a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
NathanVsAndrew G40 Low Luck $42 Bid
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Russia to Samara 1 infantry moved from Volgograd to Samara 2 infantry moved from Volgograd to Caucasus 1 bomber moved from Belarus to Caucasus 1 bomber moved from Novgorod to Samara 1 infantry moved from Novgorod to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Finland 1 submarine moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in Finland Battle in Caucasus Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Finland from British, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Novgorod 1 bomber moved from Caucasus to Belarus 3 armour moved from Russia to Volgograd 3 armour moved from Bryansk to Volgograd 3 armour moved from Ukraine to Volgograd 2 bombers moved from Western Germany to Novgorod 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 infantry placed in Russia 1 artillery, 1 fighter and 1 infantry placed in Novgorod Turning on Edit Mode EDIT: Turning off Edit Mode Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 3 armour, 2 infantry and 3 mech_infantrys EDIT: Adding units owned by Germans to Karelia: 3 armour, 2 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode 3 armour placed in Volgograd 3 armour placed in Ukraine 3 infantry placed in Russia 1 artillery, 1 fighter and 1 infantry placed in Novgorod 4 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6,2,4,3 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Kazakhstan to Caucasus 1 fighter, 1 infantry and 1 tactical_bomber moved from Kazakhstan to Samara 2 armour, 13 artilleries, 65 infantry and 2 mech_infantrys moved from Kazakhstan to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 2 armour, 13 artilleries, 65 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 13 artilleries, 65 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 19/1 hits, 18.67 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 armour, 13 artilleries, 65 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia 5 aaGuns moved from Kazakhstan to Novosibirsk 1 fighter moved from Kazakhstan to Kweichow 1 fighter and 1 tactical_bomber moved from Samara to Eastern Persia Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 carriers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 bomber moved from Philippines to 20 Sea Zone 1 artillery moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 3 bombers moved from Malaya to India 1 fighter moved from Malaya to 41 Sea Zone 1 fighter and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in India Japanese attack with 3 bombers British defend with 1 armour and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 bombers in India, round 2 : 2/0 hits, 2.00 expected hits UK_Pacific roll dice for 1 armour and 1 artillery in India, round 2 : 1/1 hits, 0.83 expected hits 1 bomber owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India Japanese win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber Casualties for British: 1 armour and 1 artillery Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to Burma 1 fighter moved from 37 Sea Zone to Burma 2 tactical_bombers moved from 37 Sea Zone to Burma 2 bombers moved from India to French Indo China 3 fighters and 3 tactical_bombers moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China 2 fighters and 2 tactical_bombers moved from Kiangsi to French Indo China 2 armour moved from Malaya to Burma 1 bomber moved from 20 Sea Zone to French Indo China 3 fighters moved from Philippines to French Indo China 3 tactical_bombers moved from Philippines to French Indo China 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to French Indo China Place Units - Japanese 2 carriers and 1 transport placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Chinese : 0.33 UK_Pacific : 0.17 Japanese : 0.67
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 bombers, 8 destroyers, 1 fighter, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 2 bombers moved from 6 Sea Zone to Korea 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 bomber moved from Buryatia to Korea 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters and 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 bomber moved from Queensland to 20 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble orders, and then Kamikaze choices?
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@MillCreek
No scramble
3 Kami on 1 DD, 2 on another, save 1 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 fighter, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 bombers moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 bombers, 8 destroyers, 1 fighter, 1 infantry, 3 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 2 bombers moved from 6 Sea Zone to Korea 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 bomber moved from Buryatia to Korea 1 submarine moved from 33 Sea Zone to 20 Sea Zone 2 fighters and 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 bomber moved from Queensland to 20 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: none Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4 Battle in 6 Sea Zone Americans attack with 7 destroyers, 4 fighters, 6 submarines, 4 tactical_bombers and 2 transports Japanese defend with 1 submarine Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 7 destroyers, 4 fighters, 6 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 20 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Americans attack with 1 artillery, 3 bombers and 3 infantry Japanese defend with 1 aaGun and 4 infantry AA fire in Korea : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Korea Americans roll dice for 1 artillery, 2 bombers and 3 infantry in Korea, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Korea, round 3 : 2/1 hits, 2.17 expected hits Japanese roll dice for 3 infantry in Korea, round 3 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Korea, round 4 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 bomber and 2 infantry Casualties for Japanese: 1 aaGun and 4 infantry Battle in Normandy Bordeaux Americans attack with 1 armour and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to Guam 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 bomber moved from 20 Sea Zone to Guam 2 fighters moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Korea to Guam 1 bomber moved from Korea to Buryatia 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers placed in Western United States 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 3 artilleries and 9 infantry moved from Kweichow to Yunnan Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 fighters and 1 infantry moved from Norway to Finland 1 fighter moved from Norway to 125 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from Kazakhstan to Russia 1 armour and 1 mech_infantry moved from Kazakhstan to Urals Combat - British Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Russia causes 6 damage total. Battle in 125 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Finland British attack with 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals British attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Urals British win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Russia to Persia 1 artillery and 2 infantry moved from West India to India 1 artillery and 2 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Persia to West India 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 125 Sea Zone to Normandy Bordeaux 2 fighters moved from Finland to 110 Sea Zone 1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone 6 fighters and 1 tactical_bomber moved from Kazakhstan to Yunnan Place Units - British 1 armour, 1 artillery and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGun
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.17 Italians : -0.33 British : -1.00 AA fire in Korea : : 0.50 Americans : 0.17 Chinese : 0.17 Japanese : -1.67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 fighters moved from Southern Italy to Caucasus 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 2 aaGuns and 3 infantry moved from Northern Italy to France 2 aaGuns, 1 armour and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to France Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1 Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - ANZAC Battle in Kiangsu ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Guam 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Caroline Islands to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Norway to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Iraq 1 cruiser moved from 98 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Germans buy 2 artilleries, 17 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to 127 Sea Zone 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone 1 infantry moved from 126 Sea Zone to Norway 2 infantry moved from Karelia to Finland 1 bomber moved from Novgorod to Finland 2 fighters moved from Novgorod to Urals 2 bombers moved from Novgorod to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Russia to Samara 20 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 18 armour, 8 artilleries, 25 infantry and 21 mech_infantrys moved from Volgograd to Samara Combat - Germans Battle in Norway Battle in Finland Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans win, taking Norway from British, taking Finland from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Urals Germans attack with 2 fighters British defend with 1 armour Germans roll dice for 2 fighters in Urals, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Urals Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter Casualties for British: 1 armour Battle in Samara Germans attack with 18 armour, 8 artilleries, 28 infantry and 21 mech_infantrys Russians defend with 1 infantry Germans roll dice for 18 armour, 8 artilleries, 28 infantry and 21 mech_infantrys in Samara, round 2 : 22/1 hits, 21.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 18 armour, 8 artilleries, 27 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 20 armour and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 20 armour and 2 mech_infantrys in Northwest Persia, round 2 : 10/1 hits, 10.33 expected hits French roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from French with 20 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Kazakhstan to Russia 1 bomber moved from Belarus to Russia 1 bomber moved from Finland to Russia 1 aaGun moved from Russia to Samara 1 aaGun moved from Volgograd to Samara 3 armour and 3 mech_infantrys moved from Karelia to Archangel 1 artillery moved from Novgorod to Karelia 1 fighter moved from Urals to Russia 1 tactical_bomber moved from Novgorod to Russia 6 fighters and 6 tactical_bombers moved from Novgorod to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 2 mech_infantrys moved from Poland to Belarus 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Holland Belgium to Western Germany 3 armour moved from Ukraine to Caucasus Place Units - Germans 3 infantry placed in France 10 infantry placed in Western Germany 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Russia 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Germans collect 61 PUs (5 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.00 British : 1.17 French : 0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Eastern Persia to Kazakhstan 2 infantry moved from Novosibirsk to Kazakhstan 1 armour moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Urals Combat - Russians Battle in Kazakhstan Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Urals 5 aaGuns, 1 armour, 13 artilleries, 62 infantry and 2 mech_infantrys moved from Novosibirsk to Urals 1 fighter and 1 tactical_bomber moved from Eastern Persia to Yunnan 1 armour and 1 fighter moved from Kweichow to Yunnan 1 submarine moved from 105 Sea Zone to 92 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.50
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Good move with those Italian fighters. I didn’t see that coming.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 destroyer and 7 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from French Indo China to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 battleships moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 2 armour moved from Burma to India 2 cruisers moved from 36 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from Burma to West India 1 fighter and 1 tactical_bomber moved from Burma to West India 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from Burma to West India 1 fighter and 2 tactical_bombers moved from Burma to India 1 fighter moved from French Indo China to India 1 tactical_bomber moved from French Indo China to India 1 bomber moved from French Indo China to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Japanese take 35 Sea Zone from Americans 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 3 bombers and 1 destroyer Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 3 bombers and 1 destroyer in 20 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in 39 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in India Japanese attack with 2 armour, 2 fighters and 3 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 2 armour, 1 fighter and 3 tactical_bombers in India, round 2 : 3/1 hits, 3.50 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 1/0 hits, 1.00 expected hits 1 aaGun owned by the British, 1 armour owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 fighter and 3 tactical_bombers in India, round 3 : 3/1 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 armour and 1 fighter Casualties for British: 1 aaGun, 1 artillery and 2 infantry Battle in West India Japanese attack with 5 fighters and 4 tactical_bombers British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Japanese roll dice for 5 fighters and 4 tactical_bombers in West India, round 2 : 5/1 hits, 5.17 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in West India, round 2 : 2/1 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in West India Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from West India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 2 tactical_bombers moved from India to Ceylon 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone 4 fighters and 3 tactical_bombers moved from French Indo China to Ceylon 6 carriers, 1 destroyer and 2 transports moved from 36 Sea Zone to 37 Sea Zone 4 infantry moved from Malaya to 37 Sea Zone 6 carriers, 1 destroyer, 4 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 3 bombers moved from 20 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 aaGun, 1 armour and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,4,6,3,3,6,4,2,2,6,6,3,4,1,4,2,6,5,1,2,6,1,3,5,5,6,4,6,1,2,3,2,4,5,2,3,2,1,4,6,3,6,2,4,2,2 Japanese collect 24 PUs (9 lost to blockades); end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : 0.83 UK_Pacific : -0.17 AA fire in India : : 0.50 Japanese : -0.33
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@MillCreek
Thanks. :)Equally good move with the US. You almost had Japan, I did not realize the danger I was in.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Guam to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 bomber moved from Guam to Japan 1 bomber moved from Buryatia to Japan 4 fighters moved from 6 Sea Zone to Japan 3 carriers, 2 cruisers, 5 destroyers and 8 submarines moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble, Kamikaze, and Intercept orders, Emperor?
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@MillCreek
No Scramble, No Kamikaze, No Interceptors -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Guam to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 bomber moved from Guam to Japan 1 bomber moved from Buryatia to Japan 4 fighters moved from 6 Sea Zone to Japan 3 carriers, 2 cruisers, 5 destroyers and 8 submarines moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 6 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.33 expected hits Bombing raid in Japan rolls: 8,3 and causes: 11 damage to unit: factory_major Bombing raid in Japan causes 11 damage total. Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 tactical_bombers and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/1 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 37 Sea Zone to Szechwan 2 fighters moved from Guam to Queensland 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 2 bombers moved from Japan to Korea 2 fighters moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to Korea 1 fighter moved from Japan to 6 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western United States to Southeast Mexico 3 mech_infantrys moved from Western United States to Central United States 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 aaGun and 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States 1 bomber moved from Western United States to Algeria Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Central United States 3 fighters placed in Normandy Bordeaux Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangtung Chinese take Kwangtung from Japanese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese Combat - Chinese Non Combat Move - Chinese 3 artilleries moved from Yunnan to Szechwan 9 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Manchuria to Jehol Place Units - Chinese 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 3 artilleries, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 125 Sea Zone to 126 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 6 fighters and 1 tactical_bomber moved from Yunnan to India 1 mech_infantry moved from Eastern Persia to India Combat - British Battle in 126 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 126 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Norway British attack with 3 artilleries and 3 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 4 cruisers in Norway, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in India British attack with 6 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 6 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/1 hits, 3.83 expected hits Japanese roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 6 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 infantry moved from Eastern Persia to West India 1 artillery, 1 bomber and 2 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 3 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Normandy Bordeaux to Algeria Place Units - British 1 destroyer placed in 80 Sea Zone 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 3 artilleries and 1 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 0.50 AA fire in Japan : : -0.33 Americans : -0.33 Japanese : 1.83
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You are not allowed to pick up the infantry and artillery in Korea by the US transports in SZ6. Those transports already went during the combat phase as they were engaged in combat in SZ6. Thus now they may not pick up any units in the non-combat phase as that would be going twice. Did you want to adjust your Turn in any way because of this?
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@AndrewAAGamer said in NathanVsAndrew G40 Low Luck $42 Bid:
You are not allowed to pick up the infantry and artillery in Korea by the US transports in SZ6. Those transports already went during the combat phase as they were engaged in combat in SZ6. Thus now they may not pick up any units in the non-combat phase as that would be going twice. Did you want to adjust your Turn in any way because of this?
Is this a know Triple A bug that allowed it? Yes, that will change my turn. Actually, none of the battles will change, furtunately! I’ll just edit some of the unit’s locations.