@gamerman01 The dice server is down at the moment, but here are the J5 purchases and combat moves. It’s getting late, so I’m going to bed, and hopefully by morning the issues with the dice server will be resolved and I can take this move. I anticipate that Russia and the US will take losses in Sinkiang, which is now quite crowded. I suspect your loss choices will heavily depend on the losses I myself take, e.g. to AA fire, so this combat move might take a while even after the dice server is back up.
19L ArtofWar1947 (L) vs AetV (X) BM3
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Not sure that did it. I send the tsvg as an email if you send your address.
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Ok, max Def.
AA-Gun
Bmbr
Arms -
Just to be sure; hits on 1 AA, 1 Bomber, and 3 tanks, correct?
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That is correct.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 aaGun, 1 bomber, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery and 3 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Egypt to Persia 3 fighters and 1 tactical_bomber moved from Egypt to Persia 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from New Guinea to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 10 fighters moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters in 34 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Persia Americans attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 5 armour, 1 bomber and 1 factory_minor; Italians defend with 1 aaGun; Japanese defend with 5 bombers, 1 fighter and 2 mech_infantrys AA fire in Persia : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Persia, round 2 : 7/12 hits, 5.17 expected hits Germans roll dice for 1 aaGun, 5 armour, 6 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 6/14 hits, 4.83 expected hits 2 mech_infantrys owned by the Japanese, 5 bombers owned by the Japanese, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Persia Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Persia, round 3 : 5/6 hits, 3.50 expected hits Germans roll dice for 1 aaGun, 5 armour, 1 bomber and 1 fighter in Persia, round 3 : 2/7 hits, 3.33 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is 62 Casualties for Americans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Casualties for Japanese: 5 bombers and 2 mech_infantrys Casualties for Germans: 3 armour and 1 bomber Casualties for Italians: 1 aaGun 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Non Combat Move - Americans 2 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Persia to 80 Sea Zone 2 bombers moved from Persia to Egypt 4 fighters moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 102 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from 102 Sea Zone to Gibraltar 1 battleship, 5 carriers, 3 cruisers, 10 destroyers and 4 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 10 fighters moved from 34 Sea Zone to 54 Sea Zone 1 bomber moved from 19 Sea Zone to Marianas 1 bomber moved from 42 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 28 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 aaGun and 2 infantry placed in Greece Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -0.17 AA fire in Persia : : -0.50 Americans : 5.17 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 aaGun, 1 bomber, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery and 3 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Egypt to Persia 3 fighters and 1 tactical_bomber moved from Egypt to Persia 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from New Guinea to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 10 fighters moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters in 34 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Persia Americans attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 5 armour, 1 bomber and 1 factory_minor; Italians defend with 1 aaGun; Japanese defend with 5 bombers, 1 fighter and 2 mech_infantrys AA fire in Persia : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Persia, round 2 : 7/12 hits, 5.17 expected hits Germans roll dice for 1 aaGun, 5 armour, 6 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 6/14 hits, 4.83 expected hits 2 mech_infantrys owned by the Japanese, 5 bombers owned by the Japanese, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Persia Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Persia, round 3 : 5/6 hits, 3.50 expected hits Germans roll dice for 1 aaGun, 5 armour, 1 bomber and 1 fighter in Persia, round 3 : 2/7 hits, 3.33 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is 62 Casualties for Americans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Casualties for Japanese: 5 bombers and 2 mech_infantrys Casualties for Germans: 3 armour and 1 bomber Casualties for Italians: 1 aaGun 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Non Combat Move - Americans 2 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Persia to 80 Sea Zone 2 bombers moved from Persia to Egypt 4 fighters moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 102 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from 102 Sea Zone to Gibraltar 1 battleship, 5 carriers, 3 cruisers, 10 destroyers and 4 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 10 fighters moved from 34 Sea Zone to 54 Sea Zone 1 bomber moved from 19 Sea Zone to Marianas 1 bomber moved from 42 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 28 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 aaGun and 2 infantry placed in Greece Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to 98 Sea Zone 1 armour, 2 cruisers, 3 infantry, 2 mech_infantrys and 3 transports moved from 98 Sea Zone to 80 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 80 Sea Zone to Persia 1 fighter moved from 98 Sea Zone to Persia 3 fighters and 2 tactical_bombers moved from Egypt to Persia 1 armour, 2 fighters and 2 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 armour, 2 fighters and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Persia British attack with 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 armour and 1 factory_minor; Japanese defend with 1 fighter British roll dice for 2 cruisers in Persia, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 3/12 hits, 4.67 expected hits Germans roll dice for 2 armour and 1 fighter in Persia, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 2 armour owned by the Germans and 2 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 infantry Casualties for Germans: 2 armour Casualties for Japanese: 1 fighter Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Persia to 80 Sea Zone 2 carriers and 4 destroyers moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Belgian Congo to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Iraq to Egypt 3 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 112 Sea Zone to 109 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.17 AA fire in Persia : : -0.50 British : 0.50 Americans : 5.17 Japanese : 1.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia 1 armour moved from Southern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Queensland to South Australia 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Romania to Greece 3 bombers moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 bombers and 1 mech_infantry Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry AA fire in Greece : 0/3 hits, 0,50 expected hits Germans roll dice for 3 bombers and 1 mech_infantry in Greece, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 aaGun and 2 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Americans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber Casualties for Americans: 1 aaGun and 2 infantry Non Combat Move - Germans 2 bombers moved from Greece to Western Germany 3 mech_infantrys moved from Ukraine to Bryansk 3 armour moved from Volgograd to Bryansk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Southern France to France 1 artillery moved from Western Germany to France Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 2 armour, 3 bombers and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 57 PUs (8 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0,83 AA fire in Greece : : -0,50 Americans : 0,33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 2 fighters and 1 infantry moved from Russia to Tambov 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys in Samara, round 2 : 27/110 hits, 23.00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Syria 4 aaGuns moved from Russia to Samara Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Russians : 3.33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 5 bombers, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from India to Persia 1 armour and 2 mech_infantrys moved from Anhwe to Shensi 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Shensi 1 bomber moved from French Indo China to 35 Sea Zone 1 bomber moved from French Indo China to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 mech_infantry moved from Eastern Persia to Persia Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 bomber and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 bomber and 1 infantry in Philippines, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Persia Japanese attack with 1 armour, 3 fighters and 1 mech_infantry British defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Persia, round 2 : 4/5 hits, 2,17 expected hits British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour and 3 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Battle in Shensi Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 2/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan 1 infantry moved from Sikang to Kazakhstan 1 armour moved from Sikang to Turkmenistan 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 2 bombers moved from French Indo China to India 1 marine moved from Malaya to 37 Sea Zone 3 fighters moved from Persia to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 marine, 6 submarines, 3 tactical_bombers and 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 6 submarines, 3 tactical_bombers and 2 transports moved from 39 Sea Zone to 79 Sea Zone 1 bomber moved from Philippines to Shan State 1 bomber moved from 35 Sea Zone to Shan State 2 fighters moved from Japan to French Indo China Place Units - Japanese 1 harbour placed in West India 3 bombers placed in India 2 bombers placed in French Indo China 1 artillery and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,4,6,4,3,4,5,5,6,5,1,1,5,5,6,5,3,5,6,3,3,4,2,6,6,5,6 Japanese collect 70 PUs (7 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
British : -0,50 Americans : 0,00 Chinese : 0,67 Japanese : 3,00 -
In my other games, it has been reasonably clear what I need to do. I apologize for the delay in our game. This next move is critical, and it is really unclear what I need to do. There are many options, and I have not had the time to find one that provides some chance for a decent outcome. Will focus on our game tomorrow. Art
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Ok.
