So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Yamamoto
4 ArmoredCars moved from Chubu to 85 Sea Zone
3 Artillerys moved from Tokyo to 85 Sea Zone
1 Infantry moved from Tokyo to 85 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone
2 Artillerys and 1 Infantry moved from 75 Sea Zone to Kunashir
2 ArmoredCars and 2 T.Boats moved from 85 Sea Zone to 75 Sea Zone
2 ArmoredCars moved from 75 Sea Zone to Kunashir
1 ArmoredCar, 1 Artillery and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
1 ArmoredCar and 1 Artillery moved from 75 Sea Zone to Iturup
1 ArmoredCar, 1 Battleship, 1 Cruiser and 6 Destroyers moved from 85 Sea Zone to 75 Sea Zone
1 ArmoredCar moved from 75 Sea Zone to Iturup
1 Bomber moved from Tokyo to Kunashir
1 Cruiser and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
2 ArmoredCars moved from Tokyo to 84 Sea Zone
3 Infantrys moved from Tokyo to 84 Sea Zone
2 ArmoredCars, 1 Cruiser, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
2 ArmoredCars and 3 Infantrys moved from 75 Sea Zone to Paramushir
Purchase Units - Yamamoto
Yamamoto buy 1 Cruiser, 2 Destroyers, 7 Infantrys, 2 S.Submarines and 1 Submarine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Paramushir
Yamamoto attack with 2 ArmoredCars and 3 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 1 Cruiser in Paramushir, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans lost in Paramushir
Yamamoto roll dice for 2 ArmoredCars and 3 Infantrys in Paramushir, round 2 : 0/5 hits, 1.17 expected hits
Americans roll dice for 1 Infantry in Paramushir, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 ArmoredCars and 3 Infantrys in Paramushir, round 3 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 Infantry in Paramushir, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Paramushir
Yamamoto win, taking Paramushir from Americans with 2 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Iturup
Yamamoto attack with 2 ArmoredCars and 1 Artillery
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iturup, round 2 : 0/2 hits, 1.17 expected hits
Yamamoto roll dice for 2 ArmoredCars and 1 Artillery in Iturup, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Iturup, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Iturup
Yamamoto win, taking Iturup from Americans with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 ArmoredCar
Casualties for Americans: 1 Infantry
Battle in Kunashir
Yamamoto attack with 2 ArmoredCars, 2 Artillerys, 1 Bomber and 1 Infantry
Americans defend with 1 Bunker, 2 Infantrys, 1 Marine and 1 Tank
Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 1 Bomber and 1 Infantry in Kunashir, round 2 : 5/6 hits, 2.33 expected hits
Units damaged: 1 Bunker owned by the Americans
Americans roll dice for 1 Bunker, 2 Infantrys, 1 Marine and 1 Tank in Kunashir, round 2 : 1/5 hits, 2.00 expected hits
1 Marine owned by the Americans, 1 Infantry owned by the Yamamoto, 2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Kunashir
Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys and 1 Bomber in Kunashir, round 3 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 Bunker in Kunashir, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Americans and 1 ArmoredCar owned by the Yamamoto lost in Kunashir
Yamamoto win, taking Kunashir from Americans with 1 ArmoredCar, 2 Artillerys and 1 Bomber remaining. Battle score for attacker is 13
Casualties for Yamamoto: 1 ArmoredCar and 1 Infantry
Casualties for Americans: 1 Bunker, 2 Infantrys, 1 Marine and 1 Tank
Non Combat Move - Yamamoto
1 Bomber moved from Kunashir to Tokyo
Place Units - Yamamoto
1 Cruiser, 2 Destroyers, 2 S.Submarines and 1 Submarine placed in 85 Sea Zone
3 Infantrys placed in Port Moresby
4 Infantrys placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67
Americans : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
1 Infantry moved from E.Qinghai to Ningsia
2 Bombers, 1 Fighter and 3 L.Fighters moved from Hsining to Ningsia
1 L.Fighter moved from Urumqi to Ningsia
15 Infantrys moved from Hsining to E.Qinghai
6 Infantrys moved from E.Sinkiang to Gobi Altai
1 Infantry moved from E.Tibet to W.Tibet
1 Infantry moved from W.Qinghai to Sikang
Chinese take Sikang from Thai
Purchase Units - Chinese
Chinese buy 6 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Ningsia
Chinese attack with 2 Bombers, 1 Fighter, 1 Infantry and 4 L.Fighters
Hisaichi defend with 3 Infantrys
Chinese roll dice for 2 Bombers, 1 Fighter, 1 Infantry and 4 L.Fighters in Ningsia, round 2 : 3/8 hits, 3.83 expected hits
Hisaichi roll dice for 3 Infantrys in Ningsia, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
Chinese win with 2 Bombers, 1 Fighter and 4 L.Fighters remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 3 Infantrys
Non Combat Move - Chinese
1 AAGun moved from Hsining to E.Qinghai
2 Bombers, 1 Fighter and 4 L.Fighters moved from Ningsia to E.Qinghai
Place Units - Chinese
2 Infantrys placed in Urumqi
6 ArmoredCars placed in Hsining
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Chinese : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Hisaichi
1 Submarine moved from 72 Sea Zone to 85 Sea Zone
2 Artillerys and 3 Infantrys moved from Lanchow to Shensi
4 Infantrys moved from Hupeh to Shensi
1 Artillery and 2 Infantrys moved from Shansi to Shensi
1 Artillery and 2 Infantrys moved from Szechwan to Shensi
2 ArmoredCars and 1 Tank moved from Shantung to Shensi
6 ArmoredCars moved from Hunan to Shensi
6 Infantrys moved from Hunan to Hupeh
4 ArmoredCars moved from Hong Kong to Hunan
2 Infantrys moved from Hong Kong to Kwangtung
2 Artillerys, 1 Infantry and 1 Marine moved from Banjarmasin to 110 Sea Zone
