@gamerman01 The dice server is down at the moment, but here are the J5 purchases and combat moves. It’s getting late, so I’m going to bed, and hopefully by morning the issues with the dice server will be resolved and I can take this move. I anticipate that Russia and the US will take losses in Sinkiang, which is now quite crowded. I suspect your loss choices will heavily depend on the losses I myself take, e.g. to AA fire, so this combat move might take a while even after the dice server is back up.
19L ArtofWar1947 (L) vs AetV (X) BM3
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 63 PUs; Germans buy 1 airfield, 2 carriers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Western Germany to 113 Sea Zone 4 artilleries moved from Western Germany to 113 Sea Zone 6 infantry moved from Western Germany to 113 Sea Zone 1 marine moved from Western Germany to 113 Sea Zone 2 armour, 4 artilleries, 1 battleship, 1 cruiser, 6 infantry, 1 marine and 6 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour, 4 artilleries, 6 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 18 bombers moved from Western Germany to United Kingdom 7 tactical_bombers moved from Western Germany to United Kingdom 10 fighters moved from Western Germany to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Shan State to Eastern Persia 1 bomber moved from Shan State to Eastern Persia Combat - Germans Battle in United Kingdom Germans attack with 2 armour, 4 artilleries, 18 bombers, 11 fighters, 6 infantry, 1 marine and 7 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 23 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 6 fighters and 1 tactical_bomber AA fire in United Kingdom : 1/15 hits, 2,50 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 2 armour, 4 artilleries, 18 bombers, 10 fighters, 6 infantry, 1 marine and 7 tactical_bombers in United Kingdom, round 2 : 30/48 hits, 26,00 expected hits British roll dice for 5 aaGuns, 1 artillery, 8 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 19/36 hits, 14,83 expected hits 1 mech_infantry owned by the British, 5 aaGuns owned by the British, 2 artilleries owned by the Germans, 5 bombers owned by the Germans, 5 fighters owned by the Germans, 4 infantry owned by the Germans, 3 tactical_bombers owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British and 23 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 2 artilleries, 13 bombers, 5 fighters, 2 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 20/29 hits, 16,50 expected hits British roll dice for 8 fighters and 1 tactical_bomber in United Kingdom, round 3 : 4/9 hits, 5,83 expected hits 1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans, 2 infantry owned by the Germans, 6 fighters owned by the Americans and 2 fighters owned by the British lost in United Kingdom Germans captures 42PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 armour, 2 artilleries, 11 bombers, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Germans: 2 artilleries, 7 bombers, 6 fighters, 6 infantry and 3 tactical_bombers Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 23 infantry and 1 mech_infantry Casualties for French: 2 infantry Casualties for Americans: 6 fighters and 1 tactical_bomber Battle in Eastern Persia Germans attack with 2 bombers British defend with 1 mech_infantry Germans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Germans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 bombers moved from Eastern Persia to India 1 armour moved from Bryansk to Tambov 3 mech_infantrys moved from Ukraine to Tambov 1 infantry moved from Rostov to Caucasus 1 infantry moved from Tambov to Rostov 2 infantry moved from Belarus to Bryansk 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 5 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium 11 bombers moved from United Kingdom to Western Germany 2 artilleries and 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Yugoslavia to Greece Place Units - Germans 2 carriers and 1 destroyer placed in 110 Sea Zone 1 airfield placed in Holland Belgium 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,4,6,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 65 PUs (7 lost to blockades); end with 107 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 112 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 132 PUsCombat Hit Differential Summary :
Germans : 9,00 British : 2,00 AA fire in United Kingdom : : -1,50 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 2 infantry moved from Volgograd to Rostov 2 fighters moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Volgograd Turn Complete - RussiansCombat Hit Differential Summary :
Italians : -0.33 Russians : -0.33 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 aaGun, 3 bombers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from West India to Persia Japanese take Eastern Persia from British Japanese take Persia from British 5 bombers moved from West India to Northwest Persia 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone 2 tactical_bombers moved from 79 Sea Zone to 76 Sea Zone 9 fighters moved from 79 Sea Zone to 76 Sea Zone 3 armour moved from West India to 79 Sea Zone 3 infantry moved from West India to 79 Sea Zone 1 marine moved from West India to 79 Sea Zone 3 armour, 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 5 submarines and 3 transports moved from 79 Sea Zone to 76 Sea Zone 3 armour, 3 infantry and 1 marine moved from 76 Sea Zone to British Somaliland 3 bombers moved from India to Northwest Persia 1 fighter moved from Tsinghai to Rostov Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 76 Sea Zone Japanese attack with 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines, 2 tactical_bombers and 3 transports British defend with 1 destroyer Japanese roll dice for 5 submarines in 76 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 76 Sea Zone Japanese win with 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in British Somaliland Battle in Rostov Japanese attack with 1 fighter Russians defend with 2 infantry Japanese roll dice for 1 fighter in Rostov, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits retreated to Rostov Battle in Northwest Persia Japanese attack with 8 bombers French defend with 1 infantry Japanese roll dice for 8 bombers in Northwest Persia, round 2 : 5/8 hits, 5,33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Northwest Persia Japanese winRussians win, taking British Somaliland from British with 2 infantry remaining with 8 bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Japanese 8 bombers moved from Northwest Persia to West India 1 fighter moved from Rostov to Tambov 1 armour and 1 mech_infantry moved from Tsinghai to Turkmenistan 1 infantry moved from Szechwan to Shensi 3 fighters moved from Shan State to West India 1 bomber moved from Shan State to West India 1 mech_infantry moved from West India to Persia 1 artillery moved from West India to Eastern Persia 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone Place Units - Japanese 3 bombers placed in India 1 aaGun and 3 infantry placed in Japan 3 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,3,4,2,6,3,2,1,1,1,5,2,5,6,4,3,2,2,2,3,1,4,1,4,6,2,6,2,3,1,2,1,3,5,6,5,2,5,3,4,5,3,5,2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,1,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,5,1,5,1 Japanese collect 44 PUs (15 lost to blockades); end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
British : -0,67 Russians : -0,67 Japanese : -0,50 -
TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 bomber moved from Iceland to 110 Sea Zone 1 bomber moved from Volgograd to Persia 2 bombers moved from Egypt to Persia -
Scramble to SZ 110?
