@zlefin I actually need to know which of your german air are on the italian carriers.
19L BM3 Giallo (L) vs AetV (X)
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs; Germans buy 3 armour, 6 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 123 Sea Zone 5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone 3 bombers moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from Bessarabia to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 3 fighters and 3 tactical_bombers moved from Volgograd to Northwest Persia 1 bomber moved from Western Germany to 123 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 2 bombers moved from Western Germany to Scotland Combat - Germans Battle in 104 Sea Zone Germans attack with 5 bombers and 1 fighter Americans defend with 1 carrier Germans roll dice for 5 bombers and 1 fighter in 104 Sea Zone, round 2 : 5/6 hits, 3,83 expected hits Americans roll dice for 1 carrier in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone Germans win with 5 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 fighter Casualties for Americans: 1 carrier Battle in 123 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 carrier Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber in 123 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 carrier in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Germans roll dice for 1 bomber in 123 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 123 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Germans lost in 123 Sea Zone Americans win with 1 carrier remaining. Battle score for attacker is -18 Casualties for Germans: 1 bomber and 1 submarine Battle in Scotland Germans attack with 5 artilleries, 2 bombers and 5 infantry British defend with 1 airfield; Americans defend with 1 artillery Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Scotland, round 2 : 5/12 hits, 4,67 expected hits British roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Scotland Germans win, taking Scotland from British with 5 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in 109 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 112 Sea Zone Germans attack with 3 bombers and 1 destroyer Americans defend with 1 submarine Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Rostov Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov Germans win, taking Rostov from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Northwest Persia Germans attack with 3 fighters and 3 tactical_bombers Americans defend with 1 artillery and 2 infantry Germans roll dice for 3 fighters and 3 tactical_bombers in Northwest Persia, round 2 : 6/6 hits, 3,50 expected hits British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwest Persia Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber could not land in 109 Sea Zone and were removed 3 fighters and 3 tactical_bombers moved from Northwest Persia to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 bombers moved from 109 Sea Zone to Western Germany 3 bombers moved from 112 Sea Zone to Western Germany 2 bombers moved from Scotland to Western Germany 5 bombers moved from 104 Sea Zone to Western Germany Place Units - Germans 1 bomber placed in Western Germany 3 infantry placed in Volgograd 3 armour placed in Ukraine 4 artilleries and 4 infantry placed in Western Germany 1 artillery and 2 infantry placed in Yugoslavia 1 artillery placed in Normandy Bordeaux Turning on Edit Mode EDIT: Adding units owned by Germans to 111 Sea Zone: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : 6,00 British : -0,33 Americans : 2,00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 aaGuns, 26 artilleries and 76 infantry moved from Caucasus to Northwest Persia 1 aaGun and 1 infantry moved from Shensi to Hopei 1 aaGun moved from Shensi to Hopei Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Japanese 1 armour moved from West India to Persia Japanese take Eastern Persia from British Japanese take Persia from British 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Hunan to Kweichow 3 bombers moved from India to Kweichow 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 armour moved from West India to 79 Sea Zone 1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in British Somaliland Battle in Iraq Battle in Kweichow Japanese attack with 3 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Kweichow, round 2 : 2/4 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking British Somaliland from British, taking Iraq from British, taking Kweichow from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 bombers moved from Kweichow to India 2 artilleries and 6 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to India 1 mech_infantry moved from French Indo China to Yunnan 2 armour, 2 artilleries and 1 mech_infantry moved from West India to Eastern Persia 1 carrier moved from 39 Sea Zone to 76 Sea Zone 1 carrier moved from 39 Sea Zone to 76 Sea Zone 1 carrier moved from 39 Sea Zone to 76 Sea Zone 1 carrier moved from 39 Sea Zone to 76 Sea Zone 4 fighters and 4 tactical_bombers moved from 39 Sea Zone to 76 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 3 destroyers and 6 submarines moved from 39 Sea Zone to 76 Sea Zone 1 battleship, 3 carriers, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone 4 infantry moved from Manchuria to Jehol 1 artillery moved from Anhwe to Jehol Turn Complete - JapaneseCombat Hit Differential Summary :
Chinese : -0,33 Japanese : -0,17 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 submarines moved from 7 Sea Zone to 25 Sea Zone 5 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 submarines moved from 19 Sea Zone to 6 Sea Zone 3 submarines moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from Caucasus to Rostov Combat - Americans Battle in Korea Battle in Rostov Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Caucasus to Egypt 2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 7 fighters moved from Gibraltar to United Kingdom 1 carrier moved from 123 Sea Zone to 106 Sea Zone 9 fighters moved from Eastern United States to 91 Sea Zone 4 fighters moved from 91 Sea Zone to 92 Sea Zone 5 fighters moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 transport moved from 81 Sea Zone to 94 Sea Zone Place Units - Americans 9 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 0,67 Americans : 0,33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 2 infantry moved from