Please used J-5 with edited NCM. Moved a sub from 21 to 36.
Desert Admiral (Axis) vs FMRommel (Allies+16)
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 8 PUs; Russians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Russians creates battle in territory 127 Sea Zone Battle in Vologda Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda retreated to Vologda Germans win with 1 mech_infantry remaining. Battle score for attacker is -11 Casualties for Russians: 1 infantry and 1 tactical_bomber Casualties for Germans: 1 infantry Battle in 127 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 cruiser and 1 transport 1 submarine owned by the Russians Submerged Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 infantry EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians EDIT: Turning off Edit Mode 2 fighters moved from Vologda to Russia 1 armour moved from Trans-Jordan to Alexandria 1 aaGun and 7 infantry moved from Yenisey to Timguska 1 aaGun moved from Evenkiyskiy to Timguska Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Yenisey: 1 infantry EDIT: Turning off Edit Mode 1 aaGun and 1 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -0.83 -
I can’t catch a break. Rus air attacked Volo on way back to Moscow: 4 units power of 11 > 2 units power of 4. I rolled 1/4 and you rolled 2/2 (expected 0.67), taking a plane with my inf. I can’t compete in this game with crappy dice. It was worth taking out 2 of yours for 1 of mine. But turned out 2 of mine for one of yours.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 artillery moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Kansu to Yakut S.S.R. 1 bomber moved from Kansu to Yakut S.S.R. Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber and 1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Jehol 1 armour moved from Kansu to Samara 1 fighter and 3 tactical_bombers moved from Kansu to Bryansk 1 fighter and 2 tactical_bombers moved from Kwangtung to Kiangsu Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
UK_Pacific : -0.33 Russians : 0.67 Japanese : -0.33 -
@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
I can’t catch a break. Rus air attacked Volo on way back to Moscow: 4 units power of 11 > 2 units power of 4. I rolled 1/4 and you rolled 2/2 (expected 0.67), taking a plane with my inf. I can’t compete in this game with crappy dice. It was worth taking out 2 of yours for 1 of mine. But turned out 2 of mine for one of yours.
Here’s my rule of thumb. You’re right on your calculations and I’ve seen you do this quite a bit, but you have to bring in as many land units on these small battles as the defender because you will lose some of them. Invariably it seems to happen when it hurts the most.
The odds that I would hit with 2 infantry are 1 in 6. Not great, but not terrible either.
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The odds were 1/3 x 1/3 or 1/9th, not 1/6th for you. Multiply that by the odds that I would roll half of what was expected in the same occurrence, makes it even rarer. There would have been no benefit to use 2 ground troops to eliminate 2 ground troops. It wouldn’t have improved my odds in Moscow. It wouldn’t have been so bad if I had eliminated both of your units.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Philippines to Shantung 1 bomber moved from Philippines to Kiangsu -
Intercept? 1 U.S. bomber in each of Japan’s two I.C.'s in China. You have 1 fighter to intercept in each terr. Plano-y-plano.
