Nearly perfect. Please do not place the fighter in SZ98 - it needs to be placed on land (in the absence of a carrier) 👍
Surfer Allies +6 vs Schroeder Axis G40 BM3.3
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Liked: “Just kidding my japan game was nothing short of disastrous.”
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 mech_infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 armour, 1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Non Combat Move - Italians 2 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 artillery moved from Syria to Iraq 1 armour moved from Syria to Iraq 1 artillery moved from Greece to Bulgaria 1 armour moved from Northern Italy to Greater Southern Germany 2 aaGuns moved from Northern Italy to Greater Southern Germany 2 aaGuns moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 artillery moved from 97 Sea Zone to Albania 4 infantry moved from Southern Italy to Northern Italy 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Alexandria to Egypt 1 fighter moved from Tunisia to Egypt 1 bomber moved from Greece to Egypt Place Units - Italians 10 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Burma to Malaya 2 infantry moved from Belgian Congo to Rhodesia Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 armour and 1 harbour ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Celebes from Dutch to British EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 44 Sea Zone: 1 transport EDIT: Adding units owned by British to Celebes: 2 infantry EDIT: Changing PUs for UK_Pacific from 22 to 25 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Cleaning up during movement phase 2 fighters moved from Malaya to Burma 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 57 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : 2.33 Japanese : -0.50 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Burma to Malaya 2 infantry moved from Belgian Congo to Rhodesia Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 armour and 1 harbour ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Celebes from Dutch to British EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 44 Sea Zone: 1 transport EDIT: Adding units owned by British to Celebes: 2 infantry EDIT: Changing PUs for UK_Pacific from 22 to 25 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Cleaning up during movement phase 2 fighters moved from Malaya to Burma 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 57 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French EDIT: Resetting and Giving Bonus Movement to Units EDIT: 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French EDIT: Cleaning up during movement phase Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 2.33 Japanese : -0.50 -
Somewhat ridiculous at this point, but I forgot to disembark my troops in Celebes. I edited to fix.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 93 PUs; Germans buy 1 destroyer, 15 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Germans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode EDIT: 7 infantry moved from Germany to Poland EDIT: 3 infantry moved from Yugoslavia to Slovakia Hungary EDIT: 1 armour moved from Germany to Poland EDIT: 1 artillery moved from Germany to Poland EDIT: 3 armour moved from Western Germany to Poland EDIT: 3 mech_infantrys moved from Western Germany to Poland EDIT: 4 fighters moved from Western Germany to Slovakia Hungary EDIT: 3 bombers moved from Western Germany to Novgorod EDIT: Germans undo move 8. EDIT: 1 bomber moved from Western Germany to Novgorod EDIT: 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Novgorod causes 3 damage total. Battle in Poland Germans attack with 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Poland, round 2 : 3/15 hits, 4.17 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 4 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 4 fighters and 3 infantry in Slovakia Hungary, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 4 fighters moved from Slovakia Hungary to Western Germany 1 bomber moved from Novgorod to Germany 1 submarine moved from 105 Sea Zone to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from France to Western Germany 1 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone 4 submarines and 2 transports placed in 112 Sea Zone 4 infantry placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3 Germans collect 42 PUs (5 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.00 AA fire in Novgorod : : -0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 67 PUs; Russians buy 2 armour, 2 artilleries, 1 bomber, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 fighter and 1 tactical_bomber moved from Karelia to Poland 1 bomber moved from Russia to Poland 2 artilleries, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland 1 armour moved from Romania to Poland 3 infantry moved from Romania to Slovakia Hungary 1 fighter moved from Ukraine to Slovakia Hungary 3 infantry moved from Romania to Bulgaria 1 artillery moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 mech_infantry moved from Finland to Norway Russians take Norway from Germans 2 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Korea 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 6 infantry moved from Timguska to Kansu Combat - Russians Battle in Kansu Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Kansu, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Poland Russians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 6/18 hits, 5.83 expected hits Germans roll dice for 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Poland, round 2 : 4/14 hits, 5.33 expected hits 4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Poland Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 3 : 5/14 hits, 5.17 expected hits Germans roll dice for 4 armour, 1 artillery and 3 mech_infantrys in Poland, round 3 : 5/8 hits, 3.33 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Poland Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Poland, round 4 : 7/9 hits, 4.33 expected hits Germans roll dice for 3 armour in Poland, round 4 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the Russians and 3 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Russians: 9 infantry and 1 mech_infantry Casualties for Germans: 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys Battle in Bulgaria Russians attack with 1 armour, 1 artillery and 3 infantry Italians defend with 1 artillery Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Slovakia