No scramble.
majikforce (Allies) vs VonAlba (Axis) BM3
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery moved from Nenetsia to Urals 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Archangel to Smolensk 3 artilleries moved from Novgorod to Belarus 3 fighters moved from Novgorod to Russia 3 bombers moved from Bryansk to Russia 1 bomber moved from Rostov to Russia 2 fighters moved from Rostov to Caucasus 1 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 1 artillery and 3 infantry moved from Rostov to Volgograd 2 mech_infantrys moved from Bryansk to Caucasus 3 artilleries moved from Ukraine to Bryansk 2 artilleries and 2 infantry moved from Bessarabia to Ukraine 1 armour and 2 mech_infantrys moved from Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 2 bombers moved from Western Germany to Caucasus 1 armour moved from Bryansk to Volgograd 1 infantry moved from Normandy Bordeaux to France Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/4 hits, 0,67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Tambov Germans attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Volgograd Germans attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 armour, 1 artillery and 3 infantry in Volgograd, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans roll dice for 1 armour, 1 artillery and 3 infantry in Volgograd, round 3 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 infantry Battle in Caucasus Germans attack with 2 bombers, 2 fighters and 2 mech_infantrys British defend with 3 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 4/6 hits, 2,67 expected hits Russians roll dice for 6 infantry in Caucasus, round 2 : 3/6 hits, 2,00 expected hits 1 infantry owned by the ANZAC, 1 fighter owned by the Germans, 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus retreated to Caucasus Russians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 2 mech_infantrys Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers and 1 fighter moved from Caucasus to Ukraine 2 bombers and 3 fighters moved from Russia to Ukraine Place Units - Germans 3 fighters placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in France 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,33 Germans : 2,67 Russians : 0,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 2 artilleries moved from Russia to Tambov 1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Volgograd 4 mech_infantrys moved from Russia to Volgograd 2 armour moved from Russia to Volgograd Combat - Russians Battle in Tambov Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Russians attack with 2 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 2 armour, 1 bomber, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/11 hits, 4.50 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour, 1 artillery and 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber, 3 fighters and 1 tactical_bomber moved from Volgograd to Samara 1 aaGun, 4 armour, 1 artillery, 37 infantry and 4 mech_infantrys moved from Russia to Samara Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -1.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour and 1 mech_infantry moved from Buryatia to Amur 3 infantry moved from Yakut S.S.R. to Buryatia 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour and 7 mech_infantrys moved from Yenisey to Buryatia 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Americans 1 infantry and 1 marine moved from New Guinea to 46 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from French Indo China to Siam 1 artillery moved from French Indo China to Siam 1 destroyer moved from 46 Sea Zone to 44 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 fighter moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 41 Sea Zone to Sumatra 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 44 Sea Zone 1 fighter moved from 46 Sea Zone to 44 Sea Zone 2 battleships, 1 carrier, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to Amur 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from Japan to Amur Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 43 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Siam Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Amur Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Amur, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Amur Japanese win, taking Amur from Russians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 carriers, 3 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 carriers, 3 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 marine moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 fighters moved from 44 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Borneo to French Indo China 1 tactical_bomber moved from Siam to French Indo China 1 bomber moved from Amur to Buryatia 1 fighter moved from Amur to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 armour and 2 infantry placed in French Indo China Japanese undo move 2. 1 armour placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : -1,00 UK_Pacific : -0,33 Russians : -0,33 Japanese : 4,83
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 cruiser and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 44 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 3 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 54 Sea Zone to 44 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from Gibraltar to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 destroyer, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries moved from Jehol to Anhwe 3 infantry moved from Jehol to Manchuria 1 infantry moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan 2 infantry placed in Manchuria 2 infantry placed in Manchuria 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 2 fighters moved from Russia to Rostov 2 fighters moved from Persia to Rostov 1 artillery moved from Malaya to Shan State 2 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to India 1 artillery and 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Manchuria to Yunnan 1 mech_infantry moved from Korea to Jehol 1 armour moved from Anhwe to Shensi 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Combat - British Battle in 43 Sea Zone British attack with 1 destroyer Japanese defend with 1 destroyer British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Rostov British attack with 1 armour, 4 fighters and 1 mech_infantry Italians defend with 1 aaGun, 1 armour and 2 infantry AA fire in Rostov : 0/3 hits, 0.50 expected hits British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Rostov, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 1 aaGun, 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British and 1 aaGun owned by the Italians lost in Rostov British roll dice for 1 armour and 4 fighters in Rostov, round 3 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 armour and 2 infantry in Rostov, round 3 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 mech_infantry Casualties for Italians: 1 aaGun, 1 armour and 2 infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 4 fighters moved from Rostov to Caucasus 3 artilleries and 5 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 armour and 2 mech_infantrys moved from Egypt to Iraq Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Persia 1 armour and 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,6,5 UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 2 artilleries and 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 aaGun, 1 artillery and 4 infantry EDIT: Adding units owned by British to Burma: 1 aaGun, 1 artillery and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -2.83 AA fire in Rostov : : -0.50 Italians : -1.33 Americans : 0.50 Japanese : -0.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Northern Italy to Western Germany 1 fighter moved from Greece to Rostov 1 bomber moved from Greece to Rostov 1 bomber moved from Greece to Rostov Combat - Italians Battle in Rostov Italians attack with 2 bombers and 1 fighter British defend with 1 armour Italians roll dice for 2 bombers and 1 fighter in Rostov, round 2 : 0/3 hits, 1,83 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Italians lost in Rostov Italians roll dice for 2 bombers in Rostov, round 3 : 1/2 hits, 1,33 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Rostov Italians win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Italians: 1 fighter Casualties for British: 1 armour Non Combat Move - Italians 2 bombers moved from Rostov to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -2,17 Russians : 0,00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 mech_infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Samara to Caucasus Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Caucasus to Rostov Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 submarine moved from 124 Sea Zone to 122 Sea Zone 2 destroyers and 4 submarines moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 artillery moved from Urals to Vologda 3 artilleries moved from Belarus to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 3 infantry moved from Bryansk to Russia 3 infantry moved from Bryansk to Tambov 4 bombers moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 3 fighters moved from Ukraine to Tambov 11 armour, 10 artilleries, 3 infantry and 30 mech_infantrys moved from Bryansk to Rostov 5 artilleries and 2 infantry moved from Ukraine to Rostov 1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 armour moved from Novgorod to Bryansk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 2 fighters and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Tambov Germans attack with 3 fighters and 3 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 3/6 hits, 2,00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 1 infantry Battle in Rostov Germans attack with 12 armour, 15 artilleries, 5 infantry and 32 mech_infantrys French defend with 1 infantry Germans roll dice for 12 armour, 15 artilleries, 5 infantry and 32 mech_infantrys in Rostov, round 2 : 25/64 hits, 19,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Rostov Germans win, taking Rostov from Russians with 12 armour, 15 artilleries, 4 infantry and 32 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Smolensk Germans attack with 3 artilleries and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries and 1 mech_infantry in Smolensk, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 artilleries Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Russia Germans attack with 4 bombers, 1 fighter and 3 infantry Russians defend with 1 airfield, 1 factory_major and 4 infantry Germans roll dice for 4 bombers, 1 fighter and 3 infantry in Russia, round 2 : 4/8 hits, 3,67 expected hits Russians roll dice for 4 infantry in Russia, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 4 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 bombers and 1 fighter moved from Russia to Ukraine 3 fighters moved from Tambov to Ukraine 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 3 infantry placed in Southern France 3 armour placed in Ukraine 1 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 84 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 9,00 Americans : 0,67 Russians : 1,33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Samara to Novosibirsk 1 fighter moved from Samara to Novosibirsk 2 infantry moved from Samara to Vologda 1 fighter moved from Samara to Vologda 1 bomber and 1 tactical_bomber moved from Samara to Tambov 1 armour moved from Samara to Tambov 3 infantry moved from Samara to Tambov 1 artillery and 3 infantry moved from Samara to Russia 1 fighter moved from Samara to Russia 2 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 0/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Novosibirsk, round 3 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Russia Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Russia, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Russia to Samara 1 fighter moved from Novosibirsk to Samara 1 bomber and 1 tactical_bomber moved from Tambov to Samara 1 fighter moved from Vologda to Samara Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.83