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Both
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Philippines to Shantung 1 bomber moved from Philippines to Kiangsu Combat - Americans Americans creates battle in territory 35 Sea Zone Air Battle in Kiangsu Americans attacks with 1 units heading to Kiangsu Japanese launches 1 interceptors out of Kiangsu Attackers Fire, : 1/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Kiangsu Air Battle is over, the remaining bombers go on to their targets Air Battle in Shantung Americans attacks with 1 units heading to Shantung Japanese launches 1 interceptors out of Shantung Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Kiangsu causes 3 damage total. Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in 33 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 5 fighters moved from Egypt to Northwest Persia 1 mech_infantry moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Central America to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Kiangsu to Hunan 1 bomber moved from Shantung to Hunan 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 3 submarines and 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -0.33 Defenders Fire, : : -0.33 AA fire in Shantung : : -0.17 Americans : 0.50 Attackers Fire, : : 0.67 AA fire in Kiangsu : : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Hunan Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry EDIT: Changing ownership of Tsinghai from Japanese to Chinese EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Changing ownership of Suiyuyan from Japanese to Chinese EDIT: Turning off Edit Mode 1 infantry placed in Hopei 1 infantry placed in Hopei 1 artillery and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Philippines to Shantung 1 bomber moved from Philippines to Kiangsu Combat - Americans Americans creates battle in territory 35 Sea Zone Air Battle in Kiangsu Americans attacks with 1 units heading to Kiangsu Japanese launches 1 interceptors out of Kiangsu Attackers Fire, : 1/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Kiangsu Air Battle is over, the remaining bombers go on to their targets Air Battle in Shantung Americans attacks with 1 units heading to Shantung Japanese launches 1 interceptors out of Shantung Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Kiangsu causes 3 damage total. Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in 33 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 5 fighters moved from Egypt to Northwest Persia 1 mech_infantry moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Central America to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Kiangsu to Hunan 1 bomber moved from Shantung to Hunan 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 3 submarines and 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Hunan Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry EDIT: Changing ownership of Tsinghai from Japanese to Chinese EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Changing ownership of Suiyuyan from Japanese to Chinese EDIT: Turning off Edit Mode 1 infantry placed in Hopei 1 infantry placed in Hopei 1 artillery and 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 armour, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 99 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 3 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 fighters moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Philippines to Kwangtung 1 fighter moved from Philippines to 36 Sea Zone 1 armour moved from Kweichow to Kansu Chinese take Kansu from Japanese 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Yunnan to Kwangtung 1 infantry moved from Shan State to French Indo China Combat - British Battle in Western Germany British converts factory_major into different units Battle in Kwangtung British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 harbour and 2 infantry British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Western Germany from Germans, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Kazakhstan British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan retreated to Kazakhstan Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Caucasus British attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 36 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - British 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from Kwangtung to Hunan 2 fighters moved from Kazakhstan to Russia 2 infantry moved from Morocco to Algeria 1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 99 Sea Zone to 81 Sea Zone 3 aaGuns, 3 artilleries and 2 infantry moved from Yunnan to Hunan 1 armour and 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Hunan 1 armour and 2 mech_infantrys moved from India to Yunnan 3 mech_infantrys moved from India to Eastern Persia Place Units - British 2 armour and 1 tactical_bomber placed in Persia 3 mech_infantrys placed in Iraq 1 transport placed in 110 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 4 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs Some Units in India change ownership: 4 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -1.33 Defenders Fire, : : -0.33 British : -4.50 AA fire in Shantung : : -0.17 Americans : 0.50 Chinese : 0.67 Attackers Fire, : : 0.67 AA fire in Kiangsu : : -0.17 Japanese : 1.17 -
@FMErwinRommel Dumb me, yes I know that’s 1/9…
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Rostov to Caucasus 2 fighters moved from Bryansk to Caucasus 1 artillery and 1 infantry moved from France to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from France to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Caucasus Italians attack with 1 armour, 2 fighters and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Greece to Romania 2 fighters moved from Caucasus to Bryansk 1 artillery and 1 infantry moved from Libya to Tobruk 1 fighter moved from Western Germany to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Italians collect 20 PUs (3 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