2 Elites moved from Lombok to Java
4 Marines moved from Lombok to Java
9 Artillerys moved from Lombok to Java
9 Infantrys moved from Lombok to Java
2 Artillerys, 1 Infantry and 1 Marine moved from 110 Sea Zone to Java
4 Infantrys moved from Kirin to Khabarovsk
2 Infantrys moved from Kirin to Khabarovsk
2 Infantrys moved from Kirin to Heilungchiang
4 Infantrys moved from Liaoning to Hulunbuir
8 Infantrys moved from Changchun to Kirin
Purchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 2 Destroyers, 17 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Java
Hisaichi attack with 11 Artillerys, 2 Elites, 10 Infantrys and 5 Marines
British defend with 1 Artillery and 4 Infantrys; Anzac defend with 3 Fighters; Dutch defend with 2 Artillerys, 7 Bunkers and 2 Infantrys
Hisaichi roll dice for 11 Artillerys, 2 Elites, 10 Infantrys and 5 Marines in Java, round 2 : 8/28 hits, 10.33 expected hits
Units damaged: 7 Bunkers owned by the Dutch
Dutch roll dice for 3 Artillerys, 7 Bunkers, 3 Fighters and 6 Infantrys in Java, round 2 : 10/19 hits, 8.00 expected hits
1 Infantry owned by the Dutch and 10 Infantrys owned by the Hisaichi lost in Java
Hisaichi roll dice for 11 Artillerys, 2 Elites and 5 Marines in Java, round 3 : 14/18 hits, 8.00 expected hits
Dutch roll dice for 3 Artillerys, 7 Bunkers, 3 Fighters and 5 Infantrys in Java, round 3 : 5/18 hits, 7.67 expected hits
1 Elite owned by the Hisaichi, 2 Artillerys owned by the Dutch, 1 Artillery owned by the British, 6 Bunkers owned by the Dutch, 4 Infantrys owned by the British, 1 Infantry owned by the Dutch and 4 Artillerys owned by the Hisaichi lost in Java
Hisaichi roll dice for 7 Artillerys, 1 Elite and 5 Marines in Java, round 4 : 5/13 hits, 6.17 expected hits
Dutch roll dice for 1 Bunker and 3 Fighters in Java, round 4 : 1/4 hits, 2.00 expected hits
3 Fighters owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Java
Hisaichi win, taking Java from Dutch with 6 Artillerys, 1 Elite and 5 Marines remaining. Battle score for attacker is 47
Casualties for Hisaichi: 5 Artillerys, 1 Elite and 10 Infantrys
Casualties for Dutch: 2 Artillerys, 7 Bunkers and 2 Infantrys
Casualties for British: 1 Artillery and 4 Infantrys
Casualties for Anzac: 3 Fighters
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 Destroyers placed in 110 Sea Zone
1 Marine and 1 Tank placed in Banjarmasin
Hisaichi undo move 2.
2 Infantrys, 1 Marine and 1 Tank placed in Liaoning
8 Infantrys placed in Changchun
3 ArmoredCars placed in Shantung
1 ArmoredCar and 5 Infantrys placed in Hong Kong
2 Infantrys placed in Banjarmasin
Turn Complete - Hisaichi
Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Hisaichi : 2.50
Dutch : -1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
1 Infantry moved from Normandy to 20 Sea Zone
1 Infantry moved from Normandy to 20 Sea Zone
1 Artillery moved from Normandy to 20 Sea Zone
3 Infantrys moved from Dover to Manchester
2 Infantrys moved from London to Wales
1 Adv.Fighter moved from 20 Sea Zone to Wales
4 Cruisers and 2 Infantrys moved from 20 Sea Zone to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to Munster
1 Fighter moved from 20 Sea Zone to Munster
1 Adv.Fighter, 1 Artillery, 4 Battleships, 2 Carriers, 4 Destroyers, 2 Submarines and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Quebec to Montreal
2 Mech.Infs moved from Italian East Africa to Kufra
3 Infantrys moved from New Valley to Kufra
10 Infantrys moved from Mersa Matruh to Tobruk
3 Adv.Fighters moved from Darfur to Kufra
3 Infantrys moved from Nubia to New Valley
1 Infantry moved from Mersa Matruh to Kufra
1 Infantry moved from Mersa Matruh to Kufra
1 Infantry moved from Mersa Matruh to Tobruk
14 Infantrys moved from Lower Egypt to Mersa Matruh
1 Infantry moved from Italian East Africa to Nubia
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Madras to Hyderabad
1 Cruiser, 1 Destroyer and 1 Transport moved from 64 Sea Zone to 65 Sea Zone
1 Cruiser, 2 Destroyers, 1 Submarine and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
Purchase Units - British
British buy 1 Adv.Fighter, 4 Artillerys, 3 Bunkers, 4 Elites, 15 Infantrys and 4 Tanks; Remaining resources: 2 PUs;
Combat - British
Battle in 18 Sea Zone
British attack with 1 Adv.Fighter, 1 Artillery, 4 Battleships, 2 Carriers, 4 Cruisers, 4 Destroyers, 2 Submarines and 1 Transport
Italians defend with 13 S.Submarines
British roll dice for 2 Submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 13 S.Submarines in 18 Sea Zone, round 2 : 10/13 hits, 6.50 expected hits
Units damaged: 4 Battleships owned by the British
British roll dice for 1 Adv.Fighter, 4 Battleships, 2 Carriers, 4 Cruisers, 4 Destroyers and 1 Transport in 18 Sea Zone, round 2 : 7/15 hits, 6.83 expected hits
2 Carriers owned by the British, 2 Submarines owned by the British, 2 Destroyers owned by the British and 8 S.Submarines owned by the Italians lost in 18 Sea Zone
Italians roll dice for 5 S.Submarines in 18 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
British roll dice for 1 Adv.Fighter, 4 Battleships, 4 Cruisers, 2 Destroyers and 1 Transport in 18 Sea Zone, round 3 : 4/11 hits, 5.83 expected hits
1 Transport owned by the British, 2 Destroyers owned by the British, 1 Artillery owned by the British, 4 S.Submarines owned by the Italians and 1 Cruiser owned by the British lost in 18 Sea Zone
Italians roll dice for 1 S.Submarine in 18 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Adv.Fighter, 4 Battleships and 3 Cruisers in 18 Sea Zone, round 4 : 3/8 hits, 4.67 expected hits
1 S.Submarine owned by the Italians lost in 18 Sea Zone
British win with 1 Adv.Fighter, 4 Battleships and 3 Cruisers remaining. Battle score for attacker is 34
