Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
@samuel06 you have the most luck ive seen in rolling for a long time to win both gib sea battle and egypt…making it very hard for me!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Northern Territory to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Northern Territory to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 aaGun and 1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Northern Territory to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 aaGun and 1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Northern Territory to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 fighter and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Java, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 aaGun and 1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 fighter
EDIT: Adding units owned by ANZAC to Burma: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to Archangel
7 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
4 infantry moved from Karelia to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Western Germany to Archangel
7 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
4 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 4 bombers and 7 mech_infantrys
Russians defend with 3 armour, 3 infantry and 2 mech_infantrys
Germans roll dice for 4 bombers and 7 mech_infantrys in Archangel, round 2 : 4/11 hits, 3.83 expected hits
Russians roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 5/8 hits, 3.17 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 4 bombers and 2 mech_infantrys in Archangel, round 3 : 5/6 hits, 3.00 expected hits
Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 3 : 2/4 hits, 1.83 expected hits
1 mech_infantry owned by the Russians, 3 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 3 armour, 3 infantry and 2 mech_infantrys
Non Combat Move - Germans
4 bombers moved from Archangel to Karelia
4 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Western Germany to Poland
3 aaGuns and 2 mech_infantrys moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 105 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine
2 fighters moved from Western Germany to Western Ukraine
2 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
2 fighters placed in Western Germany
1 infantry placed in France
2 infantry and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Belarus to Tambov
4 aaGuns, 3 armour, 10 artilleries and 25 infantry moved from Bryansk to Tambov
9 infantry moved from Timguska to Kansu
2 aaGuns and 9 infantry moved from Buryatia to Amur
6 armour and 2 artilleries moved from Russia to Tambov
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -1.67
Russians : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Shan State to Burma
1 infantry and 1 mech_infantry moved from Yunnan to Burma
3 armour moved from Kweichow to Burma
2 tactical_bombers moved from 37 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 fighter moved from Borneo to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 battleship and 1 carrier moved from 37 Sea Zone to 38 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers moved from Shan State to Burma
1 infantry and 1 mech_infantry moved from Yunnan to Burma
3 armour moved from Kweichow to Burma
2 tactical_bombers moved from 37 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 fighter moved from Borneo to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 battleship and 1 carrier moved from 37 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 1 aaGun, 1 artillery, 13 infantry and 7 mech_infantrys; ANZAC defend with 1 fighter
AA fire in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 9/22 hits, 9.83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter, 13 infantry and 7 mech_infantrys in Burma, round 2 : 6/22 hits, 7.67 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the British and 8 infantry owned by the British lost in Burma
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 5 tactical_bombers in Burma, round 3 : 9/16 hits, 8.67 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter, 5 infantry and 7 mech_infantrys in Burma, round 3 : 4/14 hits, 5.00 expected hits
1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British and 5 infantry owned by the British lost in Burma
Japanese roll dice for 3 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Burma, round 4 : 9/12 hits, 7.17 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Burma, round 4 : 3/5 hits, 2.00 expected hits
3 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 3 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win with 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery, 13 infantry and 7 mech_infantrys
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
2 fighters and 5 tactical_bombers moved from Burma to Shan State
2 bombers moved from Burma to Malaya
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from French Indo China to Shan State
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from Celebes to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
3 marines moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters, 2 infantry, 3 marines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry and 3 marines moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Japan
1 bomber moved from Japan to Malaya
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in Malaya
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50
UK_Pacific : -1.67
Japanese : 0.67
@wizmark Yeah, that was lucky for Egypt. I had good odds on Gibraltar though. I have to say that I did not exected the Russians to come and save China
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
@samuel06 with the gib battle, I had 3 rolls at 4 against 2 3’s and a 4. You got all 3 hits in one round which was twice as good as it should have been. I got 2 which was exactly average.
Oh well thats the way the dice roll. hopefully revenge will be mine in this battle!
Battle in SZ 92…Im going to assume you want 2 hits on the carrier, cruiser, battleship, fighters?
@wizmark Yes, exactly.
For Gibraltar, the battle calculator gave me a 91% win, I should have probably lost an extra cruiser though. Hopefully for you his battle goes your way.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the Italians Submerged
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
Italians roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 transports owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Battle in Gibraltar
Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.33 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 marine
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 92 Sea Zone to British Guiana
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
Place Units - Americans
2 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 fighter moved from Ethiopia to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to 92 Sea Zone
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 4 bombers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the Italians Submerged
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
1 cruiser owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
Italians roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 transports owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Battle in Gibraltar
Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 2 : 2/7 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Gibraltar, round 3 : 2/5 hits, 1.33 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 marine
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 92 Sea Zone to British Guiana
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
Place Units - Americans
2 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 10 infantry in Suiyuyan, round 2 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 fighter moved from Ethiopia to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 factory_minor placed in Iraq
1 artillery, 1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.83
British : -0.17
Americans : 1.00
Chinese : -1.17
Japanese : -0.33
@samuel06 lol I’m just venting…your strategy is beating mine at the moment so I blame the dice!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 infantry moved from Tunisia to Libya
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to France
1 armour moved from Northern Italy to Romania
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 3 infantry
EDIT: Adding units owned by Italians to Bessarabia: 3 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Northern Italy
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :