@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
samuel06 vs wizmark
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Northern Territory to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 fighter and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 55 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 aaGun and 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Persia: 1 fighter EDIT: Adding units owned by ANZAC to Burma: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67 -
TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to Archangel 7 mech_infantrys moved from Eastern Poland to Archangel 1 artillery and 1 infantry moved from Baltic States to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 4 infantry moved from Karelia to Novgorod -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to Archangel 7 mech_infantrys moved from Eastern Poland to Archangel 1 artillery and 1 infantry moved from Baltic States to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 4 infantry moved from Karelia to Novgorod Combat - Germans Battle in Novgorod Germans attack with 2 artilleries and 5 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 4 bombers and 7 mech_infantrys Russians defend with 3 armour, 3 infantry and 2 mech_infantrys Germans roll dice for 4 bombers and 7 mech_infantrys in Archangel, round 2 : 4/11 hits, 3.83 expected hits Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 5/8 hits, 3.17 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 4 bombers and 2 mech_infantrys in Archangel, round 3 : 5/6 hits, 3.00 expected hits Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 3 : 2/4 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans win with 4 bombers remaining. Battle score for attacker is 7 Casualties for Germans: 7 mech_infantrys Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrys Non Combat Move - Germans 4 bombers moved from Archangel to Karelia 4 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Western Germany to Poland 3 aaGuns and 2 mech_infantrys moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from France to Western Germany 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 submarine moved from 105 Sea Zone to 125 Sea Zone 3 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine 2 fighters moved from Western Germany to Western Ukraine 2 tactical_bombers moved from Holland Belgium to Western Germany Place Units - Germans 2 fighters placed in Western Germany 1 infantry placed in France 2 infantry and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 3.00 -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Smolensk to Belarus 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Tambov 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 4 aaGuns, 3 armour, 10 artilleries and 25 infantry moved from Bryansk to Tambov 9 infantry moved from Timguska to Kansu 2 aaGuns and 9 infantry moved from Buryatia to Amur 6 armour and 2 artilleries moved from Russia to Tambov Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -1.67 Russians : 0.67 -
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Shan State to Burma 1 infantry and 1 mech_infantry moved from Yunnan to Burma 3 armour moved from Kweichow to Burma 2 tactical_bombers moved from 37 Sea Zone to Burma 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 fighter moved from Borneo to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 battleship and 1 carrier moved from 37 Sea Zone to 38 Sea Zone -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Shan State to Burma 1 infantry and 1 mech_infantry moved from Yunnan to Burma 3 armour moved from Kweichow to Burma 2 tactical_bombers moved from 37 Sea Zone to Burma 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 fighter moved from Borneo to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 battleship and 1 carrier moved from 37 Sea Zone to 38 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers British defend with 1 aaGun, 1 artillery, 13 infantry and 7 mech_infantrys; ANZAC defend with 1 fighter AA fire in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 9/22 hits, 9.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter, 13 infantry and 7 mech_infantrys in Burma, round 2 : 6/22 hits, 7.67 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the British and 8 infantry owned by the British lost in Burma Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 5 tactical_bombers in Burma, round 3 : 9/16 hits, 8.67 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry and 7 mech_infantrys in Burma, round 3 : 4/14 hits, 5.00 expected hits 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British and 5 infantry owned by the British lost in Burma Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Burma, round 4 : 9/12 hits, 7.17 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Burma, round 4 : 3/5 hits, 2.00 expected hits 3 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 3 armour owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 1 artillery, 13 infantry and 7 mech_infantrys Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 2 fighters and 5 tactical_bombers moved from Burma to Shan State 2 bombers moved from Burma to Malaya 1 aaGun moved from Yunnan to Shan State 1 aaGun moved from French Indo China to Shan State 1 artillery moved from Tsinghai to Shensi 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Manchuria 3 mech_infantrys moved from Shantung to Manchuria 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 39 Sea Zone to 38 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from Celebes to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 3 marines moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 infantry, 3 marines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry and 3 marines moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to Japan 1 bomber moved from Japan to Malaya 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Malaya 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Shantung 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
AA fire in Burma : : -0.50 UK_Pacific : -1.67 Japanese : 0.67 -
@wizmark Yeah, that was lucky for Egypt. I had good odds on Gibraltar though. I have to say that I did not exected the Russians to come and save China
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from United Kingdom to 92 Sea Zone 1 armour and 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone -
@samuel06 with the gib battle, I had 3 rolls at 4 against 2 3’s and a 4. You got all 3 hits in one round which was twice as good as it should have been. I got 2 which was exactly average.
