@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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forgot to bring over the 4 uk inf from south america, I made an edit for that
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from French Guiana: 4 infantry EDIT: Adding units owned by British to Morocco: 4 infantry EDIT: Turning off Edit Mode ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from French Guiana: 4 infantry EDIT: Adding units owned by British to Morocco: 4 infantry EDIT: Turning off Edit Mode ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 2 fighters and 8 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk 6 armour and 6 mech_infantrys moved from Caucasus to Persia Germans take Northwest Persia from Neutral_Allies Germans take Persia from British 3 bombers and 1 fighter moved from Bryansk to Russia 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 armour and 2 mech_infantrys moved from Novgorod to Nenetsia 2 armour, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd -
Intercept in Moscow?
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no…
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 2 fighters and 8 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk 6 armour and 6 mech_infantrys moved from Caucasus to Persia Germans take Northwest Persia from Neutral_Allies Germans take Persia from British 3 bombers and 1 fighter moved from Bryansk to Russia 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 armour and 2 mech_infantrys moved from Novgorod to Nenetsia 2 armour, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Volgograd Germans attack with 2 armour, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 5 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/9 hits, 3.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 armour, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 armour and 16 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry and 2 tactical_bombers moved from Novgorod to Belarus 2 tactical_bombers moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Belarus 1 aaGun, 10 artilleries and 30 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter moved from Russia to Belarus 2 bombers moved from Russia to Caucasus 1 fighter moved from Western Germany to Belarus 1 fighter moved from Western Germany to Belarus 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 bomber, 2 fighters and 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 60 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : -3.17 Russians : 0.00 -
Looks like the Python squeeze is on on USSR. The wheels usually seem to fall off whenever I do this but perhaps this time?
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i forgot to attack the italian cr will just restart with russia and only do this attack then ill edit it in
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 20 PUs; Russians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 6 artilleries moved from Russia to Samara 12 infantry moved from Russia to Samara 1 armour moved from Russia to Archangel Russians take Smolensk from Germans Russians take Archangel from Germans 5 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara 6 artilleries and 20 infantry moved from Russia to Vologda 1 armour and 1 mech_infantry moved from Russia to Vologda 3 mech_infantrys moved from Russia to Vologda 3 mech_infantrys moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Samara Russians attack with 11 artilleries, 22 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 11 artilleries, 22 infantry and 3 mech_infantrys in Samara, round 2 : 4/36 hits, 9,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 11 artilleries, 22 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 armour, 6 artilleries, 20 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 6 artilleries, 20 infantry and 4 mech_infantrys in Vologda, round 2 : 6/31 hits, 7,50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour, 6 artilleries, 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tambov to Russia 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara Place Units - Russians 2 fighters placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,6 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0,33 Italians : -0,33 Russians : -6,67 -
never mind can you just move it to 92
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@simon33 said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
Looks like the Python squeeze is on on USSR. The wheels usually seem to fall off whenever I do this but perhaps this time?
