@Karl7 I’ll add your DICE email before rolling dice.
Regular scramble questions for SZ110 and SZ111 please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 63 PUs;
Germans buy 1 airfield, 2 carriers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Western Germany to 113 Sea Zone
4 artilleries moved from Western Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
1 marine moved from Western Germany to 113 Sea Zone
2 armour, 4 artilleries, 1 battleship, 1 cruiser, 6 infantry, 1 marine and 6 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour, 4 artilleries, 6 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
18 bombers moved from Western Germany to United Kingdom
7 tactical_bombers moved from Western Germany to United Kingdom
10 fighters moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Shan State to Eastern Persia
1 bomber moved from Shan State to Eastern Persia
Combat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 4 artilleries, 18 bombers, 11 fighters, 6 infantry, 1 marine and 7 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 23 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 6 fighters and 1 tactical_bomber
AA fire in United Kingdom : 1/15 hits, 2,50 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 2 armour, 4 artilleries, 18 bombers, 10 fighters, 6 infantry, 1 marine and 7 tactical_bombers in United Kingdom, round 2 : 30/48 hits, 26,00 expected hits
British roll dice for 5 aaGuns, 1 artillery, 8 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 19/36 hits, 14,83 expected hits
1 mech_infantry owned by the British, 5 aaGuns owned by the British, 2 artilleries owned by the Germans, 5 bombers owned by the Germans, 5 fighters owned by the Germans, 4 infantry owned by the Germans, 3 tactical_bombers owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British and 23 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 2 artilleries, 13 bombers, 5 fighters, 2 infantry, 1 marine and 4 tactical_bombers in United Kingdom, round 3 : 20/29 hits, 16,50 expected hits
British roll dice for 8 fighters and 1 tactical_bomber in United Kingdom, round 3 : 4/9 hits, 5,83 expected hits
1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans, 2 infantry owned by the Germans, 6 fighters owned by the Americans and 2 fighters owned by the British lost in United Kingdom
Germans captures 42PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 2 artilleries, 11 bombers, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries, 7 bombers, 6 fighters, 6 infantry and 3 tactical_bombers
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 23 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 6 fighters and 1 tactical_bomber
Battle in Eastern Persia
Germans attack with 2 bombers
British defend with 1 mech_infantry
Germans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from Eastern Persia to India
1 armour moved from Bryansk to Tambov
3 mech_infantrys moved from Ukraine to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Rostov
2 infantry moved from Belarus to Bryansk
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
5 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
11 bombers moved from United Kingdom to Western Germany
2 artilleries and 1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Yugoslavia to Greece
Place Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 airfield placed in Holland Belgium
2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,4,6,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 65 PUs (7 lost to blockades); end with 107 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 132 PUs
Combat Hit Differential Summary :
Germans : 9,00
British : 2,00
AA fire in United Kingdom : : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
2 fighters moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 bombers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from West India to Persia
Japanese take Eastern Persia from British
Japanese take Persia from British
5 bombers moved from West India to Northwest Persia
1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from 79 Sea Zone to 76 Sea Zone
9 fighters moved from 79 Sea Zone to 76 Sea Zone
3 armour moved from West India to 79 Sea Zone
3 infantry moved from West India to 79 Sea Zone
1 marine moved from West India to 79 Sea Zone
3 armour, 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 marine, 5 submarines and 3 transports moved from 79 Sea Zone to 76 Sea Zone
3 armour, 3 infantry and 1 marine moved from 76 Sea Zone to British Somaliland
3 bombers moved from India to Northwest Persia
1 fighter moved from Tsinghai to Rostov
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 76 Sea Zone
Japanese attack with 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines, 2 tactical_bombers and 3 transports
British defend with 1 destroyer
Japanese roll dice for 5 submarines in 76 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Japanese win with 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in British Somaliland
Battle in Rostov
Japanese attack with 1 fighter
Russians defend with 2 infantry
Japanese roll dice for 1 fighter in Rostov, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
retreated to Rostov
Battle in Northwest Persia
Japanese attack with 8 bombers
French defend with 1 infantry
Japanese roll dice for 8 bombers in Northwest Persia, round 2 : 5/8 hits, 5,33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Northwest Persia
Japanese winRussians win, taking British Somaliland from British with 2 infantry remaining with 8 bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Japanese
8 bombers moved from Northwest Persia to West India
1 fighter moved from Rostov to Tambov
1 armour and 1 mech_infantry moved from Tsinghai to Turkmenistan
1 infantry moved from Szechwan to Shensi
3 fighters moved from Shan State to West India
1 bomber moved from Shan State to West India
1 mech_infantry moved from West India to Persia
1 artillery moved from West India to Eastern Persia
1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
Place Units - Japanese
3 bombers placed in India
1 aaGun and 3 infantry placed in Japan
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,3,4,2,6,3,2,1,1,1,5,2,5,6,4,3,2,2,2,3,1,4,1,4,6,2,6,2,3,1,2,1,3,5,6,5,2,5,3,4,5,3,5,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,5,1,5,1
Japanese collect 44 PUs (15 lost to blockades); end with 44 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0,67
Russians : -0,67
Japanese : -0,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone
2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Iceland to 110 Sea Zone
1 bomber moved from Volgograd to Persia
2 bombers moved from Egypt to Persia
Scramble to SZ 110?
