@captainwalker Germany had some horrible horrible roles on R1
Ghostbusters A&A Real Game 1
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 5 armour, 3 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 4 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to Western United States 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 4 armour, 1 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in Morocco Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 harbour and 2 infantry Americans roll dice for 3 battleships in Gibraltar, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 2 armour and 3 infantry placed in Eastern United States 3 bombers placed in Eastern United States 3 armour placed in Western United States Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Anhwe to Shantung 3 infantry moved from Anhwe to Shantung 1 artillery moved from Anhwe to Shantung 1 fighter moved from Hunan to Shantung Combat - Chinese Battle in Shantung Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Shantung, round 2 : 3/6 hits, 2.00 expected hits Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Jehol Place Units - Chinese 3 infantry placed in Hunan 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French Equatorial Africa to French Central Africa 1 infantry moved from French Equatorial Africa to French Central Africa 1 artillery moved from French Equatorial Africa to French Central Africa 1 bomber moved from Egypt to Gold Coast 1 artillery moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Gold Coast 1 infantry moved from 82 Sea Zone to Gold Coast 2 infantry moved from Egypt to Alexandria 2 artilleries moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 3 fighters moved from Egypt to Alexandria 2 tactical_bombers moved from Egypt to Alexandria Combat - British Battle in Gold Coast British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Gold Coast, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gold Coast British win, taking Gold Coast from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 : 6/10 hits, 4.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in French Central Africa British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 armour British roll dice for 1 armour, 1 artillery and 1 infantry in French Central Africa, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in French Central Africa, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in French Central Africa British win, taking French Central Africa from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 bomber moved from Gold Coast to French Equatorial Africa 3 fighters moved from Alexandria to Egypt 2 tactical_bombers moved from Alexandria to Egypt 2 cruisers moved from 81 Sea Zone to 98 Sea Zone 2 battleships moved from 81 Sea Zone to 98 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 5 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 2 infantry moved from India to Burma 2 artilleries moved from India to Burma 2 infantry moved from Quebec to Ontario 1 artillery moved from Quebec to Ontario 1 armour moved from Quebec to Alberta Saskatchewan Manitoba Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 2 artilleries and 1 infantryCombat Hit Differential Summary :
Germans : -0.67 British : 1.17 Italians : -1.17 Americans : 0.00 Chinese : 1.00 Japanese : -1.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 2 carriers moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from 93 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from Holland Belgium to Gibraltar 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Gibraltar, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Italians 4 fighters moved from Gibraltar to 92 Sea Zone 5 infantry moved from Greece to Albania 1 armour moved from Ukraine to Eastern Poland 1 artillery moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya Place Units - Italians 3 infantry placed in Southern France 1 bomber and 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0.83 Americans : -0.17 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 19 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Northern Territory to South Australia 4 fighters moved from Northern Territory to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 19 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Northern Territory to South Australia 4 fighters moved from Northern Territory to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 2 bombers and 16 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer and 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Scotland 3 armour moved from United Kingdom to Scotland 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 submarines and 7 transports moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 4 armour, 4 artilleries, 7 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 3 bombers moved from Western Germany to Scotland Combat - Germans Battle in 113 Sea Zone Germans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser and 1 submarine Battle in 112 Sea Zone Germans attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 submarines and 7 transports Russians defend with 1 submarine Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 7 transports in 112 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 submarines and 7 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Scotland Germans attack with 3 armour, 3 bombers, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 airfield and 2 infantry Germans roll dice for 3 armour, 3 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Scotland, round 2 : 5/10 hits, 5.50 expected hits British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 3 armour, 3 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Scotland to United Kingdom 3 fighters moved from 113 Sea Zone to Western Germany 2 tactical_bombers moved from 113 Sea Zone to Western Germany 3 bombers moved from Scotland to France Place Units - Germans 2 bombers placed in France 5 artilleries and 5 infantry placed in Western Germany 1 infantry placed in Ukraine 2 artilleries and 8 infantry placed in Germany 1 infantry placed in France 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 54 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -3.83 British : -0.67 Russians : 0.17 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine 2 fighters moved from Russia to Poland 2 infantry moved from Baltic States to Poland 1 infantry moved from Olgiy to Kansu Chinese take Kansu from Japanese 1 infantry moved from Olgiy to Kansu 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Poland to Baltic States 2 fighters moved from Western Ukraine to Baltic States 1 tactical_bomber moved from Ukraine to Baltic States 1 artillery and 2 infantry moved from Caucasus to Rostov 1 infantry moved from Belarus to Baltic States 1 infantry moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Novgorod to Baltic States 2 aaGuns, 2 armour, 2 artilleries, 21 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 1 artillery and 4 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Novgorod 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -1.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 bomber, 8 infantry and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from 19 Sea Zone to Jehol 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 bomber moved from Japan to Manchuria 3 infantry moved from Kiangsu to Shantung 1 tactical_bomber moved from Kiangsu to Jehol 1 fighter moved from Kiangsu to Jehol 1 tactical_bomber moved from Kiangsu to Shantung 1 bomber moved from Kiangsu to Shantung 4 fighters moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Shantung 1 cruiser moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 2 carriers moved from 33 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 battleship moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands 1 carrier moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 fighter moved from Japan to Manchuria 1 battleship moved from 6 Sea Zone to 26 Sea Zone Combat - Japanese Battle in New Guinea Battle in Dutch New Guinea Battle in Manchuria Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Manchuria, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking New Guinea from ANZAC, taking Dutch New Guinea from ANZAC, taking Manchuria from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 cruisers in Jehol, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Shantung Japanese attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber Chinese defend with 2 artilleries and 3 infantry Japanese roll dice for 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber in Shantung, round 2 : 5/10 hits, 4.33 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Shantung, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 artilleries and 3 infantry Battle in Hawaiian Islands Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/6 hits, 1.83 expected hits Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 aaGun moved from Amur to Manchuria 2 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Java to Philippines 1 fighter moved from Jehol to Kiangsu 1 tactical_bomber moved from Jehol to Kiangsu 5 fighters moved from Shantung to Kiangsu 1 tactical_bomber moved from Shantung to Kiangsu 1 bomber moved from Shantung to Japan 1 bomber moved from Manchuria to Japan 1 fighter moved from Manchuria to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 3 artilleries, 1 bomber and 5 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -0.00 Japanese : -1.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 92 Sea Zone 3 bombers moved from Eastern United States to 92 Sea Zone 7 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 3 armour moved from Morocco to Algeria 1 armour moved from Morocco to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 armour moved from Western United States to British Columbia 1 infantry moved from Western United States to British Columbia 1 mech_infantry moved from Eastern United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico 1 armour moved from Western United States to Mexico 1 armour moved from Mexico to Western United States Combat - Americans Battle in Gibraltar Americans attack with 1 armour Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Italians win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Italians: 1 artillery Battle in 92 Sea Zone Americans attack with 4 bombers, 7 fighters and 1 tactical_bomber Italians defend with 2 carriers, 1 cruiser, 4 fighters and 1 transport Americans roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits Italians roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits 1 cruiser owned by the Italians, 4 fighters owned by the Americans, 1 fighter owned by the Italians and 2 carriers owned by the Italians lost in 92 Sea Zone Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/8 hits, 4.83 expected hits Italians roll dice for 3 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/6 hits, 3.83 expected hits Italians roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 transport owned by the Italians, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 7 fighters and 1 tactical_bomber Casualties for Italians: 2 carriers, 1 cruiser, 4 fighters and 1 transport Battle in Algeria Americans attack with 3 armour, 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 3 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in British Columbia Americans attack with 2 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 infantry in British Columbia, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from 92 Sea Zone to Morocco 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - Americans 1 artillery and 8 infantry placed in Western United States 2 artilleries and 8 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Italians : 1.17 Americans : -5.50 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Shantung 2 infantry moved from Anhwe to Jehol 1 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Shantung Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Kwangsi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -1.67 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 92 Sea Zone 3 bombers moved from Eastern United States to 92 Sea Zone 7 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 3 armour moved from Morocco to Algeria 1 armour moved from Morocco to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 2 armour moved from Western United States to British Columbia 1 infantry moved from Western United States to British Columbia 1 mech_infantry moved from Eastern United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico 1 armour moved from Western United States to Mexico 1 armour moved from Mexico to Western United States Combat - Americans Battle in Gibraltar Americans attack with 1 armour Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Italians win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour Casualties for Italians: 1 artillery Battle in 92 Sea Zone Americans attack with 4 bombers, 7 fighters and 1 tactical_bomber Italians defend with 2 carriers, 1 cruiser, 4 fighters and 1 transport Americans roll dice for 4 bombers, 7 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits Italians roll dice for 2 carriers, 1 cruiser, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits 1 cruiser owned by the Italians, 4 fighters owned by the Americans, 1 fighter owned by the Italians and 2 carriers owned by the Italians lost in 92 Sea Zone Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 1/8 hits, 4.83 expected hits Italians roll dice for 3 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 3/6 hits, 3.83 expected hits Italians roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 transport owned by the Italians, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 7 fighters and 1 tactical_bomber Casualties for Italians: 2 carriers, 1 cruiser, 4 fighters and 1 transport Battle in Algeria Americans attack with 3 armour, 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 3 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in British Columbia Americans attack with 2 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 infantry in British Columbia, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from 92 Sea Zone to Morocco 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - Americans 1 artillery and 8 infantry placed in Western United States 2 artilleries and 8 infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Anhwe to Shantung 2 infantry moved from Anhwe to Jehol 1 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Shantung Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shantung, round 8 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Kwangsi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from French Central Africa to French West Africa British take French West Africa from Italians 1 infantry moved from French Central Africa to Nigeria British take Nigeria from Italians 1 armour moved from Alberta Saskatchewan Manitoba to Alaska 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Battle in Gibraltar Battle in Alaska British attack with 1 armour Japanese defend with 2 infantry British roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Alaska, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the British lost in Alaska Japanese win, taking Gibraltar from Italians with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Non Combat Move - British 2 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan 1 infantry moved from Gold Coast to 82 Sea Zone 1 artillery moved from Gold Coast to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery moved from 71 Sea Zone to Union of South Africa 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 bomber moved from French Equatorial Africa to Egypt 3 fighters moved from Egypt to Northwest Persia 2 tactical_bombers moved from Egypt to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt 2 artilleries moved from Alexandria to Egypt 2 infantry moved from Ontario to Alberta Saskatchewan Manitoba 1 artillery moved from Ontario to Alberta Saskatchewan Manitoba 2 cruisers moved from 98 Sea Zone to 92 Sea Zone 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 2 battleships moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from India to West India 1 artillery moved from India to West India 1 transport moved from 71 Sea Zone to 80 Sea Zone Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 13 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : 1.17 British : -1.00 Americans : -5.50 Chinese : 0.33 Japanese : -2.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 3 infantry; Remaining resources: 4 PUs; Combat Move - Italians 2 artilleries moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 1 armour moved from Libya to Tobruk 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from Southern Italy to Tobruk 1 destroyer moved from 104 Sea Zone to 110 Sea Zone Combat - Italians Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Eastern Poland to Slovakia Hungary 1 bomber moved from Tobruk to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 bomber and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -1.50 British : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 30 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from South Australia to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 40 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 30 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from South Australia to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 40 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Germany to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Scotland to 111 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Baltic States 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Romania 4 armour, 4 artilleries, 5 infantry and 9 mech_infantrys moved from Eastern Poland to Baltic States 6 infantry moved from Germany to Poland 1 fighter moved from Western Germany to Baltic States 1 bomber moved from France to Baltic States 1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 113 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 3 submarines moved from 112 Sea Zone to 91 Sea Zone 3 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 4 bombers moved from France