Thank you for letting me know.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 bombers moved from Egypt to Greece 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Marianas to 35 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 2 bombers and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 2 bombers and 2 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 46 Sea Zone Americans attack with 1 bomber, 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 5 fighters in 46 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Guam 1 bomber moved from 46 Sea Zone to Guam 5 fighters moved from 46 Sea Zone to 35 Sea Zone 5 fighters moved from 55 Sea Zone to 35 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 11 destroyers and 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 bombers moved from Greece to Egypt 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 3 transports moved from 80 Sea Zone to 81 Sea Zone 4 fighters moved from Russia to Crete 5 fighters moved from Gibraltar to Crete 6 fighters moved from Egypt to Iraq 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber, 3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar Place Units - Americans 1 airfield placed in Crete 1 bomber, 6 fighters and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 bomber placed in Western United States 6 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from Iraq to Persia 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia 2 fighters moved from 81 Sea Zone to Persia 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 armour moved from Northwest Persia to Iraq Combat - British Battle in Persia British attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 armour and 1 factory_minor British roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Persia British win, taking Persia from Japanese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 carriers, 2 cruisers, 3 destroyers and 3 transports moved from 80 Sea Zone to 81 Sea Zone 2 fighters and 2 tactical_bombers moved from Persia to 81 Sea Zone 2 fighters moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Syria 2 armour and 5 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Gibraltar to Syria 2 fighters moved from Gibraltar to Crete 4 fighters moved from Russia to Crete 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Ethiopia to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Egypt 1 airfield placed in Egypt 2 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry EDIT: Changing ownership of Eastern Persia from Japanese to British EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 British : 0.33 Americans : 1.00 Chinese : 1.33 Japanese : -0.17 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Yugoslavia to Albania Italians take Albania from British 1 armour and 1 mech_infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 3/5 hits, 1,83 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,3,2 Italians collect 7 PUs (8 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : 1,17 Americans : -0,33 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to Guam 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 bomber placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Syria Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.17 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Russia 1 infantry moved from Bryansk to Russia 2 bombers moved from Novgorod to Russia 31 armour, 7 artilleries, 18 infantry and 29 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 2 armour moved from Volgograd to Sikang Combat - Germans Battle in Tambov Germans attack with 31 armour, 7 artilleries, 18 infantry and 29 mech_infantrys Russians defend with 1 artillery Germans roll dice for 31 armour, 7 artilleries, 18 infantry and 29 mech_infantrys in Tambov, round 2 : 23/85 hits, 26,83 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 31 armour, 7 artilleries, 17 infantry and 29 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Sikang Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Russia Germans attack with 2 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Russia, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from Russia to Szechwan 11 fighters and 7 tactical_bombers moved from Bryansk to Southern Italy 11 bombers moved from Novgorod to Southern Italy 1 fighter moved from Novgorod to Western Germany 1 mech_infantry moved from Ukraine to Romania 2 mech_infantrys moved from Ukraine to Tambov 3 aaGuns moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 1 armour and 2 infantry placed in Novgorod 3 infantry placed in Volgograd 2 armour placed in Ukraine 2 bombers and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 58 PUs (8 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsCombat Hit Differential Summary :
Germans : -3,50 Chinese : -0,33 Russians : 0,33 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys in Volgograd, round 2 : 22/110 hits, 23.00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Volgograd 2 fighters moved from Syria to Egypt Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser and 1 marine moved from 79 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 2 bombers moved from Shan State to 80 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 3 bombers moved from India to Persia 2 bombers moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Turkmenistan to Eastern Persia 1 fighter moved from 79 Sea Zone to Persia Combat - Japanese Battle in 80 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 submarine British defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 cruiser in 80 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Eastern Persia Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Persia Japanese attack with 3 bombers, 1 fighter and 1 marine British defend with 1 factory_minor and 1 mech_infantry Japanese roll dice for 3 bombers, 1 fighter and 1 marine in Persia, round 2 : 5/5 hits, 2,83 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Persia Japanese win, taking Persia from British with 3 bombers, 1 fighter and 1 marine remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Persia to Turkmenistan 3 bombers moved from Persia to India 2 bombers moved from Eastern Persia to Shan State 2 bombers moved from French Indo China to Shan State 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 marine, 5 submarines, 3 tactical_bombers and 2 transports moved from 79 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to Japan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 2 armour moved from India to West India 2 bombers moved from 80 Sea Zone to India Place Units - Japanese 1 battleship and 1 transport placed in 37 Sea Zone 1 infantry placed in Malaya 2 armour and 1 mech_infantry placed in India 3 infantry placed in Manchuria 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3 Japanese collect 64 PUs (11 lost to blockades); end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
British : 0,00 Japanese : 2,33 -
Apparently, the 9 fighters the US sent from Crete to Greece got lost and ended up attacking S. Italy instead. If okay with you, I will count the number of US hits against S. Italy against the Italians in Greece and edit loses in S. Italy and Greece as necessary.





