BOOM AND DOOM!
Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Thai 1 Tank moved from Assam to Calcutta Thai take Calcutta from British 1 Tank moved from Calcutta to Bihar 7 Artillerys, 2 Marines and 5 Tanks moved from Assam to Bihar 2 Artillerys, 1 Fighter, 7 Infantrys, 1 Marine and 3 Tanks moved from Burma to Assam 1 Fighter and 3 Tanks moved from Assam to Bihar 2 Artillerys, 6 Infantrys and 1 Marine moved from S.Thailand to Burma 6 Infantrys moved from Bangkok to S.Thailand 2 Artillerys, 4 Infantrys and 2 Tanks moved from Malaya to S.Thailand 2 Tanks moved from S.Thailand to Burma Purchase Units - Thai Thai buy 7 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Bihar Thai attack with 7 Artillerys, 1 Fighter, 2 Marines and 9 Tanks British defend with 1 AAGun and 9 Infantrys AA fire in Bihar : 0/1 hits, 0.17 expected hits Thai roll dice for 7 Artillerys, 1 Fighter, 2 Marines and 9 Tanks in Bihar, round 2 : 8/19 hits, 8.50 expected hits British roll dice for 9 Infantrys in Bihar, round 2 : 2/9 hits, 3.00 expected hits 8 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in Bihar Thai roll dice for 5 Artillerys, 1 Fighter, 2 Marines and 9 Tanks in Bihar, round 3 : 8/17 hits, 7.83 expected hits British roll dice for 1 Infantry in Bihar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Bihar Thai win, taking Bihar from British with 5 Artillerys, 1 Fighter, 2 Marines and 9 Tanks remaining. Battle score for attacker is 10 Casualties for Thai: 2 Artillerys Casualties for British: 9 Infantrys Non Combat Move - Thai 1 Fighter moved from Bihar to Assam Place Units - Thai 1 Infantry, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Malaya 6 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
British : -1.33 AA fire in Bihar : : -0.17 Thai : -0.33 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Americans 1 Infantry and 2 Marines moved from Okhotsk to Ayan 1 Marine moved from Pearl Harbor to 98 Sea Zone 1 Cruiser and 1 Marine moved from 98 Sea Zone to 104 Sea Zone 1 Marine moved from 104 Sea Zone to Nauru British take Nauru from Yamamoto 1 S.Bomber moved from Saipan to Tohoku 1 S.Bomber moved from Saipan to Chubu 1 Marine and 2 Tanks moved from Bahia to 32 Sea Zone 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers, 14 Destroyers, 1 Marine, 1 Submarine and 2 Tanks moved from 32 Sea Zone to 34 Sea Zone 1 Submarine moved from 33 Sea Zone to 34 Sea Zone 1 Submarine moved from 34 Sea Zone to 30 Sea Zone 1 Marine moved from 34 Sea Zone to Canarians Americans take Canarians from Italians 2 Adv.Fighters moved from Salvador to 34 Sea Zone Purchase Units - Americans Americans buy 3 Adv.Fighters, 2 B.Carriers, 1 Bunker, 2 Elites, 3 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Chubu Bombing raid in Chubu rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Strategic bombing raid in Tohoku Bombing raid in Tohoku rolls: 3 and costs: 3 PUs. Bombing raid costs 3 PUs Non Combat Move - Americans 1 S.Bomber moved from Chubu to Saipan 1 S.Bomber moved from Tohoku to Saipan Place Units - Americans 2 B.Carriers placed in 88 Sea Zone 2 S.Submarines placed in 35 Sea Zone 2 Elites placed in Bahia 1 Bunker placed in Wake 1 Transport placed in 91 Sea Zone 3 Adv.Fighters placed in Saipan 3 Infantrys placed in Alaska Turn Complete - Americans Americans collect 110 PUs; end with 110 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Germans 1 Mech.Inf moved from Brest to Minsk Germans take Minsk from Russians 1 Mech.Inf moved from Minsk to Smolensk Germans take Smolensk from Russians 1 Mech.Inf moved from Smolensk to Novgorod Germans take Novgorod from Russians 1 Infantry moved from Brest to Lithuania Germans take Lithuania from Russians 5 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Artillerys and 2 Infantrys moved from Pomerania to 23 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Infantry moved from Brest to Minsk 1 Infantry moved from Warsaw to Brest 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from 24 Sea Zone to Latvia 1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu 1 Infantry moved from 24 Sea Zone to Latvia 1 Mech.Inf moved from Brest to Latvia 1 Tank moved from Brest to Warsaw 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 5 Submarines moved from 21 Sea Zone to 18 Sea Zone 1 Elite and 2 Infantrys moved from Netherlands to 21 Sea Zone 1 Elite, 2 Infantrys and 19 T.Boats moved from 21 Sea Zone to 20 Sea Zone 3 Infantrys moved from Belgium to 20 Sea Zone 3 Infantrys moved from Picardy to 20 Sea Zone 4 Infantrys moved from Paris to Normandy Germans take Normandy from French 2 Artillerys and 1 Infantry moved from Paris to Normandy 10 Infantrys moved from Rhine to Belgium 1 Elite and 8 Infantrys moved from 20 Sea Zone to Dover 1 Elite moved from Paris to Normandy 1 Destroyer and 1 Transport moved from 46 Sea Zone to 42 Sea Zone 5 Infantrys moved from Bohemia to Krakow 3 Infantrys moved from Bavaria to Bohemia 15 Infantrys moved from Berlin to Brandenburg Purchase Units - Germans Germans buy 2 HeavyTanks, 29 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Dover Germans attack with 1 Elite and 8 Infantrys British defend with 2 Adv.Fighters and 1 Bunker Germans roll dice for 1 Elite and 8 Infantrys in Dover, round 2 : 0/9 hits, 1.67 expected hits British roll dice for 2 Adv.Fighters and 1 Bunker in Dover, round 2 : 1/3 hits, 1.83 expected hits 1 Infantry owned by the Germans lost in Dover Germans roll dice for 1 Elite and 7 Infantrys in Dover, round 3 : 0/8 hits, 1.50 expected hits British roll dice for 2 Adv.Fighters and 1 Bunker in Dover, round 3 : 2/3 hits, 1.83 expected hits 2 Infantrys owned by the Germans lost in Dover Germans roll dice for 1 Elite and 5 Infantrys in Dover, round 4 : 0/6 hits, 1.17 expected hits British roll dice for 2 Adv.Fighters and 1 Bunker in Dover, round 4 : 3/3 hits, 1.83 expected hits 3 Infantrys owned by the Germans lost in Dover Germans roll dice for 1 Elite and 2 Infantrys in Dover, round 5 : 2/3 hits, 0.67 expected hits British roll dice for 2 Adv.Fighters and 1 Bunker in Dover, round 5 : 2/3 hits, 1.83 expected hits 1 Bunker owned by the British and 2 Infantrys owned by the Germans lost in Dover Germans roll dice for 1 Elite in Dover, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 2 Adv.Fighters in Dover, round 6 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 Elite in Dover, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 2 Adv.Fighters in Dover, round 7 : 1/2 hits, 1.33 expected hits 1 Elite owned by the Germans lost in Dover British win with 2 Adv.Fighters remaining. Battle score for attacker is -13 Casualties for Germans: 1 Elite and 8 Infantrys Casualties for British: 1 Bunker Battle in 18 Sea Zone Germans attack with 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 5 Submarines; Italians loiter and taunt British defend with 4 Battleships and 3 Cruisers Germans roll dice for 5 Submarines in 18 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 2 Cruisers owned by the British lost in 18 Sea Zone Germans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 2 Fighters in 18 Sea Zone, round 2 : 4/8 hits, 3.00 expected hits British roll dice for 4 Battleships and 1 Cruiser in 18 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits Units damaged: 1 Battleship owned by the Germans 2 Submarines owned by the Germans, 3 Battleships owned by the British and 1 Cruiser owned by the British lost in 18 Sea Zone Germans roll dice for 3 Submarines in 18 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Battleship owned by the British lost in 18 Sea Zone Germans win with 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 102 Casualties for British: 4 Battleships and 3 Cruisers Casualties for Germans: 2 Submarines Battle in Latvia Germans attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf Russians defend with 1 Elite and 1 Infantry Germans roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Latvia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Elite and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Artillery, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5 Casualties for Russians: 1 Elite and 1 Infantry Non Combat Move - Germans Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 2 Infantrys and 3 Mech.Infs placed in Bohemia 6 Infantrys placed in Hamburg 15 Infantrys placed in Berlin Germans undo move 4. 8 Infantrys placed in Paris 13 Infantrys placed in Berlin Turn Complete - Germans Germans collect 107 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : -1.67 British : -1.17 Russians : -0.67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Russians 3 Infantrys moved from Estonia to Latvia 1 Artillery moved from Leningrad to Latvia 1 Artillery moved from Leningrad to Latvia 2 Infantrys moved from S.Karelia to Novgorod 1 Artillery moved from Leningrad to Novgorod 1 Artillery and 21 Infantrys moved from Leningrad to Vyborg 3 HeavyTanks and 29 Infantrys moved from S.Karelia to Vyborg 1 HeavyTank moved from Estonia to Vyborg 2 Artillerys, 2 Elites and 6 Infantrys moved from Yaroslavl to S.Karelia 3 HeavyTanks moved from Kursk to S.Karelia Russians take Smolensk from Germans 2 Infantrys moved from Kursk to Minsk 1 Mech.Rocket moved from Donetsk to Minsk 8 Infantrys moved from Kursk to Kiev 6 Infantrys moved from Rostov to Donetsk 4 Infantrys moved from Stalingrad to Rostov 10 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Mot.Inf moved from N.Buryat Mongolia to Chita 2 Mech.Rockets moved from N.Buryat Mongolia to Chita 4 Tanks moved from Arkhangelsk to Vyborg Purchase Units - Russians Russians buy 6 Bunkers, 30 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 2 Artillerys and 3 Infantrys Germans defend with 1 Artillery, 2 Infantrys and 1 Mech.Inf Russians roll dice for 2 Artillerys and 3 Infantrys in Latvia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Latvia, round 2 : 0/4 hits, 1.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 2 Artillerys and 3 Infantrys in Latvia, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Latvia, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 Mech.Inf in Latvia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 5 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 Mech.Inf in Latvia, round 5 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 Artillery, 2 Infantrys and 1 Mech.Inf Casualties for Russians: 1 Infantry Battle in Vyborg Russians attack with 1 Artillery, 4 HeavyTanks, 50 Infantrys and 4 Tanks Germans defend with 1 Infantry Russians roll dice for 1 Artillery, 4 HeavyTanks, 50 Infantrys and 4 Tanks in Vyborg, round 2 : 14/59 hits, 13.50 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery, 4 HeavyTanks, 50 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 2 Infantrys and 1 Mech.Rocket Germans defend with 1 Infantry