Surfer Allies +6 vs Schroeder Axis G40 BM3.3
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Just kidding my japan game was nothing short of disastrous.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Iceland to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 destroyer, 2 submarines and 10 transports 2 submarines owned by the Germans Submerged Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone 10 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 78 Casualties for Germans: 1 destroyer and 10 transports Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from West Indies to 89 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 101 Sea Zone to Gibraltar 3 bombers and 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Iceland to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States 5 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 artilleries and 12 infantry moved from Kweichow to Yunnan 1 fighter moved from Burma to Yunnan 3 infantry moved from Kweichow to Shensi Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 12 infantry Japanese defend with 6 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 6/16 hits, 4.00 expected hits Japanese roll dice for 6 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits 6 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 3 : 4/14 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 16 Casualties for Chinese: 2 infantry Casualties for Japanese: 6 infantry and 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 2.83 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Iceland to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 destroyer, 2 submarines and 10 transports 2 submarines owned by the Germans Submerged Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone 10 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 78 Casualties for Germans: 1 destroyer and 10 transports Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from West Indies to 89 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 101 Sea Zone to Gibraltar 3 bombers and 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Iceland to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States 5 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 artilleries and 12 infantry moved from Kweichow to Yunnan 1 fighter moved from Burma to Yunnan 3 infantry moved from Kweichow to Shensi Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 12 infantry Japanese defend with 6 infantry and 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 6/16 hits, 4.00 expected hits Japanese roll dice for 6 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits 6 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 3 : 4/14 hits, 3.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 16 Casualties for Chinese: 2 infantry Casualties for Japanese: 6 infantry and 1 mech_infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - UK_Pacific UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Italian Somaliland to Belgian Congo British take Kenya from Italians 1 infantry moved from Tanganyika Territory to Belgian Congo 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Eastern Persia to Persia 3 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Kweichow to Shan State 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone Combat - British Battle in Shan State British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 4 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 fighter and 3 infantry Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - British 2 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 aaGun and 3 infantry moved from Burma to Yunnan 2 mech_infantrys moved from Burma to Yunnan 7 infantry moved from India to Burma 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Place Units - UK_Pacific 7 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 7 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.67 British : 1.33 Americans : -0.33 Chinese : 2.83 Japanese : 1.33 -
Liked: “Just kidding my japan game was nothing short of disastrous.”
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 mech_infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 armour, 1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Non Combat Move - Italians 2 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 artillery moved from Syria to Iraq 1 armour moved from Syria to Iraq 1 artillery moved from Greece to Bulgaria 1 armour moved from Northern Italy to Greater Southern Germany 2 aaGuns moved from Northern Italy to Greater Southern Germany 2 aaGuns moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 artillery moved from 97 Sea Zone to Albania 4 infantry moved from Southern Italy to Northern Italy 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Alexandria to Egypt 1 fighter moved from Tunisia to Egypt 1 bomber moved from Greece to Egypt Place Units - Italians 10 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Burma to Malaya 2 infantry moved from Belgian Congo to Rhodesia Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 armour and 1 harbour ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Celebes from Dutch to British EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 44 Sea Zone: 1 transport EDIT: Adding units owned by British to Celebes: 2 infantry EDIT: Changing PUs for UK_Pacific from 22 to 25 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Cleaning up during movement phase 2 fighters moved from Malaya to Burma 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 57 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : 2.33 Japanese : -0.50 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Burma to Malaya 2 infantry moved from Belgian Congo to Rhodesia Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 armour and 1 harbour ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Celebes from Dutch to British EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 44 Sea Zone: 1 transport EDIT: Adding units owned by British to Celebes: 2 infantry EDIT: Changing PUs for UK_Pacific from 22 to 25 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Cleaning up during movement phase 2 fighters moved from Malaya to Burma 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 57 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French EDIT: Resetting and Giving Bonus Movement to Units EDIT: 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French EDIT: Cleaning up during movement phase Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 2.33 Japanese : -0.50 -
