@Karl7 I’ll add your DICE email before rolling dice.
Regular scramble questions for SZ110 and SZ111 please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone
2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Iceland to 110 Sea Zone
1 bomber moved from Volgograd to Persia
2 bombers moved from Egypt to Persia
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 97 Sea Zone
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in Persia
Americans attack with 3 bombers
Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 3 bombers in Persia, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Persia
Americans win, taking 19 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 4 bombers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 4 bombers, 2 destroyers, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits
Germans roll dice for 1 battleship, 4 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 3 : 3/7 hits, 4.33 expected hits
2 fighters owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/5 hits, 3.17 expected hits
Germans roll dice for 1 battleship, 2 fighters and 6 transports in 110 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits
2 fighters owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 5 : 4/5 hits, 3.17 expected hits
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 bomber owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 84
Casualties for Americans: 2 bombers, 2 destroyers, 5 fighters and 2 submarines
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Eire
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
2 bombers moved from Persia to Egypt
2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports moved from 81 Sea Zone to 98 Sea Zone
3 bombers moved from Philippines to Guam
1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 8 fighters moved from 20 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Egypt to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Germans defend with 2 armour
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 destroyers moved from 91 Sea Zone to 106 Sea Zone
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 68 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.83
Chinese : -0.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Syria
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Syria
Italians attack with 1 fighter
French defend with 1 infantry
Italians roll dice for 1 fighter in Syria, round 2 : 0/1 hits, 0,50 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0,50 expected hits
French roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 fighter owned by the Italians lost in Syria
French win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for French: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Greece
Place Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,4,6,5,4
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0,00
French : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from New Guinea to Guam
1 fighter moved from Queensland to 19 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 infantry and 1 marine placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Found ANZAC-17 among my save files. You’ll need to do French-17 politics. The game will then skip immediately to the G-18 Purchase.
@ArtofWar1947 , all good. I see what you mean now.
It will automatically skip when a Nation is no longer.
So you should be fine after Anzak and post it and i will take it from there.
Will do my turn tomorrow, have to think that a little bit through, though.
Hang on, I do my G move now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Germans
Germans repair damage of 2x factory_minor, 6x factory_minor; Remaining resources: 124 PUs;
Germans buy 2 artilleries, 2 bombers, 2 destroyers, 12 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 artilleries and 1 marine moved from United Kingdom to Scotland
1 bomber moved from Western Germany to 119 Sea Zone
3 bombers moved from Western Germany to Scotland
2 infantry moved from Bryansk to Rostov
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from India to Rostov
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Germans attack with 2 armour, 2 artilleries, 3 bombers and 1 marine
British defend with 1 airfield; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries, 3 bombers and 1 marine in Scotland, round 2 : 2/8 hits, 3,83 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 marine owned by the Germans and 1 mech_infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 2 armour, 2 artilleries and 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Tambov to Caucasus
2 bombers moved from Rostov to Tambov
2 mech_infantrys moved from Russia to Tambov
3 bombers moved from Scotland to Western Germany
1 bomber moved from 119 Sea Zone to Western Germany
1 aaGun, 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
2 destroyers, 2 submarines and 4 transports placed in 113 Sea Zone
2 artilleries and 2 bombers placed in Western Germany
3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in United Kingdom
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,1,2,5,3
Germans collect 69 PUs (6 lost to blockades); end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1,50
British : 0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
2 fighters moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 37 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from British Somaliland to 76 Sea Zone
3 infantry moved from British Somaliland to 76 Sea Zone
1 marine moved from British Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Tambov to Caucasus
1 bomber moved from West India to Caucasus
8 bombers moved from West India to Caucasus
3 bombers moved from India to Caucasus
2 armour, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea Zone
2 armour and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 cruiser and 1 marine moved from 76 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
Combat - Japanese
Battle in Union of South Africa
Battle in Iraq
Battle in Caucasus
Japanese attack with 12 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 12 bombers, 1 fighter and 1 infantry in Caucasus, round 2 : 7/14 hits, 8,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Union of South Africa from British, taking Iraq from British, taking Caucasus from Russians with 12 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 artillery moved from Eastern Persia to Persia
12 bombers moved from Caucasus to West India
1 fighter moved from Caucasus to Tambov
3 battleships, 6 carriers, 2 destroyers, 9 fighters, 5 submarines and 3 tactical_bombers moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Persia
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,2,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1,1,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,3,6,2,3,1,1,6,5,6,2,4,5,2,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,1,5,2,5,6,4,1,5,1,5,1,6,5,1,2,5,2,3,5,4,2,3,6,5,2,6
