TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 2 infantry moved from Japan to 6 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 6 infantry moved from 5 Sea Zone to Amur 2 infantry moved from Korea to Amur 1 infantry moved from Anhwe to Jehol 2 mech_infantrys moved from Anhwe to Jehol 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 2 mech_infantrys moved from Anhwe to Jehol 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Anhwe to Jehol 2 artilleries and 15 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 artillery moved from Yunnan to Hunan 2 bombers moved from Japan to Amur 4 tactical_bombers moved from Japan to Amur 1 fighter moved from 5 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 2 fighters moved from Japan to Amur Combat - Japanese Battle in Amur Japanese attack with 2 bombers, 4 fighters, 8 infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 9 infantry AA fire in Amur : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 3 tactical_bombers in Amur, round 2 : 7/17 hits, 6,67 expected hits Russians roll dice for 2 aaGuns and 9 infantry in Amur, round 2 : 0/9 hits, 3,00 expected hits 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 3 tactical_bombers in Amur, round 3 : 6/17 hits, 6,67 expected hits Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 2 aaGuns and 9 infantry Battle in Jehol Japanese attack with 1 artillery, 1 infantry and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Jehol, round 2 : 1/6 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 2 battleships and 7 carriers moved from 35 Sea Zone to 37 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 3 submarines and 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 3 fighters moved from Philippines to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 marine moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 2 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Amur to 5 Sea Zone 1 fighter moved from Amur to 5 Sea Zone 2 fighters moved from Amur to 6 Sea Zone 3 tactical_bombers moved from Amur to 6 Sea Zone 2 bombers moved from Amur to Anhwe 2 bombers moved from Anhwe to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 tactical_bombers placed in French Indo China 1 infantry placed in French Indo China 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Malaya: 1 infantry EDIT: Removing units owned by Japanese from Hopei: 1 infantry EDIT: Adding units owned by Japanese to Hunan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Amur : : 0,00 Chinese : 0,67 Russians : -4,33 Japanese : -0,67
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@JuanSpain bullshite
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Spain to Southern France 2 infantry moved from Spain to Southern France 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Philippines Battle in Aleutian Islands Battle in Southern France Americans attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Philippines from Japanese, taking Aleutian Islands from Japanese, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun moved from Spain to Southern France 2 fighters moved from Southern France to Spain 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Spain to 104 Sea Zone 1 bomber moved from Spain to Eastern United States 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 aaGun moved from Central United States to 101 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 5 submarines moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Eastern United States 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery, 1 fighter, 1 harbour and 1 infantry placed in Spain 2 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33 Americans : 0,67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 17 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Spain to Southern France 2 infantry moved from Spain to Southern France 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Philippines Battle in Aleutian Islands Battle in Southern France Americans attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Philippines from Japanese, taking Aleutian Islands from Japanese, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun moved from Spain to Southern France 2 fighters moved from Southern France to Spain 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Spain to 104 Sea Zone 1 bomber moved from Spain to Eastern United States 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 aaGun moved from Central United States to 101 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 5 submarines moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Eastern United States 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery, 1 fighter, 1 harbour and 1 infantry placed in Spain 2 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 17 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia 1 armour and 1 mech_infantry moved from Iraq to Greece 1 bomber moved from Iraq to Volgograd 1 tactical_bomber moved from Iraq to Saudi Arabia 2 fighters moved from Iraq to Saudi Arabia 3 fighters moved from Iraq to Greece 2 fighters moved from Iraq to Saudi Arabia 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 mech_infantry moved from Iraq to Caucasus Russians take Caucasus from Germans Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Holland Belgium Battle in Saudi Arabia British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 5/8 hits, 3,50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Saudi Arabia British win, taking Holland Belgium from Germans, taking Saudi Arabia from Neutral_True with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Greece British attack with 1 armour, 3 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Greece British win, taking Greece from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 aaGun and 1 artillery moved from Burma to India 6 infantry moved from Burma to India 5 infantry moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 tactical_bomber moved from Saudi Arabia to India 4 fighters moved from Saudi Arabia to Iraq 4 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Greece to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from Volgograd to Iraq 1 mech_infantry moved from Egypt to Iraq 1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,3,2,6,1,3,6,3,1,3,2,4,3,6,4,1,6,5,2,3,5,3,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Adding units owned by British to 104 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 104 Sea Zone: 1 aaGun EDIT: Removing units owned by British from 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 British : 3,50 AA fire in Volgograd : : -0,17 Americans : 0,67 Neutral_True : 1,33 Chinese : -0,67 Japanese : 0,00
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Looks like you get my defending hits, double bonus for you!
Note american aa is on british transport. I forgot to move it and had to edit it
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There should be an objective for the allies (british) controlling all of gib, egypt, greece and southern france, like +5 will make a neutral attack more likely
But I guess the developers have already thought of it and found it no good
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actually, move my british destroyer back to sz 80
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Spain to Southern France 2 infantry moved from Spain to Southern France 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Americans Battle in Philippines Battle in Aleutian Islands Battle in Southern France Americans attack with 2 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Philippines from Japanese, taking Aleutian Islands from Japanese, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun moved from Spain to Southern France 2 fighters moved from Southern France to Spain 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 104 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from Spain to 104 Sea Zone 1 bomber moved from Spain to Eastern United States 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 104 Sea Zone 1 artillery and 3 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 aaGun moved from Central United States to 101 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters and 5 submarines moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Eastern United States 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 artillery, 1 fighter, 1 harbour and 1 infantry placed in Spain 2 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 17 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia 1 armour and 1 mech_infantry moved from Iraq to Greece 1 bomber moved from Iraq to Volgograd 1 tactical_bomber moved from Iraq to Saudi Arabia 2 fighters moved from Iraq to Saudi Arabia 3 fighters moved from Iraq to Greece 2 fighters moved from Iraq to Saudi Arabia 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan 1 mech_infantry moved from Iraq to Caucasus Russians take Caucasus from Germans Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Holland Belgium Battle in Saudi Arabia British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 5/8 hits, 3,50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Saudi Arabia British win, taking Holland Belgium from Germans, taking Saudi Arabia from Neutral_True with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Greece British attack with 1 armour, 3 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Greece British win, taking Greece from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Yunnan to India 1 aaGun and 1 artillery moved from Burma to India 6 infantry moved from Burma to India 5 infantry moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 tactical_bomber moved from Saudi Arabia to India 4 fighters moved from Saudi Arabia to Iraq 4 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Greece to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from Volgograd to Iraq 1 mech_infantry moved from Egypt to Iraq 1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Iraq Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,3,2,6,1,3,6,3,1,3,2,4,3,6,4,1,6,5,2,3,5,3,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Adding units owned by British to 104 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 104 Sea Zone: 1 aaGun EDIT: Removing units owned by British from 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 artillery and 2 infantry EDIT: Adding units owned by British to Northwest Persia: 1 artillery and 2 infantry EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 British : 3,50 AA fire in Volgograd : : -0,17 Americans : 0,67 Neutral_True : 1,33 Chinese : -0,67 Japanese : 0,00
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@oysteilo said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
actually, move my british destroyer back to sz 80
I did it myself
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Smolensk 1 infantry moved from Bryansk to Smolensk 4 armour, 4 infantry and 3 mech_infantrys moved from Bryansk to Rostov Combat - Italians Battle in Smolensk Italians attack with 1 bomber and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Smolensk Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Italians attack with 4 armour, 4 infantry and 3 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 4 armour, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 1/11 hits, 3,17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 4 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Smolensk to Belarus 1 aaGun moved from Bryansk to Rostov 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from France to Yugoslavia 2 artilleries and 8 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 2 mech_infantrys placed in Northern Italy Italians undo move 1. 2 mech_infantrys placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,6 Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -2,00 Russians : 0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Smolensk 1 infantry moved from Bryansk to Smolensk 4 armour, 4 infantry and 3 mech_infantrys moved from Bryansk to Rostov Combat - Italians Battle in Smolensk Italians attack with 1 bomber and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Smolensk Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Italians attack with 4 armour, 4 infantry and 3 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 4 armour, 4 infantry and 3 mech_infantrys in Rostov, round 2 : 1/11 hits, 3,17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 4 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Smolensk to Belarus 1 aaGun moved from Bryansk to Rostov 1 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from France to Yugoslavia 2 artilleries and 8 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry and 2 mech_infantrys placed in Northern Italy Italians undo move 1. 2 mech_infantrys placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,6 Italians collect 9 PUs (5 lost to blockades); end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 aaGun EDIT: Adding units owned by Italians to France: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2,00 Russians : 0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 2 aaGuns, 2 artilleries, 1 fighter and 3 infantry moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 3 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Combat Move - French