Ool for battle in SZ 110?
Full scramble, please.
Roll first round first and post a file/map of the results, please.
Any Sub hit assign to CV#s this round.
Thank you.
1 Sub hit assigned to a CV
Assignments for 7 additional hits?
@ArtofWar1947 sink CV’s tipp BB, sink DD+CR, kill Ftr.
3 US fighters + Tac + 4 bombers = 4 more hits. Casualties?
2 TacB and Ftr’s @ArtofWar1947
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone
2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Iceland to 110 Sea Zone
1 bomber moved from Volgograd to Persia
2 bombers moved from Egypt to Persia
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 97 Sea Zone
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in Persia
Americans attack with 3 bombers
Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 3 bombers in Persia, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Persia
Americans win, taking 19 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 4 bombers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 4 bombers, 2 destroyers, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits
Germans roll dice for 1 battleship, 4 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 3 : 3/7 hits, 4.33 expected hits
2 fighters owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/5 hits, 3.17 expected hits
Germans roll dice for 1 battleship, 2 fighters and 6 transports in 110 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits
2 fighters owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 5 : 4/5 hits, 3.17 expected hits
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 bomber owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 84
Casualties for Americans: 2 bombers, 2 destroyers, 5 fighters and 2 submarines
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Eire
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
2 bombers moved from Persia to Egypt
2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports moved from 81 Sea Zone to 98 Sea Zone
3 bombers moved from Philippines to Guam
1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 8 fighters moved from 20 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Egypt to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Germans defend with 2 armour
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 destroyers moved from 91 Sea Zone to 106 Sea Zone
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.83
Chinese : -0.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers and 2 fighters moved from Eastern United States to 110 Sea Zone
2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Iceland to 110 Sea Zone
1 bomber moved from Volgograd to Persia
2 bombers moved from Egypt to Persia
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 97 Sea Zone
Germans scrambles 3 units out of Holland Belgium to defend against the attack in 110 Sea Zone
Battle in Persia
Americans attack with 3 bombers
Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans roll dice for 3 bombers in Persia, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Persia
Americans win, taking 19 Sea Zone from Japanese with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 4 bombers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 4 bombers, 2 destroyers, 6 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/13 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/8 hits, 4.83 expected hits
Germans roll dice for 1 battleship, 4 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 3 : 3/7 hits, 4.33 expected hits
2 fighters owned by the Germans, 2 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/5 hits, 3.17 expected hits
Germans roll dice for 1 battleship, 2 fighters and 6 transports in 110 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits
2 fighters owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 5 : 4/5 hits, 3.17 expected hits
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 bomber owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 84
Casualties for Americans: 2 bombers, 2 destroyers, 5 fighters and 2 submarines
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 6 transports
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Eire
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from 119 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
2 bombers moved from Persia to Egypt
2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 transports moved from 81 Sea Zone to 98 Sea Zone
3 bombers moved from Philippines to Guam
1 battleship, 4 carriers, 2 cruisers, 8 destroyers and 8 fighters moved from 20 Sea Zone to 6 Sea Zone
2 carriers, 1 cruiser, 5 destroyers and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Egypt to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 4 infantry
Germans defend with 2 armour
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Move - British
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 destroyers moved from 91 Sea Zone to 106 Sea Zone
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 68 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.50
Americans : -0.83
Chinese : -0.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Syria
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Syria
Italians attack with 1 fighter
French defend with 1 infantry
Italians roll dice for 1 fighter in Syria, round 2 : 0/1 hits, 0,50 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0,50 expected hits
French roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 fighter owned by the Italians lost in Syria
French win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for French: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Bulgaria to Greece
Place Units - Italians
1 aaGun and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6,4,6,5,4
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0,00
French : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from New Guinea to Guam
1 fighter moved from Queensland to 19 Sea Zone
1 cruiser and 1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 infantry and 1 marine placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Found ANZAC-17 among my save files. You’ll need to do French-17 politics. The game will then skip immediately to the G-18 Purchase.