Japanese collect 34 PUs (28 lost to blockades); end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians : -0,33
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 5 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Eire to United Kingdom
1 fighter moved from 107 Sea Zone to Scotland
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Scotland
1 bomber moved from Egypt to Persia
1 bomber moved from Egypt to 80 Sea Zone
3 bombers moved from Guam to Japan
8 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Iwo Jima to Japan
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Air Battle in Japan
Americans attacks with 12 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Japan causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6
Battle in 80 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in United Kingdom
Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/6 hits, 2.17 expected hits
Germans roll dice for 3 infantry in United Kingdom, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Scotland
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour and 2 artilleries
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 2 armour and 2 artilleries in Scotland, round 2 : 4/4 hits, 1.67 expected hits
2 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 2 armour owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -16
Casualties for Americans: 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Germans: 2 armour and 2 artilleries
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Scotland to Eire
1 fighter and 1 tactical_bomber moved from United Kingdom to Eire
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from Western United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 carrier moved from 107 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 98 Sea Zone to Gibraltar
2 fighters moved from 98 Sea Zone to Egypt
2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from 80 Sea Zone to Egypt
2 bombers moved from Japan to Iwo Jima
3 fighters moved from Japan to Iwo Jima
5 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 66 Sea Zone to 63 Sea Zone
1 transport moved from 86 Sea Zone to 89 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries, 1 bomber, 5 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Move - British
2 mech_infantrys moved from Egypt to Iraq
2 tactical_bombers moved from 98 Sea Zone to Iraq
8 fighters moved from Egypt to Iraq
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Iraq
British attack with 8 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 armour and 1 infantry
British roll dice for 8 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 2/12 hits, 5.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 8 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - British
8 fighters and 2 tactical_bombers moved from Iraq to Egypt
2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.33
AA fire in Persia : : -0.17
British : -3.67
AA fire in Japan : : 0.33
Americans : 2.83
Chinese : -0.67
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Western Germany
Place Units - Italians
1 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4,6,4,1,4
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour moved from Okinawa to 19 Sea Zone
2 artilleries moved from Guam to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria
3 fighters moved from Guam to Manchuria
1 bomber moved from Guam to Manchuria
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Manchuria : 2/3 hits, 0.50 expected hits
2 fighters owned by the ANZAC lost in Manchuria
ANZAC roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Manchuria, round 2 : 4/8 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 7 infantry in Manchuria, round 2 : 2/7 hits, 2.33 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria
ANZAC roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Manchuria
ANZAC roll dice for 1 armour, 2 artilleries, 1 bomber and 1 fighter in Manchuria, round 4 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 1 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 2 fighters and 3 infantry
Casualties for Japanese: 1 aaGun and 7 infantry
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
3 fighters moved from 19 Sea Zone to Guam
1 fighter moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to Guam
1 bomber moved from New South Wales to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 armour and 1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 marine and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 armour and 1 marine moved from 21 Sea Zone to Guam
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
AA fire in Manchuria : : 1.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 92 PUs;
Germans buy 6 armour, 1 bomber and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to Scotland
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to Scotland
5 bombers moved from Western Germany to Eire
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 119 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 119 Sea Zone
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Germans attack with 1 artillery, 4 bombers and 1 infantry
British defend with 1 airfield; Americans defend with 1 artillery
Germans roll dice for 1 artillery, 4 bombers and 1 infantry in Scotland, round 2 : 5/6 hits, 3,33 expected hits
British roll dice for 1 artillery in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in United Kingdom
Germans attack with 2 artilleries, 4 bombers and 2 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 4 bombers and 2 infantry in United Kingdom, round 2 : 4/8 hits, 4,00 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in United Kingdom
Germans destroys 35PUs while taking British capital
Germans win, taking United Kingdom from British with 2 artilleries, 4 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Eire
Germans attack with 5 bombers
Americans defend with 2 fighters and 1 tactical_bomber
Germans roll dice for 5 bombers in Eire, round 2 : 3/5 hits, 3,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Eire, round 2 : 1/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans and 2 fighters owned by the Americans lost in Eire
Germans win with 4 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber
Casualties for Americans: 2 fighters and 1 tactical_bomber
Non Combat Move - Germans
4 bombers moved from Eire to Holland Belgium
4 bombers moved from United Kingdom to Western Germany
4 bombers moved from Scotland to Western Germany
1 aaGun moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 infantry moved from Rostov to Tambov
3 infantry moved from Ukraine to Rostov
1 infantry moved from Northwest Persia to Persia
2 mech_infantrys moved from Greece to Romania
2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Russia
10 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 mech_infantry placed in Novgorod
Germans undo move 3.
