19L Giallo(axis) vs Majikforce(allies) BM

  • 22 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam
            1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Guam
                ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                ANZAC win, taking Okinawa from Japanese, taking Guam from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 destroyers and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Japanese : 0.67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x airfield; Remaining resources: 71 PUs; 
            Germans buy 3 armour, 1 fighter and 14 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Eastern Poland to Denmark
            2 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 infantry and 1 marine moved from Western Germany to Holland Belgium
            1 artillery moved from Belarus to Novgorod
            5 armour and 3 mech_infantrys moved from Volgograd to Bryansk
            15 armour and 1 mech_infantry moved from Caucasus to Bryansk
            11 artilleries and 26 infantry moved from Ukraine to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            7 mech_infantrys moved from Poland to Novgorod
            2 armour and 1 mech_infantry moved from Karelia to Finland
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
            3 mech_infantrys moved from Belarus to Karelia
            1 mech_infantry moved from Greece to Romania
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,83 expected hits
                    Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1,83 expected hits
                    Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 1 infantry and 1 marine
                Americans defend with 1 artillery
                    Germans roll dice for 1 infantry and 1 marine in Holland Belgium, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry and 1 marine in Holland Belgium, round 3 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                1 marine owned by the Germans retreated to Western Germany
                Americans win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Germans attack with 20 armour, 11 artilleries, 26 infantry and 13 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 20 armour, 11 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 23/70 hits, 22,00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 20 armour, 11 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Denmark
                Germans attack with 1 bomber and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Denmark, round 2 : 2/4 hits, 1,17 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Denmark to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 armour placed in Novgorod
            3 infantry placed in France
            5 infantry placed in Germany
            3 infantry placed in Western Germany
            3 infantry placed in Western Germany
            Germans undo move 6.
            1 infantry placed in Germany
            2 infantry placed in Western Germany
            Germans undo move 7.
            Germans undo move 6.
            Germans undo move 5.
            Germans undo move 4.
            Germans undo move 3.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 6 mech_infantrys
            EDIT: Turning off Edit Mode
            2 infantry placed in Ukraine
            10 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 51 PUs (3 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Americans : -2,00
    Russians : -0,33
    

    Savegame

  • 22 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Central Mongolia to Chahar
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Smolensk
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 11 artilleries, 56 infantry and 1 mech_infantry moved from Tambov to Russia
            1 aaGun moved from Samara to Russia
            1 infantry moved from Samara to Tambov
            1 infantry moved from Samara to Russia
    
        Place Units - Russians
            2 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Soviet Far East to Sakha
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery moved from Amur to Sakha
            1 infantry moved from Amur to Buryatia
            1 artillery moved from Amur to Sakha
            3 artilleries and 2 infantry moved from Manchuria to Jehol
            3 infantry moved from Korea to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 mech_infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            2 infantry moved from French Indo China to Kwangsi
            2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 bomber moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Kiangsu to 19 Sea Zone
            1 fighter moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 3 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 2 infantry in Jehol, round 2 : 0/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Jehol, round 3 : 2/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Americans defend with 1 cruiser; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the ANZAC, 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
                Japanese win with 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser
                Casualties for ANZAC: 1 transport
            Battle in Shantung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 3/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sakha
                Japanese attack with 1 armour and 2 artilleries
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 artilleries in Sakha, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/6 hits, 2,67 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 3 : 2/5 hits, 2,50 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
            1 fighter moved from Kiangsi to Kiangsu
            1 aaGun moved from Manchuria to Jehol
            1 aaGun moved from Amur to Manchuria
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Shantung to 6 Sea Zone
            1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 bomber moved from 19 Sea Zone to Japan
            1 bomber moved from Kiangsi to French Indo China
    
        Place Units - Japanese
            2 infantry placed in French Indo China
            4 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
            Japanese collect 30 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,50
    ANZAC : -0,33
    Chinese : -1,00
    Russians : -0,33
    Japanese : -1,67
    

