@SuperbattleshipYamato I meant to welp or whatever not yelp like the word you use the means a screaming sound you know. Nevermind this is probably going to confuse you.
GG!
:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 20 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Iraq to 80 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Northwest Persia to Egypt
9 fighters and 9 tactical_bombers moved from Iraq to Egypt
Combat - Japanese
Battle in 81 Sea Zone
Germans loiter and taunt; Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 2 transports in 81 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 81 Sea Zone
Japanese win with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Japanese attack with 11 fighters, 4 infantry and 11 tactical_bombers
British defend with 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 1 harbour, 10 infantry and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 3 fighters and 2 tactical_bombers
Japanese roll dice for 11 fighters, 4 infantry and 11 tactical_bombers in Egypt, round 2 : 13/1 hits, 13.50 expected hits
British roll dice for 1 armour, 5 artilleries, 2 bombers, 11 fighters, 10 infantry and 3 tactical_bombers in Egypt, round 2 : 15/1 hits, 14.67 expected hits
5 tactical_bombers owned by the Japanese, 6 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 bomber owned by the British, 1 bomber owned by the Americans, 1 artillery owned by the British and 10 infantry owned by the British lost in Egypt
Japanese roll dice for 5 fighters and 6 tactical_bombers in Egypt, round 3 : 6/1 hits, 6.33 expected hits
British roll dice for 1 armour, 4 artilleries, 11 fighters and 3 tactical_bombers in Egypt, round 3 : 11/1 hits, 10.67 expected hits
6 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the Russians, 4 artilleries owned by the British and 1 armour owned by the British lost in Egypt
British win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is -153
Casualties for Japanese: 11 fighters, 4 infantry and 11 tactical_bombers
Casualties for Americans: 1 bomber
Casualties for British: 1 armour, 5 artilleries, 1 bomber and 10 infantry
Casualties for Russians: 1 fighter
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,6,1,6,1,6,4,5,5,3,2,3,2,3,4,5,5,2,5,3,1,4,5,5,2,4,6,6,4,5,4,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,5,6,5,6,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,5,1,4,2,3,5,1
Japanese collect 2 PUs (10 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
British : 0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 bombers, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
Combat - Americans
Battle in Siam
Battle in Ceylon
Non Combat Move - Americans
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 carriers, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 90 Sea Zone to Normandy Bordeaux
2 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys, 4 submarines and 4 transports moved from 90 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Algeria to Egypt
1 bomber moved from Nenetsia to Normandy Bordeaux
2 bombers moved from Manchuria to India
2 fighters and 2 tactical_bombers moved from Yunnan to Eastern Persia
1 fighter moved from Manchuria to 37 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 11 submarines moved from 37 Sea Zone to 79 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 39 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 20 Sea Zone to 37 Sea Zone
Place Units - Americans
1 harbour placed in Java
1 airfield and 3 bombers placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
2 artilleries and 5 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
2 artilleries placed in Manchuria
3 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 2 aaGuns, 1 airfield, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 9 PUs;
Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
Combat - British
Non Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Nenetsia to Norway
1 aaGun, 3 artilleries and 4 infantry moved from Finland to Norway
Place Units - British
2 aaGuns and 1 infantry placed in Egypt
1 airfield placed in Eastern Persia
1 bomber placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
My edit didn’t show up in the turn summary, probably because I did it at the end of Japan’s turn technically, but I subbed out a Russian fighter for a Russian Tac bomber in Egypt. My preferred order of loss was max defend.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 fighters moved from Iraq to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour and 4 mech_infantrys moved from France to Southern Italy
Place Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
@AndrewAAGamer I am impressed how quickly you came to the rescue on the Europe side of the board. I thought I was way ahead and I am barely going to hold on. Almost screwed up sending too many of my German planes north against the Russkies.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 79 Sea Zone
2 destroyers and 3 submarines moved from 37 Sea Zone to 79 Sea Zone
2 fighters moved from 79 Sea Zone to Egypt
1 artillery moved from Jehol to Manchuria
1 fighter moved from Manchuria to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to Burma
1 carrier moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Finland to Norway
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
@AndrewAAGamer said in NathanVsAndrew G40 Low Luck $42 Bid:
@AndrewAAGamer I am impressed how quickly you came to the rescue on the Europe side of the board. I thought I was way ahead and I am barely going to hold on. Almost screwed up sending too many of my German planes north against the Russkies.
Actually, I agree. When you bailed on the Pacific, I was completely out of position. I don’t think of victory conditions like that, just growing up playing with my Dad. I just think of winning the overall war. When you switched theatres, I was totally caught off guard. That’s when I looked at the victory cities, and thought, oops! Hahaha Great game! Loving low luck!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
23 armour moved from Trans-Jordan to Egypt
2 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Iraq to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
4 bombers moved from Russia to Egypt
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
21 armour, 9 artilleries, 28 infantry and 29 mech_infantrys moved from Vologda to Urals
2 fighters and 4 tactical_bombers moved from Russia to Eastern Persia
3 armour and 1 mech_infantry moved from Russia to Urals
2 infantry moved from Archangel to Nenetsia
3 mech_infantrys moved from Novgorod to Nenetsia
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
6 infantry moved from France to Southern France
Combat - Germans
Air Battle in Eastern Persia
Germans attacks with 6 units heading to Eastern Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Eastern Persia
AA fire in Eastern Persia : 0/1 hits, 0.67 expected hits
Bombing raid in Eastern Persia rolls: 5,6,2,4 and causes: 6 damage to unit: airfield
Bombing raid in Eastern Persia causes 6 damage total.
