Moving. Should be able to go by Wednesday.
Desert Admiral (Axis) vs FMRommel (Allies+16)
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The ANZ bomber couldn’t do much by itself. Strat bomb would have been less risky, or attack the Jpn art. It wasn’t critical to take out the Italian tank in Cauc. But I wanted to get rid of the can opener, even tho not much use for that anymore. But you hit and I missed.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns and 5 infantry moved from Timguska to Kansu Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 32 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Shantung to Anhwe 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 fighter moved from 6 Sea Zone to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 1 fighter moved from Shantung to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter moved from 6 Sea Zone to Anhwe 1 fighter moved from 6 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from Shantung to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung 2 fighters moved from Kiangsi to Kiangsu 1 tactical_bomber moved from Kiangsi to Kiangsu 1 infantry moved from Jehol to Shantung 1 fighter moved from Bryansk to Volgograd 2 bombers moved from Bryansk to Volgograd 3 tactical_bombers moved from Bryansk to Volgograd 1 bomber moved from Ulaanbaatar to Volgograd 1 tactical_bomber moved from Ulaanbaatar to 6 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 1.00 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Kazakhstan 2 bombers moved from Hunan to Kazakhstan -
Scramble 2 ftrs in W. Ger?
Support Ger fleet BB, CR, DD, tt (defense 9) vs U.S. attack with 4 subs, 2 ftrs, bomber & DD (power 20)? -
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Kazakhstan 2 bombers moved from Hunan to Kazakhstan Combat - Americans Battle in 112 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 4 submarines Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 4 submarines in 112 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 35 Casualties for Americans: 2 submarines Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Battle in Kazakhstan Americans attack with 2 bombers and 1 fighter Japanese defend with 1 artillery Americans roll dice for 2 bombers and 1 fighter in Kazakhstan, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Battle in Caucasus Americans attack with 4 fighters Italians defend with 1 armour Americans roll dice for 4 fighters in Caucasus, round 2 : 0/4 hits, 2.00 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caucasus Americans roll dice for 3 fighters in Caucasus, round 3 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Caucasus Americans win with 2 fighters remaining. Battle score for attacker is -14 Casualties for Americans: 2 fighters Casualties for Italians: 1 armour Non Combat Move - Americans 1 fighter moved from Caucasus to Iraq 1 fighter moved from Caucasus to Persia 2 bombers moved from Kazakhstan to Persia 1 carrier and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 bomber and 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Western United States to Southeast Mexico 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 mech_infantry moved from Egypt to Iraq 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 artilleries moved from Johnston Island to 30 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 0.50 Italians : 1.00 Americans : 2.33 Japanese : 0.67 -
Your dice are killing me. I had enough planes to clear away the non-Ger troops below Stalingrad (for UK to blitz). Attacked Ita tank with 4 ftrs, 0-4 and you hit 1/1. Complete miss vs complete hit. Then 3/3 overkill and you 1/1 again. Even the Jpn art hit. You rolled 3/3 against my planes (0.5 x 0.5 x 0.33 = 8%). I lost 3 planes to 1 tank & 1 art. Again, you hit great against expensive planes without ground support, but around average when I have cheaper units to take hits. That happened in my favor against S.A. I attacked 6 DD’s but only took hits where I had subs and not air only attacks. It’s about time the dice favored me in our game.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Hunan to Anhwe 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Kweichow 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese : -1.67 Japanese : -1.67 -
China produces as many ground units as Jpn does in China. Its not subject to strat bombing and can build anywhere it controls. China & ANZ builds can contain Jpn, freeing up UKPac to help UK hold the Mideast and tie up Ger in the east.