Casualties for British: 1 Artillery, 2 Carriers, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport
Casualties for Italians: 13 S.Submarines
Turning on Edit Mode
EDIT: Adding units owned by Italians to 18 Sea Zone: 1 S.Submarine
EDIT: Turning off Edit Mode
Battle in Munster
British attack with 1 Fighter and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 1 Fighter and 2 Infantrys in Munster, round 2 : 0/3 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in Munster, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Munster
British roll dice for 1 Fighter and 1 Infantry in Munster, round 3 : 0/2 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Munster
British roll dice for 1 Fighter in Munster, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Munster, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter in Munster, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Munster, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Fighter in Munster, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Infantry in Munster, round 6 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the British lost in Munster
Italians win with 1 Infantry remaining. Battle score for attacker is -12
Casualties for British: 1 Fighter and 2 Infantrys
Battle in Manchester
British attack with 3 Infantrys
Italians defend with 1 AAGun, 1 ArmoredCar and 1 Factory
British roll dice for 3 Infantrys in Manchester, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 ArmoredCar in Manchester, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 3 Infantrys in Manchester, round 3 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 ArmoredCar in Manchester, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians lost in Manchester
British win, taking Manchester from Italians with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 ArmoredCar
Battle in Wales
British attack with 1 Adv.Fighter and 2 Infantrys
Italians defend with 1 AAGun, 1 Factory and 1 Infantry
AA fire in Wales : 0/1 hits, 0.17 expected hits
British roll dice for 1 Adv.Fighter and 2 Infantrys in Wales, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in Wales, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Wales
British win, taking Wales from Italians with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - British
1 Adv.Fighter moved from 18 Sea Zone to Dover
1 Adv.Fighter moved from Wales to Dover
Place Units - British
1 Bunker placed in Dover
1 Bunker placed in Kufra
1 Adv.Fighter, 1 Artillery, 1 Bunker, 2 Elites and 4 Tanks placed in London
6 Infantrys placed in Cairo
3 Infantrys placed in Italian East Africa
2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
1 Artillery and 4 Infantrys placed in Madras
1 Elite placed in Bombay
Turn Complete - British
British collect 91 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -4.00
Italians : 5.17
AA fire in Wales : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
3 Fighters moved from Broome to Sumatra
Purchase Units - Anzac
Anzac buy 1 Cruiser and 2 Transports; Remaining resources: 1 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser and 2 Transports placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
1 Marine moved from Amazon to Bolivia
1 Infantry moved from Suriname to Amazon
Purchase Units - Dutch
Dutch buy 1 Bunker and 1 Mech.Inf; Remaining resources: 2 PUs;
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Sumatra
1 Mech.Inf placed in Suriname
Turn Complete - Dutch
Dutch collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Finns
1 Artillery moved from Hamburg to 22 Sea Zone
1 Artillery and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia
1 Fighter moved from Pomerania to East Prussia
1 Infantry moved from Tampere to Oulu
1 Adv.Fighter moved from Helsinki to East Prussia
2 ArmoredCars and 2 Tanks moved from Helsinki to Oulu
Purchase Units - Finns
Finns buy 1 Elite, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in East Prussia
Finns attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 1 Mech.Rocket
Finns roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in East Prussia, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 Mech.Rocket in East Prussia, round 2 : 0/1 hits, 0.17 expected hits
1 Mech.Rocket owned by the Russians lost in East Prussia
Finns win, taking East Prussia from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.Rocket
Non Combat Move - Finns
1 Adv.Fighter and 1 Fighter moved from East Prussia to Oulu
Place Units - Finns
1 Elite, 1 Fighter, 2 Infantrys, 1 Mot.Inf and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Finns : 1.50
Russians : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Romanians
5 Tanks moved from Bulgaria to Vinnytsia
1 Infantry moved from Bulgaria to E.Romania
1 Elite and 2 Infantrys moved from E.Romania to Vinnytsia
4 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
1 Elite, 2 Infantrys and 1 Tank placed in Vinnytsia
3 Infantrys placed in E.Romania
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Thai
1 Tank moved from Assam to Calcutta
Thai take Calcutta from British
1 Tank moved from Calcutta to Bihar
7 Artillerys, 2 Marines and 5 Tanks moved from Assam to Bihar
2 Artillerys, 1 Fighter, 7 Infantrys, 1 Marine and 3 Tanks moved from Burma to Assam
1 Fighter and 3 Tanks moved from Assam to Bihar
2 Artillerys, 6 Infantrys and 1 Marine moved from S.Thailand to Burma
6 Infantrys moved from Bangkok to S.Thailand
2 Artillerys, 4 Infantrys and 2 Tanks moved from Malaya to S.Thailand
2 Tanks moved from S.Thailand to Burma
Purchase Units - Thai
Thai buy 7 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Thai
Battle in Bihar
Thai attack with 7 Artillerys, 1 Fighter, 2 Marines and 9 Tanks
