cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
I received 15 marti emails for this game 2 hours ago, but no posting. What gives?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers moved from Western Germany to Russia
2 tactical_bombers moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 tactical_bombers moved from Bryansk to Volgograd
2 bombers moved from Bryansk to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Western Germany to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 tactical_bomber killed by AA
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,8 and causes: 5 damage to unit: factory_major
Bombing raid in Russia rolls: 2,1 and causes: 3 damage to unit: airfield
Bombing raid in Russia causes 8 damage total. Damaged units is as follows: factory_major = 5, airfield = 3
Battle in Nenetsia
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Nenetsia from Russians, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; Russians defend with 1 aaGun and 1 factory_minor
AA fire in Volgograd : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 1 fighter in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
1 aaGun owned by the Russians, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun
Casualties for French: 1 fighter
Battle in Vologda
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers, 3 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 2 bombers, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 armour moved from Bryansk to Samara
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 armour moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
2 bombers moved from Tambov to Bryansk
2 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
2 bombers and 2 tactical_bombers moved from Caucasus to Bryansk
1 aaGun moved from Western Germany to France
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.17
Germans : 4.83
AA fire in Volgograd : : -0.33
Russians : 0.67
@FMErwinRommel Started my move before teaching and then just finished move during lunch.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 8 PUs;
Russians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 infantry
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the Russians Submerged
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 infantry
EDIT: Changing ownership of Yakut S.S.R. from Japanese to Russians
EDIT: Turning off Edit Mode
2 fighters moved from Vologda to Russia
1 armour moved from Trans-Jordan to Alexandria
1 aaGun and 7 infantry moved from Yenisey to Timguska
1 aaGun moved from Evenkiyskiy to Timguska
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.83
I can’t catch a break. Rus air attacked Volo on way back to Moscow: 4 units power of 11 > 2 units power of 4. I rolled 1/4 and you rolled 2/2 (expected 0.67), taking a plane with my inf. I can’t compete in this game with crappy dice. It was worth taking out 2 of yours for 1 of mine. But turned out 2 of mine for one of yours.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Kansu to Yakut S.S.R.
1 bomber moved from Kansu to Yakut S.S.R.
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 armour moved from Kansu to Samara
1 fighter and 3 tactical_bombers moved from Kansu to Bryansk
1 fighter and 2 tactical_bombers moved from Kwangtung to Kiangsu
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Russians : 0.67
Japanese : -0.33
@FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):
I can’t catch a break. Rus air attacked Volo on way back to Moscow: 4 units power of 11 > 2 units power of 4. I rolled 1/4 and you rolled 2/2 (expected 0.67), taking a plane with my inf. I can’t compete in this game with crappy dice. It was worth taking out 2 of yours for 1 of mine. But turned out 2 of mine for one of yours.
Here’s my rule of thumb. You’re right on your calculations and I’ve seen you do this quite a bit, but you have to bring in as many land units on these small battles as the defender because you will lose some of them. Invariably it seems to happen when it hurts the most.
The odds that I would hit with 2 infantry are 1 in 6. Not great, but not terrible either.
The odds were 1/3 x 1/3 or 1/9th, not 1/6th for you. Multiply that by the odds that I would roll half of what was expected in the same occurrence, makes it even rarer. There would have been no benefit to use 2 ground troops to eliminate 2 ground troops. It wouldn’t have improved my odds in Moscow. It wouldn’t have been so bad if I had eliminated both of your units.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Philippines to Shantung
1 bomber moved from Philippines to Kiangsu
Intercept? 1 U.S. bomber in each of Japan’s two I.C.'s in China. You have 1 fighter to intercept in each terr. Plano-y-plano.
Both
Yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Philippines to Shantung
1 bomber moved from Philippines to Kiangsu
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Air Battle in Kiangsu
Americans attacks with 1 units heading to Kiangsu
Japanese launches 1 interceptors out of Kiangsu
Attackers Fire, : 1/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
1 fighter owned by the Japanese lost in Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Shantung
Americans attacks with 1 units heading to Shantung
Japanese launches 1 interceptors out of Shantung
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0.17 expected hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in 33 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
5 fighters moved from Egypt to Northwest Persia
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Central America to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Shantung to Hunan
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
3 submarines and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.33
Defenders Fire, : : -0.33
AA fire in Shantung : : -0.17
Americans : 0.50
Attackers Fire, : : 0.67
AA fire in Kiangsu : : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery moved from Kweichow to Hunan
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
EDIT: Changing ownership of Tsinghai from Japanese to Chinese
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry placed in Hopei
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Philippines to Shantung
1 bomber moved from Philippines to Kiangsu
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Air Battle in Kiangsu
Americans attacks with 1 units heading to Kiangsu
Japanese launches 1 interceptors out of Kiangsu
Attackers Fire, : 1/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
1 fighter owned by the Japanese lost in Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Shantung
Americans attacks with 1 units heading to Shantung
Japanese launches 1 interceptors out of Shantung
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0.17 expected hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in 33 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
5 fighters moved from Egypt to Northwest Persia
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Central America to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Kiangsu to Hunan
1 bomber moved from Shantung to Hunan
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
3 submarines and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery moved from Kweichow to Hunan
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
EDIT: Changing ownership of Tsinghai from Japanese to Chinese
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry placed in Hopei
1 infantry placed in Hopei
1 artillery and 1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 2 armour, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to Kwangtung
1 fighter moved from Philippines to 36 Sea Zone
1 armour moved from Kweichow to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Shan State to French Indo China
Combat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Kwangtung
British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Western Germany from Germans, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 36 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from Kwangtung to Hunan
2 fighters moved from Kazakhstan to Russia
2 infantry moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 transport moved from 99 Sea Zone to 81 Sea Zone
3 aaGuns, 3 artilleries and 2 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Hunan
1 armour and 2 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from India to Eastern Persia
Place Units - British
2 armour and 1 tactical_bomber placed in Persia
3 mech_infantrys placed in Iraq
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
4 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.33
Defenders Fire, : : -0.33
British : -4.50
AA fire in Shantung : : -0.17
Americans : 0.50
Chinese : 0.67
Attackers Fire, : : 0.67
AA fire in Kiangsu : : -0.17
Japanese : 1.17
@FMErwinRommel Dumb me, yes I know that’s 1/9…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 fighters moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from France to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Greece to Romania
2 fighters moved from Caucasus to Bryansk
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 20 PUs (3 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : 0.67
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 bomber moved from India to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 1 bomber
Italians defend with 1 armour
ANZAC roll dice for 1 bomber in Caucasus, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the ANZAC lost in Caucasus
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomber
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
1 tactical_bomber moved from Queensland to Philippines
1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.50
ANZAC : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
14 armour moved from Bryansk to Russia
6 tactical_bombers moved from Bryansk to Russia
6 bombers moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
14 artilleries moved from Bryansk to Russia
19 infantry moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 armour moved from Samara to Russia
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 18 armour, 14 artilleries, 6 bombers, 2 fighters, 21 infantry, 4 mech_infantrys and 7 tactical_bombers
British defend with 2 fighters; ANZAC defend with 2 fighters; Russians defend with 5 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 51 infantry and 2 mech_infantrys
AA fire in Russia : 2/15 hits, 2.50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 18 armour, 14 artilleries, 6 bombers, 21 infantry, 4 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 33/70 hits, 28.83 expected hits
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 4.17
@Desert_Admiral OOL Moscow? You shot down 2 fighters with AA. Rd 1 - 33 casualties for USSR
Just being careful…
@Desert_Admiral best defense. For ftrs, let me know