Italians : 2.00 British : 0.67 Russians : 0.17 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 bomber moved from India to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 1 bomber Italians defend with 1 armour ANZAC roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the ANZAC lost in Caucasus Italians win with 1 armour remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines 1 tactical_bomber moved from Queensland to Philippines 1 transport moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.50 ANZAC : -0.67 -
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 mech_infantry moved from Vologda to Russia 1 mech_infantry moved from Volgograd to Russia 3 armour moved from Ukraine to Russia 14 armour moved from Bryansk to Russia 6 tactical_bombers moved from Bryansk to Russia 6 bombers moved from Bryansk to Russia 2 mech_infantrys moved from Bryansk to Russia 14 artilleries moved from Bryansk to Russia 19 infantry moved from Bryansk to Russia 2 infantry moved from Tambov to Russia 1 armour moved from Samara to Russia Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 transport British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Russia Germans attack with 18 armour, 14 artilleries, 6 bombers, 2 fighters, 21 infantry, 4 mech_infantrys and 7 tactical_bombers British defend with 2 fighters; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 51 infantry and 2 mech_infantrys AA fire in Russia : 2/15 hits, 2.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 21 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 33/70 hits, 28.83 expected hitsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 4.17 -
@Desert_Admiral OOL Moscow? You shot down 2 fighters with AA. Rd 1 - 33 casualties for USSR
Just being careful…
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@Desert_Admiral best defense. For ftrs, let me know
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 mech_infantry moved from Vologda to Russia 1 mech_infantry moved from Volgograd to Russia 3 armour moved from Ukraine to Russia 14 armour moved from Bryansk to Russia 6 tactical_bombers moved from Bryansk to Russia 6 bombers moved from Bryansk to Russia 2 mech_infantrys moved from Bryansk to Russia 14 artilleries moved from Bryansk to Russia 19 infantry moved from Bryansk to Russia 2 infantry moved from Tambov to Russia 1 armour moved from Samara to Russia Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 transport British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Russia Germans attack with 18 armour, 14 artilleries, 6 bombers, 2 fighters, 21 infantry, 4 mech_infantrys and 7 tactical_bombers British defend with 2 fighters; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 51 infantry and 2 mech_infantrys AA fire in Russia : 2/15 hits, 2.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 21 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 33/70 hits, 28.83 expected hits Russians roll dice for 5 aaGuns, 2 armour, 6 artilleries, 6 fighters, 51 infantry and 2 mech_infantrys in Russia, round 2 : 20/67 hits, 24.67 expected hits 28 infantry owned by the Russians, 20 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Russia Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 1 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 24/50 hits, 24.00 expected hits Russians roll dice for 2 armour, 6 artilleries, 6 fighters, 23 infantry and 2 mech_infantrys in Russia, round 3 : 16/39 hits, 15.33 expected hits 1 mech_infantry owned by the Russians, 23 infantry owned by the Russians, 14 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 18 armour, 6 bombers, 3 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 17/34 hits, 18.17 expected hits Russians roll dice for 2 armour, 6 artilleries, 6 fighters and 1 mech_infantry in Russia, round 4 : 6/15 hits, 7.33 expected hits 1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 2 fighters owned by the ANZAC, 2 armour owned by the Russians, 6 artilleries owned by the Russians, 3 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 15 armour, 6 bombers and 7 tactical_bombers remaining. Battle score for attacker is 109 Casualties for Germans: 3 armour, 14 artilleries, 2 fighters, 21 infantry and 4 mech_infantrys Casualties for Russians: 5 aaGuns, 2 armour, 6 artilleries, 2 fighters, 51 infantry and 2 mech_infantrys Casualties for ANZAC: 2 fighters Casualties for British: 2 fighters Non Combat Move - Germans 6 bombers moved from Russia to Novgorod 2 tactical_bombers moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 2 tactical_bombers moved from Russia to Novgorod 3 infantry moved from Belarus to Bryansk 1 aaGun and 1 artillery moved from France to Western Germany 1 aaGun moved from Bryansk to Russia 4 aaGuns moved from Bryansk to Russia 1 tactical_bomber moved from Russia to Volgograd Place Units - Germans 3 infantry placed in Germany 2 fighters placed in Western Germany 1 destroyer placed in 112 Sea Zone 3 armour placed in Volgograd 3 armour placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 53 PUs (3 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 3.00 Russians : -5.33 -
I wouldn’t mind as much if we had both rolled average and you had 17 units left, as bat calc estimated. I could have handled 4 tanks, but not 15. Or we both rolled great. But you have 28 units left. You rolled great +3 and I rolled lousy -5.33 Why couldn’t you roll poorly and I roll great and win. I had the odds in Volo, but lost. What can Rus do against 15 tanks and 13 bombers and TB?