British defend with 1 AAGun and 9 Infantrys
AA fire in Bihar : 0/1 hits, 0.17 expected hits
Thai roll dice for 7 Artillerys, 1 Fighter, 2 Marines and 9 Tanks in Bihar, round 2 : 8/19 hits, 8.50 expected hits
British roll dice for 9 Infantrys in Bihar, round 2 : 2/9 hits, 3.00 expected hits
8 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in Bihar
Thai roll dice for 5 Artillerys, 1 Fighter, 2 Marines and 9 Tanks in Bihar, round 3 : 8/17 hits, 7.83 expected hits
British roll dice for 1 Infantry in Bihar, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Bihar
Thai win, taking Bihar from British with 5 Artillerys, 1 Fighter, 2 Marines and 9 Tanks remaining. Battle score for attacker is 10
Casualties for Thai: 2 Artillerys
Casualties for British: 9 Infantrys
Non Combat Move - Thai
1 Fighter moved from Bihar to Assam
Place Units - Thai
1 Infantry, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Malaya
6 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : -1.33
AA fire in Bihar : : -0.17
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
1 Infantry and 2 Marines moved from Okhotsk to Ayan
1 Marine moved from Pearl Harbor to 98 Sea Zone
1 Cruiser and 1 Marine moved from 98 Sea Zone to 104 Sea Zone
1 Marine moved from 104 Sea Zone to Nauru
British take Nauru from Yamamoto
1 S.Bomber moved from Saipan to Tohoku
1 S.Bomber moved from Saipan to Chubu
1 Marine and 2 Tanks moved from Bahia to 32 Sea Zone
4 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers, 14 Destroyers, 1 Marine, 1 Submarine and 2 Tanks moved from 32 Sea Zone to 34 Sea Zone
1 Submarine moved from 33 Sea Zone to 34 Sea Zone
1 Submarine moved from 34 Sea Zone to 30 Sea Zone
1 Marine moved from 34 Sea Zone to Canarians
Americans take Canarians from Italians
2 Adv.Fighters moved from Salvador to 34 Sea Zone
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 2 B.Carriers, 1 Bunker, 2 Elites, 3 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Chubu
Bombing raid in Chubu rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Strategic bombing raid in Tohoku
Bombing raid in Tohoku rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Non Combat Move - Americans
1 S.Bomber moved from Chubu to Saipan
1 S.Bomber moved from Tohoku to Saipan
Place Units - Americans
2 B.Carriers placed in 88 Sea Zone
2 S.Submarines placed in 35 Sea Zone
2 Elites placed in Bahia
1 Bunker placed in Wake
1 Transport placed in 91 Sea Zone
3 Adv.Fighters placed in Saipan
3 Infantrys placed in Alaska
Turn Complete - Americans
Americans collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Germans
1 Mech.Inf moved from Brest to Minsk
Germans take Minsk from Russians
1 Mech.Inf moved from Minsk to Smolensk
Germans take Smolensk from Russians
1 Mech.Inf moved from Smolensk to Novgorod
Germans take Novgorod from Russians
1 Infantry moved from Brest to Lithuania
Germans take Lithuania from Russians
5 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys and 2 Infantrys moved from Pomerania to 23 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Latvia
1 Infantry moved from Brest to Minsk
1 Infantry moved from Warsaw to Brest
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery moved from 24 Sea Zone to Latvia
1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu
1 Infantry moved from 24 Sea Zone to Latvia
1 Mech.Inf moved from Brest to Latvia
1 Tank moved from Brest to Warsaw
1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 5 Submarines moved from 21 Sea Zone to 18 Sea Zone
1 Elite and 2 Infantrys moved from Netherlands to 21 Sea Zone
1 Elite, 2 Infantrys and 19 T.Boats moved from 21 Sea Zone to 20 Sea Zone
3 Infantrys moved from Belgium to 20 Sea Zone
3 Infantrys moved from Picardy to 20 Sea Zone
4 Infantrys moved from Paris to Normandy
Germans take Normandy from French
2 Artillerys and 1 Infantry moved from Paris to Normandy
10 Infantrys moved from Rhine to Belgium
1 Elite and 8 Infantrys moved from 20 Sea Zone to Dover
1 Elite moved from Paris to Normandy
1 Destroyer and 1 Transport moved from 46 Sea Zone to 42 Sea Zone
5 Infantrys moved from Bohemia to Krakow
3 Infantrys moved from Bavaria to Bohemia
15 Infantrys moved from Berlin to Brandenburg
Purchase Units - Germans
Germans buy 2 HeavyTanks, 29 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Dover
Germans attack with 1 Elite and 8 Infantrys
British defend with 2 Adv.Fighters and 1 Bunker
Germans roll dice for 1 Elite and 8 Infantrys in Dover, round 2 : 0/9 hits, 1.67 expected hits
British roll dice for 2 Adv.Fighters and 1 Bunker in Dover, round 2 : 1/3 hits, 1.83 expected hits
1 Infantry owned by the Germans lost in Dover
Germans roll dice for 1 Elite and 7 Infantrys in Dover, round 3 : 0/8 hits, 1.50 expected hits
British roll dice for 2 Adv.Fighters and 1 Bunker in Dover, round 3 : 2/3 hits, 1.83 expected hits
2 Infantrys owned by the Germans lost in Dover
Germans roll dice for 1 Elite and 5 Infantrys in Dover, round 4 : 0/6 hits, 1.17 expected hits
British roll dice for 2 Adv.Fighters and 1 Bunker in Dover, round 4 : 3/3 hits, 1.83 expected hits
3 Infantrys owned by the Germans lost in Dover
Germans roll dice for 1 Elite and 2 Infantrys in Dover, round 5 : 2/3 hits, 0.67 expected hits
British roll dice for 2 Adv.Fighters and 1 Bunker in Dover, round 5 : 2/3 hits, 1.83 expected hits
1 Bunker owned by the British and 2 Infantrys owned by the Germans lost in Dover
Germans roll dice for 1 Elite in Dover, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Adv.Fighters in Dover, round 6 : 0/2 hits, 1.33 expected hits
Germans roll dice for 1 Elite in Dover, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Adv.Fighters in Dover, round 7 : 1/2 hits, 1.33 expected hits
