
    
        Purchase Units - Russians
            Russians buy 1 Elite, 19 Infantrys, 8 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ayan
                Russians attack with 7 Infantrys and 2 Mech.Rockets
                Yamamoto defend with 1 AAGun, 1 ArmoredCar, 3 Artillerys and 2 Tanks
                    Russians roll dice for 7 Infantrys and 2 Mech.Rockets in Ayan, round 2 : 4/9 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys and 2 Tanks in Ayan, round 2 : 3/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Russians, 3 Artillerys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Ayan
                    Russians roll dice for 4 Infantrys and 2 Mech.Rockets in Ayan, round 3 : 3/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 2 Tanks in Ayan, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Yamamoto lost in Ayan
                Russians win, taking Ayan from Yamamoto with 4 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 20
                Casualties for Russians: 3 Infantrys
                Casualties for Yamamoto: 1 ArmoredCar, 3 Artillerys and 2 Tanks
            Battle in Lithuania
                Russians attack with 2 Artillerys and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Artillerys and 1 Infantry in Lithuania, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                    Russians roll dice for 2 Artillerys in Lithuania, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 2 Artillerys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            10 Infantrys moved from Moscow to Yaroslavl
    
        Place Units - Russians
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            1 Elite placed in Moscow
            5 Mech.Rockets placed in Stalingrad
            3 Mech.Rockets placed in Georgia
            3 Tanks placed in Kursk
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 12 Sea Zone: 1 Cruiser and 1 Destroyer
            EDIT: Adding units owned by Russians to 6 Sea Zone: 1 Cruiser and 1 Destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Yamamoto : -0.17
    Russians : 1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Italians
            4 Infantrys moved from Leon to Portugal
            5 Infantrys moved from Andalusia to Portugal
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Tanks moved from Rome to 46 Sea Zone
            3 Infantrys moved from Campania to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            4 Infantrys, 2 Tanks and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
            2 Infantrys moved from Tripoli to El Agheila
            4 HeavyTanks, 3 Infantrys and 4 Mech.Infs moved from Hun to Kufra
            4 Infantrys and 2 Tanks moved from 47 Sea Zone to Tripoli
            1 Infantry moved from French Sudan to Nigeria
                  Italians take Nigeria from British
            1 Infantry moved from Mauritania to French Sudan
            1 Elite moved from Rio de Oro to Mauritania
            1 S.Submarine moved from 18 Sea Zone to 31 Sea Zone
            4 S.Submarines moved from 41 Sea Zone to 31 Sea Zone
            1 Infantry moved from Leon to Portugal
    
        Purchase Units - Italians
            Italians buy 1 Elite, 10 Infantrys and 7 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Portugal
                Italians attack with 10 Infantrys
                Americans defend with 1 Tank
                    Italians roll dice for 10 Infantrys in Portugal, round 2 : 2/10 hits, 1.67 expected hits
                    Americans roll dice for 1 Tank in Portugal, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Portugal
                Italians win, taking Portugal from Americans with 10 Infantrys remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Tank
            Battle in Kufra
                Italians attack with 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs
                British defend with 3 Adv.Fighters, 1 Bunker, 7 Infantrys and 2 Mech.Infs
                    Italians roll dice for 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs in Kufra, round 2 : 5/11 hits, 5.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 3 Adv.Fighters, 1 Bunker, 7 Infantrys and 2 Mech.Infs in Kufra, round 2 : 7/13 hits, 5.50 expected hits
                    3 Infantrys owned by the Italians, 4 Infantrys owned by the British and 4 Mech.Infs owned by the Italians lost in Kufra
                    Italians roll dice for 4 HeavyTanks in Kufra, round 3 : 3/4 hits, 2.67 expected hits
                    British roll dice for 3 Adv.Fighters, 1 Bunker, 3 Infantrys and 2 Mech.Infs in Kufra, round 3 : 2/9 hits, 4.17 expected hits
                    2 HeavyTanks owned by the Italians and 3 Infantrys owned by the British lost in Kufra
                    Italians roll dice for 2 HeavyTanks in Kufra, round 4 : 2/2 hits, 1.33 expected hits
                    British roll dice for 3 Adv.Fighters, 1 Bunker and 2 Mech.Infs in Kufra, round 4 : 5/6 hits, 3.17 expected hits
                    2 HeavyTanks owned by the Italians and 2 Mech.Infs owned by the British lost in Kufra
                British win with 3 Adv.Fighters and 1 Bunker remaining. Battle score for attacker is -32
                Casualties for Italians: 4 HeavyTanks, 3 Infantrys and 4 Mech.Infs
                Casualties for British: 7 Infantrys and 2 Mech.Infs
            Battle in 31 Sea Zone
                Italians attack with 5 S.Submarines
                Americans defend with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines
                    Italians roll dice for 5 S.Submarines in 31 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 1 Destroyer in 31 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                1 B.Transport owned by the Americans, 1 Cruiser owned by the Americans, 4 S.Submarines owned by the Italians and 1 S.Submarine owned by the Americans lost in 31 Sea Zone
                    Italians roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 S.Submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Italians lost in 31 Sea Zone
                Americans win with 2 Battleships, 1 Cruiser, 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is -20
                Casualties for Italians: 5 S.Submarines
                Casualties for Americans: 1 B.Transport, 1 Cruiser and 1 S.Submarine
            Battle in El Agheila
                Italians attack with 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 Infantrys in El Agheila, round 2 : 1/2 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in El Agheila, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila
                Italians win, taking El Agheila from British with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 S.Submarines placed in 31 Sea Zone
            4 S.Submarines placed in 41 Sea Zone
            1 Elite and 2 Infantrys placed in Hun
            4 Infantrys placed in Tunis
            4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 1.83
    Americans : 0.17
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - French
            1 Mech.Inf moved from Syria to New Valley
            2 Infantrys moved from Palestine to Lower Egypt
            1 Adv.Fighter moved from Syria to Kufra
    