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 2 armour moved from Amur to Korea Japanese take Korea from UK_Pacific 1 mech_infantry moved from Amur to Korea 1 mech_infantry moved from Buryatia to Korea 2 mech_infantrys moved from Buryatia to Siberia 1 armour moved from Buryatia to Siberia 1 infantry moved from Buryatia to Amur 2 infantry moved from Buryatia to Amur 1 artillery moved from Evenkiyskiy to Yenisey 2 mech_infantrys moved from Buryatia to Yenisey 2 mech_infantrys moved from Buryatia to Yakut S.S.R. 1 bomber moved from Buryatia to French Indo China 1 infantry moved from French Indo China to Shan State 1 artillery and 2 infantry moved from Siam to Shan State 2 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 armour, 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 4 infantry moved from French Indo China to Shan State 2 artilleries moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 3 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 3 Sea Zone Japanese roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans roll dice for 1 destroyer in 3 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 3 Sea Zone 2 infantry owned by the Japanese lost in Soviet Far East Americans win with 1 destroyer remaining. Battle score for attacker is -37 Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 transport Battle in Soviet Far East Japanese attack with 1 fighter Americans defend with 1 infantry Japanese roll dice for 1 fighter in Soviet Far East, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Battle in Siberia Japanese attack with 1 armour and 2 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 tactical_bombers in 55 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 carrier, 1 destroyer and 1 fighter; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 44 Sea Zone, round 2 : 8/10 hits, 4,83 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 3 carriers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 41 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 marine ANZAC defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Celebes, round 2 : 3/5 hits, 1,67 expected hits ANZAC roll dice for 1 mech_infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 mech_infantry Battle in Shan State Japanese attack with 4 artilleries and 12 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 4 artilleries and 12 infantry in Shan State, round 2 : 1/16 hits, 4,00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 4 artilleries and 11 infantry in Shan State, round 3 : 3/15 hits, 3,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 artilleries and 9 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 1 fighter moved from Soviet Far East to Amur 2 tactical_bombers moved from 55 Sea Zone to 44 Sea Zone Place Units - Japanese 3 fighters placed in Japan 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : 2,33 ANZAC : 0,33 UK_Pacific : 1,33 Russians : -0,67 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 101 Sea Zone to 122 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 122 Sea Zone 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Norway Battle in Iwo Jima Battle in Holland Belgium Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Norway from Germans, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 122 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 122 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 122 Sea Zone 1 submarine owned by the Germans Submerged Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to Queensland 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from 122 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 armour moved from India to Yunnan 1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 armour moved from Shensi to Novosibirsk 1 mech_infantry moved from Jehol to Suiyuyan 1 fighter moved from Yunnan to India 1 armour and 3 mech_infantrys moved from Caucasus to Samara 3 artilleries moved from Caucasus to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 4 fighters moved from Caucasus to Persia 2 infantry moved from Caucasus to Northwest Persia Place Units - British 1 submarine placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 artilleries and 1 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 British collect 32 PUs (3 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5 UK_Pacific collect 7 PUs (5 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50 Americans : -1.83 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 101 Sea Zone to 122 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 122 Sea Zone 1 destroyer moved from 3 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Norway Battle in Iwo Jima Battle in Holland Belgium Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium Americans win, taking Norway from Germans, taking Iwo Jima from Japanese, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 122 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 122 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 122 Sea Zone 1 submarine owned by the Germans Submerged Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to Queensland 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 26 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from 122 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 armour moved from India to Yunnan 1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 armour moved from Shensi to Novosibirsk 1 mech_infantry moved from Jehol to Suiyuyan 1 fighter moved from Yunnan to India 1 armour and 3 mech_infantrys moved from Caucasus to Samara 3 artilleries moved from Caucasus to Northwest Persia 1 armour and 2 mech_infantrys moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 4 fighters moved from Caucasus to Persia 2 infantry moved from Caucasus to Northwest Persia Place Units - British 1 submarine placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 artilleries and 1 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 British collect 32 PUs (3 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5 UK_Pacific collect 7 PUs (5 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 Americans : -1.83 Japanese : 0.33
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@majikforce Made one small US edit. Use second map please. Also assumed no scramble in sz 112. And your subs had ridiculous dice!