2 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,4,3,4,2,1
Germans collect 68 PUs (7 lost to blockades); end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1,67
British : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 transports
3 transports owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese repair damage of 6x factory_major, 6x factory_minor; Remaining resources: 27 PUs; 6 SuicideAttackTokens;
Japanese buy 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Union of South Africa
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 infantry moved from Persia to Iraq
12 bombers moved from West India to Iraq
3 fighters moved from West India to Iraq
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from ANZAC
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Battle in Iraq
Japanese attack with 12 bombers, 3 fighters and 1 infantry
British defend with 2 mech_infantrys
Japanese roll dice for 12 bombers, 3 fighters and 1 infantry in Iraq, round 2 : 14/16 hits, 9,67 expected hits
British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Iraq
Japanese win with 12 bombers and 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
12 bombers and 3 fighters moved from Iraq to Persia
3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines, 3 tactical_bombers and 2 transports moved from 71 Sea Zone to 79 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from French Indo China to Yunnan
1 armour moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Siberia to Amur
Place Units - Japanese
3 infantry placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 30
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,4,6,2,2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,6,2,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,5,5,1,6,3,4,1,4,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,2,6,1,6,5,1,5,1,3,4,4,2,3,4,4,3,2,1,4
Japanese collect 32 PUs (30 lost to blockades); end with 32 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,33
Japanese : 4,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 103 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Scotland
1 bomber moved from Eastern United States to Scotland
1 bomber moved from Gibraltar to 111 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Egypt to Rhodesia
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Soviet Far East
Battle in United Kingdom
Americans attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in United Kingdom
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in United Kingdom, round 2 : 6/8 hits, 4.17 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in United Kingdom, round 2 : 2/4 hits, 1.33 expected hits
1 aaGun owned by the Germans, 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking Soviet Far East from Japanese, taking United Kingdom from Germans with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Battle in Scotland
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Scotland, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Scotland
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 3/3 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rhodesia
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Rhodesia, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Rhodesia
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 carriers moved from 91 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from 111 Sea Zone to Iceland
1 bomber moved from Scotland to Eire
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
2 fighters and 3 tactical_bombers moved from United Kingdom to 109 Sea Zone
3 fighters moved from 104 Sea Zone to 109 Sea Zone
3 transports moved from 92 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from 106 Sea Zone to Quebec
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from 106 Sea Zone to Quebec
3 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Rhodesia to Egypt
1 submarine moved from 39 Sea Zone to 77 Sea Zone
3 submarines moved from 37 Sea Zone to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser, 5 destroyers and 3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Iwo Jima to 20 Sea Zone
3 fighters moved from Iwo Jima to 20 Sea Zone
3 fighters moved from 20 Sea Zone to Philippines
2 bombers moved from Iwo Jima to Philippines
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
5 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 bombers placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
1 armour moved from Belgian Congo to Rhodesia
British take Rhodesia from Japanese
1 armour moved from Rhodesia to Belgian Congo
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
2 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 23 PUs (3 lost to blockades); end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Americans : 3.50
Chinese : 0.17
Japanese : 0.17
AA fire in United Kingdom : : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 bombers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 103 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Scotland
1 bomber moved from Eastern United States to Scotland
1 bomber moved from Gibraltar to 111 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 bombers moved from Egypt to Rhodesia
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Soviet Far East
Battle in United Kingdom
Americans attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in United Kingdom
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in United Kingdom, round 2 : 6/8 hits, 4.17 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in United Kingdom, round 2 : 2/4 hits, 1.33 expected hits
1 aaGun owned by the Germans, 2 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in United Kingdom
Americans win, taking Soviet Far East from Japanese, taking United Kingdom from Germans with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Battle in Scotland
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Scotland, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Scotland
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 3/3 hits, 1.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rhodesia
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Rhodesia, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Rhodesia
Americans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 carriers moved from 91 Sea Zone to 109 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from 111 Sea Zone to Iceland
1 bomber moved from Scotland to Eire
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
2 fighters and 3 tactical_bombers moved from United Kingdom to 109 Sea Zone
3 fighters moved from 104 Sea Zone to 109 Sea Zone
3 transports moved from 92 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from 106 Sea Zone to Quebec
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from 106 Sea Zone to Quebec
3 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Rhodesia to Egypt
1 submarine moved from 39 Sea Zone to 77 Sea Zone
3 submarines moved from 37 Sea Zone to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser, 5 destroyers and 3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Iwo Jima to 20 Sea Zone
3 fighters moved from Iwo Jima to 20 Sea Zone
3 fighters moved from 20 Sea Zone to Philippines
2 bombers moved from Iwo Jima to Philippines
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
5 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 bombers placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Move - British
1 armour moved from Belgian Congo to Rhodesia
British take Rhodesia from Japanese
1 armour moved from Rhodesia to Belgian Congo
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
2 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 23 PUs (3 lost to blockades); end with 23 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Americans : 3.50
Chinese : 0.17
Japanese : 0.17
AA fire in United Kingdom : : 0.50
If it’s okay, would you trade the transport in SZ 10for an infantry and an arty in EUS?
@ArtofWar1947 hold on, please.
@ArtofWar1947 you want to swap an Inf + Art for a TT.
Is this correct?