@Karl7 no word yet from @dawgoneit so I made his move.
Yama is up
Tiny ANZ took a big bite out of the IJN: sinking a loaded CV, 2 tt’s & a dd. Now Malaya, Sum, Born, FIC & Shan are completely unguarded and IJN has no dd’s for blocking the 5 Allied tt’s or stopping the Indian army in SE Asia. And ANZ will get its 2 N.O.s back next turn.
Wow, N. Italy was a rare battle where both sides rolled at least twice the expected hits in the first and thus, only round. I’ve seen more battles where both sides mostly miss and go on for many rounds. Looks like the Axis push to Moscow, left fortress Europa understaffed. There are so many tantalizing targets for the next round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Vologda
1 fighter moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber moved from Smolensk to Ukraine
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Smolensk to Vologda
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
4 infantry moved from Smolensk to Russia
5 artilleries moved from Smolensk to Russia
10 armour moved from Smolensk to Russia
15 mech_infantrys moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Ukraine
1 bomber moved from Smolensk to Ukraine
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
2 tactical_bombers moved from Smolensk to Tambov
1 bomber moved from Smolensk to Tambov
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 0/5 hits, 2.17 expected hits
Russians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 5 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 bomber; Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Ukraine, round 2 : 2/5 hits, 3.00 expected hits
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 bomber owned by the British and 1 tactical_bomber owned by the Germans lost in Ukraine
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 0/4 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 4/4 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 tactical_bomber owned by the Germans lost in Ukraine
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 bomber
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 tactical_bombers in Tambov, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Tambov
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Russia
Germans attack with 10 armour, 5 artilleries, 4 infantry and 15 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 10 armour, 5 artilleries, 4 infantry and 15 mech_infantrys in Russia, round 2 : 12/34 hits, 10.67 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 5 artilleries, 4 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Nenetsia to Russia
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Vologda to Novgorod
2 tactical_bombers moved from Vologda to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 bomber moved from Smolensk to Novgorod
2 bombers moved from Ukraine to Novgorod
1 bomber moved from Tambov to Novgorod
1 tactical_bomber moved from Tambov to Smolensk
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Ukraine to Smolensk
1 infantry moved from Vyborg to Finland
1 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from France to Western Germany
1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
1 destroyer placed in 114 Sea Zone
1 destroyer placed in 113 Sea Zone
2 infantry placed in Western Germany
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3
Germans collect 49 PUs (2 lost to blockades); end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -5.00
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Samara to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Samara
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Bryansk to Samara
2 aaGuns and 2 armour moved from Volgograd to Samara
3 infantry moved from Samara to Tambov
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Urals to Novosibirsk
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.17
Here it isJapan 6.tsvg
The ANZ sub chose to submerge, standard procedure when the attacker has no dd. That’s why the planes didn’t roll, they couldn’t attack. Dawg, please edit the ANZ sub back in.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 8 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Buyant-Uhaa to Chahar
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Kiangsi to Kwangsi
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 47 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 47 Sea Zone
1 transport owned by the Americans lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 1/7 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 4/7 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
2 mech_infantrys moved from Korea to Jehol
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Korea
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 47 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.83
Chinese : -1.00
Japanese : -2.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 95 Sea Zone to Western Germany
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 mech_infantry moved from Southern France to Holland Belgium
Americans take Holland Belgium from Germans
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Northern Territory to Java
1 bomber moved from New Guinea to Queensland
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 mech_infantry moved from Southern France to Holland Belgium
Americans take Holland Belgium from Germans
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 fighters moved from 95 Sea Zone to Western Germany
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
2 transports moved from 54 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from Northern Territory to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Northern Territory to Java
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
@dawgoneit please use the second post.
would you like to scramble in sz112 Germany?
@dawgoneit No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Southern France to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 mech_infantry moved from Southern France to Holland Belgium
Americans take Holland Belgium from Germans
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 fighters moved from 95 Sea Zone to Western Germany
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
2 transports moved from 54 Sea Zone to 55 Sea Zone
2 infantry and 2 mech_infantrys moved from Northern Territory to 55 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Northern Territory to Java
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour in Celebes, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Celebes
Japanese win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Western Germany
Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 3/10 hits, 3.33 expected hits
Germans roll dice for 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Western Germany, round 2 : 5/10 hits, 4.00 expected hits
3 infantry owned by the Germans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 3 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Western Germany, round 3 : 2/7 hits, 3.00 expected hits
3 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour and 2 fighters in Western Germany, round 4 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 4 : 2/4 hits, 2.00 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 fighter in Western Germany, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 5 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Americans lost in Western Germany
Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -28
Casualties for Americans: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
Casualties for Germans: 6 infantry and 1 mech_infantry
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Java
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 bomber moved from New Guinea to Queensland
1 bomber moved from Queensland to New Zealand
1 bomber moved from Java to Shan State
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 112 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 carrier and 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -2.00
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Combat Hit Differential Summary :
Japan is out-dicing the Americans again. Last turn, U.S. couldn’t take N. Britain even with air support. This turn, the only isles the U.S. took, were empty. Pathetic. Japanese in Celebes & Java were outnumbered but held out. We need the marines from Bal Mod. Now the swing in income from Japan to Allies won’t be as great as it could have been.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 bomber and 1 fighter moved from United Kingdom to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 carrier and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
French take French Indo China from Japanese
1 armour moved from India to Yunnan
1 fighter and 1 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
Ger scramble 2 fighters in W. Germany > sz112 against Brit fleet BB, CR, 2 DD & tt invading W. Germany?
Italy scramble fighter in S. Italy > sz97 invading N. Italy with 2 CR, CV, fighter & 2 tt’s?
Note: I will move fighter to sz97 in NCM rather than redo combat move. Also, will move a third empty tt out of sz97 > sz98 during NCM or edit.
STOP: Forgot to invade Balkans. Let me repost.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 bomber and 1 fighter moved from United Kingdom to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Southern France to Western Germany
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from Egypt to 97 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Bulgaria to Albania
British take Albania from Italians
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
French take French Indo China from Japanese
1 armour moved from India to Yunnan
1 fighter and 1 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
2 cruisers moved from 93 Sea Zone to 97 Sea Zone
Germany scramble 2 fighters from W. Germany > sz112?
Italy scramble 1 fighter from S. Italy > sz97?
Oops, Brit CV didn’t move. Please include in sz97 attack.