sorry its been a while.
Surfer Allies +6 vs Schroeder Axis G40 BM3.3
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery and 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery and 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French West Africa to Nigeria British take Nigeria from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Not sure what your plan is. I’m more than willing to play annihilation (it’s fun for me :) ), but we don’t have to play this to the bitter end. It appears you are just looking at some different naval tactics, and if so and you are enjoying the game too, then let’s press.
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Yeah I’m definitely losing, but I’m actually not dreading it. I still feel like I have a little bit left to do, I’m not just fortifying capitals yet, I know the IPCs are against me but I’m willing to gamble in some battles, just a couple more turns should decide it.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to 113 Sea Zone 3 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 2 armour moved from Germany to Poland 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to 110 Sea Zone Combat - GermansCombat Hit Differential Summary :
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Ok, Game on!
Max Scramble. US only fighters.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to 113 Sea Zone 3 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 2 armour moved from Germany to Poland 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to 110 Sea Zone Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Norway Battle in 110 Sea Zone Germans attack with 3 bombers and 2 submarines Americans defend with 1 destroyer, 3 fighters and 1 transport Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 bombers in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone Germans win, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 bombers and 2 submarines Casualties for Americans: 1 destroyer, 3 fighters and 1 transport Battle in Poland Germans attack with 2 armour Russians defend with 2 infantry Germans roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Poland Germans roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Poland Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 2 armour Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 5 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Germany 1 tactical_bomber moved from Holland Belgium to Germany 8 submarines moved from 113 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 bomber moved from 110 Sea Zone to Germany 2 aaGuns moved from Western Germany to Germany Place Units - Germans 3 infantry placed in France 3 infantry placed in Southern France 2 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -2.00 Americans : 1.00 Russians : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 factory_minor, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 1 infantry and 1 mech_infantry moved from Persia to Iraq 3 armour and 3 mech_infantrys moved from Eastern Poland to Germany 1 infantry moved from Poland to Germany 1 tactical_bomber moved from Novgorod to Germany 1 bomber moved from Russia to Germany 1 bomber moved from Ukraine to Germany 1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany 1 fighter moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Slovakia Hungary 1 bomber moved from India to Romania 2 infantry moved from Eastern Poland to Romania Combat - Russians Battle in Romania Russians attack with 1 bomber and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 1 bomber and 1 infantry in Romania, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber and 1 infantry in Romania, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Russians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Battle in Iraq Russians attack with 2 armour, 4 infantry and 3 mech_infantrys Italians defend with 1 infantry Russians roll dice for 2 armour, 4 infantry and 3 mech_infantrys in Iraq, round 2 : 1/9 hits, 2.17 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 2 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 1 fighter and 3 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Germany Russians attack with 3 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers Germans defend with 5 aaGuns, 1 bomber, 1 factory_major, 1 fighter and 1 tactical_bomber AA fire in Germany : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Germany Russians roll dice for 3 armour, 2 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 5/11 hits, 4.83 expected hits Germans roll dice for 5 aaGuns, 1 bomber, 1 fighter and 1 tactical_bomber in Germany, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians and 5 aaGuns owned by the Germans lost in Germany Russians roll dice for 3 armour, 2 bombers, 3 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 4/10 hits, 4.67 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Germany, round 3 : 3/3 hits, 1.33 expected hits 3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Germany Russians captures 39PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 3 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Russians: 1 fighter, 1 infantry and 3 mech_infantrys Casualties for Germans: 5 aaGuns, 1 bomber, 1 fighter and 1 tactical_bomber triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - Russians 1 fighter moved from Slovakia Hungary to Novgorod 1 bomber moved from Germany to Eastern Poland 1 bomber moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Eastern Poland 1 tactical_bomber moved from Germany to Eastern Poland 1 bomber moved from Romania to Eastern Poland 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Rostov to Northwest Persia 6 mech_infantrys moved from Russia to Belarus 5 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Russia to Samara 2 aaGuns and 8 infantry moved from Buryatia to Amur 3 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Karelia to Novgorod Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 1 factory_minor placed in Persia 2 armour and 1 mech_infantry placed in Volgograd 2 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 53 PUs; end with 92 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 95 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 97 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 99 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 111 PUsCombat Hit Differential Summary :
Germans : 2.83 Italians : -0.33 Russians : -3.33 AA fire in Germany : : 0.17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Kiangsi to Kwangsi 5 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Hopei 2 tactical_bombers moved from Chahar to Hopei 2 fighters moved from Chahar to Hopei Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in Java Battle in Borneo Battle in Sumatra Battle in Hopei Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking 36 Sea Zone from UK_Pacific, taking Java from UK_Pacific, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 artilleries and 4 infantry Japanese roll dice for 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 4.33 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 4/6 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 4 fighters and 2 tactical_bombers in Kwangsi, round 3 : 4/6 hits, 3.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -20 Casualties for Japanese: 3 fighters, 2 infantry and 1 mech_infantry Casualties for Chinese: 2 artilleries and 4 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Kwangsi to Kwangtung 2 fighters moved from Kwangsi to Kwangtung 2 fighters moved from Hopei to Kwangtung 2 tactical_bombers moved from Hopei to Kwangtung 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 41 Sea Zone 3 fighters moved from 35 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 3 armour placed in Kwangtung 3 armour placed in Kiangsu Turn Complete - Japanese Japanese collect 47 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese : 2.67 Japanese : -1.17 -
Ok, I’m ready to give up now, thought I might get lucky and hold on to Berlin but no I didn’t want to spend the ipcs to repair it and left it unguarded. Good game. If you would like to start another one with our roles flipped, let me know!
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Ok, sure, we won’t be able to assess the +6 bonus until we both tried this. I’ll wait for your next post since you start the game with your bid placement.
Good game.
Cheers,
–Jim