        Purchase Units - French
            French buy 1 Bunker, 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 AAGun moved from Canadian Prairies to Churchill
    
        Place Units - French
            1 Bunker placed in French Equatorial Africa
            1 Elite and 1 Mech.Inf placed in Syria
            2 Infantrys placed in Churchill
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            3 Transports moved from 75 Sea Zone to 84 Sea Zone
            2 T.Boats moved from 75 Sea Zone to 85 Sea Zone
            1 Tank moved from Tohoku to 84 Sea Zone
            2 Artillerys moved from Tohoku to 84 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            2 ArmoredCars moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Chubu to 84 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
            2 S.Submarines moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 Cruiser moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Koryakia
                  Yamamoto take Koryakia from Russians
            1 Infantry and 1 S.Submarine moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Okhotsk
                  Yamamoto take Okhotsk from Russians
            1 Cruiser and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
            1 Infantry moved from 75 Sea Zone to Kolyma
                  Yamamoto take Kolyma from Russians
            4 ArmoredCars, 3 Artillerys, 1 B.Transport, 1 Infantry, 1 Tank and 3 Transports moved from 84 Sea Zone to 75 Sea Zone
            4 ArmoredCars, 3 Artillerys, 1 Infantry and 1 Tank moved from 75 Sea Zone to Ayan
            1 Bomber moved from Tokyo to Ayan
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Cruiser, 2 Destroyers, 9 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ayan
                Yamamoto attack with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 1 Tank
                Russians defend with 1 AAGun, 4 Infantrys and 2 Mech.Rockets
                    AA fire in Ayan : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Battleship and 3 Cruisers in Ayan, round 2 : 1/4 hits, 2.17 expected hits
                1 Mech.Rocket owned by the Russians lost in Ayan
                    Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 1 Tank in Ayan, round 2 : 5/10 hits, 3.83 expected hits
                    Russians roll dice for 4 Infantrys and 1 Mech.Rocket in Ayan, round 2 : 2/5 hits, 1.50 expected hits
                1 Mech.Rocket owned by the Russians, 4 Infantrys owned by the Russians, 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Ayan
                Yamamoto win, taking Ayan from Russians with 3 ArmoredCars, 3 Artillerys, 1 Bomber and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Russians: 4 Infantrys and 2 Mech.Rockets
                Casualties for Yamamoto: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Ayan to Tokyo
    
        Place Units - Yamamoto
            1 Cruiser, 2 Destroyers and 1 T.Boat placed in 85 Sea Zone
            1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Port Moresby
            1 Adv.Fighter, 1 Artillery and 2 Infantrys placed in Davao
            2 Infantrys placed in Chubu
            2 Infantrys placed in Tohoku
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in Ayan : : -0.17
    Yamamoto : 0.00
    Russians : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Chinese
            6 Infantrys moved from Urumqi to C.Sinkiang
            4 Infantrys moved from Gobi Altai to South Gobi
            2 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Sikang
            3 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Gobi Altai to Ulan Bator
            1 Bomber moved from E.Qinghai to Ningsia
            1 Bomber moved from E.Qinghai to Lanchow
            1 Fighter moved from E.Qinghai to Lanchow
            2 ArmoredCars moved from E.Qinghai to Sikang
            1 Elite and 4 Infantrys moved from Hsining to E.Qinghai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in South Gobi
                Chinese attack with 4 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 4 Infantrys in South Gobi, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in South Gobi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 4 Infantrys in South Gobi, round 3 : 2/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in South Gobi, round 3 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in South Gobi
                Chinese win, taking South Gobi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Ningsia
                Chinese attack with 1 Bomber and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Chinese roll dice for 1 Bomber and 2 Infantrys in Ningsia, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 2 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                    Chinese roll dice for 1 Bomber and 1 Infantry in Ningsia, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ningsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
            Battle in Sikang
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Sikang, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Lanchow
                Chinese attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                    Chinese roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Lanchow, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Lanchow
                    Chinese roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Lanchow
                Chinese win, taking Lanchow from Hisaichi with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Chinese
            1 Bomber and 1 Fighter moved from Lanchow to E.Qinghai
            1 Bomber moved from Ningsia to E.Qinghai
            1 AAGun moved from Gobi Altai to E.Qinghai
    
        Place Units - Chinese
            4 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Hsining
            2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    Chinese : 4.17
    

    Savegame

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