Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Tambov
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Rostov from Russians
            1 armour moved from Bryansk to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Caucasus
            1 tactical_bomber moved from Bryansk to Tambov
            1 tactical_bomber moved from Bryansk to Smolensk
            1 tactical_bomber moved from Bryansk to Archangel
            2 bombers moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Volgograd
            1 bomber moved from Western Germany to Caucasus
            2 bombers moved from Bryansk to Volgograd
            1 bomber moved from Western Germany to Smolensk
            1 bomber moved from Western Germany to Archangel
            1 bomber moved from Bryansk to Volgograd
            1 bomber moved from Western Germany to Tambov
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Americans: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 6 bombers and 2 mech_infantrys
                British defend with 2 mech_infantrys; Russians defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 armour, 6 bombers and 2 mech_infantrys in Volgograd, round 2 : 4/10 hits, 5.33 expected hits
                    Russians roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the British, 1 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour and 6 bombers in Volgograd, round 3 : 7/8 hits, 5.00 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 6 bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 2 mech_infantrys
                Casualties for Russians: 2 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber and 1 tactical_bomber moved from Caucasus to Bryansk
            1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
            3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            6 bombers moved from Volgograd to Bryansk
            1 bomber and 1 tactical_bomber moved from Archangel to Bryansk
            1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            5 fighters moved from Western Germany to Bryansk
            1 mech_infantry moved from Western Germany to Yugoslavia
    
        Place Units - Germans
            4 bombers and 1 mech_infantry placed in Western Germany
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,3,4,3,1,3,6,5,5,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Germans collect 56 PUs (2 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    Russians : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 mech_infantry moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
            10 infantry moved from Amur to Korea
            2 aaGuns moved from Amur to Korea
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,4,6,5,2,2,5,4,6,3,6,1,2,5
            Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : -0.83
    

    Savegame


  • Hey, sorry for the delay on my end. I should be able to get my turn done tomorrow night


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 5 PUs; 
    
        Combat Move - Japanese
            1 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
            2 mech_infantrys moved from Tsinghai to Novosibirsk
            1 infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu
            2 bombers moved from French Indo China to Kazakhstan
            1 bomber moved from French Indo China to Kazakhstan
            3 bombers moved from French Indo China to Novosibirsk
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Novosibirsk
                Japanese attack with 3 bombers and 2 mech_infantrys
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 3 bombers and 2 mech_infantrys in Novosibirsk, round 2 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 3 bombers, 1 infantry and 1 mech_infantry
                Americans defend with 3 mech_infantrys
                    Japanese roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 mech_infantrys owned by the Americans lost in Kazakhstan
                Japanese win with 3 bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Americans: 3 mech_infantrys
            Battle in Kiangsu
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Kiangsu
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 4 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 2 destroyers and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 aaGuns, 8 artilleries and 8 infantry moved from West India to Eastern Persia
            1 armour and 5 mech_infantrys moved from India to Eastern Persia
            3 mech_infantrys moved from Burma to West India
            3 artilleries, 3 infantry and 3 transports moved from 75 Sea Zone to 80 Sea Zone
            3 artilleries and 3 infantry moved from 80 Sea Zone to Eastern Persia
            1 destroyer moved from 75 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            3 bombers moved from Kazakhstan to Yunnan
            3 bombers moved from Novosibirsk to Shensi
            1 fighter moved from Kiangsu to Kweichow
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            4 artilleries, 1 battleship, 4 carriers, 4 destroyers, 4 infantry, 2 submarines and 4 transports moved from 35 Sea Zone to 38 Sea Zone
            4 artilleries and 4 infantry moved from 38 Sea Zone to Burma
            1 battleship and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 23 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to French Indo China
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 38 Sea Zone
            2 fighters moved from 35 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in India
            1 transport placed in 39 Sea Zone
            1 harbour placed in Burma
            1 factory_minor placed in West India
            3 bombers placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : -0.67
    Russians : 0.17
    Japanese : 2.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from Caroline Islands to 6 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from French Equatorial Africa to 80 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 submarines moved from 33 Sea Zone to 22 Sea Zone
            2 submarines moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
            1 fighter moved from Caroline Islands to 23 Sea Zone
            6 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Do you wish to use any suicide tokens in the SZ 6 battle?


  • Use 3 suicide tokens against the destroyer

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from Caroline Islands to 6 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from French Equatorial Africa to 80 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 submarines moved from 33 Sea Zone to 22 Sea Zone
            2 submarines moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
            1 fighter moved from Caroline Islands to 23 Sea Zone
            6 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,2,5
            Battle in 80 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 80 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Normandy Bordeaux
            Battle in Iwo Jima
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                    Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 destroyers in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers
            Battle in 23 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 8 fighters
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 bombers and 8 fighters in 6 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from 6 Sea Zone to Midway
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 25 Sea Zone
            4 carriers moved from 33 Sea Zone to 17 Sea Zone
            2 fighters moved from 34 Sea Zone to 17 Sea Zone
            5 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 47 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from French Guiana to 88 Sea Zone
            4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 80 Sea Zone to Iraq
            1 bomber moved from French Equatorial Africa to Gibraltar
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            2 bombers, 3 fighters and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 2.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from Caroline Islands to 6 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from French Equatorial Africa to 80 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 submarines moved from 33 Sea Zone to 22 Sea Zone
            2 submarines moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 23 Sea Zone
            1 fighter moved from Caroline Islands to 23 Sea Zone
            6 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,2,5
            Battle in 80 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 80 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Normandy Bordeaux
            Battle in Iwo Jima
            Battle in 34 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                    Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Iwo Jima from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 destroyers in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers
            Battle in 23 Sea Zone
                Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 8 fighters
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 bombers and 8 fighters in 6 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 3 fighters
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from 6 Sea Zone to Midway
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 25 Sea Zone
            4 carriers moved from 33 Sea Zone to 17 Sea Zone
            2 fighters moved from 34 Sea Zone to 17 Sea Zone
            5 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 33 Sea Zone to 19 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 47 Sea Zone to 33 Sea Zone
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from French Guiana to 88 Sea Zone
            4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 80 Sea Zone to Iraq
            1 bomber moved from French Equatorial Africa to Gibraltar
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            2 bombers, 3 fighters and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Northwest Persia to Rostov
                  Russians take Rostov from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Northwest Persia to Iraq
            1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Persia to Russia
            3 aaGuns, 8 artilleries and 14 infantry moved from Persia to Iraq
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - British
            1 armour, 1 fighter and 1 mech_infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber
                British defend with 1 mech_infantry
                    Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Bryansk
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,2,2,1,5,3,1,1,2,3
            Italians collect 0 PUs (13 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Move Summary: French round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            2 infantry moved from Persia to Iraq
            1 infantry moved from Morocco to 91 Sea Zone
    

    Savegame

  • '21 '20 '19 '18 '17

    I had an error posting the ANZAC and French turns. Here is a save file. Hopefully it works for you.

    French12.tsvg

  • '21 '20 '19 '18 '17

    TripleA Move Summary: ANZAC round 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            1 fighter moved from Caroline Islands to 19 Sea Zone
            1 bomber moved from Caroline Islands to Japan
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            1 fighter moved from Caroline Islands to 19 Sea Zone
            1 bomber moved from Caroline Islands to Japan
    
        Combat - ANZAC
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Japan causes 7 damage total. 
            Battle in 19 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to Queensland
            1 fighter moved from 46 Sea Zone to Queensland
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 19 Sea Zone to Manchuria
            1 bomber moved from Japan to Korea
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0.17
    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    I am getting an error 504 trying to post my turns, and it grinds for about 5 minutes before it gives me the error.

  • '21 '20 '19 '18 '17

    It won’t post my French turn. Let me work on this tomorrow and see if I can get it working. I have a message in to Panther for help.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            1 fighter moved from Caroline Islands to 19 Sea Zone
            1 bomber moved from Caroline Islands to Japan
    
        Combat - ANZAC
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Japan causes 7 damage total. 
            Battle in 19 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 46 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to Queensland
            1 fighter moved from 46 Sea Zone to Queensland
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 fighter moved from 19 Sea Zone to Manchuria
            1 bomber moved from Japan to Korea
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Morocco to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from Persia to Iraq
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Japan : : -0.17
    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17

    OK, I used a different computer to post the French turn. I tried to use edit mode to reduce damage on the Japan IC (the original die roll was 4 for a 6 damage), but I couldn’t figure out how to do it. Perhaps you can just increase your IPCs by 1 and lower the damage by one more than you would have needed to.

    So, it is now Germany’s turn.


  • @OwenToo said in Caesar's Gaul (Axis) v. OwenToo (Allies) - Allies bid 8 IPC:

    I tried to use edit mode to reduce damage on the Japan IC (the original die roll was 4 for a 6 damage), but I couldn’t figure out how to do it.

    In Edit mode select the IC and then klick
    damage.PNG
    “Change Unit Bombing Damage”. In the opening window adjust the value as you like. HTH.

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