Oh well thats the way the dice roll. hopefully revenge will be mine in this battle!Battle in SZ 92…Im going to assume you want 2 hits on the carrier, cruiser, battleship, fighters?
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@wizmark Yes, exactly.
For Gibraltar, the battle calculator gave me a 91% win, I should have probably lost an extra cruiser though. Hopefully for you his battle goes your way.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from United Kingdom to 92 Sea Zone 1 armour and 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits Italians roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 transports owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Americans: 2 bombers and 2 fighters Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports Battle in Gibraltar Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys Italians defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.67 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.33 expected hits Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 marine Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 92 Sea Zone to British Guiana 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Queensland Place Units - Americans 2 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Italians : 0.17 Americans : 1.00 -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 1 fighter moved from Ethiopia to Egypt -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from United Kingdom to 92 Sea Zone 1 armour and 1 infantry moved from French West Africa to 87 Sea Zone 1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits Italians roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 transports owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Americans: 2 bombers and 2 fighters Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports Battle in Gibraltar Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys Italians defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.67 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.33 expected hits Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 marine Non Combat Move - Americans 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 92 Sea Zone to British Guiana 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Queensland Place Units - Americans 2 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 10 infantry in Suiyuyan, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Ethiopia to Egypt 1 fighter moved from Ethiopia to Egypt Combat - British Battle in Egypt British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 harbour British roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Iraq to Persia 1 fighter moved from Egypt to Iraq 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 factory_minor placed in Iraq 1 artillery, 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 31 PUs (3 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 mech_infantryCombat Hit Differential Summary :
Italians : 0.83 British : -0.17 Americans : 1.00 Chinese : -1.17 Japanese : -0.33 -
@samuel06 lol I’m just venting…your strategy is beating mine at the moment so I blame the dice!
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 2 infantry moved from Tunisia to Libya 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Northern Italy to France 1 armour moved from Northern Italy to Romania Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 3 infantry EDIT: Adding units owned by Italians to Bessarabia: 3 infantry EDIT: Turning off Edit Mode 1 mech_infantry placed in Northern Italy 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 artilleries and 2 infantry moved from Novgorod to Belarus 3 bombers moved from Karelia to Russia 1 bomber moved from Karelia to Bryansk 2 artilleries and 3 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 10 armour moved from Western Ukraine to Belarus 8 mech_infantrys moved from Poland to Belarus -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 artilleries and 2 infantry moved from Novgorod to Belarus 3 bombers moved from Karelia to Russia 1 bomber moved from Karelia to Bryansk 2 artilleries and 3 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 10 armour moved from Western Ukraine to Belarus 8 mech_infantrys moved from Poland to Belarus Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0.50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 5/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 10 armour, 2 artilleries, 2 infantry and 8 mech_infantrys Russians defend with 3 infantry Germans roll dice for 10 armour, 2 artilleries, 2 infantry and 8 mech_infantrys in Belarus, round 2 : 5/22 hits, 7.67 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 10 armour, 2 artilleries, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Russia to Western Ukraine 1 bomber moved from Bryansk to Novgorod 4 infantry moved from Karelia to Novgorod 4 fighters moved from Western Ukraine to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 aaGun moved from Western Ukraine to Ukraine 3 infantry moved from Western Ukraine to Ukraine 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Germany to Western Germany 8 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to France 2 artilleries and 5 infantry moved from Western Ukraine to Ukraine Place Units - Germans 2 submarines and 1 transport placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.50 Germans : -0.83 Russians : -0.67





