Desert Admiral (Axis) vs FMRommel (Allies+16)


  • @FMErwinRommel Dumb me, yes I know that’s 1/9…

  • 19 17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            2 fighters moved from Bryansk to Caucasus
            1 artillery and 1 infantry moved from France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from France to Western Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
                Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
            2 mech_infantrys moved from Greece to Romania
            2 fighters moved from Caucasus to Bryansk
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 fighter moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Italians collect 20 PUs (3 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 0.67
    Russians : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to Caucasus
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 1 bomber
                Italians defend with 1 armour
                    ANZAC roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the ANZAC lost in Caucasus
                Italians win with 1 armour remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 bomber
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to Philippines
            1 tactical_bomber moved from Queensland to Philippines
            1 transport moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.50
    ANZAC : -0.67
    

    Savegame

  • 19 17

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            1 mech_infantry moved from Vologda to Russia
            1 mech_infantry moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            14 armour moved from Bryansk to Russia
            6 tactical_bombers moved from Bryansk to Russia
            6 bombers moved from Bryansk to Russia
            2 mech_infantrys moved from Bryansk to Russia
            14 artilleries moved from Bryansk to Russia
            19 infantry moved from Bryansk to Russia
            2 infantry moved from Tambov to Russia
            1 armour moved from Samara to Russia
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Russia
                Germans attack with 18 armour, 14 artilleries, 6 bombers, 2 fighters, 21 infantry, 4 mech_infantrys and 7 tactical_bombers
                British defend with 2 fighters; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 51 infantry and 2 mech_infantrys
                    AA fire in Russia : 2/15 hits, 2.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 21 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 33/70 hits, 28.83 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 4.17
    

    Savegame


  • @Desert_Admiral OOL Moscow? You shot down 2 fighters with AA. Rd 1 - 33 casualties for USSR

    Just being careful…


  • @Desert_Admiral best defense. For ftrs, let me know


  • 19 17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            1 mech_infantry moved from Vologda to Russia
            1 mech_infantry moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            14 armour moved from Bryansk to Russia
            6 tactical_bombers moved from Bryansk to Russia
            6 bombers moved from Bryansk to Russia
            2 mech_infantrys moved from Bryansk to Russia
            14 artilleries moved from Bryansk to Russia
            19 infantry moved from Bryansk to Russia
            2 infantry moved from Tambov to Russia
            1 armour moved from Samara to Russia
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Russia
                Germans attack with 18 armour, 14 artilleries, 6 bombers, 2 fighters, 21 infantry, 4 mech_infantrys and 7 tactical_bombers
                British defend with 2 fighters; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 51 infantry and 2 mech_infantrys
                    AA fire in Russia : 2/15 hits, 2.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 21 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 33/70 hits, 28.83 expected hits
                    Russians roll dice for 5 aaGuns, 2 armour, 6 artilleries, 6 fighters, 51 infantry and 2 mech_infantrys in Russia, round 2 : 20/67 hits, 24.67 expected hits
                    28 infantry owned by the Russians, 20 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 1 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 24/50 hits, 24.00 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 6 fighters, 23 infantry and 2 mech_infantrys in Russia, round 3 : 16/39 hits, 15.33 expected hits
                    1 mech_infantry owned by the Russians, 23 infantry owned by the Russians, 14 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 6 bombers, 3 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 17/34 hits, 18.17 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 6 fighters and 1 mech_infantry in Russia, round 4 : 6/15 hits, 7.33 expected hits
                    1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 2 fighters owned by the ANZAC, 2 armour owned by the Russians, 6 artilleries owned by the Russians, 3 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Russia
                Germans captures 9PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 15 armour, 6 bombers and 7 tactical_bombers remaining. Battle score for attacker is 109
                Casualties for Germans: 3 armour, 14 artilleries, 2 fighters, 21 infantry and 4 mech_infantrys
                Casualties for Russians: 5 aaGuns, 2 armour, 6 artilleries, 2 fighters, 51 infantry and 2 mech_infantrys
                Casualties for ANZAC: 2 fighters
                Casualties for British: 2 fighters
    
        Non Combat Move - Germans
            6 bombers moved from Russia to Novgorod
            2 tactical_bombers moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            2 tactical_bombers moved from Russia to Novgorod
            3 infantry moved from Belarus to Bryansk
            1 aaGun and 1 artillery moved from France to Western Germany
            1 aaGun moved from Bryansk to Russia
            4 aaGuns moved from Bryansk to Russia
            1 tactical_bomber moved from Russia to Volgograd
    
        Place Units - Germans
            3 infantry placed in Germany
            2 fighters placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            3 armour placed in Volgograd
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 53 PUs (3 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 3.00
    Russians : -5.33
    

    Savegame

  • 25 24 23 22 21 20 19

    I wouldn’t mind as much if we had both rolled average and you had 17 units left, as bat calc estimated. I could have handled 4 tanks, but not 15. Or we both rolled great. But you have 28 units left. You rolled great +3 and I rolled lousy -5.33 Why couldn’t you roll poorly and I roll great and win. I had the odds in Volo, but lost. What can Rus do against 15 tanks and 13 bombers and TB?

