Desert Admiral (Axis) vs FMRommel (Allies+16)

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 8 PUs; 
            Russians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Russians creates battle in territory 127 Sea Zone
            Battle in Vologda
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                 retreated to Vologda
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -11
                Casualties for Russians: 1 infantry and 1 tactical_bomber
                Casualties for Germans: 1 infantry
            Battle in 127 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship, 1 cruiser and 1 transport
                1 submarine owned by the Russians Submerged
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 infantry
            EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians
            EDIT: Turning off Edit Mode
            2 fighters moved from Vologda to Russia
            1 armour moved from Trans-Jordan to Alexandria
            1 aaGun and 7 infantry moved from Yenisey to Timguska
            1 aaGun moved from Evenkiyskiy to Timguska
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yenisey: 1 infantry
            EDIT: Turning off Edit Mode
            1 aaGun and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19

    I can’t catch a break. Rus air attacked Volo on way back to Moscow: 4 units power of 11 > 2 units power of 4. I rolled 1/4 and you rolled 2/2 (expected 0.67), taking a plane with my inf. I can’t compete in this game with crappy dice. It was worth taking out 2 of yours for 1 of mine. But turned out 2 of mine for one of yours.

  • 19 17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from Kiangsu to Kwangtung
            1 artillery moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Kansu to Yakut S.S.R.
            1 bomber moved from Kansu to Yakut S.S.R.
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 36 Sea Zone
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Jehol
            1 armour moved from Kansu to Samara
            1 fighter and 3 tactical_bombers moved from Kansu to Bryansk
            1 fighter and 2 tactical_bombers moved from Kwangtung to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.33
    Russians : 0.67
    Japanese : -0.33
    

    Savegame


  • @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    I can’t catch a break. Rus air attacked Volo on way back to Moscow: 4 units power of 11 > 2 units power of 4. I rolled 1/4 and you rolled 2/2 (expected 0.67), taking a plane with my inf. I can’t compete in this game with crappy dice. It was worth taking out 2 of yours for 1 of mine. But turned out 2 of mine for one of yours.

    Here’s my rule of thumb. You’re right on your calculations and I’ve seen you do this quite a bit, but you have to bring in as many land units on these small battles as the defender because you will lose some of them. Invariably it seems to happen when it hurts the most.

    The odds that I would hit with 2 infantry are 1 in 6. Not great, but not terrible either.

  • 25 24 23 22 21 20 19

    The odds were 1/3 x 1/3 or 1/9th, not 1/6th for you. Multiply that by the odds that I would roll half of what was expected in the same occurrence, makes it even rarer. There would have been no benefit to use 2 ground troops to eliminate 2 ground troops. It wouldn’t have improved my odds in Moscow. It wouldn’t have been so bad if I had eliminated both of your units.

  • 25 24 23 22 21 20 19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 bomber moved from Philippines to Shantung
            1 bomber moved from Philippines to Kiangsu
    

    Savegame

  • 25 24 23 22 21 20 19

    Intercept? 1 U.S. bomber in each of Japan’s two I.C.'s in China. You have 1 fighter to intercept in each terr. Plano-y-plano.


  • Both
    Yes

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 bomber moved from Philippines to Shantung
            1 bomber moved from Philippines to Kiangsu
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Air Battle in Kiangsu
                Americans attacks with 1 units heading to Kiangsu
                Japanese launches 1 interceptors out of Kiangsu
                    Attackers Fire,  : 1/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                    1 fighter owned by the Japanese lost in Kiangsu
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in Shantung
                Americans attacks with 1 units heading to Shantung
                Japanese launches 1 interceptors out of Shantung
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 3 damage total. 
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0.17 expected hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in 33 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 tactical_bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            5 fighters moved from Egypt to Northwest Persia
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from Central America to 89 Sea Zone
            1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 bomber moved from Kiangsu to Hunan
            1 bomber moved from Shantung to Hunan
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
            1 transport moved from 27 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
            3 submarines and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Defenders Fire,  : : -0.33
    AA fire in Shantung : : -0.17
    Americans : 0.50
    Attackers Fire,  : : 0.67
    AA fire in Kiangsu : : -0.17
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 artillery and 1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
            1 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 artillery moved from Kweichow to Hunan
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Sikang: 1 infantry
            EDIT: Removing units owned by Chinese from Shensi: 1 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Changing ownership of Tsinghai from Japanese to Chinese
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
            EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
            EDIT: Turning off Edit Mode
            1 infantry placed in Hopei
            1 infantry placed in Hopei
            1 artillery and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 bomber moved from Philippines to Shantung
            1 bomber moved from Philippines to Kiangsu
    