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 12 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Southern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 bombers and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Holland Belgium to Southern Italy 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Archangel to Smolensk Place Units - Italians 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : 0,33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 carriers, 4 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 2 destroyers and 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 artillery moved from Normandy Bordeaux to France 3 infantry moved from Southern France to France 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 3 infantry moved from Rostov to Caucasus 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Smolensk to Vologda 1 artillery moved from Smolensk to Vologda 1 mech_infantry moved from Western Ukraine to Russia 1 armour moved from Bryansk to Russia 1 armour moved from Bryansk to Tambov 12 armour, 13 artilleries and 32 mech_infantrys moved from Rostov to Tambov 3 mech_infantrys moved from Ukraine to Tambov 4 armour moved from Ukraine to Tambov 2 fighters moved from Ukraine to Caucasus 2 fighters moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 2 bombers moved from Ukraine to Vologda 3 fighters moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Caucasus Combat - Germans Battle in Tambov Germans attack with 17 armour, 13 artilleries and 35 mech_infantrys Russians defend with 1 armour and 1 infantry Germans roll dice for 17 armour, 13 artilleries and 35 mech_infantrys in Tambov, round 2 : 16/65 hits, 20,83 expected hits Russians roll dice for 1 armour and 1 infantry in Tambov, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 17 armour, 13 artilleries and 35 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 infantry Battle in 112 Sea Zone Germans attack with 2 destroyers, 3 fighters and 5 submarines Americans defend with 1 destroyer and 1 transport Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 2 destroyers and 3 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 2 destroyers, 3 fighters and 5 submarines remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Caucasus Germans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry British defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 4/7 hits, 2,67 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Vologda Germans attack with 1 artillery, 2 bombers and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Vologda, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Russia, round 2 : 2/6 hits, 3,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Russia Germans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Russia, round 3 : 0/6 hits, 3,00 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 1 armour, 2 bombers and 2 fighters in Russia, round 4 : 3/5 hits, 2,83 expected hits Russians roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Russia Germans destroys 17PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Vologda to Ukraine 2 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Ukraine 2 fighters moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 3 fighters moved from 112 Sea Zone to Western Germany Place Units - Germans 2 carriers and 1 transport placed in 112 Sea Zone 4 fighters placed in 112 Sea Zone 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 63 PUs (2 lost to blockades); end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -7,17 Americans : -0,33 Russians : -1,17
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 carriers, 4 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 2 destroyers and 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 artillery moved from Normandy Bordeaux to France 3 infantry moved from Southern France to France 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 3 infantry moved from Rostov to Caucasus 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Smolensk to Vologda 1 artillery moved from Smolensk to Vologda 1 mech_infantry moved from Western Ukraine to Russia 1 armour moved from Bryansk to Russia 1 armour moved from Bryansk to Tambov 12 armour, 13 artilleries and 32 mech_infantrys moved from Rostov to Tambov 3 mech_infantrys moved from Ukraine to Tambov 4 armour moved from Ukraine to Tambov 2 fighters moved from Ukraine to Caucasus 2 fighters moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 2 bombers moved from Ukraine to Vologda 3 fighters moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Caucasus Combat - Germans Battle in Tambov Germans attack with 17 armour, 13 artilleries and 35 mech_infantrys Russians defend with 1 armour and 1 infantry Germans roll dice for 17 armour, 13 artilleries and 35 mech_infantrys in Tambov, round 2 : 16/65 hits, 20,83 expected hits Russians roll dice for 1 armour and 1 infantry in Tambov, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 17 armour, 13 artilleries and 35 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 infantry Battle in 112 Sea Zone Germans attack with 2 destroyers, 3 fighters and 5 submarines Americans defend with 1 destroyer and 1 transport Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 2 destroyers and 3 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 112 Sea Zone Germans win with 2 destroyers, 3 fighters and 5 submarines remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Caucasus Germans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry British defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 4/7 hits, 2,67 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Battle in Vologda Germans attack with 1 artillery, 2 bombers and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Vologda, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Russia, round 2 : 2/6 hits, 3,00 expected hits Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Russia Germans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Russia, round 3 : 0/6 hits, 3,00 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 1 armour, 2 bombers and 2 fighters in Russia, round 4 : 3/5 hits, 2,83 expected hits Russians roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Russia Germans destroys 17PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Vologda to Ukraine 2 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Ukraine 2 fighters moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 3 fighters moved from 112 Sea Zone to Western Germany Place Units - Germans 2 carriers and 1 transport placed in 112 Sea Zone 4 fighters placed in 112 Sea Zone 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 63 PUs (2 lost to blockades); end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -7,17 Americans : -0,33 Russians : -1,17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians 1 armour moved from Novosibirsk to Nenetsia Russians take Urals from Germans Russians take Nenetsia from Germans 2 infantry moved from Samara to Russia 2 infantry moved from Samara to Vologda 2 infantry moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Samara to Vologda 1 mech_infantry moved from Novosibirsk to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey 1 bomber moved from Samara to Yenisey 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Yenisey Russians attack with 1 armour, 1 bomber and 1 mech_infantry Japanese defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Yenisey, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey Russians roll dice for 1 armour and 1 bomber in Yenisey, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 bomber in Yenisey, round 4 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 bomber in Yenisey, round 5 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 5 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey Russians roll dice for 1 armour and 1 bomber in Yenisey, round 6 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yenisey, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Yenisey Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 mech_infantrys Battle in Volgograd Russians attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 bomber moved from Yenisey to Kansu 1 fighter and 1 tactical_bomber moved from Russia to Kansu 1 fighter moved from Volgograd to Kansu 1 fighter moved from Vologda to Kansu 2 infantry moved from Novosibirsk to Samara 3 armour and 4 mech_infantrys moved from Samara to Vologda 5 infantry moved from Samara to Vologda 5 infantry moved from Samara to Vologda 6 infantry moved from Samara to Vologda 3 infantry moved from Samara to Vologda Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -3.17 Japanese : -1.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Celebes to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 4 artilleries and 7 infantry moved from Shan State to French Indo China 1 bomber moved from French Indo China to 41 Sea Zone 1 fighter moved from Amur to 6 Sea Zone 3 infantry moved from Amur to Buryatia 1 armour moved from Siberia to Buryatia 1 mech_infantry moved from Siberia to Buryatia 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 2 battleships, 3 carriers, 4 destroyers, 1 infantry, 1 marine and 2 transports moved from 44 Sea Zone to 46 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 46 Sea Zone 1 armour moved from Korea to Buryatia Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to French Indo China 1 infantry moved from French Indo China to Shan State 3 fighters moved from 42 Sea Zone to 46 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 armour moved from 46 Sea Zone to New Guinea 1 marine moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Korea Turn Complete - Japanese Japanese collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 3 destroyers, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 marine moved from Iwo Jima to 17 Sea Zone 1 cruiser and 1 marine moved from 17 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 marine moved from 21 Sea Zone to Guam 1 destroyer moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from United Kingdom to Northern Italy 1 destroyer moved from 101 Sea Zone to 122 Sea Zone 1 fighter moved from Eastern United States to 122 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Okinawa Battle in Guam Battle in Southern France Battle in 122 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Okinawa from Japanese, taking Guam from Japanese, taking Southern France from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northern Italy Americans attack with 2 bombers Italians defend with 1 artillery, 1 factory_major and 1 infantry Americans roll dice for 2 bombers in Northern Italy, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 2 bombers in Northern Italy, round 3 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Northern Italy Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Northern Italy to Norway 2 fighters moved from 110 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 fighter moved from 122 Sea Zone to Iceland 1 fighter moved from Gibraltar to Norway 1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Queensland to New South Wales 2 fighters moved from 54 Sea Zone to New South Wales 1 carrier moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 17 Sea Zone to 31 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 airfield and 1 factory_minor placed in Norway 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma Combat - Chinese Battle in Burma Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Chinese win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan 3 infantry moved from Yunnan to Kwangsi 4 artilleries and 6 infantry moved from Shensi to Kansu Place Units - Chinese 3 infantry placed in Yunnan 3 infantry placed in Manchuria 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Novosibirsk to Archangel Russians take Archangel from Italians 1 mech_infantry moved from Samara to Bryansk Russians take Bryansk from Germans 1 mech_infantry moved from Samara to Smolensk 1 armour and 1 mech_infantry moved from Samara to Rostov 4 fighters moved from Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Suiyuyan to Timguska 1 fighter moved from India to Shan State 2 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State Combat - British Battle in Smolensk British attack with 1 mech_infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Smolensk British win, taking Smolensk from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Rostov British attack with 1 armour and 1 mech_infantry Germans defend with 1 artillery; Italians defend with 1 aaGun British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 aaGun and 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 aaGun and 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 aaGun and 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Italians lost in Rostov British roll dice for 1 armour and 1 mech_infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov British roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Rostov, round 7 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery in Rostov, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 armour owned by the British lost in Rostov Germans win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 aaGun Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 1 artillery Battle in Caucasus British attack with 1 artillery, 4 fighters and 3 mech_infantrys Germans defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 4 fighters and 3 mech_infantrys in Caucasus, round 2 : 5/8 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 artillery and 2 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 armour moved from Yunnan to Sikang 2 mech_infantrys moved from Yunnan to Sikang 1 aaGun, 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from India to Burma 1 armour and 1 mech_infantry moved from Burma to Yunnan 4 fighters moved from Caucasus to Persia 1 infantry moved from Trans-Jordan to Iraq 1 armour moved from Iraq to Persia 3 artilleries and 3 infantry moved from Persia to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Gibraltar to Norway 1 fighter moved from United Kingdom to Norway 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Quebec Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 armour, 1 artillery and 1 mech_infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 mech_infantry placed in India 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4 UK_Pacific collect 4 PUs (6 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : 0.83 Italians : -1.00 British : 1.33 Americans : 0.50 Chinese : 0.00 Japanese : -0.67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Battle in 93 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 93 Sea Zone to Southern Italy 1 bomber moved from Egypt to Greece Place Units - Italians 1 carrier and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Egypt : : -0,17