  • 25 24 23 22 21 20 19

    The ANZ bomber couldn’t do much by itself. Strat bomb would have been less risky, or attack the Jpn art. It wasn’t critical to take out the Italian tank in Cauc. But I wanted to get rid of the can opener, even tho not much use for that anymore. But you hit and I missed.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Timguska to Novosibirsk
                  Russians take Novosibirsk from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 5 infantry moved from Timguska to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 32 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Shantung to Anhwe
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 fighter moved from 6 Sea Zone to Anhwe
            1 tactical_bomber moved from Shantung to Anhwe
            1 fighter moved from Shantung to Kiangsi
            1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter moved from 6 Sea Zone to Anhwe
            1 fighter moved from 6 Sea Zone to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            1 tactical_bomber moved from Shantung to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
            2 fighters moved from Kiangsi to Kiangsu
            1 tactical_bomber moved from Kiangsi to Kiangsu
            1 infantry moved from Jehol to Shantung
            1 fighter moved from Bryansk to Volgograd
            2 bombers moved from Bryansk to Volgograd
            3 tactical_bombers moved from Bryansk to Volgograd
            1 bomber moved from Ulaanbaatar to Volgograd
            1 tactical_bomber moved from Ulaanbaatar to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Kazakhstan
            2 bombers moved from Hunan to Kazakhstan
    

    Savegame

  • 25 24 23 22 21 20 19

    Scramble 2 ftrs in W. Ger?
    Support Ger fleet BB, CR, DD, tt (defense 9) vs U.S. attack with 4 subs, 2 ftrs, bomber & DD (power 20)?


  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer, 2 fighters and 2 submarines moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Kazakhstan
            2 bombers moved from Hunan to Kazakhstan
    
        Combat - Americans
            Battle in 112 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 2 fighters and 4 submarines
                Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    Americans roll dice for 4 submarines in 112 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 35
                Casualties for Americans: 2 submarines
                Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
            Battle in Kazakhstan
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 artillery
                    Americans roll dice for 2 bombers and 1 fighter in Kazakhstan, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 artillery
            Battle in Caucasus
                Americans attack with 4 fighters
                Italians defend with 1 armour
                    Americans roll dice for 4 fighters in Caucasus, round 2 : 0/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caucasus
                    Americans roll dice for 3 fighters in Caucasus, round 3 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans and 1 armour owned by the Italians lost in Caucasus
                Americans win with 2 fighters remaining. Battle score for attacker is -14
                Casualties for Americans: 2 fighters
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            1 fighter moved from Caucasus to Iraq
            1 fighter moved from Caucasus to Persia
            2 bombers moved from Kazakhstan to Persia
            1 carrier and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 bomber and 2 fighters moved from 112 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 mech_infantry moved from Egypt to Iraq
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 artilleries moved from Johnston Island to 30 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 destroyers, 3 submarines and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : 1.00
    Americans : 2.33
    Japanese : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19

    Your dice are killing me. I had enough planes to clear away the non-Ger troops below Stalingrad (for UK to blitz). Attacked Ita tank with 4 ftrs, 0-4 and you hit 1/1. Complete miss vs complete hit. Then 3/3 overkill and you 1/1 again. Even the Jpn art hit. You rolled 3/3 against my planes (0.5 x 0.5 x 0.33 = 8%). I lost 3 planes to 1 tank & 1 art. Again, you hit great against expensive planes without ground support, but around average when I have cheaper units to take hits. That happened in my favor against S.A. I attacked 6 DD’s but only took hits where I had subs and not air only attacks. It’s about time the dice favored me in our game.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Hunan to Kiangsi
            1 artillery and 2 infantry moved from Hunan to Anhwe
            1 fighter moved from Hunan to Kiangsi
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 6 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Kiangsi to Hunan
            1 infantry moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            1 infantry placed in Kweichow
            4 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19

    China produces as many ground units as Jpn does in China. Its not subject to strat bombing and can build anywhere it controls. China & ANZ builds can contain Jpn, freeing up UKPac to help UK hold the Mideast and tie up Ger in the east.

  • 25 24 23 22 21 20 19

    I’ll take Brit turn tomorrow eve.

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