Hungary Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 bomber moved from Poland to Ukraine 5 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Karelia to Novgorod 1 armour moved from Finland to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Poland to Novgorod 1 tactical_bomber moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Romania 2 infantry moved from Northwest Persia to Caucasus 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Kazakhstan Place Units - Russians 3 infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine 1 bomber, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Russians collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 0.83 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 6 infantry moved from Jehol to Manchuria 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from French Indo China to Shan State 2 infantry moved from Anhwe to Hopei 2 tactical_bombers moved from French Indo China to Hopei 1 fighter moved from French Indo China to Hopei 3 fighters moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Hopei 2 fighters moved from French Indo China to Hunan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 1 artillery and 6 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 1/7 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Shan State, round 2 : 6/6 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 3 fighters moved from Shan State to Kwangtung 2 tactical_bombers moved from Shan State to Kwangtung 2 armour moved from French Indo China to Kwangtung 2 fighters moved from Hunan to Kwangtung 2 fighters moved from Hopei to Kiangsu 2 tactical_bombers moved from Hopei to Kiangsu 1 aaGun moved from Jehol to Manchuria 1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 1 infantry placed in French Indo China 3 infantry placed in Kwangtung 4 infantry placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,2 Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : -0.67 UK_Pacific : -0.33 Japanese : -0.17 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble?
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Max Scramble 3 fighters
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in United Kingdom Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits 5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 5 infantry Casualties for Germans: 5 armour, 2 artilleries and 3 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 112 Sea Zone Americans attack with 2 bombers and 3 fighters Germans defend with 3 fighters, 10 submarines and 2 transports 10 submarines owned by the Germans Submerged Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone 2 transports owned by the Germans lost in 112 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 3 fighters and 2 transports Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 2 carriers moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone 2 bombers moved from United Kingdom to Norway 1 fighter moved from 110 Sea Zone to 109 Sea Zone 2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -0.00 Americans : 0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in United Kingdom Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits 5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 5 infantry Casualties for Germans: 5 armour, 2 artilleries and 3 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 112 Sea Zone Americans attack with 2 bombers and 3 fighters Germans defend with 3 fighters, 10 submarines and 2 transports 10 submarines owned by the Germans Submerged Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone 2 transports owned by the Germans lost in 112 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 3 fighters and 2 transports Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 2 carriers moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone 2 bombers moved from United Kingdom to Norway 1 fighter moved from 110 Sea Zone to 109 Sea Zone 2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 3 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State Combat - British Battle in Scotland Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shan State British win, taking Scotland from Germans, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in French Indo China British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor and 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Shan State to Yunnan 4 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 7 infantry moved from India to Burma 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 armour, 2 artilleries and 4 infantry moved from Belgian Congo to Rhodesia 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6 British collect 25 PUs (1 lost to blockades); end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 1 armour, 1 artillery and 5 infantryCombat Hit Differential Summary :
Germans : -0.00 British : -0.83 Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 5 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Anglo Egyptian Sudan to Nigeria Italians take French Equatorial Africa from French Italians take Nigeria from British 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 mech_infantry moved from Trans-Jordan to Persia Italians take Persia from Russians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 battleship moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Albania to Bulgaria 1 artillery moved from Albania to Bulgaria 1 armour moved from Greater Southern Germany to Bulgaria 1 bomber moved from Egypt to Bulgaria Combat - Italians Battle in Tunisia Italians attack with 2 infantry Americans defend with 1 armour Italians roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Bulgaria Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 1 armour, 1 artillery and 3 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 0/5 hits, 1.83 expected hits 3 infantry owned by the Russians lost in Bulgaria Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 3 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Bulgaria Italians roll dice for 1 armour, 1 artillery and 1 bomber in Bulgaria, round 4 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 artillery and 3 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Bulgaria to Yugoslavia 12 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Greater Southern Germany to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from Egypt to Yugoslavia Place Units - Italians 5 submarines placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 1.17 Americans : -0.50 Russians : -1.50 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser and 1 fighter Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 26 Sea Zone ANZAC roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 26 Sea Zone 1 transport owned by the Japanese lost in 26 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : -1.50 Japanese : -1.