Ool for battle in SZ 110?
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Full scramble, please.
Roll first round first and post a file/map of the results, please.
Any Sub hit assign to CV#s this round.
Thank you. -
1 Sub hit assigned to a CV
Assignments for 7 additional hits? -
@ArtofWar1947 sink CV’s tipp BB, sink DD+CR, kill Ftr.
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3 US fighters + Tac + 4 bombers = 4 more hits. Casualties?
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2 TacB and Ftr’s @ArtofWar1947
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 bomber moved from Iceland to 110 Sea Zone 1 bomber moved from Volgograd to Persia 2 bombers moved from Egypt to Persia Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 97 Sea Zone Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone Battle in Persia Americans attack with 3 bombers Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry Americans roll dice for 3 bombers in Persia, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Persia Americans win, taking 19 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 110 Sea Zone Americans attack with 4 bombers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 4 bombers, 2 destroyers, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 battleship, 4 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 3 : 3/7 hits, 4.33 expected hits 2 fighters owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/5 hits, 3.17 expected hits Germans roll dice for 1 battleship, 2 fighters and 6 transports in 110 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits 2 fighters owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 5 : 4/5 hits, 3.17 expected hits Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 84 Casualties for Americans: 2 bombers, 2 destroyers, 5 fighters and 2 submarines Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Eire 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone 1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland 1 carrier moved from 91 Sea Zone to 107 Sea Zone 1 fighter moved from Eastern United States to 107 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar 2 bombers moved from Persia to Egypt 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports moved from 81 Sea Zone to 98 Sea Zone 3 bombers moved from Philippines to Guam 1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 8 fighters moved from 20 Sea Zone to 6 Sea Zone 2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Iwo Jima 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Egypt to Gibraltar Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 4 infantry Germans defend with 2 armour Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Combat Move - British Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 98 Sea Zone 2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 2 destroyers moved from 91 Sea Zone to 106 Sea Zone Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -2.50 Americans : -0.83 Chinese : -0.17 Japanese : 0.17 -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone 1 bomber moved from Iceland to 110 Sea Zone 1 bomber moved from Volgograd to Persia 2 bombers moved from Egypt to Persia Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 97 Sea Zone Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone Battle in Persia Americans attack with 3 bombers Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry Americans roll dice for 3 bombers in Persia, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Persia Americans win, taking 19 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 110 Sea Zone Americans attack with 4 bombers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 4 bombers, 2 destroyers, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits Germans roll dice for 1 battleship, 4 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 3 : 3/7 hits, 4.33 expected hits 2 fighters owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/5 hits, 3.17 expected hits Germans roll dice for 1 battleship, 2 fighters and 6 transports in 110 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits 2 fighters owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 5 : 4/5 hits, 3.17 expected hits Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 84 Casualties for Americans: 2 bombers, 2 destroyers, 5 fighters and 2 submarines Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Eire 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone 1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland 1 carrier moved from 91 Sea Zone to 107 Sea Zone 1 fighter moved from Eastern United States to 107 Sea Zone 1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar 2 bombers moved from Persia to Egypt 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports moved from 81 Sea Zone to 98 Sea Zone 3 bombers moved from Philippines to Guam 1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 8 fighters moved from 20 Sea Zone to 6 Sea Zone 2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 20 Sea Zone to 19 Sea Zone 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 19 Sea Zone to 36 Sea Zone 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Iwo Jima 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Egypt to Gibraltar Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 4 infantry Germans defend with 2 armour Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Combat Move - British Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 98 Sea Zone 2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 2 destroyers moved from 91 Sea Zone to 106 Sea Zone Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 68 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2.50 Americans : -0.83 Chinese : -0.17 Japanese : 0.17 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Syria Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Syria Italians attack with 1 fighter French defend with 1 infantry Italians roll dice for 1 fighter in Syria, round 2 : 0/1 hits, 0,50 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0,50 expected hits French roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 fighter owned by the Italians lost in Syria French win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for French: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Greece Place Units - Italians 1 aaGun and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,4,6,5,4 Italians collect 9 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians : 0,00 French : 0,33 -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from New Guinea to Guam 1 fighter moved from Queensland to 19 Sea Zone 1 cruiser and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 1 carrier and 2 fighters moved from 20 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 infantry and 1 marine placed in Queensland 1 transport placed in 54 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
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Found ANZAC-17 among my save files. You’ll need to do French-17 politics. The game will then skip immediately to the G-18 Purchase.
