Surfer Allies +6 vs Schroeder Axis G40 BM3.3

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            6 infantry moved from Yunnan to Kwangsi
            2 artilleries moved from Yunnan to Kwangsi
            1 fighter moved from Burma to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hopei from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries, 1 fighter and 6 infantry
                Japanese defend with 2 armour, 3 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Kwangsi, round 2 : 5/9 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 3/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            2 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3.17
    Japanese : -1.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Norway to Germany
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
            1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from Norway to 110 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in Normandy Bordeaux
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            4 transports moved from 109 Sea Zone to 106 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
            2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
            5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 fighter moved from Eastern United States to 105 Sea Zone
            1 fighter moved from 110 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
            3 fighters moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Germany to United Kingdom
            1 bomber moved from Germany to United Kingdom
            4 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Western United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4
            Americans collect 58 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            6 infantry moved from Yunnan to Kwangsi
            2 artilleries moved from Yunnan to Kwangsi
            1 fighter moved from Burma to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Chahar, round 2 : 2/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Hopei from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 2 artilleries, 1 fighter and 6 infantry
                Japanese defend with 2 armour, 3 infantry and 1 mech_infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Kwangsi, round 2 : 5/9 hits, 2.50 expected hits
                    Japanese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 3/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 armour, 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            2 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            3 infantry moved from French Indo China to Yunnan
    
        Combat - British
    
        Non Combat Move - British
            7 infantry moved from Burma to Yunnan
            1 artillery and 5 infantry moved from India to Burma
            1 armour moved from India to Yunnan
            1 armour, 2 artilleries and 4 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 armour and 1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Eastern Persia to Persia
    
        Place Units - British
            3 armour placed in Union of South Africa
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
            British collect 24 PUs (1 lost to blockades); end with 24 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Place Units - UK_Pacific
            2 artilleries, 5 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
            UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 artilleries, 5 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -1.00
    Chinese : 3.17
    Japanese : -1.17
    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 infantry moved from Yugoslavia to Romania
                  Germans take Romania from Russians
            1 armour moved from Bulgaria to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 armour moved from Nigeria to French Central Africa
                  Italians take French Central Africa from French
            1 armour moved from French Central Africa to French Equatorial Africa
            2 fighters moved from Yugoslavia to Slovakia Hungary
            1 bomber moved from Yugoslavia to Slovakia Hungary
    
        Combat - Italians
            Battle in Slovakia Hungary
                Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
                Italians win, taking Slovakia Hungary from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Slovakia Hungary to Southern Italy
            1 bomber moved from Slovakia Hungary to Southern Italy
            2 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            1 infantry moved from Iraq to Syria
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 aaGuns and 9 infantry moved from Yugoslavia to Northern Italy
            1 battleship moved from 94 Sea Zone to 95 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 factory_minor placed in Egypt
            4 transports placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : 1.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 12:53:02 PM
    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 infantry moved from French West Africa to Nigeria
                  British take Nigeria from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Not sure what your plan is. I’m more than willing to play annihilation (it’s fun for me :) ), but we don’t have to play this to the bitter end. It appears you are just looking at some different naval tactics, and if so and you are enjoying the game too, then let’s press.


  • Yeah I’m definitely losing, but I’m actually not dreading it. I still feel like I have a little bit left to do, I’m not just fortifying capitals yet, I know the IPCs are against me but I’m willing to gamble in some battles, just a couple more turns should decide it.


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to 113 Sea Zone
            3 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            2 armour moved from Germany to Poland
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            3 bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Ok, Game on!

    Max Scramble. US only fighters.


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to 113 Sea Zone
            3 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            2 armour moved from Germany to Poland
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            3 bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Norway
            Battle in 110 Sea Zone
                Germans attack with 3 bombers and 2 submarines
                Americans defend with 1 destroyer, 3 fighters and 1 transport
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 3 bombers in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans, 2 submarines owned by the Germans, 1 bomber owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
                Germans win, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 2 bombers and 2 submarines
                Casualties for Americans: 1 destroyer, 3 fighters and 1 transport
            Battle in Poland
                Germans attack with 2 armour
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour in Poland, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Poland
                    Germans roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Poland
                Russians win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Holland Belgium, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 4 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Holland Belgium, round 5 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to Germany
            1 tactical_bomber moved from Holland Belgium to Germany
            8 submarines moved from 113 Sea Zone to 110 Sea Zone
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to Germany
            2 aaGuns moved from Western Germany to Germany
    
        Place Units - Germans
            3 infantry placed in France
            3 infantry placed in Southern France
            2 artilleries and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 34 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Americans : 1.00
    Russians : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 1 factory_minor, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
            1 infantry and 1 mech_infantry moved from Persia to Iraq
            3 armour and 3 mech_infantrys moved from Eastern Poland to Germany
            1 infantry moved from Poland to Germany
            1 tactical_bomber moved from Novgorod to Germany
            1 bomber moved from Russia to Germany
            1 bomber moved from Ukraine to Germany
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
            1 fighter moved from Eastern Poland to Slovakia Hungary
            3 infantry moved from Eastern Poland to Slovakia Hungary
            1 bomber moved from India to Romania
            2 infantry moved from Eastern Poland to Romania
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Romania, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                    Russians roll dice for 1 bomber and 1 infantry in Romania, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Romania, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                Russians win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
            Battle in Iraq
                Russians attack with 2 armour, 4 infantry and 3 mech_infantrys
                Italians defend with 1 infantry
                    Russians roll dice for 2 armour, 4 infantry and 3 mech_infantrys in Iraq, round 2 : 1/9 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                Russians win, taking Iraq from Italians with 2 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 fighter and 3 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Germany
                Russians attack with 3 armour, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
                Germans defend with 5 aaGuns, 1 bomber, 1 factory_major, 1 fighter and 1 tactical_bomber
                    AA fire in Germany : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Russians lost in Germany
                    Russians roll dice for 3 armour, 2 bombers, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 5/11 hits, 4.83 expected hits
                    Germans roll dice for 5 aaGuns, 1 bomber, 1 fighter and 1 tactical_bomber in Germany, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 5 aaGuns owned by the Germans lost in Germany
                    Russians roll dice for 3 armour, 2 bombers, 3 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 4/10 hits, 4.67 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Germany, round 3 : 3/3 hits, 1.33 expected hits
                    3 mech_infantrys owned by the Russians, 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Germany
                Russians captures 39PUs while taking Germans capital
                Russians converts factory_major into different units
                Russians win, taking Germany from Germans with 3 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for Russians: 1 fighter, 1 infantry and 3 mech_infantrys
                Casualties for Germans: 5 aaGuns, 1 bomber, 1 fighter and 1 tactical_bomber
            triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - Russians
            1 fighter moved from Slovakia Hungary to Novgorod
            1 bomber moved from Germany to Eastern Poland
            1 bomber moved from Germany to Eastern Poland
            1 tactical_bomber moved from Germany to Eastern Poland
            1 tactical_bomber moved from Germany to Eastern Poland
            1 bomber moved from Romania to Eastern Poland
            2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Belarus to Eastern Poland
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Rostov to Northwest Persia
            6 mech_infantrys moved from Russia to Belarus
            5 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Russia to Samara
            2 aaGuns and 8 infantry moved from Buryatia to Amur
            3 infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Karelia to Novgorod
    
        Place Units - Russians
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 factory_minor placed in Persia
            2 armour and 1 mech_infantry placed in Volgograd
            2 infantry and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 53 PUs; end with 92 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 95 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 97 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 99 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    Italians : -0.33
    Russians : -3.33
    AA fire in Germany : : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            2 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Anhwe to Kiangsi
            1 mech_infantry moved from Kiangsi to Kwangsi
            5 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Suiyuyan to Hopei
            2 tactical_bombers moved from Chahar to Hopei
            2 fighters moved from Chahar to Hopei
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Hopei
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking 36 Sea Zone from UK_Pacific, taking Java from UK_Pacific, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 artilleries and 4 infantry
                    Japanese roll dice for 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/10 hits, 4.33 expected hits
                    Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 2 : 4/6 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in Kwangsi, round 3 : 4/6 hits, 3.33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -20
                Casualties for Japanese: 3 fighters, 2 infantry and 1 mech_infantry
                Casualties for Chinese: 2 artilleries and 4 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Kwangsi to Kwangtung
            2 fighters moved from Kwangsi to Kwangtung
            2 fighters moved from Hopei to Kwangtung
            2 tactical_bombers moved from Hopei to Kwangtung
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 battleship moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 41 Sea Zone
            1 carrier moved from 35 Sea Zone to 41 Sea Zone
            3 fighters moved from 35 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : -1.17
    

    Savegame


  • Ok, I’m ready to give up now, thought I might get lucky and hold on to Berlin but no I didn’t want to spend the ipcs to repair it and left it unguarded. Good game. If you would like to start another one with our roles flipped, let me know!

  • 2025 2024 '23 '22 '21 '20

    Ok, sure, we won’t be able to assess the +6 bonus until we both tried this. I’ll wait for your next post since you start the game with your bid placement.

    Good game.

    Cheers,
    –Jim

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