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I’ll take Brit turn tomorrow eve.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone 4 fighters moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Kazakhstan 2 bombers moved from Hunan to Kazakhstan Combat - Americans Battle in 112 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 4 submarines Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 4 submarines in 112 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 35 Casualties for Americans: 2 submarines Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Battle in Kazakhstan Americans attack with 2 bombers and 1 fighter Japanese defend with 1 artillery Americans roll dice for 2 bombers and 1 fighter in Kazakhstan, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Battle in Caucasus Americans attack with 4 fighters Italians defend with 1 armour Americans roll dice for 4 fighters in Caucasus, round 2 : 0/4 hits, 2.00 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caucasus Americans roll dice for 3 fighters in Caucasus, round 3 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Caucasus Americans win with 2 fighters remaining. Battle score for attacker is -14 Casualties for Americans: 2 fighters Casualties for Italians: 1 armour Non Combat Move - Americans 1 fighter moved from Caucasus to Iraq 1 fighter moved from Caucasus to Persia 2 bombers moved from Kazakhstan to Persia 1 carrier and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone 1 bomber and 2 fighters moved from 112 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Western United States to Southeast Mexico 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 mech_infantry moved from Egypt to Iraq 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 artilleries moved from Johnston Island to 30 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Hunan to Anhwe 1 fighter moved from Hunan to Kiangsi 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kwangsi 1 infantry placed in Kweichow 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 2 aaGuns, 1 artillery, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery and 3 infantry moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Northwest Persia to Rostov British take Caucasus from Italians British take Rostov from Italians 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Sikang to Samara British take Kazakhstan from Japanese 1 armour and 1 mech_infantry moved from Kansu to Yenisey 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in Norway Battle in Yenisey British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yenisey British win, taking Norway from Germans, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Samara British attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Samara British roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Samara Japanese win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 armour and 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 infantry moved from Algeria to Tunisia 3 mech_infantrys moved from Belgian Congo to Egypt 1 battleship moved from 81 Sea Zone to 98 Sea Zone 2 armour and 4 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 1 tactical_bomber moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Eastern Persia to Northwest Persia 1 aaGun, 1 armour and 1 mech_infantry moved from Hunan to Kweichow 1 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 tactical_bomber moved from Hunan to Kweichow 1 fighter moved from Philippines to Kweichow 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kweichow 4 armour and 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 factory_minor placed in Egypt 1 aaGun and 1 fighter placed in Iraq 1 aaGun, 1 artillery and 1 fighter placed in Persia Turn Complete - British British collect 45 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs Place Units - UK_Pacific 1 armour and 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 1 armour and 2 fightersCombat Hit Differential Summary :
Germans : 0.50 Italians : 1.00 British : 1.17 Americans : 2.33 Chinese : -1.67 Japanese : 0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs; Combat Move - Italians 2 fighters moved from Bryansk to Kazakhstan Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Kazakhstan Italians attack with 2 fighters British defend with 1 mech_infantry Italians roll dice for 2 fighters in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Kazakhstan Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Kazakhstan to Volgograd 4 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Northern Italy to Bulgaria Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.00 British : 0.67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 20 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Queensland to Philippines 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 35 Sea Zone to 20 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Queensland to Philippines 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Germans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to 125 Sea Zone 1 bomber moved from Novgorod to 115 Sea Zone 3 infantry moved from Bryansk to Rostov 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Caucasus 1 armour moved from Volgograd to Caucasus 4 bombers moved from Novgorod to Norway 1 infantry moved from Finland to Norway 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 tactical_bomber moved from Novgorod to Norway 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 3 tactical_bombers moved from Volgograd to Caucasus 2 infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Norway Germans attack with 4 bombers, 1 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 4 bombers, 1 infantry and 1 tactical_bomber in Norway, round 2 : 2/6 hits, 3.33 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 4 bombers and 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 infantry Battle in Rostov Germans attack with 3 infantry and 2 tactical_bombers British defend with 1 armour Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in 115 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 112 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer and 2 submarines Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hitsCombat Hit Differential Summary :
Germans : -0.33 British : 0.83 Americans : -0.33 Russians : -0.50 -
@Desert_Admiral Subs defend in 112?
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Submerge subs, standard practice
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Germans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to 125 Sea Zone 1 bomber moved from Novgorod to 115 Sea Zone 3 infantry moved from Bryansk to Rostov 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Caucasus 1 armour moved from Volgograd to Caucasus 4 bombers moved from Novgorod to Norway 1 infantry moved from Finland to Norway 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 tactical_bomber moved from Novgorod to Norway 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 3 tactical_bombers moved from Volgograd to Caucasus 2 infantry moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Norway Germans attack with 4 bombers, 1 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 4 bombers, 1 infantry and 1 tactical_bomber in Norway, round 2 : 2/6 hits, 3.33 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 4 bombers and 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 infantry Battle in Rostov Germans attack with 3 infantry and 2 tactical_bombers British defend with 1 armour Germans roll dice for 3 infantry and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in 115 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 bomber and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 112 Sea Zone Germans attack with 2 fighters and 1 submarine Americans defend with 1 destroyer and 2 submarines Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone retreated to 112 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 2 armour and 3 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 2 armour and 3 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 fighters moved from 112 Sea Zone to Western Germany 1 bomber and 1 tactical_bomber moved from 115 Sea Zone to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 4 bombers moved from Norway to Western Germany 3 infantry moved from Germany to Western Germany 3 armour moved from Ukraine to Volgograd 13 armour moved from Russia to Volgograd 3 tactical_bombers moved from Caucasus to Volgograd 2 tactical_bombers moved from Rostov to Volgograd 2 armour moved from Russia to Volgograd 1 infantry moved from Archangel to Vologda Place Units - Germans 3 infantry placed in Russia Germans undo move 1. 3 infantry placed in Russia 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.17 British : 0.50 Americans : 0.33 Russians : -0.50 -
@Desert_Admiral Added sub back to 112. Forgot to submerge your subs.