Somewhat ridiculous at this point, but I forgot to disembark my troops in Celebes. I edited to fix.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 93 PUs; Germans buy 1 destroyer, 15 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs; Combat Move - Germans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode EDIT: 7 infantry moved from Germany to Poland EDIT: 3 infantry moved from Yugoslavia to Slovakia Hungary EDIT: 1 armour moved from Germany to Poland EDIT: 1 artillery moved from Germany to Poland EDIT: 3 armour moved from Western Germany to Poland EDIT: 3 mech_infantrys moved from Western Germany to Poland EDIT: 4 fighters moved from Western Germany to Slovakia Hungary EDIT: 3 bombers moved from Western Germany to Novgorod EDIT: Germans undo move 8. EDIT: 1 bomber moved from Western Germany to Novgorod EDIT: 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Novgorod causes 3 damage total. Battle in Poland Germans attack with 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Poland, round 2 : 3/15 hits, 4.17 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 4 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 4 fighters and 3 infantry in Slovakia Hungary, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 4 fighters moved from Slovakia Hungary to Western Germany 1 bomber moved from Novgorod to Germany 1 submarine moved from 105 Sea Zone to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from France to Western Germany 1 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 3 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone 4 submarines and 2 transports placed in 112 Sea Zone 4 infantry placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3 Germans collect 42 PUs (5 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.00 AA fire in Novgorod : : -0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 67 PUs; Russians buy 2 armour, 2 artilleries, 1 bomber, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 fighter and 1 tactical_bomber moved from Karelia to Poland 1 bomber moved from Russia to Poland 2 artilleries, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland 1 armour moved from Romania to Poland 3 infantry moved from Romania to Slovakia Hungary 1 fighter moved from Ukraine to Slovakia Hungary 3 infantry moved from Romania to Bulgaria 1 artillery moved from Romania to Bulgaria 1 armour moved from Romania to Bulgaria 1 mech_infantry moved from Finland to Norway Russians take Norway from Germans 2 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Korea 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 6 infantry moved from Timguska to Kansu Combat - Russians Battle in Kansu Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 5 infantry in Kansu, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Poland Russians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 6/18 hits, 5.83 expected hits Germans roll dice for 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Poland, round 2 : 4/14 hits, 5.33 expected hits 4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Poland Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 3 : 5/14 hits, 5.17 expected hits Germans roll dice for 4 armour, 1 artillery and 3 mech_infantrys in Poland, round 3 : 5/8 hits, 3.33 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Poland Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Poland, round 4 : 7/9 hits, 4.33 expected hits Germans roll dice for 3 armour in Poland, round 4 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the Russians and 3 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Russians: 9 infantry and 1 mech_infantry Casualties for Germans: 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys Battle in Bulgaria Russians attack with 1 armour, 1 artillery and 3 infantry Italians defend with 1 artillery Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Slovakia Hungary Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 bomber moved from Poland to Ukraine 5 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Karelia to Novgorod 1 armour moved from Finland to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from Poland to Novgorod 1 tactical_bomber moved from Poland to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Romania 2 infantry moved from Northwest Persia to Caucasus 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Kazakhstan Place Units - Russians 3 infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Volgograd 2 artilleries and 1 infantry placed in Ukraine 1 bomber, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Russians collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 0.83 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 6 infantry moved from Jehol to Manchuria 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from French Indo China to Shan State 2 infantry moved from Anhwe to Hopei 2 tactical_bombers moved from French Indo China to Hopei 1 fighter moved from French Indo China to Hopei 3 fighters moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Hopei 2 fighters moved from French Indo China to Hunan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 1 artillery and 6 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 1/7 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Shan State, round 2 : 6/6 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 3 fighters moved from Shan State to Kwangtung 2 tactical_bombers moved from Shan State to Kwangtung 2 armour moved from French Indo China to Kwangtung 2 fighters moved from Hunan to Kwangtung 2 fighters moved from Hopei to Kiangsu 2 tactical_bombers moved from Hopei to Kiangsu 1 aaGun moved from Jehol to Manchuria 1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 1 infantry placed in French Indo China 3 infantry placed in Kwangtung 4 infantry placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,2 Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : -0.67 UK_Pacific : -0.33 Japanese : -0.17 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble?
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Max Scramble 3 fighters
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in United Kingdom Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits 5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 5 infantry Casualties for Germans: 5 armour, 2 artilleries and 3 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 112 Sea Zone Americans attack with 2 bombers and 3 fighters Germans defend with 3 fighters, 10 submarines and 2 transports 10 submarines owned by the Germans Submerged Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone 2 transports owned by the Germans lost in 112 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 3 fighters and 2 transports Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 2 carriers moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone 2 bombers moved from United Kingdom to Norway 1 fighter moved from 110 Sea Zone to 109 Sea Zone 2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -0.00 Americans : 0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Gibraltar to United Kingdom 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 2 bombers moved from Gibraltar to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in United Kingdom Americans attack with 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in United Kingdom, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 2/15 hits, 4.67 expected hits Germans roll dice for 5 armour, 2 artilleries and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4.17 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 5/12 hits, 4.17 expected hits Germans roll dice for 5 armour in United Kingdom, round 3 : 2/5 hits, 2.50 expected hits 5 armour owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 5 infantry Casualties for Germans: 5 armour, 2 artilleries and 3 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 112 Sea Zone Americans attack with 2 bombers and 3 fighters Germans defend with 3 fighters, 10 submarines and 2 transports 10 submarines owned by the Germans Submerged Americans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone 2 transports owned by the Germans lost in 112 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 3 fighters and 2 transports Non Combat Move - Americans 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway 2 carriers moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone 2 bombers moved from United Kingdom to Norway 1 fighter moved from 110 Sea Zone to 109 Sea Zone 2 aaGuns, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun, 2 artilleries and 3 infantry EDIT: Adding units owned by Americans to Morocco: 1 aaGun, 2 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Persia to Eastern Persia 3 infantry moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 3 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State Combat - British Battle in Scotland Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 armour British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shan State British win, taking Scotland from Germans, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in French Indo China British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor and 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Shan State to Yunnan 4 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 7 infantry moved from India to Burma 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 armour, 2 artilleries and 4 infantry moved from Belgian Congo to Rhodesia 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6 British collect 25 PUs (1 lost to blockades); end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 1 armour, 1 artillery and 5 infantryCombat Hit Differential Summary :
Germans : -0.00 British : -0.83 Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 5 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Anglo Egyptian Sudan to Nigeria Italians take French Equatorial Africa from French Italians take Nigeria from British 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 mech_infantry moved from Trans-Jordan to Persia Italians take Persia from Russians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 battleship moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Albania to Bulgaria 1 artillery moved from Albania to Bulgaria 1 armour moved from Greater Southern Germany to Bulgaria 1 bomber moved from Egypt to Bulgaria Combat - Italians Battle in Tunisia Italians attack with 2 infantry Americans defend with 1 armour Italians roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Bulgaria Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 1 armour, 1 artillery and 3 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 0/5 hits, 1.83 expected hits 3 infantry owned by the Russians lost in Bulgaria Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bulgaria, round 3 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Bulgaria Italians roll dice for 1 armour, 1 artillery and 1 bomber in Bulgaria, round 4 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 1/2 hits, 0.83 expected hits 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Italians win, taking Bulgaria from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 artillery and 3 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Bulgaria to Yugoslavia 12 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Greater Southern Germany to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from Egypt to Yugoslavia Place Units - Italians 5 submarines placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 1.17 Americans : -0.50 Russians : -1.50 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 1 cruiser and 1 fighter Japanese defend with 1 cruiser and 1 transport ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 26 Sea Zone ANZAC roll dice for 1 fighter in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 fighter in 26 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 26 Sea Zone 1 transport owned by the Japanese lost in 26 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 cruiser and 1 transport Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : -1.50 Japanese : -1.00