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 2 aaGuns, 2 artilleries, 1 fighter and 3 infantry moved from New South Wales to Queensland 1 cruiser, 1 destroyer and 3 submarines moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@oysteilo said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
There should be an objective for the allies (british) controlling all of gib, egypt, greece and southern france, like +5 will make a neutral attack more likely
But I guess the developers have already thought of it and found it no good
I think Allies have advantage in BM
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Ukraine to Archangel 2 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 4 armour moved from Volgograd to Caucasus 6 mech_infantrys moved from Volgograd to Caucasus 6 armour moved from Bryansk to Caucasus 30 mech_infantrys moved from Bryansk to Caucasus 8 artilleries and 11 infantry moved from Normandy Bordeaux to Southern France 3 artilleries and 12 infantry moved from France to Southern France Combat - Germans Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 11 artilleries and 23 infantry Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 11 artilleries and 23 infantry in Southern France, round 2 : 8/34 hits, 9,33 expected hits Americans roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Americans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 11 artilleries and 21 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Americans: 1 aaGun and 2 infantry Battle in Caucasus Germans attack with 10 armour and 36 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 10 armour and 36 mech_infantrys in Caucasus, round 2 : 9/46 hits, 11,00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 10 armour and 36 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from Sweden to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Germany 3 infantry moved from Sweden to Norway 1 bomber moved from Archangel to Novgorod 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 1 bomber moved from Kwangtung to French Indo China 3 infantry moved from Ukraine to Rostov 3 aaGuns, 4 artilleries and 7 infantry moved from Bryansk to Rostov 5 fighters and 4 tactical_bombers moved from Ukraine to Southern Italy 2 infantry moved from Switzerland to Western Germany 1 mech_infantry moved from Switzerland to France 4 mech_infantrys moved from Western Germany to France 3 mech_infantrys moved from Western Germany to France Place Units - Germans 3 artilleries placed in France 1 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Germany 5 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 mech_infantry EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 4 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from France: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3,33 Americans : 1,33 Russians : 1,00
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@JuanSpain said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
@oysteilo said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
There should be an objective for the allies (british) controlling all of gib, egypt, greece and southern france, like +5 will make a neutral attack more likely
But I guess the developers have already thought of it and found it no good
I think Allies have advantage in BM
OK. If you play perfectly its maybe true, but at the very least it is much harder to coordinate the allies than the axis and this leads to “my” conclusion
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@oysteilo said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
@JuanSpain said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
@oysteilo said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
There should be an objective for the allies (british) controlling all of gib, egypt, greece and southern france, like +5 will make a neutral attack more likely
But I guess the developers have already thought of it and found it no good
I think Allies have advantage in BM
OK. If you play perfectly its maybe true, but at the very least it is much harder to coordinate the allies than the axis and this leads to “my” conclusion
nice to see some defending hits and sorry for all my blablabla
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@oysteilo said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
@oysteilo said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
@JuanSpain said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
@oysteilo said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
There should be an objective for the allies (british) controlling all of gib, egypt, greece and southern france, like +5 will make a neutral attack more likely
But I guess the developers have already thought of it and found it no good
I think Allies have advantage in BM
OK. If you play perfectly its maybe true, but at the very least it is much harder to coordinate the allies than the axis and this leads to “my” conclusion
nice to see some defending hits and sorry for all my blablabla
All good! as long as you also play!! KILL!!! Haha