    Savegame

  • 22 16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 artilleries, 2 destroyers, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Holland Belgium to France
                  French take France from Germans
                  French take Morocco from British
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take French Guiana from Americans
                  French take Algeria from British
                  French take Syria from British
                  French take French West Africa from British
                  French take Tunisia from Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from Norway to Normandy Bordeaux
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from Norway to Denmark
            1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Philippines to Kiangsi
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            6 fighters moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 armour moved from British Columbia to 1 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Southern France
            Battle in Denmark
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 3 infantry in Denmark, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 2 infantry
                2 fighters owned by the Americans retreated
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 2 bombers, 1 fighter and 2 infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 5/7 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 bombers and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
            Battle in Kiangsi
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kiangsi, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Kiangsi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 25 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 25 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            6 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            2 bombers moved from Normandy Bordeaux to Norway
            2 fighters moved from Denmark to Norway
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            2 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Norway
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            2 destroyers placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
            1 artillery and 1 infantry moved from Chahar to Hopei
            3 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            2 artilleries and 4 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            4 fighters and 1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
                  Chinese take Kiangsi from Japanese
            1 fighter moved from Yunnan to Kiangsu
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from Yunnan to Shan State
            3 mech_infantrys and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Kiangsu
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kiangsu
                British win, taking Kiangsu from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Ukraine
                British attack with 4 fighters and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry; Italians defend with 1 armour
                    British roll dice for 4 fighters and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    1 tactical_bomber owned by the British, 2 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Italians lost in Ukraine
                British win with 3 fighters remaining. Battle score for attacker is -9
                Casualties for British: 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 armour
                Casualties for Germans: 2 infantry
            Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - British
            3 fighters moved from Ukraine to Russia
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
            2 artilleries and 2 infantry moved from Persia to Northwest Persia
            2 armour moved from Persia to Northwest Persia
            1 mech_infantry moved from Persia to Northwest Persia
            1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 battleship and 1 cruiser moved from 98 Sea Zone to 93 Sea Zone
            1 fighter moved from Kiangsu to Anhwe
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Norway
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            2 mech_infantrys placed in Egypt
            1 artillery, 1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 2.50
    British : 0.17
    Americans : 0.00
    Chinese : 0.33
    Japanese : 1.17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour moved from Western Germany to France
            1 mech_infantry moved from Germany to France
            1 mech_infantry moved from Greater Southern Germany to France
            3 fighters and 3 tactical_bombers moved from Southern Italy to France
    
        Combat - Italians
            Battle in France
                Italians attack with 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 artillery
                    Italians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in France, round 2 : 7/9 hits, 4,33 expected hits
                    French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1,67 expected hits
                    2 mech_infantrys owned by the Italians, 1 tactical_bomber owned by the Italians, 1 artillery owned by the Americans and 4 infantry owned by the French lost in France
                Italians destroys 0PUs while taking French capital
                Italians win, taking France from French with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Italians: 2 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 artillery
                Casualties for French: 4 infantry
    
        Non Combat Move - Italians
            3 fighters and 2 tactical_bombers moved from France to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1,2
            Italians collect 6 PUs (9 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,67
    French : 1,33
    

    Savegame

  • 22 16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 destroyer moved from 54 Sea Zone to 32 Sea Zone
            1 submarine moved from 54 Sea Zone to 32 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            3 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            2 fighters moved from Yunnan to Shantung
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marshall Islands
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Shantung
                ANZAC attack with 2 fighters
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 fighters in Shantung, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Shantung
                 retreated to Shantung
                Japanese win with 2 infantry remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
            1 fighter moved from Shantung to Kiangsu
            2 carriers moved from 35 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : 0.17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Western Germany to Southern France
            1 bomber moved from Western Germany to Southern France
            4 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Southern France
            1 mech_infantry moved from Romania to Belarus
            6 mech_infantrys moved from Bryansk to Ukraine
            11 artilleries and 25 infantry moved from Bryansk to Belarus
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 fighters and 4 infantry
                British defend with 4 infantry
                    Germans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,67 expected hits
                    Americans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                 retreated to Holland Belgium
                Americans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 4 infantry
                Casualties for British: 2 infantry
            Battle in Belarus
                Germans attack with 11 artilleries, 25 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 11 artilleries, 25 infantry and 1 mech_infantry in Belarus, round 2 : 7/37 hits, 9,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 11 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber and 3 mech_infantrys
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 3 : 1/3 hits, 1,00 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                Germans win, taking Southern France from French with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Southern France to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            20 armour and 7 mech_infantrys moved from Bryansk to Novgorod
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Karelia
            3 mech_infantrys moved from Karelia to Finland
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 artilleries placed in Novgorod
            1 fighter and 5 infantry placed in Western Germany
            4 infantry placed in Germany
            3 infantry placed in Western Germany
            Germans undo move 4.
            1 infantry placed in Western Germany
            2 infantry placed in Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1,1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,1
            Germans collect 37 PUs (5 lost to blockades); end with 37 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 2 artilleries
            EDIT: Adding units owned by Germans to Germany: 2 artilleries
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -4,00
    French : 1,00
    Americans : 1,67
    Russians : 0,67
    