Battle in Nenetsia
Germans attack with 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 mech_infantrys in Nenetsia, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 6 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 6 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Urals
Germans attack with 24 armour, 9 artilleries, 28 infantry and 30 mech_infantrys
Russians defend with 5 aaGuns, 13 artilleries and 60 infantry
Germans roll dice for 24 armour, 9 artilleries, 28 infantry and 30 mech_infantrys in Urals, round 2 : 26/1 hits, 26.17 expected hits
Russians roll dice for 5 aaGuns, 13 artilleries and 60 infantry in Urals, round 2 : 24/1 hits, 24.33 expected hits
21 infantry owned by the Russians, 24 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Urals
Germans roll dice for 24 armour, 9 artilleries, 4 infantry and 30 mech_infantrys in Urals, round 3 : 22/1 hits, 22.17 expected hits
Russians roll dice for 13 artilleries and 39 infantry in Urals, round 3 : 17/1 hits, 17.33 expected hits
22 infantry owned by the Russians, 4 infantry owned by the Germans and 13 mech_infantrys owned by the Germans lost in Urals
Germans roll dice for 24 armour, 9 artilleries and 17 mech_infantrys in Urals, round 4 : 20/1 hits, 19.33 expected hits
Russians roll dice for 13 artilleries and 17 infantry in Urals, round 4 : 10/0 hits, 10.00 expected hits
17 infantry owned by the Russians, 3 artilleries owned by the Russians, 6 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Urals
Germans roll dice for 24 armour, 3 artilleries and 13 mech_infantrys in Urals, round 5 : 16/1 hits, 15.67 expected hits
Russians roll dice for 10 artilleries in Urals, round 5 : 4/1 hits, 3.33 expected hits
10 artilleries owned by the Russians, 3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 24 armour and 12 mech_infantrys remaining. Battle score for attacker is 65
Casualties for Germans: 9 artilleries, 28 infantry and 18 mech_infantrys
Casualties for Russians: 5 aaGuns, 13 artilleries and 60 infantry
Battle in Egypt
Germans attack with 25 armour, 4 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 1 factory_minor, 8 fighters, 1 harbour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 3 fighters; ANZAC defend with 2 fighters; Russians defend with 3 fighters and 1 tactical_bomber
AA fire in Egypt : 1/0 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 25 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Egypt, round 2 : 19/1 hits, 19.17 expected hits
British roll dice for 2 aaGuns, 16 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 13/0 hits, 13.00 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 3 mech_infantrys owned by the British, 2 aaGuns owned by the British, 1 tactical_bomber owned by the British, 4 bombers owned by the Germans, 1 fighter owned by the Germans, 2 armour owned by the Germans, 4 tactical_bombers owned by the Germans, 2 mech_infantrys owned by the Germans, 8 fighters owned by the British and 1 infantry owned by the British lost in Egypt
Germans roll dice for 23 armour and 1 fighter in Egypt, round 3 : 12/0 hits, 12.00 expected hits
British roll dice for 5 fighters in Egypt, round 3 : 3/1 hits, 3.33 expected hits
2 fighters owned by the ANZAC, 3 armour owned by the Germans and 3 fighters owned by the Americans lost in Egypt
Germans win, taking Egypt from British with 20 armour and 1 fighter remaining. Battle score for attacker is 57
Casualties for Germans: 5 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
Casualties for British: 2 aaGuns, 8 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Americans: 3 fighters
Casualties for ANZAC: 2 fighters
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Egypt to 81 Sea Zone
3 fighters moved from Western Germany to 81 Sea Zone
2 fighters and 4 tactical_bombers moved from Eastern Persia to Persia
1 artillery moved from Northwest Persia to Persia
2 aaGuns moved from Vologda to Samara
1 infantry moved from Turkmenistan to Kazakhstan
4 mech_infantrys moved from Western Germany to Southern Italy
3 aaGuns, 3 artilleries and 22 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
1 aaGun and 6 infantry moved from Denmark to Western Germany
Place Units - Germans
3 armour placed in Iraq
3 armour placed in Persia
3 infantry placed in Volgograd
3 infantry placed in Novgorod
2 fighters, 2 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 0.33
AA fire in Eastern Persia : : -0.67
AA fire in Egypt : : 0.00
Russians : -0.33
I did not scramble in Eastern Persia as you could not hit the tactical bombers and in the event your AA gun hit and I rolled 3 one’s (about one in 250 chance) I figured you would want the extra fighter to hit Egypt.
If the Axis can hold all of the current Victory Cities until Germany goes again then the game is over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 9x factory_major; Remaining resources: 13 PUs; 1 SuicideAttackTokens;
Japanese buy 1 bomber; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
Non Combat Move - Japanese
1 battleship, 2 carriers and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports moved from 81 Sea Zone to 95 Sea Zone
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,3,5,2,2,2,1,4
Japanese collect 3 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
You win! Good game! Well played! I had to see if you’d block me properly with Japan before I called it. I can’t recapture any victory cities this turn.
I don’t think low luck took any fun out of the game. I thought it was great!
Want to do a tie-breaker, same sides, same bid? Or switch up sides? Or take a break and play again later?
Thank you. It was great fun and extremely close. I almost threw it away there at the end. I literally had just 1 spare unit to win… sheesh.
I agree I did not see how Low Luck detracted from the game. There was still plenty of luck in the small battles and it was surprising how much Low Luck helped the Allies too. Originally I had thought it would mainly just help the Axis.
I was very pleased by your US strategy. Ted and I just came to the conclusion that maybe a 100% effort by the US in the Pacific might be the way to go for the Allies. As you decimated Japan I am not sure if I misplayed Japan or it was your great strategy. Certainly if Moscow had not fallen early the Allies would have won.
I would love another game. Same sides or switch sides with the same bid; makes no difference to me. However since this is such a distraction lets start next week as I have a big presentation on Tuesday and if we start again I will want to play this weekend instead of prepare for it.
Thank you for a fun game!