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser and 1 fighter Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 26 Sea Zone ANZAC roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 26 Sea Zone 1 transport owned by the Japanese lost in 26 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Central Africa to French West Africa Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.50 Japanese : -1.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Germany to Poland 4 infantry moved from Germany to Slovakia Hungary 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 119 Sea Zone 1 bomber moved from Germany to Poland 1 infantry moved from Yugoslavia to Slovakia Hungary 1 bomber moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Slovakia Hungary Combat - Germans Battle in Poland Germans attack with 2 bombers and 5 infantry Russians defend with 1 armour, 2 artilleries and 1 mech_infantry Germans roll dice for 2 bombers and 5 infantry in Poland, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Poland, round 2 : 3/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Poland Germans roll dice for 2 bombers and 2 infantry in Poland, round 3 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 artillery in Poland, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 2 artilleries and 1 mech_infantry Battle in 110 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 119 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Slovakia Hungary Germans attack with 5 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 5 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Slovakia Hungary to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 bomber moved from 119 Sea Zone to Western Germany 2 bombers moved from Poland to Western Germany 8 submarines moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 2 destroyers, 2 submarines and 2 transports placed in 113 Sea Zone 2 armour placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 2.00 Americans : -0.67 Russians : 1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Eastern Poland to Poland 2 infantry moved from Romania to Bulgaria 1 fighter moved from Romania to Bulgaria 2 armour and 1 mech_infantry moved from Volgograd to Caucasus 2 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia 1 bomber moved from Russia to Persia 3 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Romania to Slovakia Hungary 1 bomber moved from Ukraine to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Novgorod to Poland 1 infantry moved from Eastern Persia to Persia Combat - Russians Russians creates battle in territory 113 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Persia Russians attack with 1 bomber, 2 infantry and 1 mech_infantry Italians defend with 1 mech_infantry Russians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Persia, round 2 : 0/4 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Persia Russians win, taking Persia from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Poland Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 2 destroyers, 1 fighter, 10 submarines, 1 tactical_bomber and 2 transports Germans roll dice for 10 submarines in 113 Sea Zone, round 2 : 3/10 hits, 1.67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 2 destroyers, 1 fighter, 10 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Northwest Persia Russians attack with 2 armour, 3 infantry and 2 mech_infantrys Italians defend with 1 infantry Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Bulgaria Russians attack with 1 fighter and 2 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bulgaria Russians roll dice for 1 fighter and 1 infantry in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bulgaria retreated to Bulgaria Italians win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 5/7 hits, 2.83 expected hits Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 tactical_bomber moved from Poland to Novgorod 1 mech_infantry moved from Norway to Karelia 1 fighter moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Slovakia Hungary to Ukraine 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 armour moved from Romania to Eastern Poland 2 mech_infantrys moved from Romania to Eastern Poland 3 infantry moved from Bessarabia to Eastern Poland 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 5 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Rostov 1 bomber moved from Persia to India 3 infantry moved from Belarus to Eastern Poland 3 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Eastern Poland 1 fighter moved from Bulgaria to Eastern Poland 4 infantry moved from Kansu to Suiyuyan 2 infantry moved from Korea to Amur 1 infantry moved from Korea to Amur 2 aaGuns and 8 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Volgograd 1 bomber, 2 infantry and 6 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Russians collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 1.33 Italians : 1.00 Russians : -1.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Manchuria to Korea Japanese take Korea from Russians 2 infantry moved from Chahar to Suiyuyan 2 infantry moved from Hopei to Suiyuyan 2 tactical_bombers moved from Kiangsu to Suiyuyan 2 fighters moved from Kiangsu to Suiyuyan 1 fighter moved from Kwangtung to Anhwe 1 tactical_bomber moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi Combat - Japanese Battle in Suiyuyan Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers Chinese defend with 1 infantry; Russians defend with 4 infantry Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 4/8 hits, 3.00 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Russians: 4 infantry Battle in Kwangsi Japanese attack with 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/11 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kwangtung 4 fighters moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 2 fighters moved from Suiyuyan to Chahar 2 tactical_bombers moved from Suiyuyan to Chahar 1 tactical_bomber moved from Anhwe to Kwangtung 5 infantry moved from Japan to 6 Sea Zone 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone Place Units - Japanese 2 infantry placed in Kwangtung 1 factory_minor placed in Kiangsu 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : -2.00 Japanese : 2.17





