@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Central United States to 106 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 4 transports
Americans roll dice for 5 bombers in 110 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
4 transports owned by the Germans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 40
Casualties for Americans: 2 bombers
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 4 transports
Battle in United Kingdom
Americans attack with 4 bombers
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 bombers in United Kingdom, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 3 bombers owned by the Americans lost in United Kingdom
retreated to United Kingdom
Germans win with 1 armour remaining. Battle score for attacker is -23
Casualties for Americans: 3 bombers
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in 106 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers and 2 fighters in 106 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to Scotland
3 bombers moved from 110 Sea Zone to Scotland
1 armour, 1 artillery, 1 battleship, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 54 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry placed in Central United States
2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
12 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Burma
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 artilleries; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Germans
5 infantry moved from Scotland to United Kingdom
2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from Eastern Poland to Novgorod
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
Combat - British
Battle in United Kingdom
British attack with 5 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 5 infantry in United Kingdom, round 2 : 2/5 hits, 0.83 expected hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans with 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Iraq
British attack with 2 fighters and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters and 2 tactical_bombers in Iraq, round 2 : 3/4 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from West India to India
2 infantry moved from India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 armour, 1 artillery and 2 infantry moved from Ontario to Quebec
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour and 4 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,6,6,2,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 armour and 4 artilleries
Combat Hit Differential Summary :
Germans : 1.50
British : 1.83
Americans : -0.67
Chinese : 0.00
Neutral_Axis : -1.00
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
British defend with 1 fighter; Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 fighter in Eastern Poland, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Eastern Poland
Italians win, taking 97 Sea Zone from British, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Tunisia to Algeria
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1.17
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 76 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Romania
1 infantry moved from Bulgaria to Romania
2 armour moved from Germany to Romania
3 bombers moved from Western Germany to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 3 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Romania
1 infantry moved from Bulgaria to Romania
2 armour moved from Germany to Romania
3 bombers moved from Western Germany to Romania
1 fighter and 1 tactical_bomber moved from Western Germany to Romania
Combat - Germans
Battle in Romania
Germans attack with 11 armour, 3 artilleries, 3 bombers, 3 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 15 armour, 3 artilleries, 20 infantry and 2 mech_infantrys
AA fire in Romania : 0/8 hits, 1.33 expected hits
Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 21 infantry, 6 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 21/49 hits, 16.33 expected hits
Russians roll dice for 4 aaGuns, 15 armour, 3 artilleries, 20 infantry and 2 mech_infantrys in Romania, round 2 : 16/40 hits, 15.83 expected hits
17 infantry owned by the Russians, 16 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Romania
Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 16/33 hits, 13.67 expected hits
Russians roll dice for 15 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Romania, round 3 : 8/23 hits, 10.17 expected hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 8 armour owned by the Russians, 3 artilleries owned by the Russians, 5 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Romania
Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Romania, round 4 : 15/25 hits, 12.33 expected hits
Russians roll dice for 7 armour in Romania, round 4 : 4/7 hits, 3.50 expected hits
7 armour owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 11 armour, 2 artilleries, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Germans: 1 artillery, 21 infantry and 6 mech_infantrys
Casualties for Russians: 4 aaGuns, 15 armour, 3 artilleries, 20 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Poland to Baltic States
1 aaGun moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 bombers moved from Romania to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Romania
1 infantry moved from Greece to Bulgaria
5 infantry moved from Germany to Poland
2 tactical_bombers moved from Romania to Poland
3 fighters moved from Romania to Poland
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
3 armour, 1 bomber, 2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 9.67
AA fire in Romania : : -1.33
Russians : -1.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 1 artillery; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 mech_infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 1 artillery; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 mech_infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 aaGun, 1 armour and 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 aaGun owned by the Italians lost in Eastern Poland
Russians roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 aaGun, 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 armour moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Timguska to Kansu
1 aaGun and 18 infantry moved from Timguska to Novosibirsk
Place Units - Russians
6 armour and 1 artillery placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.33
Russians : 0.83
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Shantung to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour moved from Yunnan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Shantung to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Guam
Battle in Amur
Japanese attack with 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Java from ANZAC, taking Sumatra from Dutch, taking Guam from Americans, taking Amur from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Burma
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; Chinese defend with 1 fighter
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/9 hits, 5.00 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
1 fighter owned by the Chinese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Chinese: 1 fighter
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 infantry moved from Borneo to 43 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 bombers moved from Burma to Kwangsi
3 tactical_bombers moved from Burma to Kwangsi
3 fighters moved from Burma to Kwangsi
2 mech_infantrys moved from Shantung to Jehol
1 bomber moved from Amur to Japan
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Japan
1 armour and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -1.33
Russians : -1.67
Japanese : -0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Scotland to France
1 bomber moved from Scotland to Normandy Bordeaux
1 bomber moved from Scotland to Southern France
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Scotland to France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Scotland to France
1 bomber moved from Scotland to Normandy Bordeaux
1 bomber moved from Scotland to Southern France
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Scotland to France
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 0/2 hits, 0.33 expected hits
Bombing raid in France rolls: 3,4 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 91 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 4 transports
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Non Combat Move - Americans
2 bombers moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
4 mech_infantrys moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
6 infantry placed in Central United States
1 fighter placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : 0.00
AA fire in France : : -0.33
Americans : -1.67
AA fire in Southern France : : -0.17
AA fire in Normandy Bordeaux : : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Kansu to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Tsinghai, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to Algeria
1 tactical_bomber moved from 98 Sea Zone to Algeria
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 2 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Scotland to France
1 bomber moved from Scotland to Normandy Bordeaux
1 bomber moved from Scotland to Southern France
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Scotland to France
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in France
AA fire in France : 0/2 hits, 0.33 expected hits
Bombing raid in France rolls: 3,4 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 91 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 4 transports
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Non Combat Move - Americans
2 bombers moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Midway to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
4 mech_infantrys moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
6 infantry placed in Central United States
1 fighter placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
13 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Tsinghai, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to Algeria
1 tactical_bomber moved from 98 Sea Zone to Algeria
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 2 infantry moved from India to Burma
Combat - British
Battle in Algeria
British attack with 1 artillery, 1 infantry and 2 tactical_bombers
Germans defend with 1 artillery; Italians defend with 1 artillery
British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 artilleries in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Italians lost in Algeria
British win, taking Algeria from Germans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Egypt to Gibraltar
2 tactical_bombers moved from Algeria to 92 Sea Zone
1 aaGun and 1 infantry moved from Egypt to 81 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 aaGun and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Egypt to Gibraltar
3 aaGuns and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from Eire to Scotland
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 airfield placed in Gibraltar
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.00
British : 1.00
AA fire in France : : -0.33
Americans : -1.67
AA fire in Southern France : : -0.17
AA fire in Normandy Bordeaux : : -0.17
Chinese : 0.83
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :