@zlefin I actually need to know which of your german air are on the italian carriers.
19L MrRoboto (Axis) vs Giallo (Allies) BM
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Egypt to Southern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to British Columbia 3 fighters moved from New Zealand to 49 Sea Zone 1 tactical_bomber moved from Western United States to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from Western United States to 49 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone 1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Gibraltar to 92 Sea ZoneCombat Hit Differential Summary :
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scramble 95?
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No scramble
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Egypt to Southern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 94 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 marine moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to British Columbia 3 fighters moved from New Zealand to 49 Sea Zone 1 tactical_bomber moved from Western United States to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from Western United States to 49 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 50 Sea Zone 1 carrier and 1 destroyer moved from 50 Sea Zone to 49 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Gibraltar to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 tactical_bomber and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers Italians defend with 1 artillery Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Morocco, round 2 : 4/8 hits, 3,83 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 49 Sea Zone Americans attack with 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 5/8 hits, 4,17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 2 : 0/6 hits, 2,83 expected hits 1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 49 Sea Zone Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 6/8 hits, 4,17 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 battleship owned by the Japanese lost in 49 Sea Zone Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 58 Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Americans: 2 tactical_bombers Battle in Southern Italy Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry Germans defend with 2 bombers, 2 fighters and 2 tactical_bombers; Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits Italians roll dice for 4 aaGuns, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Southern Italy, round 2 : 2/10 hits, 4,00 expected hits 4 aaGuns owned by the Italians, 2 bombers owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry, 1 marine and 1 mech_infantry in Southern Italy, round 3 : 4/7 hits, 2,83 expected hits Italians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Southern Italy, round 3 : 3/7 hits, 3,33 expected hits 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 marine in Southern Italy, round 4 : 2/4 hits, 1,83 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 2/3 hits, 1,83 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Southern Italy Americans roll dice for 1 armour and 1 bomber in Southern Italy, round 5 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Southern Italy Americans captures 25PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 72 Casualties for Americans: 2 artilleries, 3 infantry, 1 marine and 1 mech_infantry Casualties for Italians: 4 aaGuns and 4 infantry Casualties for Germans: 2 bombers, 2 fighters and 2 tactical_bombers triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 1 bomber moved from Southern Italy to Malta 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from 49 Sea Zone to 26 Sea Zone 3 fighters moved from 49 Sea Zone to Queensland 1 fighter moved from 2 Sea Zone to British Columbia 1 aaGun moved from Western United States to British Columbia 3 fighters and 3 tactical_bombers moved from Morocco to 95 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 infantry moved from French Central Africa to French Equatorial Africa 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States Americans undo move 2. 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,4,1,2,5,4,3,6,2,5,2,3,6,4 Americans collect 53 PUs (3 lost to blockades); end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Italians : -3,17 Americans : 6,67 AA fire in Southern Italy : : -0,17 Japanese : -2,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Hopei 5 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Shensi, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -0,67 Japanese : -0,67 -
5 hits in 97, bad round for the allies
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I forgot to save, ill reconstruct it however 5 hits
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You there
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You didn’t upload your British Attack on 97. But it doesn’t matter, the game is over.
That battle in South Italy went crazy. You should never have won that. Now I realize you would have had a great chance to capture Rome with UK, but it would have come at a hefty price. But this…?
And you won the sea battle against Japan too, with a way better than average result. At times I’m so sick of this game.
I’ll report.
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@MrRoboto said in 19L MrRoboto (Axis) vs Giallo (Allies) BM:
You didn’t upload your British Attack on 97. But it doesn’t matter, the game is over.
That battle in South Italy went crazy. You should never have won that. Now I realize you would have had a great chance to capture Rome with UK, but it would have come at a hefty price. But this…?
And you won the sea battle against Japan too, with a way better than average result. At times I’m so sick of this game.
I’ll report.
Totaly unexpected that the US would take Italy, but UK was almost certain, I took out 6 german planes 66 pu + 25 pu of Italy. So I feel it was worth the “risk” That seabattle went real bad for you, but my odds were good anyway, but I feel the pain. Thanks for the game!