I have no clue, Im not the kind of player that looks 3-4 rounds ahead
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 artilleries, 3 infantry and 1 mech_infantry moved from Manchuria to Korea 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 bombers and 3 tactical_bombers moved from Shan State to India 2 infantry moved from Burma to India 1 destroyer, 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Amur Battle in Korea Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry Russians defend with 1 aaGun and 6 infantry Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Korea, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 1 aaGun and 6 infantry in Korea, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 4 artilleries, 3 infantry and 1 mech_infantry in Korea, round 3 : 2/8 hits, 2.67 expected hits Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Korea, round 4 : 3/7 hits, 2.33 expected hits Russians roll dice for 2 infantry in Korea, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese win, taking Amur from Russians, taking Korea from Russians with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in India Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in India, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 12PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 5 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Shan State to Burma 1 armour moved from French Indo China to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 bombers and 3 tactical_bombers moved from India to Burma 2 bombers moved from Burma to French Indo China 1 fighter moved from French Indo China to Philippines Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
ANZAC : -0.17 UK_Pacific : -0.67 Russians : 0.00 Japanese : -0.33 -
@Giallo said in Giallo (Allies+8) vs simon33 (Axis) BM3 Game II:
never mind can you just move it to 92
Sorry, forgot. You can do it with USA.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to Tunisia 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia 2 artilleries and 2 infantry moved from Algeria to Tunisia 2 fighters moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to Tunisia 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese 1 marine moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 fighters moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Sumatra 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in 96 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 cruiser Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Italians: 1 cruiser Battle in 37 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Sumatra Americans attack with 2 fighters, 1 marine and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Sumatra Americans win, taking Sumatra from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 artillery Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 2/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Americans roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 5/9 hits, 3,33 expected hits Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 1/9 hits, 3,17 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Tunisia Americans roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 2/8 hits, 3,17 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Tunisia, round 4 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 2/2 hits, 0,83 expected hits 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Algeria 2 fighters moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from Tunisia to Algeria 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 43 Sea Zone to 41 Sea Zone 2 fighters moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 91 Sea Zone to 94 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 cruiser and 3 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians : 0,00 Americans : 1,17 Neutral_Axis : -0,67 Japanese : 0,33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 16 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 16 infantry in Yunnan, round 2 : 2/18 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -1,67 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to Tunisia 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia 2 artilleries and 2 infantry moved from Algeria to Tunisia 2 fighters moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to Tunisia 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 41 Sea Zone Americans take 41 Sea Zone from Japanese 1 marine moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 fighters moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Sumatra 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in 96 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 cruiser Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Italians: 1 cruiser Battle in 37 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Sumatra Americans attack with 2 fighters, 1 marine and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Sumatra Americans win, taking Sumatra from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is -7 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 artillery Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 2/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Tunisia Americans attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Americans roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 5/9 hits, 3,33 expected hits Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tunisia, round 2 : 1/9 hits, 3,17 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Tunisia Americans roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 2/8 hits, 3,17 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1,50 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Tunisia, round 4 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 2/2 hits, 0,83 expected hits 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Tunisia to Algeria 2 fighters moved from 96 Sea Zone to 94 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from Tunisia to Algeria 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 43 Sea Zone to 41 Sea Zone 2 fighters moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 91 Sea Zone to 94 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 cruiser and 3 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 16 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 16 infantry in Yunnan, round 2 : 2/18 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 8 PUs; Combat Move - British 1 bomber moved from West India to Persia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 armour moved from Algeria to Libya British take Libya from Italians 3 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 tactical_bombers moved from Szechwan to India 1 tactical_bomber moved from West India to India 2 infantry moved from West India to India 2 fighters moved from Szechwan to India 2 infantry moved from Algeria to Tunisia Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Persia causes 4 damage total. Battle in Malta British attack with 1 artillery and 1 infantry Italians defend with 1 marine British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 marine in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Italians lost in Malta British win, taking Malta from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in India British attack with 2 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 2/7 hits, 3,17 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 3 tactical_bombers moved from India to West India 2 fighters moved from India to West India 1 bomber moved from Persia to West India 2 fighters moved from Szechwan to West India 1 infantry moved from Eastern Persia to Turkmenistan 1 armour and 2 mech_infantrys moved from Eastern Persia to West India 1 infantry moved from West India to Eastern Persia 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt 2 fighters moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 2 cruisers and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 42 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -0,33 AA fire in Persia : : -0,17 British : 0,17 Americans : 1,17 Chinese : -1,67 Neutral_Axis : -0,67 Japanese : -0,67 -
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Rostov to Iraq 1 mech_infantry moved from Caucasus to Iraq 1 artillery, 1 fighter and 1 infantry moved from Rostov to Bryansk 1 submarine moved from 97 Sea Zone to 94 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in Iraq Italians attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Iraq Italians roll dice for 1 bomber in Iraq, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Bryansk Italians attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 94 Sea Zone Italians attack with 2 bombers, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 2 bombers and 2 fighters in 94 Sea Zone, round 2 : 2/4 hits, 2.33 expected hitsCombat Hit Differential Summary :
Italians : -0.33 British : 0.33 Russians : -0.33 -
3 total hits in SZ94. Lose the ships?
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yes please