to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone 1 fighter and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines, 4 tactical_bombers and 4 transports Americans defend with 5 battleships, 4 carriers, 2 cruisers, 2 destroyers and 6 transports Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 tactical_bombers and 4 transports in 91 Sea Zone, round 2 : 10/15 hits, 8.50 expected hits Units damaged: 3 carriers owned by the Americans and 5 battleships owned by the Americans Americans roll dice for 5 battleships, 4 carriers, 2 cruisers, 2 destroyers and 6 transports in 91 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the Americans, 2 submarines owned by the Germans and 2 carriers owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 4 bombers, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 tactical_bombers and 4 transports in 91 Sea Zone, round 3 : 7/15 hits, 8.50 expected hits Americans roll dice for 5 battleships, 4 carriers, 2 cruisers and 6 transports in 91 Sea Zone, round 3 : 6/11 hits, 5.67 expected hits 2 destroyers owned by the Germans, 2 cruisers owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 4 carriers owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans and 1 battleship owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 fighters, 3 tactical_bombers and 4 transports in 91 Sea Zone, round 4 : 7/10 hits, 6.17 expected hits Americans roll dice for 4 battleships and 6 transports in 91 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 3 transports owned by the Americans, 2 tactical_bombers owned by the Germans and 4 battleships owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 4 bombers, 2 carriers, 2 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 125 Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 3 tactical_bombers Casualties for Americans: 5 battleships, 4 carriers, 2 cruisers, 2 destroyers and 6 transports Battle in Gibraltar Germans attack with 1 artillery and 1 infantry British defend with 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Morocco Germans attack with 3 artilleries and 3 infantry Americans defend with 4 bombers and 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 4 bombers and 1 infantry in Morocco, round 2 : 0/5 hits, 1.00 expected hits 2 bombers owned by the Americans lost in Morocco Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 3 : 1/6 hits, 2.00 expected hits Americans roll dice for 2 bombers and 1 infantry in Morocco, round 3 : 0/3 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Morocco Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 4 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 bomber and 1 infantry in Morocco, round 4 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Morocco Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 5 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 48 Casualties for Americans: 4 bombers and 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Germans attack with 4 armour, 7 artilleries, 1 bomber, 1 fighter, 8 infantry and 9 mech_infantrys Russians defend with 2 aaGuns, 2 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber AA fire in Baltic States : 0/1 hits, 0.33 expected hits Germans roll dice for 4 armour, 7 artilleries, 1 bomber, 1 fighter, 8 infantry and 9 mech_infantrys in Baltic States, round 2 : 10/30 hits, 9.50 expected hits Russians roll dice for 2 aaGuns, 2 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber in Baltic States, round 2 : 7/20 hits, 8.17 expected hits 8 infantry owned by the Russians, 7 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Baltic States Germans roll dice for 4 armour, 7 artilleries, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys in Baltic States, round 3 : 7/23 hits, 8.33 expected hits Russians roll dice for 2 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber in Baltic States, round 3 : 5/12 hits, 5.50 expected hits 5 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Baltic States Germans roll dice for 4 armour, 6 artilleries, 1 bomber, 1 fighter and 6 mech_infantrys in Baltic States, round 4 : 12/18 hits, 7.17 expected hits Russians roll dice for 4 fighters and 1 tactical_bomber in Baltic States, round 4 : 3/5 hits, 3.17 expected hits 1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 5 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 56 Casualties for Germans: 2 artilleries, 8 infantry and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 2 artilleries, 4 fighters, 13 infantry and 1 tactical_bomber Battle in Poland Germans attack with 6 infantry Russians defend with 2 infantry Germans roll dice for 6 infantry in Poland, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Poland Germans roll dice for 4 infantry in Poland, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 4 infantry in Poland, round 4 : 0/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Poland, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Poland Germans roll dice for 2 infantry in Poland, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 2 infantry in Poland, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Poland, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 2 infantry in Poland, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Poland, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 2 infantry in Poland, round 7 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland Germans roll dice for 1 infantry in Poland, round 8 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 infantry in Poland, round 8 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Poland Russians win with 2 infantry remaining. Battle score for attacker is -18 Casualties for Germans: 6 infantry Non Combat Move - Germans 4 bombers moved from 91 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from 113 Sea Zone to Germany 1 fighter moved from Baltic States to Slovakia Hungary 1 bomber moved from Baltic States to Germany Place Units - Germans 2 fighters and 2 infantry placed in Western Germany 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -0.67 British : -0.33 Americans : -1.17 AA fire in Baltic States : : -0.33 Russians : -0.50





