Well the benefit of providing a general editor for customizing goes beyond allowing for a bid, and also includes things like giving players a way to address mistakes that might be made in a casual game on the fly. One very common example would be neglecting to make a non-com move and then requesting the opponent to edit before their next turn, like for AA guns. I can still imagine that coming up in casual asynchronous play quite often, ideally where the gamesave is then flagged as ‘edited’ so everyone knows what happened. But more signicantly, giving players a way to get under the hood as it were and to adapt the board for any condition, provides a back door for things like house rules or other tweaks to address stuff such as game balance or disparities in player ability.
Usually there is a grace period of a year or so after a new board comes out where balance by sides is an open question. But invariably, after its been around for a bit, the board will be determined Axis advantage or Allied advantage with players bidding on the side perceived to be at a disadvantage out the box, or using other methods to balance the play. The bid range for vanilla 1942.2 was up into the 20s for Allies. For the tournament update 1942.3 (the one with the bomber in Ukraine) the bid is narrowed to under 10 for Allies, but still seen as Axis advantage by many people without adjustment. Since this one has been around for some time, the balance question is basically closed already, with players looking for different ways to breathe new life into it now. The rules changes/asynchronous thing might reopen the standard bid range, but I think its unlikely to alter the need for a bid, or at least some alternative standardized method for addressing balance. I actually think there are a lot of ways you can accomplish that via HRs, but pre-placement bidding has been the most popular method traditionally, so I’m guessing its absence would be pretty marked if that was the case.
I think an all cash bid for purchase could work if they don’t want to go the pre-placement unit route. The bids would go higher, but you’d have fewer round 1 battle breakers that way. It might be interesting going back to the cash for regular purchase phase bid, like from the early days of classic, since its less familiar now and would encourage people to rethink the 1942 opener somewhat. But yeah, anything is better than nothing here, since many would find the boxed game unplayable among players of equal skill, without something to even it out.
From what I read in the FAQ I think the carrier stuff is probably the most significant for balance since it nerfs one of the common Allied fighter transits. No camping fighters on friendly carrier decks mainly effects the Allied game here, so its possible the bid for Allies might even go up on account of that.
Another nice feature of an editor is that it allows people a way to port a live face to face game into a digital game. For example, you start a game at home with some buddies on the physical board and want to continue later online. If you have a way to digitally edit units/ipcs/territory ownership on the map etc to set the board for any condition, then this also becomes possible.
Basically the question is whether we will have a toolset to accompany the game that can accomplish stuff of that sort, or if it will be like hardcoded to only accomodate the boxed materials/playstyle? I think the former would give the game greater longevity and would be useful in trying to replicate the table top experience.