TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 1 Combat Move - YamamotoCombat Hit Differential Summary :
Well I invaded Britain successfully but at a high cost, I took the liberty of assuming you wouldn’t scramble the single fighter against 3 of mine, but then your AAA shot down 4 of my planes with only 7 dice, which was a huge event for the entire world. I took heavy losses but I also stole a lot of money, we’ll see if it’s enough to hold back both the Soviets and the US.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Bessarabia to 99 Sea Zone
1 fighter moved from Eastern Poland to Finland
5 infantry moved from Karelia to Finland
1 tactical_bomber moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
2 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Russians take 109 Sea Zone from Germans
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Romania
Russians attack with 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Romania, round 2 : 4/13 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 6 infantry
AA fire in Finland : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/9 hits, 2.67 expected hits
Germans roll dice for 1 aaGun and 6 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 2/7 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 : 1/6 hits, 2.17 expected hits
Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 5 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 5 infantry
Casualties for Germans: 1 aaGun and 6 infantry
Battle in Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 infantry and 1 tactical_bomber in Poland, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Poland, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Poland, round 7 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Poland, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Ukraine to Romania
2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Caucasus to Persia
Russians take Persia from Neutral_Allies
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Finland to Karelia
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from 99 Sea Zone to Ukraine
Place Units - Russians
3 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 2.
1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
1 bomber and 1 infantry placed in Russia
Russians undo move 4.
1 infantry placed in Volgograd
1 bomber placed in Russia
Turn Complete - Russians
Russians collect 49 PUs; end with 49 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.67
AA fire in Finland : : -0.33
Russians : -4.67
Yep. Pyrrhic victory if there ever was one! Good thing too considering all the mistakes I’ve made in the
Atlantic.
But perhaps, I was laying a trap to make the British Isles look enticing.
Heh, maybe I was just feeling better about Japan and that’s why I did Sea Lion :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
4 infantry moved from Jehol to Anhwe
2 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
4 infantry and 1 mech_infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Battle in Anhwe
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Anhwe, round 2 : 2/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
6 infantry moved from Chahar to Jehol
1 aaGun moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
2 infantry moved from Kwangsi to Yunnan
4 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
Place Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
3 armour placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.67
Japanese : 1.33
Just kidding my japan game was nothing short of disastrous.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iceland to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer, 2 submarines and 10 transports
2 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
10 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 78
Casualties for Germans: 1 destroyer and 10 transports
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 101 Sea Zone to Gibraltar
3 bombers and 1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Iceland to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States
5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 artilleries and 12 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to Yunnan
3 infantry moved from Kweichow to Shensi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 6 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 6/16 hits, 4.00 expected hits
Japanese roll dice for 6 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
6 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 3 : 4/14 hits, 3.67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 16
Casualties for Chinese: 2 infantry
Casualties for Japanese: 6 infantry and 1 mech_infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 2.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 6 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iceland to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer, 2 submarines and 10 transports
2 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 10 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
10 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 78
Casualties for Germans: 1 destroyer and 10 transports
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 101 Sea Zone to Gibraltar
3 bombers and 1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Iceland to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber placed in Eastern United States
5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 artilleries and 12 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to Yunnan
3 infantry moved from Kweichow to Shensi
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 6 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 6/16 hits, 4.00 expected hits
Japanese roll dice for 6 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.33 expected hits
6 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Yunnan, round 3 : 4/14 hits, 3.67 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 16
Casualties for Chinese: 2 infantry
Casualties for Japanese: 6 infantry and 1 mech_infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Italian Somaliland to Belgian Congo
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Eastern Persia to Persia
3 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Kweichow to Shan State
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Combat - British
Battle in Shan State
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 fighter and 3 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - British
2 infantry moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 aaGun and 3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from Burma to Yunnan
7 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
Place Units - UK_Pacific
7 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 7 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 1.33
Americans : -0.33
Chinese : 2.83
Japanese : 1.33
Liked: “Just kidding my japan game was nothing short of disastrous.”
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour, 1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 artillery moved from Syria to Iraq
1 armour moved from Syria to Iraq
1 artillery moved from Greece to Bulgaria
1 armour moved from Northern Italy to Greater Southern Germany
2 aaGuns moved from Northern Italy to Greater Southern Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 artillery moved from 97 Sea Zone to Albania
4 infantry moved from Southern Italy to Northern Italy
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Alexandria to Egypt
1 fighter moved from Tunisia to Egypt
1 bomber moved from Greece to Egypt
Place Units - Italians
10 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Burma to Malaya
2 infantry moved from Belgian Congo to Rhodesia
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Dutch to British
EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
EDIT: Adding units owned by British to Celebes: 2 infantry
EDIT: Changing PUs for UK_Pacific from 22 to 25
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phase
2 fighters moved from Malaya to Burma
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Burma to Malaya
2 infantry moved from Belgian Congo to Rhodesia
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 harbour
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Dutch to British
EDIT: Removing units owned by British from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
EDIT: Adding units owned by British to Celebes: 2 infantry
EDIT: Changing PUs for UK_Pacific from 22 to 25
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phase
2 fighters moved from Malaya to Burma
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
EDIT: Cleaning up during movement phase
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : -0.50
Somewhat ridiculous at this point, but I forgot to disembark my troops in Celebes. I edited to fix.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 93 PUs;
Germans buy 1 destroyer, 15 infantry, 4 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
EDIT: 7 infantry moved from Germany to Poland
EDIT: 3 infantry moved from Yugoslavia to Slovakia Hungary
EDIT: 1 armour moved from Germany to Poland
EDIT: 1 artillery moved from Germany to Poland
EDIT: 3 armour moved from Western Germany to Poland
EDIT: 3 mech_infantrys moved from Western Germany to Poland
EDIT: 4 fighters moved from Western Germany to Slovakia Hungary
EDIT: 3 bombers moved from Western Germany to Novgorod
EDIT: Germans undo move 8.
EDIT: 1 bomber moved from Western Germany to Novgorod
EDIT: 1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in Poland
Germans attack with 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Poland, round 2 : 3/15 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 4 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Slovakia Hungary, round 2 : 4/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 fighters moved from Slovakia Hungary to Western Germany
1 bomber moved from Novgorod to Germany
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
4 submarines and 2 transports placed in 112 Sea Zone
4 infantry placed in Western Germany
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
Germans collect 42 PUs (5 lost to blockades); end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.00
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory_minor; Remaining resources: 67 PUs;
Russians buy 2 armour, 2 artilleries, 1 bomber, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 fighter and 1 tactical_bomber moved from Karelia to Poland
1 bomber moved from Russia to Poland
2 artilleries, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland
1 armour moved from Romania to Poland
3 infantry moved from Romania to Slovakia Hungary
1 fighter moved from Ukraine to Slovakia Hungary
3 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Kansu, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Poland
Russians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 6/18 hits, 5.83 expected hits
Germans roll dice for 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Poland, round 2 : 4/14 hits, 5.33 expected hits
4 infantry owned by the Russians and 6 infantry owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Poland, round 3 : 5/14 hits, 5.17 expected hits
Germans roll dice for 4 armour, 1 artillery and 3 mech_infantrys in Poland, round 3 : 5/8 hits, 3.33 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Poland, round 4 : 7/9 hits, 4.33 expected hits
Germans roll dice for 3 armour in Poland, round 4 : 1/3 hits, 1.50 expected hits
1 mech_infantry owned by the Russians and 3 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Russians: 9 infantry and 1 mech_infantry
Casualties for Germans: 4 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Battle in Bulgaria
Russians attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bulgaria, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Slovakia Hungary
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Poland to Ukraine
5 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Novgorod to Belarus
1 aaGun moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Romania
2 infantry moved from Northwest Persia to Caucasus
2 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Place Units - Russians
3 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
1 bomber, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Russians collect 52 PUs (4 lost to blockades); end with 52 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 6 infantry moved from Jehol to Manchuria
1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from French Indo China to Shan State
2 infantry moved from Anhwe to Hopei
2 tactical_bombers moved from French Indo China to Hopei
1 fighter moved from French Indo China to Hopei
3 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from French Indo China to Hopei
2 fighters moved from French Indo China to Hunan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Shan State, round 2 : 6/6 hits, 3.33 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
3 fighters moved from Shan State to Kwangtung
2 tactical_bombers moved from Shan State to Kwangtung
2 armour moved from French Indo China to Kwangtung
2 fighters moved from Hunan to Kwangtung
2 fighters moved from Hopei to Kiangsu
2 tactical_bombers moved from Hopei to Kiangsu
1 aaGun moved from Jehol to Manchuria
1 battleship, 3 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 infantry placed in French Indo China
3 infantry placed in Kwangtung
4 infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,2
Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.67
UK_Pacific : -0.33
Japanese : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 7 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to United Kingdom
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 battleship and 2 cruisers moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble?