19L Giallo(axis) vs Majikforce(allies) BM

  • 22 16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 54 Sea Zone to 32 Sea Zone
            1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            3 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            2 fighters moved from Yunnan to Shantung
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marshall Islands
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shantung
                ANZAC attack with 2 fighters
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 fighters in Shantung, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Shantung
                 retreated to Shantung
                Japanese win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
            1 fighter moved from Shantung to Kiangsu
            2 carriers moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : 0.17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Southern France
            4 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Southern France
            1 mech_infantry moved from Romania to Belarus
            6 mech_infantrys moved from Bryansk to Ukraine
            11 artilleries and 25 infantry moved from Bryansk to Belarus
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters and 4 infantry
                British defend with 4 infantry
                    Germans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,67 expected hits
                    Americans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                 retreated to Holland Belgium
                Americans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 4 infantry
                Casualties for British: 2 infantry
            Battle in Belarus
                Germans attack with 11 artilleries, 25 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 11 artilleries, 25 infantry and 1 mech_infantry in Belarus, round 2 : 7/37 hits, 9,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 11 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber and 3 mech_infantrys
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 3 : 1/3 hits, 1,00 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                Germans win, taking Southern France from French with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Southern France to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            20 armour and 7 mech_infantrys moved from Bryansk to Novgorod
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Karelia
            3 mech_infantrys moved from Karelia to Finland
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 artilleries placed in Novgorod
            1 fighter and 5 infantry placed in Western Germany
            4 infantry placed in Germany
            3 infantry placed in Western Germany
            Germans undo move 4.
            1 infantry placed in Western Germany
            2 infantry placed in Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1,1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,1
            Germans collect 37 PUs (5 lost to blockades); end with 37 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 2 artilleries
            EDIT: Adding units owned by Germans to Germany: 2 artilleries
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -4,00
    French : 1,00
    Americans : 1,67
    Russians : 0,67
    

    Savegame

  • 22 16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Bryansk
            4 armour, 11 artilleries, 3 fighters, 66 infantry and 2 mech_infantrys moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Chahar to Anhwe
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 armour, 11 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 11 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys in Bryansk, round 2 : 19/87 hits, 20.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 11 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Bryansk
            3 fighters moved from Bryansk to Russia
            2 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.50
    

    Savegame

  • 21 20 19 18 17 16

    I see I forgot to attack Kiangsu, I will start a new japan round and just do that attack and edit the outcome.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Sakha to Siberia
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Sakha to Soviet Far East
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Soviet Far East
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from French Indo China to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Soviet Far East, round 2 : 4/7 hits, 4,00 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 armour and 1 tactical_bomber
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kiangsu: 1 armour
            EDIT: Removing units owned by ANZAC from Kiangsu: 1 fighter
            EDIT: Removing units owned by Japanese from Shantung: 2 infantry
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Shantung
            1 aaGun and 3 infantry moved from Manchuria to Jehol
            1 aaGun, 3 artilleries and 2 infantry moved from Jehol to Shantung
            1 bomber moved from 34 Sea Zone to Shantung
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Soviet Far East to Siberia
            2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 infantry placed in French Indo China
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
            Japanese collect 23 PUs (3 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    ANZAC : -0,17
    Russians : 1,17
    Japanese : -0,50
    

    Savegame

  • 21 20 19 18 17 16

    we both had 2 hits.

  • 22 16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 bomber, 1 destroyer, 2 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            1 infantry moved from Western United States to British Columbia
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Iraq to Caucasus
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            3 fighters moved from Norway to Denmark
            2 artilleries moved from Normandy Bordeaux to France
            2 bombers moved from Norway to France
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in France
                Americans attack with 2 artilleries and 2 bombers
                Italians defend with 1 airfield, 1 armour and 1 factory_minor
                    Americans roll dice for 2 artilleries and 2 bombers in France, round 2 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in France
                Americans win, taking France from Italians, taking Southern France from Americans with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 25 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 8 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 bombers moved from France to Norway
            3 fighters moved from Denmark to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from Southern France to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 fighter, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            3 artilleries and 3 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Western United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hopei: 5 artilleries and 9 infantry
            EDIT: Adding units owned by Chinese to Anhwe: 5 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 armour, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 fighter moved from Norway to United Kingdom
    
        Combat - British
            Battle in Greece
    
        Non Combat Move - British
            3 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
            1 mech_infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            2 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 fighter moved from Persia to Rostov
            3 fighters moved from Russia to Bryansk
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 4 mech_infantrys moved from India to Yunnan
            1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            2 mech_infantrys placed in Egypt
            British undo move 2.
            3 mech_infantrys placed in Persia
            1 armour, 2 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.50
    Americans : 1.33
    Chinese : -0.33
    Japanese : 1.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to 97 Sea Zone
            2 mech_infantrys moved from Southern Italy to Western Germany
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 97 Sea Zone
                Italians attack with 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer; Americans defend with 2 submarines
                2 submarines owned by the Americans Submerged
                    Italians roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 97 Sea Zone
                Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3
            Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -0,33
    

    Savegame

  • 22 16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
            1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 carriers moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 2 cruisers in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 19 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    AA fire in Caroline Islands : : -0.50
    Japanese : 1.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to Denmark
            1 bomber moved from Western Germany to France
            2 fighters moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Denmark
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Denmark, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans roll dice for 2 fighters and 1 infantry in Denmark, round 3 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in France
                Germans attack with 1 bomber and 2 infantry
                French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries
                    Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
                    French roll dice for 2 artilleries in France, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans lost in France
                    Germans roll dice for 1 bomber and 2 infantry in France, round 3 : 1/3 hits, 1,00 expected hits
                    French roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in France
                Germans destroys 17PUs while taking French capital
                Germans win, taking France from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Germans
            1 bomber moved from France to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            2 fighters moved from Denmark to Western Germany
            1 aaGun and 3 infantry moved from Ukraine to Bessarabia
            6 mech_infantrys moved from Ukraine to Bessarabia
            11 artilleries and 24 infantry moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Karelia to Finland
            23 armour and 14 mech_infantrys moved from Novgorod to Finland
            1 artillery moved from Novgorod to Baltic States
            1 mech_infantry moved from Belarus to Baltic States
    
        Place Units - Germans
            10 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia: 1 aaGun
            EDIT: Adding units owned by Germans to Finland: 1 aaGun
            EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
            EDIT: Adding units owned by Germans to Belarus: 1 infantry
            EDIT: Removing units owned by Germans from Baltic States: 1 artillery and 1 mech_infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    French : -1,00
    Americans : 0,00
    

    Savegame

  • 22 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Yenisey to Yakut S.S.R.
            2 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Smolensk to Archangel
            2 infantry moved from Bryansk to Belarus
            3 fighters moved from Russia to Belarus
            4 armour, 11 artilleries, 65 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                1 infantry owned by the Russians retreated to Yenisey
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from Russia to Archangel
            1 armour and 1 mech_infantry moved from Russia to Urals
            2 aaGuns moved from Bryansk to Western Ukraine
            2 aaGuns moved from Bryansk to Western Ukraine
            3 fighters moved from Belarus to Russia
    
        Place Units - Russians
            1 armour, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.50
    Japanese : 0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Siberia to Amur
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Japan to Yenisey
            1 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Jehol to Shantung
            1 bomber moved from Shantung to Japan
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Siberia to Japan
    
        Combat - Japanese
            Battle in Yenisey
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Yenisey, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
    
        Non Combat Move - Japanese
            1 bomber moved from Yenisey to Yakut S.S.R.
            1 aaGun moved from Jehol to Shantung
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
            Japanese collect 25 PUs (2 lost to blockades); end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Russians : -0,33
    Japanese : 1,33
    

    Savegame

  • 22 16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 carrier, 1 fighter, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 destroyer moved from 1 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            6 fighters moved from 25 Sea Zone to Iwo Jima
            3 fighters moved from 25 Sea Zone to Iwo Jima
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 3 infantry moved from Norway to 112 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Normandy Bordeaux to France
            1 armour and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Norway to Denmark
            1 bomber and 1 fighter moved from Norway to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 fighter moved from 110 Sea Zone to France
            2 fighters moved from Norway to 112 Sea Zone
            1 bomber moved from Norway to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Yugoslavia
    
