@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Derek vs. Schroeder
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 18x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 2 fighters moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 infantry moved from Olgiy to Kansu 2 infantry moved from Timguska to Kansu Combat - Russians Battle in Kansu Russians attack with 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 2 infantry in Kansu, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Dzavhan to Olgiy 1 artillery and 1 infantry moved from Smolensk to Russia 4 aaGuns, 2 armour, 3 artilleries, 30 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.83 Japanese : -0.33
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 1 artillery moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 artillery moved from Central Mongolia to Suiyuyan 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Kweichow to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 armour moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Yunnan 1 armour moved from Kweichow to Yunnan 1 armour moved from Kweichow to Hopei 1 artillery moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 3 bombers moved from Kwangsi to India 3 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 1 submarine moved from 33 Sea Zone to 23 Sea Zone 2 destroyers moved from 6 Sea Zone to 22 Sea Zone 2 destroyers moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to Hopei 1 fighter moved from Kwangsi to Anhwe
Combat Hit Differential Summary :
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Intercept in India?
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Yes. Scramble both fighters
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 armour, 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 3 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 1 artillery moved from Central Mongolia to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 artillery moved from Central Mongolia to Suiyuyan 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Kweichow to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 armour moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Yunnan 1 armour moved from Kweichow to Yunnan 1 armour moved from Kweichow to Hopei 1 artillery moved from French Indo China to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 3 bombers moved from Kwangsi to India 3 fighters moved from Kwangsi to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 1 submarine moved from 33 Sea Zone to 23 Sea Zone 2 destroyers moved from 6 Sea Zone to 22 Sea Zone 2 destroyers moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 fighter moved from Kwangsi to Hopei 1 fighter moved from Kwangsi to Anhwe Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India UK_Pacific launches 2 interceptors out of India Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 bomber owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Hunan Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 3 destroyers Americans defend with 1 destroyer Japanese roll dice for 3 destroyers in 22 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 destroyers in 22 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 3 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 submarine and 2 transports French defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Hopei Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Hopei, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 23 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/8 hits, 4.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 2 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 battleship, 3 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter moved from Hunan to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 3 tactical_bombers moved from Yunnan to French Indo China 3 fighters moved from Yunnan to French Indo China 1 fighter moved from Anhwe to Kwangtung 1 fighter moved from Hopei to Kweichow 2 bombers moved from India to French Indo China Place Units - Japanese 3 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1 Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.33 British : -0.50 French : -0.33 Americans : -1.00 Chinese : -3.00 Attackers Fire, : : -0.50 UK_Pacific : -0.33 AA fire in India : : -0.33 Japanese : 2.83
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Attacking your 2 destroyers and one submarine in SZ23. Next to Marianas Island. Attacking with 2 submarines, 3 fighters and 1 tactical bomber. Can’t get the screenshot to load onto here for some reason.
Do you want to submerge the submarine? -
@Derek yes submerge the sub.
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when I noncombat move into dutch territories they are not becoming allied. am I missing something or do I have to edit them?
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land units not air units
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I edited celebis to USA and edit USA +3 IPC. also Suriname in S America
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 5 destroyers, 1 marine and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 30 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in 23 Sea Zone Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 2 destroyers and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 23 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 3 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 marine and 2 submarines moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 30 Sea Zone to 54 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 bomber moved from Southeast Mexico to Queensland 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 battleship, 5 destroyers and 2 submarines placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British repair damage of 3x airfield; Remaining resources: 40 PUs; British buy 3 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 11 PUs; UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Burma to Malaya 1 infantry moved from Shan State to Malaya 3 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 bomber moved from Persia to Sikang 1 tactical_bomber moved from Caucasus to Sikang Combat - British Battle in Yunnan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Sikang British attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 bomber and 1 tactical_bomber in Sikang, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber and 1 tactical_bomber in Sikang, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Malaya British attack with 1 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 armour, 1 artillery, 1 harbour and 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Malaya British roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Malaya, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Celebes from Dutch to Americans EDIT: Changing ownership of Suriname from Dutch to Americans EDIT: Changing PUs for Americans from 85 to 88 EDIT: Turning off Edit Mode 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 bomber and 1 tactical_bomber moved from Sikang to Novosibirsk 3 fighters moved from Persia to Russia 2 fighters moved from Caucasus to Russia 1 artillery and 3 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Alexandria 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Italian Somaliland to 76 Sea Zone 1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to India 3 aaGuns moved from Burma to India 1 artillery moved from Burma to India 4 infantry moved from Burma to India Place Units - British 3 fighters placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 aaGun and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3 UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 aaGun and 2 infantry
Combat Hit Differential Summary :
British : -1.17 Americans : 1.33 Chinese : 0.83 Japanese : -1.00
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@Derek They should become allied controlled when you move into them, if they don’t I would just edit them to be.
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 2 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 3 submarines moved from 97 Sea Zone to 92 Sea Zone Italians take 97 Sea Zone from British Combat - Italians
Combat Hit Differential Summary :
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scramble?
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yes scramble
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 2 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 3 submarines moved from 97 Sea Zone to 92 Sea Zone Italians take 97 Sea Zone from British Combat - Italians Americans scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber, 2 fighters and 3 submarines British defend with 1 destroyer, 1 fighter and 2 transports; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 cruisers, 3 destroyers, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the French, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 cruiser and 3 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans, 1 submarine owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone 2 transports owned by the British and 1 transport owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 63 Casualties for Italians: 1 fighter and 2 submarines Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 destroyer, 1 fighter and 2 transports Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/7 hits, 2.17 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter could not land in 92 Sea Zone and was removed 1 bomber moved from 92 Sea Zone to Southern Italy 1 armour moved from Southern Italy to Yugoslavia 1 armour moved from Northern Italy to Romania Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.50 Americans : -1.33
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woo hoo!
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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eww got wreckd :P
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Bryansk 3 armour moved from Novgorod to Archangel 13 armour, 2 artilleries, 19 infantry and 7 mech_infantrys moved from Belarus to Smolensk 3 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 armour moved from Ukraine to Rostov 1 armour moved from Eastern Poland to Bryansk 5 armour moved from Eastern Poland to Smolensk 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 submarines moved from 112 Sea Zone to 115 Sea Zone 1 tactical_bomber moved from Eastern Poland to Rostov 5 bombers moved from Novgorod to Russia 1 fighter moved from Eastern Poland to Rostov 2 bombers moved from Western Germany to Archangel
Combat Hit Differential Summary :