Russians roll dice for 2 Infantrys and 1 Mech.Rocket in Minsk, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Infantry and 1 Mech.Rocket in Minsk, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Mech.Rocket remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Infantry Battle in Novgorod Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Mech.Inf Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Mech.Inf in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Mech.Inf Non Combat Move - Russians 1 Cruiser and 1 Destroyer moved from 6 Sea Zone to 12 Sea Zone 1 AAGun moved from N.Buryat Mongolia to Ayan Place Units - Russians 1 Bunker placed in Ayan 1 Bunker placed in Chita 1 Bunker placed in Donetsk 1 Bunker placed in Kiev 1 Bunker and 3 Infantrys placed in Kursk 1 Bunker, 2 Infantrys and 2 Tanks placed in Leningrad 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 6 Infantrys placed in Sibirsky 1 Infantry placed in Arkhangelsk Turn Complete - Russians Russians collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : 0.00 Finns : -0.33 Russians : -0.83 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Italians 1 Infantry moved from Munster to Dublin Italians take Dublin from British 1 ArmoredCar moved from Northern Ireland to Manchester 1 ArmoredCar and 1 Infantry moved from Scotland to Manchester 1 Infantry moved from Northern Ireland to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Manchester 1 Mech.Inf moved from Aquitaine to Portugal 1 Tank moved from Navarre to Portugal 5 Infantrys moved from Madrid to Leon 5 Infantrys moved from Leon to Andalusia 4 Mech.Infs moved from E.Morocco to Rio de Oro 3 Transports moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys moved from Campania to 46 Sea Zone 4 Mech.Infs moved from Tunis to Hun 6 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone 6 Infantrys moved from 48 Sea Zone to Tobruk 1 Artillery and 6 Infantrys moved from El Agheila to Tobruk 1 HeavyTank moved from Hun to Tobruk 1 HeavyTank moved from Hun to Tobruk 1 Infantry moved from El Agheila to Tobruk 1 Infantry moved from Tripoli to El Agheila 3 Infantrys moved from Tripoli to Hun 2 Infantrys moved from S.Tunisia to Tripoli 1 Infantry moved from Mauritania to French Sudan 1 Infantry moved from Rio de Oro to Mauritania Purchase Units - Italians Italians buy 3 HeavyTanks, 7 S.Submarines and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Manchester Italians attack with 2 ArmoredCars and 2 Infantrys British defend with 1 AAGun, 1 Factory and 3 Infantrys Italians roll dice for 2 ArmoredCars and 2 Infantrys in Manchester, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 3 Infantrys in Manchester, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians lost in Manchester Italians roll dice for 2 ArmoredCars in Manchester, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 3 Infantrys in Manchester, round 3 : 2/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Italians and 1 Infantry owned by the British lost in Manchester British win with 2 Infantrys remaining. Battle score for attacker is -10 Casualties for Italians: 2 ArmoredCars and 2 Infantrys Casualties for British: 1 Infantry Battle in Tobruk Italians attack with 1 Artillery, 2 HeavyTanks and 13 Infantrys British defend with 11 Infantrys; French defend with 3 Tanks Italians roll dice for 1 Artillery, 2 HeavyTanks and 13 Infantrys in Tobruk, round 2 : 4/16 hits, 4.00 expected hits French roll dice for 11 Infantrys and 3 Tanks in Tobruk, round 2 : 6/14 hits, 5.17 expected hits 6 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Tobruk Italians roll dice for 1 Artillery, 2 HeavyTanks and 7 Infantrys in Tobruk, round 3 : 4/10 hits, 3.00 expected hits French roll dice for 7 Infantrys and 3 Tanks in Tobruk, round 3 : 2/10 hits, 3.83 expected hits 2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Tobruk Italians roll dice for 1 Artillery, 2 HeavyTanks and 5 Infantrys in Tobruk, round 4 : 3/8 hits, 2.67 expected hits French roll dice for 3 Infantrys and 3 Tanks in Tobruk, round 4 : 3/6 hits, 2.50 expected hits 3 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Tobruk Italians roll dice for 1 Artillery, 2 HeavyTanks and 2 Infantrys in Tobruk, round 5 : 2/5 hits, 2.17 expected hits French roll dice for 3 Tanks in Tobruk, round 5 : 1/3 hits, 1.50 expected hits 2 Tanks owned by the French and 1 Infantry owned by the Italians lost in Tobruk Italians roll dice for 1 Artillery, 2 HeavyTanks and 1 Infantry in Tobruk, round 6 : 2/4 hits, 2.00 expected hits French roll dice for 1 Tank in Tobruk, round 6 : 1/1 hits, 0.50 expected hits 1 Tank owned by the French and 1 Infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from French with 1 Artillery and 2 HeavyTanks remaining. Battle score for attacker is 11 Casualties for Italians: 13 Infantrys Casualties for British: 11 Infantrys Casualties for French: 3 Tanks Non Combat Move - Italians Place Units - Italians 3 HeavyTanks placed in Hun 3 S.Submarines placed in 31 Sea Zone 4 S.Submarines placed in 41 Sea Zone 2 Tanks placed in Rome Turn Complete - Italians Italians collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 2.00 French : -0.50 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - French 2 ArmoredCars moved from Lower Egypt to Tobruk 1 Adv.Fighter moved from Kufra to Tobruk 2 Infantrys moved from Syria to Palestine 1 Infantry moved from Nigeria to French Equatorial Africa Purchase Units - French French buy 1 Adv.Fighter and 1 Mech.Inf; Remaining resources: 4 PUs; Combat - French Battle in Tobruk French attack with 1 Adv.Fighter and 2 ArmoredCars Italians defend with 1 Artillery and 2 HeavyTanks French roll dice for 1 Adv.Fighter and 2 ArmoredCars in Tobruk, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 Artillery and 2 HeavyTanks in Tobruk, round 2 : 2/3 hits, 1.67 expected hits 2 ArmoredCars owned by the French lost in Tobruk French roll dice for 1 Adv.Fighter in Tobruk, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 Artillery and 2 HeavyTanks in Tobruk, round 3 : 2/3 hits, 1.67 expected hits 1 Artillery owned by the Italians and 1 Adv.Fighter owned by the French lost in Tobruk Italians win with 2 HeavyTanks remaining. Battle score for attacker is -14 Casualties for French: 1 Adv.Fighter and 2 ArmoredCars Casualties for Italians: 1 Artillery Non Combat Move - French Place Units - French 1 Adv.Fighter and 1 Mech.Inf placed in Syria Turn Complete - French French collect 15 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.67 French : -0.67 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Yamamoto 1 B.Transport moved from 75 Sea Zone to 85 Sea Zone 2 Tanks moved from Shikoku to 85 Sea Zone 1 Transport moved from 75 Sea Zone to 85 Sea Zone 1 Artillery moved from Shikoku to 85 Sea Zone 2 Infantrys moved from Iwo Jima to 85 Sea Zone 1 ArmoredCar moved from Iwo Jima to 85 Sea Zone 1 ArmoredCar, 1 Artillery, 1 B.Transport, 1 Cruiser, 2 Infantrys, 2 S.Submarines, 2 Tanks and 1 Transport moved from 85 Sea Zone to 75 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 Artillery moved from Kunashir to 75 Sea Zone 1 ArmoredCar moved from Kunashir to 75 Sea Zone 1 ArmoredCar moved from Iturup to 75 Sea Zone 2 ArmoredCars moved from Paramushir to 75 Sea Zone 3 Infantrys moved from Paramushir to 75 Sea Zone 5 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks moved from 75 Sea Zone to Ayan 1 Bomber moved from Tokyo to Ayan 3 Destroyers moved from 75 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 7 Infantrys, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Ayan Yamamoto attack with 5 ArmoredCars, 3 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks Americans defend with 1 Artillery, 1 Infantry, 2 Marines and 1 Tank; Russians defend with 1 AAGun, 3 Bunkers and 3 Infantrys AA fire in Ayan : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship and 3 Cruisers in Ayan, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 2 Bunkers owned by the Russians Yamamoto roll dice for 5 ArmoredCars, 3 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks in Ayan, round 2 : 4/16 hits, 5.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Artillery, 3 Bunkers, 4 Infantrys, 2 Marines and 1 Tank in Ayan, round 2 : 4/11 hits, 4.33 expected hits 3 Infantrys owned by the Russians and 4 Infantrys owned by the Yamamoto lost in Ayan Yamamoto roll dice for 5 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks in Ayan, round 3 : 3/12 hits, 4.67 expected hits Russians roll dice for 1 Artillery, 3 Bunkers, 1 Infantry, 2 Marines and 1 Tank in Ayan, round 3 : 3/8 hits, 3.33 expected hits 1 Marine owned by the Americans, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Ayan Yamamoto roll dice for 3 ArmoredCars, 3 Artillerys, 1 Bomber and 2 Tanks in Ayan, round 4 : 5/9 hits, 3.67 expected hits Russians roll dice for 3 Bunkers, 1 Marine and 1 Tank in Ayan, round 4 : 2/5 hits, 2.33 expected hits 1 Marine owned by the Americans, 1 Tank owned by the Americans, 3 Bunkers owned by the Russians and 2 ArmoredCars owned by the Yamamoto lost in Ayan Yamamoto win, taking Ayan from Russians with 1 ArmoredCar, 3 Artillerys, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 17 Casualties for Yamamoto: 4 ArmoredCars and 5 Infantrys Casualties for Russians: 3 Bunkers and 3 Infantrys Casualties for Americans: 1 Artillery, 1 Infantry, 2 Marines and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from Ayan to Tokyo 1 Infantry moved from Hollandia to West Papua 1 Infantry moved from Port Moresby to West Papua Place Units - Yamamoto 1 S.Submarine placed in 107 Sea Zone 1 Adv.Fighter placed in Port Moresby 2 Artillerys and 1 Tank placed in Tohoku 4 ArmoredCars, 1 Artillery and 3 Infantrys placed in Tokyo 1 Infantry placed in Chubu 1 Artillery and 1 Infantry placed in Port Moresby 2 Infantrys and 1 Tank placed in Davao Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
AA fire in Ayan : : -0.17 Yamamoto : -2.17 Russians : -1.00 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Chinese 1 Infantry moved from Gobi Altai to Ningsia Chinese take Ningsia from Hisaichi 1 Infantry moved from E.Qinghai to Lanchow Chinese take Lanchow from Hisaichi 6 ArmoredCars moved from Hsining to E.Qinghai 1 Infantry moved from Sikang to Yunnan Chinese take Yunnan from Thai 5 Infantrys moved from Gobi Altai to South Gobi 1 Fighter and 4 L.Fighters moved from E.Qinghai to South Gobi Purchase Units - Chinese Chinese buy 1 Elite, 6 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 5 Infantrys moved from South Gobi to Gobi Altai 1 Fighter moved from South Gobi to E.Qinghai 4 L.Fighters moved from South Gobi to Chita Place Units - Chinese 1 Elite, 4 Infantrys and 1 Mech.Inf placed in Hsining 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Hisaichi 1 Artillery and 9 Infantrys moved from Heilungchiang to Hulunbuir 9 Infantrys moved from Khabarovsk to Heilungchiang 2 Infantrys, 1 Marine and 1 Tank moved from Liaoning to Hulunbuir 8 Infantrys moved from Kirin to Heilungchiang 2 ArmoredCars moved from Shensi to Yunnan 2 Infantrys moved from Shensi to Ningsia 2 Infantrys moved from Shensi to Lanchow 1 ArmoredCar moved from Shensi to Lanchow 1 ArmoredCar moved from Shensi to Ningsia 1 ArmoredCar moved from Shensi to South Gobi Hisaichi take South Gobi from Chinese 1 ArmoredCar moved from Shensi to Sikang Hisaichi take Sikang from Chinese 6 Infantrys moved from Hupeh to Shensi 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java Purchase Units - Hisaichi Hisaichi buy 8 ArmoredCars, 1 Elite, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lanchow Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 3 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Lanchow Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Yunnan Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Yunnan Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Infantry Battle in Ningsia Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 3 ArmoredCars moved from Shantung to Hulunbuir 4 ArmoredCars moved from Hunan to Shensi 2 Infantrys moved from Kwangtung to Hunan 1 ArmoredCar and 5 Infantrys moved from Hong Kong to Kwangtung 1 ArmoredCar moved from Kwangtung to Hunan 8 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 4 Tanks placed in Liaoning 6 Infantrys placed in Hong Kong 1 Elite and 3 Infantrys placed in Banjarmasin 3 ArmoredCars placed in Shantung Hisaichi undo move 2. Hisaichi undo move 3. 6 ArmoredCars placed in Hong Kong 2 ArmoredCars and 1 Infantry placed in Shantung 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Hisaichi : 0.00 Chinese : 0.33 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - British 14 Infantrys moved from Mersa Matruh to Tobruk 3 Infantrys moved from New Valley to Kufra 1 Infantry moved from Nubia to New Valley 12 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Manchester to Scotland British take Scotland from Italians 1 Infantry moved from Manchester to Scotland 3 Infantrys moved from Italian East Africa to Nubia 3 Adv.Fighters and 1 Infantry moved from Kufra to El Agheila 5 Infantrys moved from Hyderabad to Delhi 1 Elite moved from Bombay to Rajputana 1 Infantry moved from Madras to Hyderabad 3 Infantrys moved from Erzurum to W.Iran Purchase Units - British British buy 5 Adv.Fighters, 3 Bunkers and 12 Infantrys; Remaining resources: 1 PUs; Combat - British Battle in Tobruk British attack with 14 Infantrys Italians defend with 2 HeavyTanks British roll dice for 14 Infantrys in Tobruk, round 2 : 2/14 hits, 2.33 expected hits Italians roll dice for 2 HeavyTanks in Tobruk, round 2 : 1/2 hits, 1.33 expected hits 2 HeavyTanks owned by the Italians and 1 Infantry owned by the British lost in Tobruk British win, taking Tobruk from Italians with 13 Infantrys remaining. Battle score for attacker is 12 Casualties for British: 1 Infantry Casualties for Italians: 2 HeavyTanks Battle in El Agheila British attack with 3 Adv.Fighters and 1 Infantry Italians defend with 1 Infantry British roll dice for 3 Adv.Fighters and 1 Infantry in El Agheila, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in El Agheila British win, taking El Agheila from Germans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 Adv.Fighters moved from El Agheila to Kufra EDIT: 6 Infantrys moved from Lower Egypt to Cairo 1 AAGun moved from Iraq to W.Iran 2 Elites moved from London to Wales 1 Artillery and 4 Tanks moved from London to Wales 2 Adv.Fighters moved from Dover to Wales 1 Adv.Fighter moved from London to Wales Place Units - British 5 Adv.Fighters and 1 Bunker placed in Delhi 1 Bunker and 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 1 Bunker and 4 Infantrys placed in Wales 1 Infantry placed in Manchester Turning on Edit Mode EDIT: Removing units owned by British from Manchester: 1 AAGun EDIT: Adding units owned by British to London: 1 AAGun EDIT: Turning off Edit Mode Turn Complete - British British collect 93 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.00 Italians : -0.33 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone 3 Infantrys moved from Canberra to 122 Sea Zone 1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 122 Sea Zone to 120 Sea Zone 1 Artillery and 4 Infantrys moved from 120 Sea Zone to New Caledonia Americans take New Caledonia from Thai 3 Fighters moved from Sumatra to Delhi Purchase Units - Anzac Anzac buy 1 Destroyer, 1 S.Submarine and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Non Combat Move - Anzac 3 Infantrys moved from Townsville to Queensland Place Units - Anzac 1 Destroyer and 1 Transport placed in 120 Sea Zone 1 S.Submarine placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Dutch 1 Mech.Inf moved from Suriname to N.Chile 1 Marine moved from Bolivia to N.Chile 1 Infantry moved from Amazon to Bolivia Purchase Units - Dutch Dutch buy 1 Bunker and 1 Mech.Inf; Remaining resources: 2 PUs; Combat - Dutch Battle in N.Chile Dutch attack with 1 Marine and 1 Mech.Inf Neutral defend with 1 Artillery Dutch roll dice for 1 Marine and 1 Mech.Inf in N.Chile, round 2 : 2/2 hits, 1.00 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in N.Chile Dutch loses 0 PUs for violating N.Chiles neutrality. Dutch win, taking N.Chile from Neutral with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Sumatra 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
Neutral : -0.33 Dutch : 1.00 -
TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Finns 1 Fighter, 1 Mot.Inf and 1 Tank moved from Helsinki to Oulu 1 Artillery moved from Lapland to Oulu 1 Infantry moved from Oulu to Kotka 1 Artillery and 1 Infantry moved from East Prussia to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu 1 Elite and 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite, 1 Infantry and 4 Tanks; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Elite, 1 Infantry and 4 Tanks placed in Helsinki Turn Complete - Finns Finns collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Romanians 8 Infantrys moved from E.Romania to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Non Combat Move - Romanians Place Units - Romanians 1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia 3 Infantrys placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Thai 1 Infantry moved from Assam to E.Tibet Thai take E.Tibet from Chinese 2 Artillerys, 1 Fighter, 6 Infantrys and 1 Marine moved from Assam to Bihar 2 Tanks moved from Burma to Bihar 2 Artillerys, 6 Infantrys and 1 Marine moved from Burma to Assam 2 Artillerys and 10 Infantrys moved from S.Thailand to Burma 2 Mech.Infs and 2 Tanks moved from Malaya to Burma 2 Mech.Infs moved from Burma to Assam 6 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 8 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank placed in Malaya Thai undo move 1. 2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank placed in Malaya 6 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13 Combat Move - Americans 1 Infantry and 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 91 Sea Zone to 97 Sea Zone 1 Marine moved from Nauru to 104 Sea Zone 1 Cruiser and 1 Marine moved from 104 Sea Zone to 95 Sea Zone 1 Marine moved from 95 Sea Zone to Rongelap 2 B.Carriers, 3 Destroyers and 4 Submarines moved from 88 Sea Zone to 95 Sea Zone 6 Adv.Fighters moved from Saipan to Rongelap 1 Infantry and 1 Marine moved from 97 Sea Zone to Midway 2 S.Bombers moved from Saipan to 107 Sea Zone 2 Elites moved from Bahia to 35 Sea Zone 2 Elites and 2 S.Submarines moved from 35 Sea Zone to 31 Sea Zone 1 Marine moved from Canarians to 34 Sea Zone 2 Adv.Fighters, 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers, 14 Destroyers, 1 Marine, 1 Submarine and 2 Tanks moved from 34 Sea Zone to 31 Sea Zone 2 Elites, 1 Marine and 2 Tanks moved from 31 Sea Zone to Portugal 2 Adv.Fighters moved from 31 Sea Zone to Portugal 1 Submarine moved from 30 Sea Zone to 31 Sea Zone Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 2 Cruisers, 1 Destroyer, 2 Fighters, 4 Infantrys, 1 S.Bomber and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in 31 Sea Zone Americans attack with 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers, 14 Destroyers, 2 S.Submarines and 2 Submarines Germans defend with 8 Submarines; Italians defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 7 S.Submarines and 2 Transports Americans roll dice for 2 S.Submarines and 2 Submarines in 31 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Italians Italians roll dice for 7 S.Submarines and 8 Submarines in 31 Sea Zone, round 2 : 6/15 hits, 6.17 expected hits Units damaged: 2 Battleships owned by the Americans Americans roll dice for 4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers and 14 Destroyers in 31 Sea Zone, round 2 : 9/19 hits, 7.17 expected hits Italians roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Transports in 31 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits 8 Submarines owned by the Germans, 1 Destroyer owned by the Americans, 1 Carrier owned by the Italians, 2 Submarines owned by the Americans, 3 B.Transports owned by the Americans, 1 Carrier owned by the Americans and 2 Transports owned by the Italians lost in 31 Sea Zone Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 7 S.Submarines in 31 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 13 Destroyers in 31 Sea Zone, round 3 : 6/17 hits, 6.67 expected hits Italians roll dice for 1 Battleship, 1 Destroyer and 2 Fighters in 31 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits 5 Destroyers owned by the Americans, 2 Fighters owned by the Italians and 5 S.Submarines owned by the Italians lost in 31 Sea Zone Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 S.Submarines in 31 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 B.Transport, 2 Battleships, 2 Cruisers and 8 Destroyers in 31 Sea Zone, round 4 : 3/12 hits, 5.00 expected hits Italians roll dice for 1 Battleship and 1 Destroyer in 31 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans, 1 Battleship owned by the Italians, 1 Destroyer owned by the Italians and 2 S.Submarines owned by the Italians lost in 31 Sea Zone Americans win with 1 B.Transport, 2 Battleships, 2 Cruisers, 7 Destroyers and 2 S.Submarines remaining. Battle score for attacker is 88 Casualties for Americans: 3 B.Transports, 1 Carrier, 7 Destroyers and 2 Submarines Casualties for Italians: 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters, 7 S.Submarines and 2 Transports Casualties for Germans: 8 Submarines Battle in 107 Sea Zone Americans attack with 2 S.Bombers Yamamoto defend with 1 S.Submarine Americans roll dice for 2 S.Bombers in 107 Sea Zone, round 2 : 1/2 hits, 1.67 expected hits 1 S.Submarine owned by the Yamamoto lost in 107 Sea Zone Americans win with 2 S.Bombers remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 S.Submarine Battle in Rongelap Americans attack with 6 Adv.Fighters and 1 Marine Yamamoto defend with 1 Infantry Americans roll dice for 1 Cruiser in Rongelap, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 6 Adv.Fighters and 1 Marine in Rongelap, round 2 : 6/7 hits, 3.50 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 6 Adv.Fighters and 1 Marine remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Portugal Americans attack with 2 Adv.Fighters, 2 Elites, 1 Marine and 2 Tanks Italians defend with 2 Infantrys, 1 Mech.Inf and 1 Tank Americans roll dice for 2 Adv.Fighters, 2 Elites, 1 Marine and 2 Tanks in Portugal, round 2 : 0/7 hits, 3.17 expected hits Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Portugal, round 2 : 2/4 hits, 1.50 expected hits 2 Elites owned by the Americans lost in Portugal Americans roll dice for 2 Adv.Fighters, 1 Marine and 2 Tanks in Portugal, round 3 : 2/5 hits, 2.50 expected hits Italians roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in Portugal, round 3 : 1/4 hits, 1.50 expected hits 1 Marine owned by the Americans and 2 Infantrys owned by the Italians lost in Portugal Americans roll dice for 2 Adv.Fighters and 2 Tanks in Portugal, round 4 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 Mech.Inf and 1 Tank in Portugal, round 4 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Americans and 1 Mech.Inf owned by the Italians lost in Portugal Americans roll dice for 2 Adv.Fighters and 1 Tank in Portugal, round 5 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 Tank in Portugal, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Italians and 1 Adv.Fighter owned by the Americans lost in Portugal Americans win, taking Portugal from Italians with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -10 Casualties for Americans: 1 Adv.Fighter, 2 Elites, 1 Marine and 1 Tank Casualties for Italians: 2 Infantrys, 1 Mech.Inf and 1 Tank Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 31 Sea Zone: 6 Destroyers EDIT: Turning off Edit Mode 1 Adv.Fighter moved from Portugal to Canarians 6 Adv.Fighters moved from Rongelap to 95 Sea Zone 2 Adv.Fighters moved from Saipan to 95 Sea Zone 2 S.Bombers moved from 107 Sea Zone to Saipan Place Units - Americans 1 B.Carrier and 1 Cruiser placed in 95 Sea Zone 1 B.Transport, 1 Cruiser and 1 Destroyer placed in 98 Sea Zone 1 Submarine placed in 74 Sea Zone 1 Fighter and 1 S.Bomber placed in Saipan Americans undo move 4. 2 Fighters and 1 S.Bomber placed in Saipan 2 Infantrys placed in Bahia 2 Infantrys placed in Salvador Turn Complete - Americans Americans collect 114 PUs; end with 115 PUsCombat Hit Differential Summary :
Italians : -0.83 Yamamoto : -0.33 Americans : -3.33 -
dawg, so I did an edit to remove 6 destroyers on my side. I did the big naval battle where luck was average, a bit under for me, when I realized I had taken your only DD as a casualty early on, but I had super subs left.
So then I reran the battle having you keep your dd because of my super first strikes, but I had much better luck. I figured the fair thing to do would be to remove 6 hits to put it more on par to your luck the first time I rolled it.
Let me know if that sounds fair or how you want to proceed with it.
That said, the game isn’t looking too good for me. You’ve been out-producing me by 30+ for quite a number of rounds now. The UK is on the ropes and I think I’m going to lose factories in India soon.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Germans 1 unit repaired. 2 Infantrys moved from Normandy to 20 Sea Zone 3 Infantrys moved from Normandy to 20 Sea Zone 1 Elite moved from Normandy to 20 Sea Zone 10 Infantrys moved from Belgium to 20 Sea Zone 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 3 Submarines moved from 18 Sea Zone to 20 Sea Zone 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Elite, 2 Fighters, 15 Infantrys, 3 Submarines and 19 T.Boats moved from 20 Sea Zone to 21 Sea Zone 1 Infantry moved from 21 Sea Zone to Dover Germans take Dover from British 1 Elite, 2 Fighters and 14 Infantrys moved from 21 Sea Zone to Manchester 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Transport moved from 24 Sea Zone to 23 Sea Zone 10 Infantrys moved from Hamburg to 23 Sea Zone 10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 10 Infantrys moved from 24 Sea Zone to Leningrad 5 Infantrys moved from Krakow to Vinnytsia 3 Mech.Infs moved from Bohemia to Vinnytsia 5 Infantrys moved from Bohemia to Krakow 5 Infantrys moved from Brandenburg to Bohemia 10 Infantrys moved from Brandenburg to Pomerania 13 Infantrys moved from Berlin to Brandenburg 1 Destroyer moved from 42 Sea Zone to 31 Sea Zone 1 Transport moved from 42 Sea Zone to 46 Sea Zone 8 Infantrys moved from Paris to Normandy Purchase Units - Germans Germans buy 1 Elite, 2 HeavyTanks, 40 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 31 Sea Zone Germans attack with 1 Destroyer Americans defend with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines Americans roll dice for 2 S.Submarines in 31 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans lost in 31 Sea Zone Americans win with 1 B.Transport, 2 Battleships, 2 Cruisers, 1 Destroyer and 2 S.Submarines remaining. Battle