        Combat - Americans
            Americans creates battle in territory 35 Sea Zone
            Air Battle in Kiangsu
                Americans attacks with 1 units heading to Kiangsu
                Japanese launches 1 interceptors out of Kiangsu
                    Attackers Fire,  : 1/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                    1 fighter owned by the Japanese lost in Kiangsu
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in Shantung
                Americans attacks with 1 units heading to Shantung
                Japanese launches 1 interceptors out of Shantung
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 3 damage total. 
            Strategic bombing raid in Shantung
                    AA fire in Shantung : 0/1 hits, 0.17 expected hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in 33 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 tactical_bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            5 fighters moved from Egypt to Northwest Persia
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 mech_infantry moved from Central America to 89 Sea Zone
            1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            1 bomber moved from Kiangsu to Hunan
            1 bomber moved from Shantung to Hunan
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
            2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
            1 transport moved from 27 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
            3 submarines and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 artillery and 1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
            1 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 artillery moved from Kweichow to Hunan
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Sikang: 1 infantry
            EDIT: Removing units owned by Chinese from Shensi: 1 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Changing ownership of Tsinghai from Japanese to Chinese
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
            EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
            EDIT: Turning off Edit Mode
            1 infantry placed in Hopei
            1 infantry placed in Hopei
            1 artillery and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 99 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            2 fighters moved from Russia to Kazakhstan
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Philippines to Kwangtung
            1 fighter moved from Philippines to 36 Sea Zone
            1 armour moved from Kweichow to Kansu
                  Chinese take Kansu from Japanese
            1 mech_infantry moved from Hopei to Kansu
            1 mech_infantry moved from Yunnan to Kwangtung
            1 infantry moved from Shan State to French Indo China
    
        Combat - British
            Battle in Western Germany
                British converts factory_major into different units
            Battle in Kwangtung
                British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 harbour and 2 infantry
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Western Germany from Germans, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Kazakhstan
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 36 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 36 Sea Zone to Philippines
            1 tactical_bomber moved from Kwangtung to Hunan
            2 fighters moved from Kazakhstan to Russia
            2 infantry moved from Morocco to Algeria
            1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 99 Sea Zone to 81 Sea Zone
            3 aaGuns, 3 artilleries and 2 infantry moved from Yunnan to Hunan
            1 armour and 1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Hunan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            3 mech_infantrys moved from India to Eastern Persia
    
        Place Units - British
            2 armour and 1 tactical_bomber placed in Persia
            3 mech_infantrys placed in Iraq
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            4 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
            Some Units in India change ownership: 4 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Defenders Fire,  : : -0.33
    British : -4.50
    AA fire in Shantung : : -0.17
    Americans : 0.50
    Chinese : 0.67
    Attackers Fire,  : : 0.67
    AA fire in Kiangsu : : -0.17
    Japanese : 1.17
    

    Savegame


  • @FMErwinRommel Dumb me, yes I know that’s 1/9…

  • 19 17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            2 fighters moved from Bryansk to Caucasus
            1 artillery and 1 infantry moved from France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from France to Western Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
                Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
            2 mech_infantrys moved from Greece to Romania
            2 fighters moved from Caucasus to Bryansk
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 fighter moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Italians collect 20 PUs (3 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 0.67
    Russians : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from India to Caucasus
    
        Combat - ANZAC
            Battle in Caucasus
                ANZAC attack with 1 bomber
                Italians defend with 1 armour
                    ANZAC roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the ANZAC lost in Caucasus
                Italians win with 1 armour remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 bomber
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to Philippines
            1 tactical_bomber moved from Queensland to Philippines
            1 transport moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.50
    ANZAC : -0.67
    

