@Elrood said in World at War game 23:
@Karl7 ohh that could be that new “no bot” validation blocking TripleA’s access to the forum :-(
Oh, do I need to do something to get around it
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Smolensk to Vologda
3 bombers moved from Belarus to Russia
2 bombers moved from Germany to Russia
3 fighters moved from Belarus to Russia
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Ukraine
2 tactical_bombers moved from Belarus to Ukraine
1 fighter moved from Belarus to Vologda
1 tactical_bomber moved from Belarus to Vologda
2 bombers moved from Germany to Ukraine
1 infantry moved from Finland to Norway
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
@Desert_Admiral Actually waiting one round to reinforce. Bombing Moscow with a lot. Assuming you’re not intercepting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Smolensk to Vologda
3 bombers moved from Belarus to Russia
2 bombers moved from Germany to Russia
3 fighters moved from Belarus to Russia
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Ukraine
2 tactical_bombers moved from Belarus to Ukraine
1 fighter moved from Belarus to Vologda
1 tactical_bomber moved from Belarus to Vologda
2 bombers moved from Germany to Ukraine
1 infantry moved from Finland to Norway
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,8,6,4 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 5/7 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
7 mech_infantrys moved from Eastern Poland to Smolensk
4 bombers moved from Russia to Smolensk
3 fighters moved from Russia to Smolensk
2 bombers, 1 fighter and 2 tactical_bombers moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Vologda to Smolensk
5 artilleries moved from Belarus to Smolensk
3 tactical_bombers moved from Belarus to Smolensk
7 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Belarus
6 aaGuns moved from Eastern Poland to Belarus
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Germany to Western Germany
Place Units - Germans
3 tactical_bombers placed in Novgorod
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 4.
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,4,5,3,3,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.17
Germans : 1.17
Russians : 0.33
I read a post about doing away with getting cash more than once if a capital is captured twice. Perhaps just in certain versions. In G40, can Ger take Rus cash again if the allies take Russia back and then Ger takes it again?
@FMErwinRommel you can get the cash every time you take it from the allies
@FMErwinRommel said in Blitzkrieg Banzai !!!:
I read a post about doing away with getting cash more than once if a capital is captured twice. Perhaps just in certain versions. In G40, can Ger take Rus cash again if the allies take Russia back and then Ger takes it again?
Those are custom rules
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
2 artilleries moved from Russia to Vologda
2 infantry moved from Novosibirsk to Vologda
1 artillery moved from Rostov to Bryansk
1 armour, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - Russians
Battle in Italian Somaliland
Battle in Bryansk
Russians attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Bryansk
Russians win, taking Italian Somaliland from Italians, taking Bryansk from Italians with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Yenisey
1 infantry moved from Timguska to Urals
2 aaGuns and 9 infantry moved from Timguska to Novosibirsk
6 infantry moved from Novosibirsk to Samara
2 aaGuns moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Ukraine to Samara
1 infantry moved from Russia to Tambov
2 armour and 1 mech_infantry moved from Russia to Volgograd
5 infantry moved from Russia to Samara
3 aaGuns and 1 artillery moved from Russia to Samara
8 armour and 4 mech_infantrys moved from Russia to Samara
Place Units - Russians
2 fighters and 1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -1.33
Russians : 0.83
Japanese : -0.33
Rus burned Moscow & retreated. Rus rolled better than Axis, so had excess troops survive border skirmishes. Couldn’t risk fewer troops & bad dice. But it did reduce my main army.
@FMErwinRommel said in Blitzkrieg Banzai !!!:
Rus burned Moscow & retreated. Rus rolled better than Axis, so had excess troops survive border skirmishes. Couldn’t risk fewer troops & bad dice. But it did reduce my main army.
Moscow is in flames and the Russians are marching across the plains drinking vodka!
AIR RAID!!!
Any intercept ordersJ 5 com.tsvg
Yes, I’ll take those odds.
Looks bad for Allies with Moscow ready to fall and Axis growing income. But Ger, Italy & Jpn have vast stretches of empty, unguarded empire that the Allies can and will retake.
If an interceptor in India takes a hit, remove an ANZ ftr.
Here it isJap 5.tsvg
D.A.'s league game with me is similar to this game, with Jpn attacking Rus harder. Don’t know how Jpn was able to attack Rus in this game, yet also take over the cash isles, China and SE Asia. In my league game, D.A.'s Jpn hasn’t taken any cash isles, or even Phil, FIC or Malaya. But Ger just took Moscow.
Crazy, lopsided battles on Japan’s turn. Jpn sent 2 bombers w/o escort against 4 Indian interceptors, who shot down both of them before the AA could fire. While in Kansu, 3 Jpn killed 3 Chinese without a loss, despite even odds.
@FMErwinRommel I AM SORRY GUYS. i did my turn but when i was done i must not have saved it. i will edit my turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Algeria to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 47 Sea Zone
1 bomber moved from 47 Sea Zone to New Britain
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Normandy Bordeaux
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Northern Italy from Italians, taking Normandy Bordeaux from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 34 Sea Zone
Japanese win, taking Southern France from Italians with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in New Britain
Americans attack with 1 bomber and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 bomber and 2 infantry in New Britain, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 2 infantry in New Britain, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in New Britain, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in New Britain
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 bomber moved from New Britain to New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 44 Sea Zone to Northern Territory
2 infantry and 2 mech_infantrys moved from Queensland to Northern Territory
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 25 Sea Zone to Midway
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to New Britain: 1 infantry
EDIT: Turning off Edit Mode
1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.83
Japanese : -1.00
@FMErwinRommel said in Blitzkrieg Banzai !!!:
D.A.'s league game with me is similar to this game, with Jpn attacking Rus harder. Don’t know how Jpn was able to attack Rus in this game, yet also take over the cash isles, China and SE Asia. In my league game, D.A.'s Jpn hasn’t taken any cash isles, or even Phil, FIC or Malaya. But Ger just took Moscow.
Yeah, SA has done a great job with Japan.
@dawgoneit You still to do Chinese turn. Attack, attack.