@cwglee51
no scramble.
you forgot the mech in sakha
Ksmckay (axis) vs Samuel06 (Allies +3) BM3
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@ksmckay that is what I thought too. I thought that maybe because you attacked the dutch I was allowed to declare war. I just checked the rules and the dutch are not mentioned. In my political action I had the option on declaring war on everybody, I wonder why. I will retake the turn.
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If you edit the relationships to unprovoked instead of just war then it would work fine. Has nothing to do with dutch (which I didnt even attack, since you had already taken all their stuff).
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Did you not realize the rules when you did UK 2? Cuz if you didnt realize the consequences due to a rule misunderstanding I am sure we could work something out.
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@ksmckay No I understood that. I guess I just got excited when I saw the political situation and did not second guess it. Sorry about that
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@samuel06 You’re right, it is because I edited the war situation. It is my fault
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier and 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 1 carrier and 2 tactical_bombers placed in 101 Sea Zone 1 bomber placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 3 infantry moved from Sikang to Shensi Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier and 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Americans 1 carrier and 2 tactical_bombers placed in 101 Sea Zone 1 bomber placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu 3 infantry moved from Sikang to Shensi Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to Ethiopia 2 infantry moved from Belgian Congo to Tanganyika Territory 1 fighter moved from India to 41 Sea Zone 1 fighter moved from Egypt to Ethiopia 1 fighter and 1 tactical_bomber moved from Egypt to Tanganyika Territory Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Ethiopia British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ethiopia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tanganyika Territory British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tanganyika Territory, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Tanganyika Territory retreated to Tanganyika Territory Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya 1 fighter moved from Ethiopia to 80 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from 41 Sea Zone to India 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 1 fighter and 2 mech_infantrys placed in Persia 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa British undo move 1. 1 infantry and 2 mech_infantrys placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries, 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,2,4,1,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries, 1 fighter and 2 infantryCombat Hit Differential Summary :
British : -0.67 Italians : 1.00 Chinese : -0.67 Japanese : -1.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to Tobruk 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 battleship and 1 cruiser moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from 97 Sea Zone to Malta Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Tobruk Italians attack with 1 fighter and 2 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Tobruk, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Eastern Poland Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Eastern Poland to Greece 1 fighter moved from Malta to 95 Sea Zone 1 fighter moved from Tobruk to 95 Sea Zone 1 carrier moved from 97 Sea Zone to 95 Sea Zone 1 cruiser and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 artillery, 2 infantry and 1 marine placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 0.33 AA fire in Malta : : -0.17 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery placed in New South Wales 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery placed in New South Wales 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 marine, 10 mech_infantrys and 1 submarine; Remaining resources: 4 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 bombers moved from Western Germany to Baltic States 2 infantry moved from Poland to Baltic States 1 infantry moved from Tunisia to Libya Italians take Libya from French 1 marine moved from Algeria to Morocco Germans take Morocco from French Combat - Germans Battle in Baltic States Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Western Germany 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Northern Italy to Southern France 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery moved from 94 Sea Zone to Algeria 1 infantry moved from Tunisia to Algeria 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 artillery and 1 infantry moved from Bulgaria to Greece 2 infantry moved from Romania to Bessarabia 1 artillery and 8 infantry moved from Romania to Eastern Poland 3 aaGuns, 8 armour, 11 artilleries, 10 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 1 aaGun and 4 infantry moved from Finland to Vyborg 10 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 submarines moved from 94 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy Place Units - Germans 1 marine placed in Western Germany 1 submarine placed in 110 Sea Zone 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.67 -
@samuel06 You sure about your ANZAC turn? Positioning and counterattacks count for something too and I am not saying I will or will not attack but I can destroy your z54 fleet along with 3 fully loaded transports. Not sure you ran things right, but I have 99% odds (assuming scramble) with expected TUV swing of 70 ignoring the transports or 125 including them…
If you dont scramble its much more one sided… -
@ksmckay You are absolutely right, I did forgot to block with the Anzac. I must have played too fast.
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@samuel06 I wanted to block in sz55 with a destroyer
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@samuel06 I can edit it on my next turn if you are OK with that. Otherwise I guess I will just take it like a champ and carry on hahaha
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Yeah, no problem, just edit during Russias turn, anzac doesnt affect germany.
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@ksmckay Thank you, I appreciate that. I would have probably not noticed until you play Japan. I would have been very disappointed to lose that entire fleet for something as stupid as forgetting to block hahaha
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 4 infantry moved from Belarus to Baltic States 3 armour and 2 mech_infantrys moved from Belarus to Vyborg 1 infantry moved from Novgorod to Vyborg 2 fighters and 1 tactical_bomber moved from Russia to Vyborg 1 artillery and 2 infantry moved from Ukraine to Bessarabia Combat - Russians -
@samuel06 Do you want to scramble for sz 113?