    Savegame

  • 19 17

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            1 mech_infantry moved from Vologda to Russia
            1 mech_infantry moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            14 armour moved from Bryansk to Russia
            6 tactical_bombers moved from Bryansk to Russia
            6 bombers moved from Bryansk to Russia
            2 mech_infantrys moved from Bryansk to Russia
            14 artilleries moved from Bryansk to Russia
            19 infantry moved from Bryansk to Russia
            2 infantry moved from Tambov to Russia
            1 armour moved from Samara to Russia
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Russia
                Germans attack with 18 armour, 14 artilleries, 6 bombers, 2 fighters, 21 infantry, 4 mech_infantrys and 7 tactical_bombers
                British defend with 2 fighters; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 51 infantry and 2 mech_infantrys
                    AA fire in Russia : 2/15 hits, 2.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 21 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 33/70 hits, 28.83 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 4.17
    

    Savegame


  • @Desert_Admiral OOL Moscow? You shot down 2 fighters with AA. Rd 1 - 33 casualties for USSR

    Just being careful…


  • @Desert_Admiral best defense. For ftrs, let me know


  • 19 17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Novgorod to Russia
            1 mech_infantry moved from Vologda to Russia
            1 mech_infantry moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            14 armour moved from Bryansk to Russia
            6 tactical_bombers moved from Bryansk to Russia
            6 bombers moved from Bryansk to Russia
            2 mech_infantrys moved from Bryansk to Russia
            14 artilleries moved from Bryansk to Russia
            19 infantry moved from Bryansk to Russia
            2 infantry moved from Tambov to Russia
            1 armour moved from Samara to Russia
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Russia
                Germans attack with 18 armour, 14 artilleries, 6 bombers, 2 fighters, 21 infantry, 4 mech_infantrys and 7 tactical_bombers
                British defend with 2 fighters; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 51 infantry and 2 mech_infantrys
                    AA fire in Russia : 2/15 hits, 2.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 21 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 33/70 hits, 28.83 expected hits
                    Russians roll dice for 5 aaGuns, 2 armour, 6 artilleries, 6 fighters, 51 infantry and 2 mech_infantrys in Russia, round 2 : 20/67 hits, 24.67 expected hits
                    28 infantry owned by the Russians, 20 infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 1 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 24/50 hits, 24.00 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 6 fighters, 23 infantry and 2 mech_infantrys in Russia, round 3 : 16/39 hits, 15.33 expected hits
                    1 mech_infantry owned by the Russians, 23 infantry owned by the Russians, 14 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 18 armour, 6 bombers, 3 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 17/34 hits, 18.17 expected hits
                    Russians roll dice for 2 armour, 6 artilleries, 6 fighters and 1 mech_infantry in Russia, round 4 : 6/15 hits, 7.33 expected hits
                    1 mech_infantry owned by the Russians, 2 fighters owned by the Russians, 2 fighters owned by the ANZAC, 2 armour owned by the Russians, 6 artilleries owned by the Russians, 3 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Russia
                Germans captures 9PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 15 armour, 6 bombers and 7 tactical_bombers remaining. Battle score for attacker is 109
                Casualties for Germans: 3 armour, 14 artilleries, 2 fighters, 21 infantry and 4 mech_infantrys
                Casualties for Russians: 5 aaGuns, 2 armour, 6 artilleries, 2 fighters, 51 infantry and 2 mech_infantrys
                Casualties for ANZAC: 2 fighters
                Casualties for British: 2 fighters
    
        Non Combat Move - Germans
            6 bombers moved from Russia to Novgorod
            2 tactical_bombers moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            2 tactical_bombers moved from Russia to Novgorod
            3 infantry moved from Belarus to Bryansk
            1 aaGun and 1 artillery moved from France to Western Germany
            1 aaGun moved from Bryansk to Russia
            4 aaGuns moved from Bryansk to Russia
            1 tactical_bomber moved from Russia to Volgograd
    
        Place Units - Germans
            3 infantry placed in Germany
            2 fighters placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            3 armour placed in Volgograd
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 53 PUs (3 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : 3.00
    Russians : -5.33
    

    Savegame

  • 25 24 23 22 21 20 19

    I wouldn’t mind as much if we had both rolled average and you had 17 units left, as bat calc estimated. I could have handled 4 tanks, but not 15. Or we both rolled great. But you have 28 units left. You rolled great +3 and I rolled lousy -5.33 Why couldn’t you roll poorly and I roll great and win. I had the odds in Volo, but lost. What can Rus do against 15 tanks and 13 bombers and TB?

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