    Savegame

  • 22 16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Bryansk
            4 armour, 11 artilleries, 3 fighters, 66 infantry and 2 mech_infantrys moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Chahar to Anhwe
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 4 armour, 11 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 11 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys in Bryansk, round 2 : 19/87 hits, 20.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 4 armour, 11 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Bryansk
            3 fighters moved from Bryansk to Russia
            2 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 armour and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.50
    

    Savegame

  • 21 20 19 18 17 16

    I see I forgot to attack Kiangsu, I will start a new japan round and just do that attack and edit the outcome.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Sakha to Siberia
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Sakha to Soviet Far East
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Soviet Far East
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from French Indo China to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 armour, 3 fighters and 3 tactical_bombers
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Soviet Far East, round 2 : 4/7 hits, 4,00 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 armour and 1 tactical_bomber
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kiangsu: 1 armour
            EDIT: Removing units owned by ANZAC from Kiangsu: 1 fighter
            EDIT: Removing units owned by Japanese from Shantung: 2 infantry
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Shantung
            1 aaGun and 3 infantry moved from Manchuria to Jehol
            1 aaGun, 3 artilleries and 2 infantry moved from Jehol to Shantung
            1 bomber moved from 34 Sea Zone to Shantung
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Soviet Far East to Siberia
            2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 infantry placed in French Indo China
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
            Japanese collect 23 PUs (3 lost to blockades); end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    ANZAC : -0,17
    Russians : 1,17
    Japanese : -0,50
    

    Savegame

  • 21 20 19 18 17 16

    we both had 2 hits.

  • 22 16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 1 bomber, 1 destroyer, 2 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            1 infantry moved from Western United States to British Columbia
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from Iraq to Caucasus
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from 110 Sea Zone to Southern France
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            3 fighters moved from Norway to Denmark
            2 artilleries moved from Normandy Bordeaux to France
            2 bombers moved from Norway to France
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Denmark
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in France
                Americans attack with 2 artilleries and 2 bombers
                Italians defend with 1 airfield, 1 armour and 1 factory_minor
                    Americans roll dice for 2 artilleries and 2 bombers in France, round 2 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in France
                Americans win, taking France from Italians, taking Southern France from Americans with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in 25 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 8 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 bombers moved from France to Norway
            3 fighters moved from Denmark to Norway
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from Southern France to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 fighter moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 fighter, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Norway
            3 artilleries and 3 infantry placed in Eastern United States
            1 fighter placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Western United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hopei: 5 artilleries and 9 infantry
            EDIT: Adding units owned by Chinese to Anhwe: 5 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 armour, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 fighter moved from Norway to United Kingdom
    
        Combat - British
            Battle in Greece
    
        Non Combat Move - British
            3 armour and 3 mech_infantrys moved from Northwest Persia to Rostov
            1 mech_infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Kazakhstan to Rostov
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            2 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 fighter moved from Persia to Rostov
            3 fighters moved from Russia to Bryansk
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 4 mech_infantrys moved from India to Yunnan
            1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            2 mech_infantrys placed in Egypt
            British undo move 2.
            3 mech_infantrys placed in Persia
            1 armour, 2 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 2 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.50
    Americans : 1.33
    Chinese : -0.33
    Japanese : 1.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to 97 Sea Zone
            2 mech_infantrys moved from Southern Italy to Western Germany
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 97 Sea Zone
                Italians attack with 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer; Americans defend with 2 submarines
                2 submarines owned by the Americans Submerged
                    Italians roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 97 Sea Zone
                Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3
            Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -0,33
    