1 Elite owned by the Germans lost in Dover
British win with 2 Adv.Fighters remaining. Battle score for attacker is -13
Casualties for Germans: 1 Elite and 8 Infantrys
Casualties for British: 1 Bunker
Battle in 18 Sea Zone
Germans attack with 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 5 Submarines; Italians loiter and taunt
British defend with 4 Battleships and 3 Cruisers
Germans roll dice for 5 Submarines in 18 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
2 Cruisers owned by the British lost in 18 Sea Zone
Germans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 2 Fighters in 18 Sea Zone, round 2 : 4/8 hits, 3.00 expected hits
British roll dice for 4 Battleships and 1 Cruiser in 18 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
Units damaged: 1 Battleship owned by the Germans
2 Submarines owned by the Germans, 3 Battleships owned by the British and 1 Cruiser owned by the British lost in 18 Sea Zone
Germans roll dice for 3 Submarines in 18 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 Battleship owned by the British lost in 18 Sea Zone
Germans win with 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 102
Casualties for British: 4 Battleships and 3 Cruisers
Casualties for Germans: 2 Submarines
Battle in Latvia
Germans attack with 1 Artillery, 2 Infantrys and 1 Mech.Inf
Russians defend with 1 Elite and 1 Infantry
Germans roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Latvia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Elite and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 Artillery, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 5
Casualties for Russians: 1 Elite and 1 Infantry
Non Combat Move - Germans
Place Units - Germans
2 HeavyTanks and 2 Tanks placed in Warsaw
2 Infantrys and 3 Mech.Infs placed in Bohemia
6 Infantrys placed in Hamburg
15 Infantrys placed in Berlin
Germans undo move 4.
8 Infantrys placed in Paris
13 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : -1.17
Russians : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Russians
3 Infantrys moved from Estonia to Latvia
1 Artillery moved from Leningrad to Latvia
1 Artillery moved from Leningrad to Latvia
2 Infantrys moved from S.Karelia to Novgorod
1 Artillery moved from Leningrad to Novgorod
1 Artillery and 21 Infantrys moved from Leningrad to Vyborg
3 HeavyTanks and 29 Infantrys moved from S.Karelia to Vyborg
1 HeavyTank moved from Estonia to Vyborg
2 Artillerys, 2 Elites and 6 Infantrys moved from Yaroslavl to S.Karelia
3 HeavyTanks moved from Kursk to S.Karelia
Russians take Smolensk from Germans
2 Infantrys moved from Kursk to Minsk
1 Mech.Rocket moved from Donetsk to Minsk
8 Infantrys moved from Kursk to Kiev
6 Infantrys moved from Rostov to Donetsk
4 Infantrys moved from Stalingrad to Rostov
10 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Mot.Inf moved from N.Buryat Mongolia to Chita
2 Mech.Rockets moved from N.Buryat Mongolia to Chita
4 Tanks moved from Arkhangelsk to Vyborg
Purchase Units - Russians
Russians buy 6 Bunkers, 30 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Latvia
Russians attack with 2 Artillerys and 3 Infantrys
Germans defend with 1 Artillery, 2 Infantrys and 1 Mech.Inf
Russians roll dice for 2 Artillerys and 3 Infantrys in Latvia, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Latvia, round 2 : 0/4 hits, 1.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians roll dice for 2 Artillerys and 3 Infantrys in Latvia, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Latvia, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
Russians roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 Mech.Inf in Latvia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 5 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 Mech.Inf in Latvia, round 5 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 Artillery, 2 Infantrys and 1 Mech.Inf
Casualties for Russians: 1 Infantry
Battle in Vyborg
Russians attack with 1 Artillery, 4 HeavyTanks, 50 Infantrys and 4 Tanks
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery, 4 HeavyTanks, 50 Infantrys and 4 Tanks in Vyborg, round 2 : 14/59 hits, 13.50 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Artillery, 4 HeavyTanks, 50 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Minsk
Russians attack with 2 Infantrys and 1 Mech.Rocket
Germans defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Mech.Rocket in Minsk, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Minsk
Russians roll dice for 1 Infantry and 1 Mech.Rocket in Minsk, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Mech.Rocket remaining. Battle score for attacker is -2
Casualties for Russians: 2 Infantrys
Casualties for Germans: 1 Infantry
Battle in Novgorod
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Mech.Inf
Russians roll dice for 1 Artillery and 2 Infantrys in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Mech.Inf in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Russians
1 Cruiser and 1 Destroyer moved from 6 Sea Zone to 12 Sea Zone
1 AAGun moved from N.Buryat Mongolia to Ayan
Place Units - Russians
1 Bunker placed in Ayan
1 Bunker placed in Chita
1 Bunker placed in Donetsk
1 Bunker placed in Kiev
1 Bunker and 3 Infantrys placed in Kursk
1 Bunker, 2 Infantrys and 2 Tanks placed in Leningrad
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
6 Infantrys placed in Sibirsky
1 Infantry placed in Arkhangelsk
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 0.00
Finns : -0.33
Russians : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Italians
1 Infantry moved from Munster to Dublin
Italians take Dublin from British