@ArtofWar1947 , all good. I see what you mean now.
It will automatically skip when a Nation is no longer.
So you should be fine after Anzak and post it and i will take it from there.
Will do my turn tomorrow, have to think that a little bit through, though.
Hang on, I do my G move now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Germans
Germans repair damage of 2x factory_minor, 6x factory_minor; Remaining resources: 124 PUs;
Germans buy 2 artilleries, 2 bombers, 2 destroyers, 12 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 2 artilleries and 1 marine moved from United Kingdom to Scotland
1 bomber moved from Western Germany to 119 Sea Zone
3 bombers moved from Western Germany to Scotland
2 infantry moved from Bryansk to Rostov
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from India to Rostov
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Scotland
Germans attack with 2 armour, 2 artilleries, 3 bombers and 1 marine
British defend with 1 airfield; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 2 artilleries, 3 bombers and 1 marine in Scotland, round 2 : 2/8 hits, 3,83 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans, 1 marine owned by the Germans and 1 mech_infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 2 armour, 2 artilleries and 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 marine
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Tambov to Caucasus
2 bombers moved from Rostov to Tambov
2 mech_infantrys moved from Russia to Tambov
3 bombers moved from Scotland to Western Germany
1 bomber moved from 119 Sea Zone to Western Germany
1 aaGun, 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers moved from Holland Belgium to Western Germany
Place Units - Germans
2 destroyers, 2 submarines and 4 transports placed in 113 Sea Zone
2 artilleries and 2 bombers placed in Western Germany
3 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in United Kingdom
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,1,2,5,3
Germans collect 69 PUs (6 lost to blockades); end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1,50
British : 0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
2 fighters moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 37 PUs; 6 SuicideAttackTokens;
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from British Somaliland to 76 Sea Zone
3 infantry moved from British Somaliland to 76 Sea Zone
1 marine moved from British Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Iraq
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Tambov to Caucasus
1 bomber moved from West India to Caucasus
8 bombers moved from West India to Caucasus
3 bombers moved from India to Caucasus
2 armour, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea Zone
2 armour and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 cruiser and 1 marine moved from 76 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Union of South Africa
Combat - Japanese
Battle in Union of South Africa
Battle in Iraq
Battle in Caucasus
Japanese attack with 12 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 12 bombers, 1 fighter and 1 infantry in Caucasus, round 2 : 7/14 hits, 8,67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Union of South Africa from British, taking Iraq from British, taking Caucasus from Russians with 12 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 artillery moved from Eastern Persia to Persia
12 bombers moved from Caucasus to West India
1 fighter moved from Caucasus to Tambov
3 battleships, 6 carriers, 2 destroyers, 9 fighters, 5 submarines and 3 tactical_bombers moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Place Units - Japanese
1 fighter placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Persia
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,2,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,1,1,1,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,3,6,2,3,1,1,6,5,6,2,4,5,2,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,1,5,2,5,6,4,1,5,1,5,1,6,5,1,2,5,2,3,5,4,2,3,6,5,2,6
Japanese collect 34 PUs (28 lost to blockades); end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians : -0,33
Japanese : -1,67