Hopei to Anhwe 7 infantry moved from Hopei to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 9 infantry in Chahar, round 3 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 9 infantry in Chahar, round 4 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 8 infantry in Chahar, round 5 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 7 infantry in Chahar, round 6 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Hopei 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -6,00 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 submarines moved from 7 Sea Zone to 25 Sea Zone 5 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 submarines moved from 19 Sea Zone to 6 Sea Zone 3 submarines moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from Caucasus to Rostov Combat - Americans Battle in Korea Battle in Rostov Americans attack with 1 bomber Germans defend with 1 mech_infantry Americans roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Caucasus to Egypt 2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 7 fighters moved from Gibraltar to United Kingdom 1 carrier moved from 123 Sea Zone to 106 Sea Zone 9 fighters moved from Eastern United States to 91 Sea Zone 4 fighters moved from 91 Sea Zone to 92 Sea Zone 5 fighters moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 transport moved from 81 Sea Zone to 94 Sea Zone Place Units - Americans 9 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 2 infantry moved from Hopei to Anhwe 7 infantry moved from Hopei to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 9 infantry in Chahar, round 3 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 9 infantry in Chahar, round 4 : 0/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 8 infantry in Chahar, round 5 : 0/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 7 infantry in Chahar, round 6 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Hopei 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British repair damage of 3x factory_major, 3x airfield; Remaining resources: 36 PUs; Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 7 fighters EDIT: Adding units owned by Americans to Egypt: 7 fighters EDIT: Turning off Edit Mode British buy 12 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 81 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 mech_infantry moved from Caucasus to Persia 1 bomber moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Persia 3 armour and 7 mech_infantrys moved from Caucasus to Iraq 8 artilleries and 24 infantry moved from Caucasus to Northwest Persia 4 fighters moved from United Kingdom to Scotland 6 infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 3 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone Combat - British Battle in Persia British attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 armour and 1 factory_minor British roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Persia British win, taking Persia from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Scotland British attack with 1 armour, 4 fighters and 6 infantry Germans defend with 1 airfield, 5 artilleries and 4 infantry British roll dice for 1 armour, 4 fighters and 6 infantry in Scotland, round 2 : 6/11 hits, 3,50 expected hits Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 2/9 hits, 3,00 expected hits 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 1 armour, 4 fighters and 4 infantry in Scotland, round 3 : 3/9 hits, 3,17 expected hits Germans roll dice for 3 artilleries in Scotland, round 3 : 1/3 hits, 1,00 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 23 Casualties for British: 3 infantry Casualties for Germans: 5 artilleries and 4 infantry Battle in Iraq British attack with 3 armour and 7 mech_infantrys Japanese defend with 1 factory_minor and 1 infantry British roll dice for 3 armour and 7 mech_infantrys in Iraq, round 2 : 5/10 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Iraq British win, taking Iraq from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Persia to Egypt 4 fighters moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Egypt 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,3,3,2,1,4,4,5,3,6,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5 British collect 32 PUs (4 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,33 British : 4,67 Americans : 0,33 Chinese : -6,00 Japanese : -0,17 -
sorry for the edits
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 5 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 94 Sea Zone 1 armour moved from Volgograd to Caucasus Italians take Caucasus from Russians Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 3 infantry moved from Southern France to Normandy Bordeaux Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 24 PUs; Combat Move - ANZAC 1 artillery moved from Japan to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from Hopei to Korea 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 2 submarines moved from 6 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Kiangsu Non Combat Move - ANZAC 1 infantry moved from 6 Sea Zone to Korea Place Units - ANZAC 2 artilleries and 1 infantry placed in Japan 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland 2 bombers placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 42 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 24 PUs; Combat Move - ANZAC 1 artillery moved from Japan to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from Hopei to Korea 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 2 submarines moved from 6 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Kiangsu Non Combat Move - ANZAC 1 infantry moved from 6 Sea Zone to Korea Place Units - ANZAC 2 artilleries and 1 infantry placed in Japan 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland 2 bombers placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 42 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@Giallo , the Game is yours. well played.
It was a bad decission to switch over to Europe with my J Fleet.You may set up the next game if you want, as Axis.
This was a very good game.
Game is posted in the result Forum. -
I had some luck in Japan also. A few rounds ago I thought I have this, then like always I forget to stack london and thought im gonna loose it. Those bombers are so strong, you can choose what to attack and the allies can’t defend everywhere. I’ll set up our game II soon!





