I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0)
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 4 infantry moved from Kweichow to Hunan 1 artillery and 5 infantry moved from Kweichow to Szechwan 7 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 3 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese : 1.67 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 cruiser, 2 destroyers, 1 fighter, 1 harbour, 10 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Western United States to British Columbia British take British Columbia from Japanese 1 bomber moved from Burma to Sikang 1 bomber moved from Hopei to Suiyuyan Combat - Americans Americans creates battle in territory 19 Sea Zone Americans creates battle in territory 6 Sea Zone Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Suiyuyan Japanese win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Sikang, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 infantry moved from Central United States to Western United States 1 aaGun, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to Eastern United States 2 carriers moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway 1 submarine moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 10 infantry placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 cruiser and 1 destroyer placed in 112 Sea Zone 1 fighter and 1 harbour placed in Norway Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 8 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 1 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 4 infantry moved from Kweichow to Hunan 1 artillery and 5 infantry moved from Kweichow to Szechwan 7 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Sikang Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Sikang from Japanese, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 5 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 3 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan 1 fighter moved from Northwest Persia to Caucasus 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour and 2 mech_infantrys moved from Burma to Kwangsi Combat - British Battle in Kwangsi British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 armour owned by the Italians lost in Kazakhstan British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kazakhstan, round 4 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Casualties for Italians: 2 armour and 1 mech_infantry Battle in Caucasus British attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 armour and 1 artillery British roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 3/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - British 5 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Iraq to Eastern Persia 2 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan 1 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from India to Eastern Persia 5 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 carrier, 4 cruisers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 5 fighters moved from Russia to Norway 2 mech_infantrys moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 fighter moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 armour and 1 tactical_bomberCombat Hit Differential Summary :
British : 1.33 Italians : -0.67 Americans : -1.00 Chinese : 1.67 Japanese : 1.33 -
@DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):
My daddy always had a saying: “If you can’t impress 'em with intelligence, baffle them with bullsh*t.” I think this sums up my last two Japanese turns nicely. :P
Hah! Daddy sounds like a smart man ;) .
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Samara to Smolensk 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus Combat - Italians Battle in Smolensk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Smolensk Italians roll dice for 2 armour in Smolensk, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Smolensk, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 infantry moved from Volgograd to Tambov 1 infantry moved from Samara to Vologda 4 armour, 1 artillery, 4 infantry and 6 mech_infantrys moved from Normandy Bordeaux to France 1 armour moved from Northern Italy to France 1 aaGun moved from Northern Italy to France Place Units - Italians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,5,6,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Italians collect 17 PUs (10 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians : -2.50 Russians : -1.00 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 bomber moved from Queensland to India 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 armour placed in Queensland 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State 1 bomber moved from Queensland to India 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 armour placed in Queensland 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Western United States: 1 fighter EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans Non Combat Move - Germans 3 artilleries moved from Ukraine to Bryansk 4 mech_infantrys moved from Novgorod to Bryansk 1 armour and 2 mech_infantrys moved from Finland to Novgorod 1 artillery and 2 infantry moved from Holland Belgium to Western Germany 3 fighters moved from Western Germany to Bryansk Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 bombers placed in Western Germany Germans undo move 2. 3 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,2,4 Germans collect 43 PUs (4 lost to blockades); end with 44 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 11 bombers EDIT: Adding units owned by Germans to Germany: 11 bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 fighter moved from Norway to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 fighters moved from Russia to Vologda 1 armour moved from Russia to Samara Russians take Samara from Italians 1 armour moved from Samara to Russia Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 2 armour in Smolensk, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in Vologda Russians attack with 2 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Vologda to Russia Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : 0.83 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:05:15 AM
Savegame -
Okay, I’ll admit it, I see no hope in this game. Sure I may hang in there for a bit, but it’s a slow bleed (if not a quick one lol).
I resign – GG, BobbaRossa! It was fun. This was the first game I started back, so it helped me to remember some things I had forgotten (and also how to play that Vichy thingy).
I would love a rematch at some point in the future once my work slows down a bit – maybe in a few weeks? Or whenever you have time on your end.
Thanks and take care!
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Good game man! Haven’t played against your strat in a while and forgot how stressful it is :P . A couple different dice rolls and this would’ve gone completely the other way.
I’m totally down for a rematch, either swapped sides or same. Just let me know when your schedule frees up.





