@Adam514 not at my computer right now but wanted to make an ncm change if not too late. The loaded transport adjacent to South Africa will unload in Egypt. I’m fine if you do it but can get to it in the morning too
19L OwenToo (allies) vs Majikforce(axis) BM3
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Samara 2 fighters and 2 tactical_bombers moved from Bryansk to Samara 5 fighters and 2 tactical_bombers moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Smolensk Combat - Germans Battle in Smolensk Germans attack with 5 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in Smolensk, round 2 : 6/10 hits, 4.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 3 armour moved from Ukraine to Caucasus 2 armour moved from Bryansk to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 3 armour moved from Novgorod to Bryansk 2 tactical_bombers moved from Smolensk to Bryansk 5 fighters moved from Smolensk to Bryansk 2 tactical_bombers moved from Samara to Bryansk 2 fighters moved from Samara to Bryansk 3 armour moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Bryansk to Caucasus 2 infantry moved from France to Western Germany 3 bombers moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Bryansk Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 bomber and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,6 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Russia to Urals Russians take Urals from Germans 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Samara 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 artillery moved from Vologda to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns and 10 infantry moved from Buryatia to Sakha 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.33 Italians : 0.67 Russians : -2.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry moved from 25 Sea Zone to Midway 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 4 mech_infantrys moved from Shensi to Sikang 4 mech_infantrys moved from Sikang to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 2 armour moved from Shensi to Kazakhstan 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 armour moved from Chahar to Kweichow 1 mech_infantry moved from Chahar to Hopei 2 artilleries moved from Shensi to Kweichow 3 mech_infantrys moved from Yunnan to Sikang 2 armour moved from Yunnan to Sikang 1 tactical_bomber moved from Yunnan to Kazakhstan 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 battleships and 1 marine moved from 35 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Philippines to Java 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from French Indo China to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Korea to Manchuria 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 2 mech_infantrys moved from Malaya to Yunnan Combat - Japanese Battle in Midway Battle in 41 Sea Zone Japanese attack with 2 battleships, 1 submarine and 2 transports British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Midway from Americans with 2 battleships, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Java Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/8 hits, 4.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Wake Island from Americans, taking Java from ANZAC with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 armour, 3 infantry and 1 marine British defend with 2 infantry Japanese roll dice for 1 armour, 3 infantry and 1 marine in Sumatra, round 2 : 1/5 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 armour, 3 infantry and 1 marine in Sumatra, round 3 : 2/5 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 armour, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kazakhstan Japanese attack with 2 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 3 mech_infantrys Japanese roll dice for 2 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/8 hits, 2.50 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Kazakhstan Japanese roll dice for 2 armour, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 4/7 hits, 2.33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Japanese 1 tactical_bomber moved from Kazakhstan to Sikang 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 bombers moved from Java to Malaya 1 carrier moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from 35 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 carriers moved from 35 Sea Zone to 41 Sea Zone 3 fighters moved from Philippines to 41 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Siberia to Soviet Far East Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Malaya 2 artilleries and 1 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 UK_Pacific : -1.00 Russians : -1.00 Japanese : 2.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 battleship and 1 cruiser moved from 63 Sea Zone to 31 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 5 fighters moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 bomber moved from Russia to Volgograd 1 fighter moved from 63 Sea Zone to 31 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 30 Sea Zone to 31 Sea Zone Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in 31 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 carrier, 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Midway, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Midway, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Wake Island Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Wake Island, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island Americans roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in 54 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 1 carrier moved from 63 Sea Zone to 31 Sea Zone 1 fighter moved from 54 Sea Zone to 31 Sea Zone 1 battleship moved from 63 Sea Zone to 33 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 transports moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 3 carriers moved from 63 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to India 1 aaGun moved from Western United States to Central United States 1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Alexandria to Trans-Jordan 1 tactical_bomber moved from Gibraltar to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry moved from Tunisia to Libya 1 destroyer moved from 63 Sea Zone to 31 Sea Zone 2 destroyers moved from 63 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83 Americans : 0.33 Japanese : 0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 15 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Tsinghai, round 2 : 5/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 2.