        Combat - Americans
            Battle in Denmark
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 bomber and 3 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery, 9 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 9 fighters and 1 infantry in Iwo Jima, round 2 : 4/11 hits, 5.17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 9 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Soviet Far East
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 2 fighters, 4 submarines and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Yugoslavia
            Battle in France
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 0/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in France
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in France, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in France, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking Yugoslavia from Italians, taking France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 97 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to United Kingdom
            1 fighter moved from 97 Sea Zone to Greece
            1 fighter moved from 97 Sea Zone to Greece
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Denmark to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 25 Sea Zone to 17 Sea Zone
            7 fighters moved from Iwo Jima to 17 Sea Zone
            2 fighters moved from Iwo Jima to 17 Sea Zone
            1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Caucasus to Bryansk
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 submarines placed in 10 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            4 artilleries and 6 infantry placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            6 artilleries and 12 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 6 artilleries and 12 infantry
                Japanese defend with 2 aaGuns, 3 artilleries and 5 infantry
                    Chinese roll dice for 6 artilleries and 12 infantry in Shantung, round 2 : 3/18 hits, 5.00 expected hits
                    Japanese roll dice for 2 aaGuns, 3 artilleries and 5 infantry in Shantung, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries and 11 infantry in Shantung, round 3 : 4/17 hits, 4.83 expected hits
                    Japanese roll dice for 3 artilleries and 4 infantry in Shantung, round 3 : 3/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries and 8 infantry in Shantung, round 4 : 3/14 hits, 4.33 expected hits
                    Japanese roll dice for 3 artilleries in Shantung, round 4 : 1/3 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Japanese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 22
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 2 aaGuns, 3 artilleries and 5 infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 7 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 artillery moved from Greece to Albania
                  British take Albania from Italians
            4 armour, 1 fighter and 5 mech_infantrys moved from Rostov to Bessarabia
            3 fighters moved from Bryansk to Bessarabia
            1 armour and 1 mech_infantry moved from Anhwe to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - British
            Battle in Bessarabia
                British attack with 4 armour, 4 fighters and 5 mech_infantrys
                Germans defend with 1 aaGun, 3 infantry and 6 mech_infantrys
                    AA fire in Bessarabia : 0/3 hits, 0.50 expected hits
                    British roll dice for 4 armour, 4 fighters and 5 mech_infantrys in Bessarabia, round 2 : 6/13 hits, 4.83 expected hits
                    Germans roll dice for 1 aaGun, 3 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/9 hits, 3.00 expected hits
                    1 aaGun owned by the Germans, 5 mech_infantrys owned by the British, 3 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Bessarabia
                    British roll dice for 3 armour and 4 fighters in Bessarabia, round 3 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Bessarabia, round 3 : 1/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Bessarabia
                    British roll dice for 2 armour and 4 fighters in Bessarabia, round 4 : 1/6 hits, 3.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                British win, taking Bessarabia from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is 6
                Casualties for British: 2 armour and 5 mech_infantrys
                Casualties for Germans: 1 aaGun, 3 infantry and 6 mech_infantrys
    
        Non Combat Move - British
            4 fighters moved from Bessarabia to Western Ukraine
            3 armour and 3 mech_infantrys moved from Caucasus to Ukraine
            2 artilleries and 2 infantry moved from Caucasus to Rostov
            3 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 battleship and 1 cruiser moved from 93 Sea Zone to 99 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Norway to Greece
            2 armour and 3 mech_infantrys moved from India to Yunnan
            1 fighter and 2 mech_infantrys moved from Anhwe to Yunnan
            1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 factory_minor placed in Greece
            1 artillery and 1 infantry placed in Egypt
            1 transport placed in 110 Sea Zone
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 bomber and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 bomber and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 3.67
    Italians : -0.33
    British : -1.33
    Americans : -2.00
    Chinese : -4.17
    AA fire in Bessarabia : : -0.50
    Japanese : -1.67
    

    Savegame

  • 22 16

    @majikforce I assumed no scrambles.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
            1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 mech_infantry moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from Western Germany to France
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 4 submarines and 1 transport
                4 submarines owned by the Americans Submerged
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 97 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northern Italy
                Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in France
                Italians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries
                    Italians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 0/3 hits, 1,33 expected hits
                    French roll dice for 2 artilleries in France, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 1/3 hits, 1,33 expected hits
                    French roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans lost in France
                    Italians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 2/3 hits, 1,33 expected hits
                    French roll dice for 1 artillery in France, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in France
                Italians destroys 0PUs while taking French capital
                Italians win, taking France from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from France to Southern Italy
            1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,3,1,4,2,5
            Italians collect 5 PUs (3 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    French : -1,67
    Americans : 0,67
    