score for attacker is -8 Casualties for Germans: 1 Destroyer Battle in Leningrad Germans attack with 10 Infantrys Russians defend with 1 AAGun, 4 Bunkers, 1 Factory, 2 Infantrys and 2 Tanks Germans roll dice for 10 Infantrys in Leningrad, round 2 : 1/10 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 2 : 5/8 hits, 3.67 expected hits 5 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 5 Infantrys in Leningrad, round 3 : 1/5 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 4 Bunkers, 2 Infantrys and 2 Tanks in Leningrad, round 3 : 6/8 hits, 3.67 expected hits 5 Infantrys owned by the Germans lost in Leningrad Russians win with 4 Bunkers, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -20 Casualties for Germans: 10 Infantrys Battle in Manchester Germans attack with 1 Elite, 2 Fighters and 14 Infantrys British defend with 1 Factory and 1 Infantry Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the British lost in Manchester Germans win, taking Manchester from British with 1 Elite, 2 Fighters and 14 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Germans 3 HeavyTanks and 3 Tanks moved from Warsaw to Vinnytsia 2 Fighters moved from Manchester to 21 Sea Zone Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 1 Elite and 4 Infantrys placed in Bohemia 6 Infantrys placed in Hamburg 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 15 Infantrys placed in Berlin 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 106 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : -1.00 Americans : 0.00 Russians : 3.67 -
@Whackamatt said in Whackamatt Allies -vs- dawgoneit Axis WAW:
dawg, so I did an edit to remove 6 destroyers on my side. I did the big naval battle where luck was average, a bit under for me, when I realized I had taken your only DD as a casualty early on, but I had super subs left.
So then I reran the battle having you keep your dd because of my super first strikes, but I had much better luck. I figured the fair thing to do would be to remove 6 hits to put it more on par to your luck the first time I rolled it.
Let me know if that sounds fair or how you want to proceed with it.
That said, the game isn’t looking too good for me. You’ve been out-producing me by 30+ for quite a number of rounds now. The UK is on the ropes and I think I’m going to lose factories in India soon.
man i trust you. what ever you have to do. thats why i like playing you, your honest. ya i like it i’m having a good game for once. LOL
still looking rough for me in other areas -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 14 Combat Move - Russians 2 units repaired. 5 Infantrys moved from N.Buryat Mongolia to Ayan 2 Mech.Rockets moved from Chita to Ayan 1 Infantry moved from Chita to Ayan 1 Infantry moved from Chita to Ayan 6 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 5 Infantrys moved from Stalingrad to Rostov 4 Infantrys moved from Rostov to Donetsk 3 Infantrys moved from Kursk to Kiev 1 Mech.Rocket moved from Minsk to Kiev 10 Infantrys moved from Yaroslavl to Kursk 1 Infantry moved from Latvia to East Prussia Russians take East Prussia from Germans 2 Artillerys and 1 Infantry moved from Latvia to Lithuania 1 Artillery and 1 Infantry moved from Novgorod to Minsk 2 Tanks moved from Leningrad to Minsk 3 HeavyTanks moved from S.Karelia to Minsk 1 Infantry moved from Arkhangelsk to S.Karelia Purchase Units - Russians Russians buy 1 Elite, 19 Infantrys, 8 Mech.Rockets and 3 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Ayan Russians attack with 7 Infantrys and 2 Mech.Rockets Yamamoto defend with 1 AAGun, 1 ArmoredCar, 3 Artillerys and 2 Tanks Russians roll dice for 7 Infantrys and 2 Mech.Rockets in Ayan, round 2 : 4/9 hits, 2.50 expected hits Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys and 2 Tanks in Ayan, round 2 : 3/6 hits, 2.17 expected hits 3 Infantrys owned by the Russians, 3 Artillerys owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Ayan Russians roll dice for 4 Infantrys and 2 Mech.Rockets in Ayan, round 3 : 3/6 hits, 2.00 expected hits Yamamoto roll dice for 2 Tanks in Ayan, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Yamamoto lost in Ayan Russians win, taking Ayan from Yamamoto with 4 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 20 Casualties for Russians: 3 Infantrys Casualties for Yamamoto: 1 ArmoredCar, 3 Artillerys and 2 Tanks Battle in Lithuania Russians attack with 2 Artillerys and 1 Infantry Germans defend with 1 Infantry Russians roll dice for 2 Artillerys and 1 Infantry in Lithuania, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Russians roll dice for 2 Artillerys in Lithuania, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Russians win, taking Lithuania from Germans with 2 Artillerys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Non Combat Move - Russians 10 Infantrys moved from Moscow to Yaroslavl Place Units - Russians 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 1 Elite placed in Moscow 5 Mech.Rockets placed in Stalingrad 3 Mech.Rockets placed in Georgia 3 Tanks placed in Kursk Turning on Edit Mode EDIT: Removing units owned by Russians from 12 Sea Zone: 1 Cruiser and 1 Destroyer EDIT: Adding units owned by Russians to 6 Sea Zone: 1 Cruiser and 1 Destroyer EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 107 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : 0.33 Yamamoto : -0.17 Russians : 1.83