1 ArmoredCar moved from Northern Ireland to Manchester
1 ArmoredCar and 1 Infantry moved from Scotland to Manchester
1 Infantry moved from Northern Ireland to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Manchester
1 Mech.Inf moved from Aquitaine to Portugal
1 Tank moved from Navarre to Portugal
5 Infantrys moved from Madrid to Leon
5 Infantrys moved from Leon to Andalusia
4 Mech.Infs moved from E.Morocco to Rio de Oro
3 Transports moved from 48 Sea Zone to 46 Sea Zone
4 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys moved from Campania to 46 Sea Zone
4 Mech.Infs moved from Tunis to Hun
6 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
6 Infantrys moved from 48 Sea Zone to Tobruk
1 Artillery and 6 Infantrys moved from El Agheila to Tobruk
1 HeavyTank moved from Hun to Tobruk
1 HeavyTank moved from Hun to Tobruk
1 Infantry moved from El Agheila to Tobruk
1 Infantry moved from Tripoli to El Agheila
3 Infantrys moved from Tripoli to Hun
2 Infantrys moved from S.Tunisia to Tripoli
1 Infantry moved from Mauritania to French Sudan
1 Infantry moved from Rio de Oro to Mauritania
Purchase Units - Italians
Italians buy 3 HeavyTanks, 7 S.Submarines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Manchester
Italians attack with 2 ArmoredCars and 2 Infantrys
British defend with 1 AAGun, 1 Factory and 3 Infantrys
Italians roll dice for 2 ArmoredCars and 2 Infantrys in Manchester, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 3 Infantrys in Manchester, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Italians lost in Manchester
Italians roll dice for 2 ArmoredCars in Manchester, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 3 Infantrys in Manchester, round 3 : 2/3 hits, 1.00 expected hits
2 ArmoredCars owned by the Italians and 1 Infantry owned by the British lost in Manchester
British win with 2 Infantrys remaining. Battle score for attacker is -10
Casualties for Italians: 2 ArmoredCars and 2 Infantrys
Casualties for British: 1 Infantry
Battle in Tobruk
Italians attack with 1 Artillery, 2 HeavyTanks and 13 Infantrys
British defend with 11 Infantrys; French defend with 3 Tanks
Italians roll dice for 1 Artillery, 2 HeavyTanks and 13 Infantrys in Tobruk, round 2 : 4/16 hits, 4.00 expected hits
French roll dice for 11 Infantrys and 3 Tanks in Tobruk, round 2 : 6/14 hits, 5.17 expected hits
6 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Tobruk
Italians roll dice for 1 Artillery, 2 HeavyTanks and 7 Infantrys in Tobruk, round 3 : 4/10 hits, 3.00 expected hits
French roll dice for 7 Infantrys and 3 Tanks in Tobruk, round 3 : 2/10 hits, 3.83 expected hits
2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Tobruk
Italians roll dice for 1 Artillery, 2 HeavyTanks and 5 Infantrys in Tobruk, round 4 : 3/8 hits, 2.67 expected hits
French roll dice for 3 Infantrys and 3 Tanks in Tobruk, round 4 : 3/6 hits, 2.50 expected hits
3 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Tobruk
Italians roll dice for 1 Artillery, 2 HeavyTanks and 2 Infantrys in Tobruk, round 5 : 2/5 hits, 2.17 expected hits
French roll dice for 3 Tanks in Tobruk, round 5 : 1/3 hits, 1.50 expected hits
2 Tanks owned by the French and 1 Infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 Artillery, 2 HeavyTanks and 1 Infantry in Tobruk, round 6 : 2/4 hits, 2.00 expected hits
French roll dice for 1 Tank in Tobruk, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the French and 1 Infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from French with 1 Artillery and 2 HeavyTanks remaining. Battle score for attacker is 11
Casualties for Italians: 13 Infantrys
Casualties for British: 11 Infantrys
Casualties for French: 3 Tanks
Non Combat Move - Italians
Place Units - Italians
3 HeavyTanks placed in Hun
3 S.Submarines placed in 31 Sea Zone
4 S.Submarines placed in 41 Sea Zone
2 Tanks placed in Rome
Turn Complete - Italians
Italians collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 2.00
French : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - French
2 ArmoredCars moved from Lower Egypt to Tobruk
1 Adv.Fighter moved from Kufra to Tobruk
2 Infantrys moved from Syria to Palestine
1 Infantry moved from Nigeria to French Equatorial Africa
Purchase Units - French
French buy 1 Adv.Fighter and 1 Mech.Inf; Remaining resources: 4 PUs;
Combat - French
Battle in Tobruk
French attack with 1 Adv.Fighter and 2 ArmoredCars
Italians defend with 1 Artillery and 2 HeavyTanks
French roll dice for 1 Adv.Fighter and 2 ArmoredCars in Tobruk, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 Artillery and 2 HeavyTanks in Tobruk, round 2 : 2/3 hits, 1.67 expected hits
2 ArmoredCars owned by the French lost in Tobruk
French roll dice for 1 Adv.Fighter in Tobruk, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 Artillery and 2 HeavyTanks in Tobruk, round 3 : 2/3 hits, 1.67 expected hits
1 Artillery owned by the Italians and 1 Adv.Fighter owned by the French lost in Tobruk
Italians win with 2 HeavyTanks remaining. Battle score for attacker is -14
Casualties for French: 1 Adv.Fighter and 2 ArmoredCars
Casualties for Italians: 1 Artillery
Non Combat Move - French
Place Units - French
1 Adv.Fighter and 1 Mech.Inf placed in Syria
Turn Complete - French
French collect 15 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Yamamoto
1 B.Transport moved from 75 Sea Zone to 85 Sea Zone
2 Tanks moved from Shikoku to 85 Sea Zone
1 Transport moved from 75 Sea Zone to 85 Sea Zone
1 Artillery moved from Shikoku to 85 Sea Zone
2 Infantrys moved from Iwo Jima to 85 Sea Zone
1 ArmoredCar moved from Iwo Jima to 85 Sea Zone
1 ArmoredCar, 1 Artillery, 1 B.Transport, 1 Cruiser, 2 Infantrys, 2 S.Submarines, 2 Tanks and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