    Savegame

  • 22 16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 17 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                  ANZAC take 6 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - ANZAC
            Battle in Marianas
    
        Non Combat Move - ANZAC
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 carrier, 2 cruisers, 1 fighter and 1 marine moved from 33 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from Queensland to 35 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 submarines moved from 62 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 bomber placed in Queensland
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,3,1,4,3,3,1,3,4,5,4,1,3,3,5,2,1,4
            ANZAC collect 21 PUs (1 lost to blockades); end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 fighter moved from Norway to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 16

    @majikforce French Inf are on US transport.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Finland to Norway
            1 artillery and 1 mech_infantry moved from Finland to Norway
            2 infantry moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Denmark
            3 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Northern Italy
                  Italians take Northern Italy from Americans
            1 artillery moved from Novgorod to Belarus
            1 bomber moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to Greater Southern Germany
            1 mech_infantry moved from Greater Southern Germany to Yugoslavia
            1 mech_infantry moved from Finland to Norway
    
        Combat - Germans
            Battle in Yugoslavia
                Germans attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 bomber and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Holland Belgium
                Germans attack with 2 fighters and 3 infantry
                Americans defend with 1 armour and 2 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 2/5 hits, 1,50 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 armour and 2 infantry
            Battle in Norway
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 airfield and 1 factory_minor
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Norway, round 2 : 2/4 hits, 1,00 expected hits
                    Americans roll dice for 1 aaGun and 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Denmark
                Germans attack with 1 fighter and 2 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 fighter and 2 infantry in Denmark, round 2 : 2/3 hits, 0,83 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            26 armour and 29 mech_infantrys moved from Finland to Novgorod
            11 artilleries and 20 infantry moved from Eastern Poland to Romania
            1 aaGun moved from Finland to Norway
            1 fighter moved from Denmark to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            2 infantry moved from Germany to Western Germany
            2 artilleries and 4 infantry moved from Germany to Poland
            1 aaGun moved from Germany to Poland
            3 infantry moved from Germany to Western Germany
            1 bomber moved from Yugoslavia to Western Germany
    
        Place Units - Germans
            2 fighters and 4 infantry placed in Germany
            3 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1,5,5,2,3
            Germans collect 37 PUs (2 lost to blockades); end with 38 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,50
    Americans : -1,67
    Russians : 0,33
    

    Savegame

  • 22 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Belarus
            2 mech_infantrys moved from Archangel to Belarus
            3 fighters moved from Russia to Belarus
            2 infantry moved from Western Ukraine to Eastern Poland
            2 artilleries moved from Western Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 armour and 1 mech_infantry moved from Urals to Yenisey
            1 infantry moved from Anhwe to Chahar
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yenisey
                Russians win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Eastern Poland
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour, 7 infantry and 1 mech_infantry moved from Russia to Smolensk
            2 armour moved from Archangel to Smolensk
            3 fighters moved from Belarus to Russia
            4 aaGuns, 4 armour, 9 artilleries, 63 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            3 armour, 1 bomber and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.33
    Russians : -0.67
    Japanese : -0.67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 4 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Yakut S.S.R. to 4 Sea Zone
            1 bomber moved from Japan to 4 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 3 fighters and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 5/7 hits, 4,00 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 4 Sea Zone
                Japanese attack with 2 bombers
                Americans defend with 2 destroyers and 2 transports
                    Japanese roll dice for 2 bombers in 4 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    Americans roll dice for 2 destroyers and 2 transports in 4 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Americans lost in 4 Sea Zone
                    Japanese roll dice for 2 bombers in 4 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 4 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 4 Sea Zone
                    1 transport owned by the Americans lost in 4 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 30
                Casualties for Americans: 2 destroyers and 2 transports
    
        Non Combat Move - Japanese
            1 bomber moved from 4 Sea Zone to Japan
            1 bomber moved from 4 Sea Zone to Aleutian Islands
            1 infantry moved from Yakut S.S.R. to Ulaanbaatar
            1 artillery moved from Amur to Ulaanbaatar
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            3 fighters and 4 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to 36 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
            Japanese collect 17 PUs (1 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : -1,00
    Japanese : 1,33
    

    Savegame

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