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 2 fighters moved from India to Burma 4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 2 fighters moved from Turkmenistan to Kazakhstan 2 mech_infantrys moved from Turkmenistan to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 1 bomber moved from Russia to Volgograd 3 fighters moved from Persia to Kazakhstan 1 submarine moved from 98 Sea Zone to 97 Sea Zone Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma retreated to Burma Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Kazakhstan British attack with 9 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour and 4 mech_infantrys British roll dice for 9 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 5/13 hits, 5.67 expected hits Japanese roll dice for 2 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.33 expected hits 4 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan British roll dice for 9 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 7/11 hits, 5.33 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Japanese: 2 armour and 4 mech_infantrys Non Combat Move - British 1 bomber moved from Volgograd to Trans-Jordan 1 tactical_bomber moved from Kazakhstan to Eastern Persia 9 fighters moved from Kazakhstan to Russia 1 armour moved from Northwest Persia to Eastern Persia 1 armour and 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Burma to India 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 98 Sea Zone to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan Place Units - British 3 infantry placed in Persia 1 fighter placed in 98 Sea Zone 1 fighter placed in United Kingdom 1 armour and 1 artillery placed in Egypt 2 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 artillery EDIT: Removing units owned by British from Cyprus: 1 artillery EDIT: Turning off Edit Mode Turn Complete - British British collect 39 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.17 AA fire in Volgograd : : -0.17 Japanese : 0.83
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edit mode was to adjust NCM for Brits… picking up Artillery in Cyprus and move it to Trans-Jordan
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 fighter moved from Bryansk to Archangel Combat - Italians Battle in Archangel Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Italians attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Archangel to Bryansk 1 mech_infantry moved from Yugoslavia to Bessarabia 1 fighter moved from Southern Italy to Bryansk Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,6,1,6,2,2,1,4 Italians collect 8 PUs (7 lost to blockades); end with 8 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.67 Russians : 0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 75 Sea Zone to 76 Sea Zone Non Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Queensland to India 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 63 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs; Germans buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 3 fighters moved from Caucasus to Persia 1 armour and 3 mech_infantrys moved from Caucasus to Persia 1 artillery and 2 infantry moved from Volgograd to Samara 3 infantry moved from Bryansk to Smolensk 3 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Samara 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter moved from Bryansk to Samara 1 fighter moved from Bryansk to Smolensk 2 armour moved from Novgorod to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk Combat - Germans Germans creates battle in territory 97 Sea Zone Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Persia Germans attack with 1 armour, 3 fighters and 3 mech_infantrys British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 3 fighters and 3 mech_infantrys in Persia, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Battle in Tambov Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk 2 fighters and 1 tactical_bomber moved from Samara to Bryansk 3 fighters moved from Persia to Northwest Persia 7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 7 mech_infantrys moved from Germany to Eastern Poland 1 destroyer and 1 submarine moved from 113 Sea Zone to 104 Sea Zone 1 bomber moved from Germany to Southern Italy 1 bomber moved from Egypt to Northwest Persia Place Units - Germans 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Novgorod Germans undo move 3. Germans undo move 3. 1 armour and 2 mech_infantrys placed in Novgorod Germans undo move 3. 2 armour and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,3,3,1,5,4,2,3 Germans collect 55 PUs (10 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : 1.00 AA fire in Egypt : : -0.17 Russians : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 mech_infantry moved from Urals to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 2 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 3 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Samara Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 5 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Samara, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 artillery and 1 fighter in Samara, round 6 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Samara, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Samara retreated to Samara Germans win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Novosibirsk to Russia 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Samara to Russia 1 armour moved from Russia to Urals 1 mech_infantry moved from Russia to Urals Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -2.00 Japanese : 0.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians 2 armour and 2 mech_infantrys moved from Sikang to Caucasus 1 mech_infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 2 infantry moved from Manchuria to Jehol 1 artillery moved from Kweichow to Anhwe 1 tactical_bomber moved from Sikang to Kansu 1 bomber moved from Malaya to Kansu 1 armour and 2 mech_infantrys moved from Szechwan to Burma 2 artilleries and 2 mech_infantrys moved from Yunnan to Burma 1 armour moved from Kweichow to Burma 1 infantry moved from Shan State to Yunnan 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma 1 artillery moved from Yunnan to Szechwan 2 artilleries moved from Shan State to Burma 1 artillery and 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from 6 Sea Zone to Siberia 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Kansu Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 fighter Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 fighter Battle in Siberia Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Siberia to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to Philippines 1 armour, 3 infantry and 1 marine moved from Sumatra to 41 Sea Zone 1 armour, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 41 Sea Zone to 38 Sea Zone 3 infantry and 1 marine moved from 38 Sea Zone to Burma 1 armour moved from 38 Sea Zone to Burma 1 aaGun moved from Yunnan to Burma 1 bomber moved from Kansu to Suiyuyan 1 tactical_bomber moved from Kansu to Kweichow 2 infantry moved from Manchuria to Jehol 2 fighters moved from 41 Sea Zone to Burma 1 carrier and 2 fighters moved from 41 Sea Zone to 38 Sea Zone 1 battleship, 1 carrier and 2 submarines moved from 41 Sea Zone to 37 Sea Zone Place Units - Japanese 2 fighters placed in Japan 3 infantry placed in Manchuria Japanese undo move 2. 1 artillery and 1 mech_infantry placed in Malaya 1 destroyer placed in 37 Sea Zone 3 mech_infantrys placed in French Indo China 3 destroyers placed in 6 Sea Zone 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.33 Russians : -0.33 Japanese : 0.33
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FYI, I am going out of town for the weekend, and may not get to this move until next week. This USA-China-UK move is crucial at this stage of the game, and I need to give it some serious thought.
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@OwenToo Thanks for the heads up. Enjoy your weekend!
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from 31 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 31 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from India to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Java Battle in Celebes Battle in Iraq Americans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Java from Japanese, taking Celebes from Japanese, taking Iraq from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 22 Sea Zone to Caroline Islands 2 fighters moved from 22 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 carrier moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 battleship moved from 31 Sea Zone to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone 3 fighters moved from 17 Sea Zone to 33 Sea Zone 2 fighters moved from 16 Sea Zone to 33 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier moved from 25 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Wake Island 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 104 Sea Zone to United Kingdom 1 fighter moved from 104 Sea Zone to Gibraltar 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Libya to Tobruk 1 bomber moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Trans-Jordan Place Units - Americans 1 bomber and 1 fighter placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -4.33 Japanese : -1.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 10 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 3 : 3/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Sikang, round 2 : 0/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 10 infantry in Sikang, round 3 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 43 PUs; British buy 1 armour, 1 artillery, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Russia to Samara 1 armour moved from Eastern Persia to Persia 1 mech_infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Trans-Jordan to Persia 1 fighter moved from Eastern Persia to Persia 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from Trans-Jordan to Volgograd 6 fighters moved from Russia to Samara 1 fighter moved from Russia to Samara 2 armour moved from Eastern Persia to India Combat - British British creates battle in territory 97 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Persia British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Persia, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Samara British attack with 9 fighters Germans defend with 1 artillery British roll dice for 9 fighters in Samara, round 2 : 5/9 hits, 4.50 expected hits Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Samara British win with 9 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 9 fighters moved from Samara to Russia 1 bomber moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 armour and 2 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 0.33 British : 0.67 AA fire in Volgograd : : -0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq Combat - Italians Battle in Iraq Italians attack with 1 armour and 2 mech_infantrys Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Iraq Italians win, taking Iraq from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov 1 armour moved from Archangel to Bryansk 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,4,3,4,2,3,5,4 Italians collect 9 PUs (8 lost to blockades); end with 9 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Guam Battle in 34 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Guam from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33