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@ArtofWar1947 , all good. I see what you mean now.
It will automatically skip when a Nation is no longer.
So you should be fine after Anzak and post it and i will take it from there.Will do my turn tomorrow, have to think that a little bit through, though.
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Hang on, I do my G move now.
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Germans Germans repair damage of 2x factory_minor, 6x factory_minor; Remaining resources: 124 PUs; Germans buy 2 artilleries, 2 bombers, 2 destroyers, 12 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 artilleries and 1 marine moved from United Kingdom to Scotland 1 bomber moved from Western Germany to 119 Sea Zone 3 bombers moved from Western Germany to Scotland 2 infantry moved from Bryansk to Rostov 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 2 bombers moved from India to Rostov Combat - Germans Battle in 119 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 119 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Scotland Germans attack with 2 armour, 2 artilleries, 3 bombers and 1 marine British defend with 1 airfield; Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 armour, 2 artilleries, 3 bombers and 1 marine in Scotland, round 2 : 2/8 hits, 3,83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 marine owned by the Germans and 1 mech_infantry owned by the Americans lost in Scotland Germans win, taking Scotland from British with 2 armour, 2 artilleries and 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 marine Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Rostov Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 mech_infantry moved from Tambov to Caucasus 2 bombers moved from Rostov to Tambov 2 mech_infantrys moved from Russia to Tambov 3 bombers moved from Scotland to Western Germany 1 bomber moved from 119 Sea Zone to Western Germany 1 aaGun, 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers moved from Holland Belgium to Western Germany Place Units - Germans 2 destroyers, 2 submarines and 4 transports placed in 113 Sea Zone 2 artilleries and 2 bombers placed in Western Germany 3 infantry placed in Russia 3 infantry placed in Ukraine 3 infantry placed in United Kingdom 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,1,2,5,3 Germans collect 69 PUs (6 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -1,50 British : 0,33 Russians : 0,33 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 2 fighters moved from Volgograd to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Volgograd Turn Complete - RussiansCombat Hit Differential Summary :
Russians : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 37 PUs; 6 SuicideAttackTokens; Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from British Somaliland to 76 Sea Zone 3 infantry moved from British Somaliland to 76 Sea Zone 1 marine moved from British Somaliland to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 armour moved from 80 Sea Zone to Iraq 1 infantry moved from Kazakhstan to Caucasus 1 fighter moved from Tambov to Caucasus 1 bomber moved from West India to Caucasus 8 bombers moved from West India to Caucasus 3 bombers moved from India to Caucasus 2 armour, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea Zone 2 armour and 2 infantry moved from 71 Sea Zone to Union of South Africa 1 cruiser and 1 marine moved from 76 Sea Zone to 71 Sea Zone 1 marine moved from 71 Sea Zone to Union of South Africa Combat - Japanese Battle in Union of South Africa Battle in Iraq Battle in Caucasus Japanese attack with 12 bombers, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 12 bombers, 1 fighter and 1 infantry in Caucasus, round 2 : 7/14 hits, 8,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win, taking Union of South Africa from British, taking Iraq from British, taking Caucasus from Russians with 12 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 1 mech_infantry moved from Turkmenistan to Persia 1 artillery moved from Eastern Persia to Persia 12 bombers moved from Caucasus to West India 1 fighter moved from Caucasus to Tambov 3 battleships, 6 carriers, 2 destroyers, 9 fighters, 5 submarines and 3 tactical_bombers moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from French Indo China to Kwangsi Place Units - Japanese 1 fighter placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Persia 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 28 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,2,4,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1,1,1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,3,6,2,3,1,1,6,5,6,2,4,5,2,5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,1,5,2,5,6,4,1,5,1,5,1,6,5,1,2,5,2,3,5,4,2,3,6,5,2,6 Japanese collect 34 PUs (28 lost to blockades); end with 34 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians : -0,33 Japanese : -1,67





