@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Anhwe
10 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Kansu from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 bombers moved from Eastern United States to Gibraltar
1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
3 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Algeria to Libya
1 fighter moved from Caroline Islands to 46 Sea Zone
3 fighters moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
1 bomber moved from Yunnan to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Gibraltar
Americans attack with 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine
Italians defend with 1 harbour and 6 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 marine in Gibraltar, round 2 : 5/9 hits, 4,67 expected hits
Italians roll dice for 6 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 4 bombers, 2 fighters and 1 marine in Gibraltar, round 3 : 1/8 hits, 4,33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 4 bombers, 2 fighters and 1 marine remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Italians: 6 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to Morocco
4 bombers moved from Gibraltar to Morocco
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 46 Sea Zone to New Guinea
1 armour moved from 46 Sea Zone to New Guinea
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from French Indo China to Szechwan
1 bomber moved from Szechwan to Tsinghai
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Anhwe
10 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Kansu from Japanese, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs;
Combat Move - British
1 fighter moved from Algeria to Alexandria
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Algeria to Morocco
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery moved from Brazil to British Guiana
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
retreated to Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry and 1 tactical_bomber in Iraq, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 4 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 5 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
retreated to Iraq
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Iraq to Egypt
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,3
British collect 31 PUs (3 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0,67
British : -4,50
Americans : -3,50
Chinese : -0,50
Japanese : -2,00
AA fire in French Indo China : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 armour moved from Syria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 marine
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 marine in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 marine in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery and 1 marine
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from 98 Sea Zone to Greece
5 fighters moved from Syria to Greece
1 armour moved from Eastern Persia to Iraq
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 factory_minor placed in Iraq
1 harbour placed in Syria
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 2 fighters moved from 42 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 2 fighters moved from 42 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Persia to Caucasus
1 infantry moved from Iraq to Trans-Jordan
6 armour, 3 artilleries and 12 infantry moved from Syria to Trans-Jordan
2 fighters moved from Greece to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Karelia to Finland
Germans take Finland from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 3 armour
Russians defend with 1 aaGun and 2 artilleries
Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 1 aaGun and 2 artilleries
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Bessarabia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 infantry in Bessarabia, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 18 mech_infantrys moved from Karelia to Finland
1 mech_infantry moved from Vyborg to Finland
1 aaGun, 16 artilleries and 15 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Belarus to Novgorod
3 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
7 infantry moved from Western Germany to Germany
5 transports moved from 99 Sea Zone to 97 Sea Zone
5 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Yugoslavia to 97 Sea Zone
8 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
8 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
2 aaGuns moved from Syria to Trans-Jordan
2 fighters moved from Bessarabia to 98 Sea Zone
3 mech_infantrys moved from Novgorod to Finland
Place Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Novgorod
10 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Belarus
1 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Belarus
1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour, 30 artilleries, 37 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Bessarabia
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Bessarabia to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 5 mech_infantrys
EDIT: Adding units owned by Russians to Western Ukraine: 5 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 57 PUs; 0 SuicideAttackTokens;
Japanese buy 1 artillery, 3 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangsi to 36 Sea Zone
11 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 11 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 36 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 44 Sea Zone
6 destroyers moved from 36 Sea Zone to 44 Sea Zone
5 carriers moved from 36 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from India to 44 Sea Zone
2 fighters moved from India to Trans-Jordan
3 infantry moved from India to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Kiangsi to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shantung to Anhwe
1 armour moved from Shantung to Anhwe
3 artilleries and 4 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
3 armour moved from Ulaanbaatar to Suiyuyan
1 mech_infantry moved from Ulaanbaatar to Suiyuyan
1 armour moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
6 fighters and 2 tactical_bombers moved from Buyant-Uhaa to Anhwe
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kwangsi to Anhwe
2 infantry moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Java
Battle in 44 Sea Zone
Japanese attack with 5 carriers, 6 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Java from ANZAC, taking 44 Sea Zone from Neutral with 5 carriers, 6 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters and 11 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 11 infantry in Celebes, round 2 : 5/15 hits, 3.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 3 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 6/13 hits, 6.17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour, 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 3 armour, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Shantung to Chahar
6 fighters moved from Anhwe to Kwangsi
2 tactical_bombers moved from Anhwe to Kwangsi
3 fighters moved from Celebes to 44 Sea Zone
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo China
6 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 aaGun
EDIT: Adding units owned by Japanese to Dzavhan: 1 aaGun
EDIT: Turning off Edit Mode
Japanese undo move 3.
3 submarines placed in 39 Sea Zone
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : -0.33
Japanese : 0.83
Test summary from TripleA, engine version: 1.9, time: 9:54:31 AM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to Guam
4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Guam
Battle in 44 Sea Zone
Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports
Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits
Combat Hit Differential Summary :
Americans : 1,33
OOL FOR JAP FLEET
Test summary from TripleA, engine version: 1.9, time: 11:08:48 AM
Savegame
Essentially best defense. For those first 4 hits, let’s lose the sub and tilt 3 carriers.
After that, lose 5 of the destroyers. Then, 2 tacs and 3 fighters, then the 3 tilted carriers. Then the other two carriers - tilt one first, then destroy it, then tilt the other, then destroy it. After that, there are only 4 fighters left.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to Guam
4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Guam
Battle in 44 Sea Zone
Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports
Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 7/12 hits, 5.50 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 5 carriers, 6 destroyers, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 2 : 8/20 hits, 9.33 expected hits
Combat Hit Differential Summary :
Americans : 2.83
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to Guam
4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Guam
Battle in 44 Sea Zone
Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports
Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 7/12 hits, 5,50 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 5 carriers, 6 destroyers, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 2 : 8/20 hits, 9,33 expected hits
2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 44 Sea Zone
Americans roll dice for 8 submarines in 44 Sea Zone, round 3 : 0/8 hits, 2,67 expected hits
Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 4/12 hits, 5,50 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 3 : 6/13 hits, 7,00 expected hits
1 tactical_bomber owned by the Japanese, 6 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 3/12 hits, 5,50 expected hits
Japanese roll dice for 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 7/8 hits, 5,17 expected hits
Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
2 submarines owned by the Americans retreated to 45 Sea Zone
Japanese win, taking Philippines from Japanese, taking Guam from Japanese with 2 carriers, 5 fighters and 6 transports remaining. Battle score for attacker is -19
Casualties for Americans: 4 carriers, 4 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 6 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
5 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
5 fighters moved from 44 Sea Zone to Dutch New Guinea
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Morocco to Egypt
2 bombers moved from Morocco to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 aaGun moved from Morocco to Algeria
3 infantry moved from Tunisia to Libya
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
2 fighters moved from Eastern United States to Morocco
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -3,50
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Tsinghai
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
I guess you missed my detailed OOL, huh?
WHICH THE MISTAKE?
Woah, relax. I had planned to leave a Destroyer and some carriers undamaged, for one thing. It might not have mattered, given how well your rolls went.
i’m ok, no matter :)
i write with capital for mistake.
if you want you can edit 1 destroyer for one other piece
ps. my english is no good, then sometimes i can not understand somethings
pps i forgot attack move on the est whit usa :(