    Savegame

  • 22 16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
            1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 carriers moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
                    ANZAC roll dice for 2 cruisers in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry and 1 tactical_bomber
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 19 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.67
    AA fire in Caroline Islands : : -0.50
    Japanese : 1.00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to Denmark
            1 bomber moved from Western Germany to France
            2 fighters moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Denmark
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Denmark, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans roll dice for 2 fighters and 1 infantry in Denmark, round 3 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in France
                Germans attack with 1 bomber and 2 infantry
                French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries
                    Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
                    French roll dice for 2 artilleries in France, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans lost in France
                    Germans roll dice for 1 bomber and 2 infantry in France, round 3 : 1/3 hits, 1,00 expected hits
                    French roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in France
                Germans destroys 17PUs while taking French capital
                Germans win, taking France from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Germans
            1 bomber moved from France to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            2 fighters moved from Denmark to Western Germany
            1 aaGun and 3 infantry moved from Ukraine to Bessarabia
            6 mech_infantrys moved from Ukraine to Bessarabia
            11 artilleries and 24 infantry moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Karelia to Finland
            23 armour and 14 mech_infantrys moved from Novgorod to Finland
            1 artillery moved from Novgorod to Baltic States
            1 mech_infantry moved from Belarus to Baltic States
    
        Place Units - Germans
            10 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia: 1 aaGun
            EDIT: Adding units owned by Germans to Finland: 1 aaGun
            EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
            EDIT: Adding units owned by Germans to Belarus: 1 infantry
            EDIT: Removing units owned by Germans from Baltic States: 1 artillery and 1 mech_infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    French : -1,00
    Americans : 0,00
    

    Savegame

  • 22 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Yenisey to Yakut S.S.R.
            2 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Smolensk to Archangel
            2 infantry moved from Bryansk to Belarus
            3 fighters moved from Russia to Belarus
            4 armour, 11 artilleries, 65 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                1 infantry owned by the Russians retreated to Yenisey
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour and 2 mech_infantrys moved from Russia to Archangel
            1 armour and 1 mech_infantry moved from Russia to Urals
            2 aaGuns moved from Bryansk to Western Ukraine
            2 aaGuns moved from Bryansk to Western Ukraine
            3 fighters moved from Belarus to Russia
    
        Place Units - Russians
            1 armour, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.50
    Japanese : 0.33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery moved from Siberia to Amur
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Japan to Yenisey
            1 infantry moved from Yakut S.S.R. to Yenisey
            3 infantry moved from Jehol to Shantung
            1 bomber moved from Shantung to Japan
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Siberia to Japan
    
        Combat - Japanese
            Battle in Yenisey
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Yenisey, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
    
        Non Combat Move - Japanese
            1 bomber moved from Yenisey to Yakut S.S.R.
            1 aaGun moved from Jehol to Shantung
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2
            Japanese collect 25 PUs (2 lost to blockades); end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Russians : -0,33
    Japanese : 1,33
    

    Savegame

  • 22 16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 1 carrier, 1 fighter, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
                Americans converts factory_major into different units
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 destroyer moved from 1 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            6 fighters moved from 25 Sea Zone to Iwo Jima
            3 fighters moved from 25 Sea Zone to Iwo Jima
            1 infantry moved from Southern France to Northern Italy
                  Americans take Northern Italy from Italians
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 3 infantry moved from Norway to 112 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Normandy Bordeaux to France
            1 armour and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Norway to Denmark
            1 bomber and 1 fighter moved from Norway to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 fighter moved from 110 Sea Zone to France
            2 fighters moved from Norway to 112 Sea Zone
            1 bomber moved from Norway to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Yugoslavia
    
        Combat - Americans
            Battle in Denmark
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour, 1 bomber and 3 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery, 9 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 9 fighters and 1 infantry in Iwo Jima, round 2 : 4/11 hits, 5.17 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 9 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Soviet Far East
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 2 fighters, 4 submarines and 1 transport
                Italians defend with 1 destroyer
                    Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Yugoslavia
            Battle in France
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 0/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in France
                    Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in France, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in France, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking Yugoslavia from Italians, taking France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 97 Sea Zone to Normandy Bordeaux
            1 bomber moved from Holland Belgium to United Kingdom
            1 fighter moved from 97 Sea Zone to Greece
            1 fighter moved from 97 Sea Zone to Greece
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Denmark to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 4 destroyers and 3 submarines moved from 25 Sea Zone to 17 Sea Zone
            7 fighters moved from Iwo Jima to 17 Sea Zone
            2 fighters moved from Iwo Jima to 17 Sea Zone
            1 bomber and 1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Caucasus to Bryansk
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 submarines placed in 10 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            4 artilleries and 6 infantry placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 70 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            6 artilleries and 12 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 6 artilleries and 12 infantry
                Japanese defend with 2 aaGuns, 3 artilleries and 5 infantry
                    Chinese roll dice for 6 artilleries and 12 infantry in Shantung, round 2 : 3/18 hits, 5.00 expected hits
                    Japanese roll dice for 2 aaGuns, 3 artilleries and 5 infantry in Shantung, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries and 11 infantry in Shantung, round 3 : 4/17 hits, 4.83 expected hits
                    Japanese roll dice for 3 artilleries and 4 infantry in Shantung, round 3 : 3/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 6 artilleries and 8 infantry in Shantung, round 4 : 3/14 hits, 4.33 expected hits
                    Japanese roll dice for 3 artilleries in Shantung, round 4 : 1/3 hits, 1.00 expected hits
                    3 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Japanese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 22
                Casualties for Chinese: 5 infantry
                Casualties for Japanese: 2 aaGuns, 3 artilleries and 5 infantry
    
        Non Combat Move - Chinese
            1 artillery moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kwangsi
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 7 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 artillery moved from Greece to Albania
                  British take Albania from Italians
            4 armour, 1 fighter and 5 mech_infantrys moved from Rostov to Bessarabia
            3 fighters moved from Bryansk to Bessarabia
            1 armour and 1 mech_infantry moved from Anhwe to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - British
            Battle in Bessarabia
                British attack with 4 armour, 4 fighters and 5 mech_infantrys
                Germans defend with 1 aaGun, 3 infantry and 6 mech_infantrys
                    AA fire in Bessarabia : 0/3 hits, 0.50 expected hits
                    British roll dice for 4 armour, 4 fighters and 5 mech_infantrys in Bessarabia, round 2 : 6/13 hits, 4.83 expected hits
                    Germans roll dice for 1 aaGun, 3 infantry and 6 mech_infantrys in Bessarabia, round 2 : 6/9 hits, 3.00 expected hits
                    1 aaGun owned by the Germans, 5 mech_infantrys owned by the British, 3 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Bessarabia
                    British roll dice for 3 armour and 4 fighters in Bessarabia, round 3 : 3/7 hits, 3.50 expected hits
                    Germans roll dice for 4 mech_infantrys in Bessarabia, round 3 : 1/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Bessarabia
                    British roll dice for 2 armour and 4 fighters in Bessarabia, round 4 : 1/6 hits, 3.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bessarabia
                British win, taking Bessarabia from Germans with 2 armour and 4 fighters remaining. Battle score for attacker is 6
                Casualties for British: 2 armour and 5 mech_infantrys
                Casualties for Germans: 1 aaGun, 3 infantry and 6 mech_infantrys
    
        Non Combat Move - British
            4 fighters moved from Bessarabia to Western Ukraine
            3 armour and 3 mech_infantrys moved from Caucasus to Ukraine
            2 artilleries and 2 infantry moved from Caucasus to Rostov
            3 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 battleship and 1 cruiser moved from 93 Sea Zone to 99 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from Norway to Greece
            2 armour and 3 mech_infantrys moved from India to Yunnan
            1 fighter and 2 mech_infantrys moved from Anhwe to Yunnan
            1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 factory_minor placed in Greece
            1 artillery and 1 infantry placed in Egypt
            1 transport placed in 110 Sea Zone
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 bomber and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 bomber and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 3.67
    Italians : -0.33
    British : -1.33
    Americans : -2.00
    Chinese : -4.17
    AA fire in Bessarabia : : -0.50
    Japanese : -1.67
    

    Savegame

  • 22 16

    @majikforce I assumed no scrambles.

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