1 Artillery moved from Kunashir to 75 Sea Zone
1 Artillery moved from Kunashir to 75 Sea Zone
1 ArmoredCar moved from Kunashir to 75 Sea Zone
1 ArmoredCar moved from Iturup to 75 Sea Zone
2 ArmoredCars moved from Paramushir to 75 Sea Zone
3 Infantrys moved from Paramushir to 75 Sea Zone
5 ArmoredCars, 3 Artillerys, 5 Infantrys and 2 Tanks moved from 75 Sea Zone to Ayan
1 Bomber moved from Tokyo to Ayan
3 Destroyers moved from 75 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 7 Infantrys, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Ayan
Yamamoto attack with 5 ArmoredCars, 3 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks
Americans defend with 1 Artillery, 1 Infantry, 2 Marines and 1 Tank; Russians defend with 1 AAGun, 3 Bunkers and 3 Infantrys
AA fire in Ayan : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Battleship and 3 Cruisers in Ayan, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 2 Bunkers owned by the Russians
Yamamoto roll dice for 5 ArmoredCars, 3 Artillerys, 1 Bomber, 5 Infantrys and 2 Tanks in Ayan, round 2 : 4/16 hits, 5.67 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Artillery, 3 Bunkers, 4 Infantrys, 2 Marines and 1 Tank in Ayan, round 2 : 4/11 hits, 4.33 expected hits
3 Infantrys owned by the Russians and 4 Infantrys owned by the Yamamoto lost in Ayan
Yamamoto roll dice for 5 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry and 2 Tanks in Ayan, round 3 : 3/12 hits, 4.67 expected hits
Russians roll dice for 1 Artillery, 3 Bunkers, 1 Infantry, 2 Marines and 1 Tank in Ayan, round 3 : 3/8 hits, 3.33 expected hits
1 Marine owned by the Americans, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 2 ArmoredCars owned by the Yamamoto lost in Ayan
Yamamoto roll dice for 3 ArmoredCars, 3 Artillerys, 1 Bomber and 2 Tanks in Ayan, round 4 : 5/9 hits, 3.67 expected hits
Russians roll dice for 3 Bunkers, 1 Marine and 1 Tank in Ayan, round 4 : 2/5 hits, 2.33 expected hits
1 Marine owned by the Americans, 1 Tank owned by the Americans, 3 Bunkers owned by the Russians and 2 ArmoredCars owned by the Yamamoto lost in Ayan
Yamamoto win, taking Ayan from Russians with 1 ArmoredCar, 3 Artillerys, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 17
Casualties for Yamamoto: 4 ArmoredCars and 5 Infantrys
Casualties for Russians: 3 Bunkers and 3 Infantrys
Casualties for Americans: 1 Artillery, 1 Infantry, 2 Marines and 1 Tank
Non Combat Move - Yamamoto
1 Bomber moved from Ayan to Tokyo
1 Infantry moved from Hollandia to West Papua
1 Infantry moved from Port Moresby to West Papua
Place Units - Yamamoto
1 S.Submarine placed in 107 Sea Zone
1 Adv.Fighter placed in Port Moresby
2 Artillerys and 1 Tank placed in Tohoku
4 ArmoredCars, 1 Artillery and 3 Infantrys placed in Tokyo
1 Infantry placed in Chubu
1 Artillery and 1 Infantry placed in Port Moresby
2 Infantrys and 1 Tank placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Ayan : : -0.17
Yamamoto : -2.17
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Chinese
1 Infantry moved from Gobi Altai to Ningsia
Chinese take Ningsia from Hisaichi
1 Infantry moved from E.Qinghai to Lanchow
Chinese take Lanchow from Hisaichi
6 ArmoredCars moved from Hsining to E.Qinghai
1 Infantry moved from Sikang to Yunnan
Chinese take Yunnan from Thai
5 Infantrys moved from Gobi Altai to South Gobi
1 Fighter and 4 L.Fighters moved from E.Qinghai to South Gobi
Purchase Units - Chinese
Chinese buy 1 Elite, 6 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 5 Infantrys moved from South Gobi to Gobi Altai
1 Fighter moved from South Gobi to E.Qinghai
4 L.Fighters moved from South Gobi to Chita
Place Units - Chinese
1 Elite, 4 Infantrys and 1 Mech.Inf placed in Hsining
2 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Hisaichi
1 Artillery and 9 Infantrys moved from Heilungchiang to Hulunbuir
9 Infantrys moved from Khabarovsk to Heilungchiang
2 Infantrys, 1 Marine and 1 Tank moved from Liaoning to Hulunbuir
8 Infantrys moved from Kirin to Heilungchiang
2 ArmoredCars moved from Shensi to Yunnan
2 Infantrys moved from Shensi to Ningsia
2 Infantrys moved from Shensi to Lanchow
1 ArmoredCar moved from Shensi to Lanchow
1 ArmoredCar moved from Shensi to Ningsia
1 ArmoredCar moved from Shensi to South Gobi
Hisaichi take South Gobi from Chinese
1 ArmoredCar moved from Shensi to Sikang
Hisaichi take Sikang from Chinese
6 Infantrys moved from Hupeh to Shensi
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
Purchase Units - Hisaichi
Hisaichi buy 8 ArmoredCars, 1 Elite, 12 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Lanchow
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Lanchow, round 3 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Lanchow
Hisaichi win, taking Lanchow from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Yunnan
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Yunnan
Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Ningsia
Hisaichi attack with 1 ArmoredCar and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Ningsia, round 2 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
Hisaichi win, taking Ningsia from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
3 ArmoredCars moved from Shantung to Hulunbuir
4 ArmoredCars moved from Hunan to Shensi
2 Infantrys moved from Kwangtung to Hunan
1 ArmoredCar and 5 Infantrys moved from Hong Kong to Kwangtung
1 ArmoredCar moved from Kwangtung to Hunan
8 Infantrys moved from Changchun to Kirin
Place Units - Hisaichi
4 Tanks placed in Liaoning
6 Infantrys placed in Hong Kong
1 Elite and 3 Infantrys placed in Banjarmasin
3 ArmoredCars placed in Shantung
Hisaichi undo move 2.
Hisaichi undo move 3.
6 ArmoredCars placed in Hong Kong
2 ArmoredCars and 1 Infantry placed in Shantung
8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00
Chinese : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - British
14 Infantrys moved from Mersa Matruh to Tobruk
3 Infantrys moved from New Valley to Kufra
1 Infantry moved from Nubia to New Valley
12 Infantrys moved from Cairo to Lower Egypt
1 Infantry moved from Manchester to Scotland
British take Scotland from Italians
1 Infantry moved from Manchester to Scotland
3 Infantrys moved from Italian East Africa to Nubia
3 Adv.Fighters and 1 Infantry moved from Kufra to El Agheila
5 Infantrys moved from Hyderabad to Delhi
1 Elite moved from Bombay to Rajputana
1 Infantry moved from Madras to Hyderabad
3 Infantrys moved from Erzurum to W.Iran
Purchase Units - British
British buy 5 Adv.Fighters, 3 Bunkers and 12 Infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in Tobruk
British attack with 14 Infantrys
Italians defend with 2 HeavyTanks
British roll dice for 14 Infantrys in Tobruk, round 2 : 2/14 hits, 2.33 expected hits
Italians roll dice for 2 HeavyTanks in Tobruk, round 2 : 1/2 hits, 1.33 expected hits
2 HeavyTanks owned by the Italians and 1 Infantry owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 13 Infantrys remaining. Battle score for attacker is 12
Casualties for British: 1 Infantry
Casualties for Italians: 2 HeavyTanks
Battle in El Agheila
British attack with 3 Adv.Fighters and 1 Infantry
Italians defend with 1 Infantry
British roll dice for 3 Adv.Fighters and 1 Infantry in El Agheila, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in El Agheila
British win, taking El Agheila from Germans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 Adv.Fighters moved from El Agheila to Kufra
EDIT: 6 Infantrys moved from Lower Egypt to Cairo
1 AAGun moved from Iraq to W.Iran
2 Elites moved from London to Wales
1 Artillery and 4 Tanks moved from London to Wales
2 Adv.Fighters moved from Dover to Wales
1 Adv.Fighter moved from London to Wales
Place Units - British
5 Adv.Fighters and 1 Bunker placed in Delhi
1 Bunker and 5 Infantrys placed in Madras
2 Infantrys placed in Bombay
1 Bunker and 4 Infantrys placed in Wales
1 Infantry placed in Manchester
Turning on Edit Mode
EDIT: Removing units owned by British from Manchester: 1 AAGun
EDIT: Adding units owned by British to London: 1 AAGun
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 93 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.00
Italians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone
3 Infantrys moved from Canberra to 122 Sea Zone
1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 122 Sea Zone to 120 Sea Zone
1 Artillery and 4 Infantrys moved from 120 Sea Zone to New Caledonia
Americans take New Caledonia from Thai
3 Fighters moved from Sumatra to Delhi
Purchase Units - Anzac
Anzac buy 1 Destroyer, 1 S.Submarine and 1 Transport; Remaining resources: 1 PUs;
Combat - Anzac
Non Combat Move - Anzac
3 Infantrys moved from Townsville to Queensland
Place Units - Anzac
1 Destroyer and 1 Transport placed in 120 Sea Zone
1 S.Submarine placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Dutch
1 Mech.Inf moved from Suriname to N.Chile
1 Marine moved from Bolivia to N.Chile
1 Infantry moved from Amazon to Bolivia
Purchase Units - Dutch
Dutch buy 1 Bunker and 1 Mech.Inf; Remaining resources: 2 PUs;
Combat - Dutch
Battle in N.Chile
Dutch attack with 1 Marine and 1 Mech.Inf
Neutral defend with 1 Artillery
Dutch roll dice for 1 Marine and 1 Mech.Inf in N.Chile, round 2 : 2/2 hits, 1.00 expected hits
Neutral roll dice for 1 Artillery in N.Chile, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in N.Chile
Dutch loses 0 PUs for violating N.Chiles neutrality.
Dutch win, taking N.Chile from Neutral with 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Sumatra
1 Mech.Inf placed in Suriname
Turn Complete - Dutch
Dutch collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Dutch : 1.00