@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 55 PUs;
Germans buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 2 fighters moved from Belarus to Russia
1 fighter and 1 infantry moved from Belarus to Smolensk
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,3,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Smolensk to Belarus
3 bombers and 2 fighters moved from Russia to Belarus
2 armour and 3 mech_infantrys moved from Eastern Poland to Romania
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Denmark
2 armour and 6 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in France
3 artilleries placed in Novgorod
1 artillery and 9 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,1,1
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 11 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
7 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Russia to Smolensk
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 7 infantry in Smolensk, round 2 : 2/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 fighter moved from Smolensk to Volgograd
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
3 armour placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,6,2,3,2,1,5,4,1,6,6,3,1,1
Russians collect 32 PUs (3 lost to blockades); end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : -0.17
Oh, forgot to attack the french DD. Will use dice roller, 1x3 then 3x4 then def.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 9 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Anhwe to Jehol
1 armour moved from Anhwe to Jehol
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour, 4 artilleries, 9 infantry and 3 mech_infantrys moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Malaya to 37 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 marine, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
7 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 armour moved from 82 Sea Zone to Gold Coast
Combat - Japanese
Battle in Gold Coast
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking Gold Coast from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Battle in Java
Japanese attack with 7 fighters, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Sumatra from Americans, taking Java from ANZAC with 6 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery
Battle in Kweichow
Japanese attack with 1 armour, 5 artilleries, 11 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 3 mech_infantrys in Kweichow, round 2 : 3/20 hits, 5.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 5 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter and 2 tactical_bombers moved from Anhwe to India
2 bombers moved from Tanganyika Territory to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from French Indo China to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 fighter moved from 17 Sea Zone to Japan
1 carrier, 2 destroyers and 5 submarines moved from 6 Sea Zone to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
Place Units - Japanese
3 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : -0.33
Japanese : -1.00
What do you think’s the counter to the heavy Normandy landing strategy? No good one and that’s why you’re doing it? My present thinking is that what I attempted here was about right, except I should have accepted that I should do a G4 DOW on G2.
My problem is that I don’t really have a method of getting Pacific victory. Seems too easy to stop if you see it coming.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Gold Coast
1 bomber moved from Normandy Bordeaux to Gold Coast
1 fighter moved from Gibraltar to 82 Sea Zone
1 fighter moved from Gibraltar to Gold Coast
Combat - Americans
Battle in 82 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 82 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Battle in French Madagascar
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Marshall Islands from Japanese, taking French Madagascar from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gold Coast
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gold Coast, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Gold Coast, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Gold Coast
Americans win, taking Gold Coast from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 carrier and 2 fighters moved from 79 Sea Zone to 72 Sea Zone
1 fighter moved from 41 Sea Zone to 79 Sea Zone
1 cruiser and 2 destroyers moved from 79 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Iraq to Persia
1 fighter moved from Gold Coast to French West Africa
1 fighter moved from 82 Sea Zone to French West Africa
1 bomber moved from Gold Coast to French West Africa
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to Korea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Queensland to 32 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from Western United States to 32 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in West India
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries, 1 fighter and 19 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Crete
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Crete
British win, taking 98 Sea Zone from Italians, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Southern France
British attack with 5 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 2.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
5 fighters moved from Southern France to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 cruisers, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 98 Sea Zone to Gibraltar
2 carriers moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea Zone
1 fighter moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from 98 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 bomber moved from Crete to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 aaGun and 4 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to West India
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
British undo move 2.
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
British : 1.83
Italians : -0.67
Americans : 1.67
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
2 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Southern France
Scramble to SZ92? And will you lose the DD first?
yes full scramble, max defense (dd first)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
2 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Southern France
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 3 bombers
British defend with 1 destroyer, 1 fighter and 1 tactical_bomber; Americans defend with 1 fighter
Italians roll dice for 3 bombers in 92 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 bombers owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
retreated to 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 2 bombers
Casualties for Americans: 1 fighter
Casualties for British: 1 destroyer and 1 tactical_bomber
Battle in Eastern Poland
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
8 infantry moved from Western Germany to Denmark
2 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Eastern Poland to Romania
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from South West Africa to Rhodesia
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1,1,2,5,6,6,3,5,5,2,2,3
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.17
Americans : 0.33
Russians : -0.33
Pretty happy with that triple hit. Not sure if you want to keep the US fighter instead.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 79 Sea Zone to 39 Sea Zone
3 fighters moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 72 Sea Zone to 39 Sea Zone
scramble?
no scramble.
The notifications on the new forum are awesome.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 79 Sea Zone to 39 Sea Zone
3 fighters moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 72 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
ANZAC win, taking 39 Sea Zone from Neutral with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 79 Sea Zone to 72 Sea Zone
2 fighters moved from 39 Sea Zone to 79 Sea Zone
1 aaGun moved from Queensland to South Australia
4 infantry moved from Queensland to South Australia
1 transport moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from New South Wales to South Australia
1 fighter moved from Queensland to South Australia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Belarus to Ukraine
1 bomber and 1 mech_infantry moved from Belarus to Western Ukraine
1 artillery, 1 bomber and 1 infantry moved from Belarus to Archangel
4 armour, 2 artilleries and 3 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 tactical_bomber moved from Denmark to Holland Belgium
2 tactical_bombers moved from Norway to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 5 armour, 3 artilleries and 3 infantry
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 5 armour, 3 artilleries and 3 infantry in Smolensk, round 2 : 4/11 hits, 4.50 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Smolensk, round 2 : 5/7 hits, 2.33 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Smolensk
1 artillery owned by the Germans and 5 armour owned by the Germans retreated to Belarus
Russians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Holland Belgium to Denmark
2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Archangel to Western Germany
3 artilleries moved from Novgorod to Belarus
17 mech_infantrys moved from Denmark to Western Germany
4 mech_infantrys moved from Western Germany to Denmark
1 artillery, 8 infantry and 13 mech_infantrys moved from Western Germany to France
2 armour and 3 mech_infantrys moved from Romania to Belarus
2 armour moved from Northern Italy to Western Germany
7 infantry moved from Northern Italy to France
Place Units - Germans
3 artilleries placed in France
3 artilleries placed in Novgorod
1 armour and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1
Germans collect 41 PUs (5 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33
AA fire in Ukraine : : -0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 42 PUs;
Russians buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
1 armour moved from Volgograd to Russia
1 infantry moved from Russia to Smolensk
2 armour moved from Volgograd to Russia
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 aaGuns and 12 infantry moved from Amur to Korea
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 fighters placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Hunan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 destroyers and 5 submarines moved from 36 Sea Zone to 39 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
EDIT: 4 mech_infantrys moved from France to Western Germany
1 bomber moved from India to West India
1 bomber moved from India to West India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 fighter and 1 tactical_bomber moved from 71 Sea Zone to Gold Coast
Combat - Japanese
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
AA fire in West India : 0/1 hits, 0.17 expected hits
Bombing raid in West India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in West India causes 3 damage total.
Battle in 82 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 82 Sea Zone
Japanese win, taking 82 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Battle in Gold Coast
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gold Coast, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery in Gold Coast, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gold Coast
Japanese win, taking Siberia from Russians, taking Gold Coast from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 4 destroyers and 7 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 7 submarines in 39 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from ANZAC with 1 battleship, 4 destroyers and 7 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
1 bomber moved from West India to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
1 marine moved from Java to 42 Sea Zone
4 carriers, 1 cruiser, 6 fighters, 1 marine and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to India
2 fighters moved from 39 Sea Zone to India
1 bomber moved from Japan to French Indo China
1 aaGun, 2 armour, 5 artilleries, 11 infantry and 4 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Gold Coast to 82 Sea Zone
1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 marine and 2 transports moved from 71 Sea Zone to 82 Sea Zone
Place Units - Japanese
3 infantry placed in Union of South Africa
3 artilleries placed in India
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Japanese undo move 3.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1,5,5,4,5,6,5,1,4,2,1,2,6,6
Japanese collect 63 PUs (1 lost to blockades); end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
British : -0.33
AA fire in West India : : 0.67
Japanese : 0.33
Slight update to German NCM. I don’t think it will affect anything or change anything USSR did so I assume it would be ok.