German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 57 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -1,83
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 57 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Scotland to United Kingdom
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Scotland to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 111 Sea Zone to 110 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
3 fighters owned by the British retreated
Battle in 106 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
3 infantry moved from Malaya to Shan State
3 aaGuns and 5 infantry moved from India to Burma
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 aaGun moved from Scotland to United Kingdom
1 bomber moved from 106 Sea Zone to Quebec
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67
British : -3,00
Italians : -0,67
Chinese : -1,83
Neutral_Axis : 2,00
Japanese : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 marines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Albania to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 marines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Albania to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
1 infantry retreated to Albania
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 artillery moved from Libya to Tobruk
Place Units - Italians
2 marines placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -0.33
Neutral_Allies : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
@Giallo scramble in the channel?
no…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
5 infantry moved from Bulgaria to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 1 fighter and 5 infantry
Neutral_Allies defend with 3 infantry
Germans roll dice for 3 armour, 1 fighter and 5 infantry in Greece, round 2 : 2/9 hits, 2.83 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour, 1 fighter and 2 infantry in Greece, round 3 : 1/6 hits, 2.33 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 transport
Germans roll dice for 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/9 hits, 5.33 expected hits
British roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 cruiser
Casualties for British: 1 battleship and 1 transport
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Greece to Alexandria
1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria
5 armour moved from France to Germany
3 mech_infantrys moved from France to Germany
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 artilleries moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
Place Units - Germans
4 armour, 1 artillery and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : 0.33
Neutral_Allies : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 117 Sea Zone
3 artilleries and 12 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Belarus to Novgorod
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 artilleries and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 artilleries and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 5/14 hits, 6.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Jehol to Anhwe
3 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 marine moved from Japan to 6 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 factory_minor placed in Shantung
1 airfield placed in Kwangsi
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 battleship and 1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Kweichow
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 2/10 hits, 2,00 expected hits
Japanese roll dice for 3 artilleries and 5 infantry in Kweichow, round 2 : 4/8 hits, 2,67 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 0/6 hits, 2,00 expected hits
2 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 4 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 5 : 0/3 hits, 1,00 expected hits
3 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 artilleries and 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Szechwan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 1,83
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 battleship and 1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 9 infantry moved from Szechwan to Kweichow
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 5 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 2/10 hits, 2,00 expected hits
Japanese roll dice for 3 artilleries and 5 infantry in Kweichow, round 2 : 4/8 hits, 2,67 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 2/6 hits, 1,33 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Kweichow, round 3 : 0/6 hits, 2,00 expected hits
2 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 4 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 3 artilleries in Kweichow, round 5 : 0/3 hits, 1,00 expected hits
3 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 artilleries and 5 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
2 infantry placed in Szechwan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Neutral_Axis
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
3 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter and 1 infantry moved from Burma to Yunnan
1 cruiser moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from Quebec to 91 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
Combat - British
Battle in 91 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/7 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2,50 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kiangsi
British attack with 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Kiangsi
British roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Kiangsi, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
British attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 infantry in Kenya, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 infantry in Kenya, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from Yunnan to India
3 aaGuns and 4 infantry moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 80 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from 91 Sea Zone to British Guiana
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer and 2 transports placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,5,6,4,2,3,2,1,6,6,1
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : -3,83
Italians : -0,33
Chinese : 1,83
Japanese : -2,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
2 infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
2 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Crete
Battle in Gibraltar
Battle in Cyprus
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Tobruk to Alexandria
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Albania to Bulgaria
2 aaGuns and 2 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to Alexandria
Place Units - Italians
1 armour placed in Northern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 1 harbour and 2 infantry
ANZAC roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 2 infantry in Egypt, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Egypt
1 infantry owned by the ANZAC retreated to Trans-Jordan
Italians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : 0,00
Japanese : -0,17