Wizmark (Axis) vs Samuel 06 (Allies + 0)


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery, 2 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from 91 Sea Zone to Spain
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Spain
            5 infantry and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 bombers moved from Western United States to 6 Sea Zone
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Marianas
            Battle in 6 Sea Zone
                Americans attack with 3 bombers and 2 submarines
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 3 bombers in 6 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 2 destroyers
            Battle in Caroline Islands
                Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Spain
                Americans attack with 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Spain, round 2 : 4/13 hits, 3.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Spain, round 3 : 4/11 hits, 3.17 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Morocco to Algeria
            3 bombers moved from 6 Sea Zone to Siberia
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 carrier moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
            3 fighters moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            3 bombers and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 infantry, 2 marines and 2 transports; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery and 3 infantry moved from Caucasus to Turkey
            1 artillery and 4 infantry moved from Northwest Persia to Turkey
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from 98 Sea Zone to 99 Sea Zone
            1 fighter moved from 98 Sea Zone to Turkey
            3 fighters and 1 tactical_bomber moved from Egypt to Turkey
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Norway
            Battle in Turkey
                British attack with 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 2 artilleries, 4 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 7/18 hits, 6.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    7 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 6/15 hits, 5.67 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                British win, taking Norway from Germans, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 4 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 aaGun, 2 artilleries and 7 infantry moved from Burma to India
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from Turkey to 98 Sea Zone
            3 fighters and 1 tactical_bomber moved from Turkey to Persia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to Egypt
            2 artilleries moved from Egypt to Trans-Jordan
    
        Place Units - British
            2 marines placed in Egypt
            1 transport placed in 98 Sea Zone
            2 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
            3 armour placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
            British collect 38 PUs (1 lost to blockades); end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 7 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Norway: 1 armour and 1 infantry
            EDIT: Changing ownership of Norway from British to Germans
            EDIT: Adding units owned by British to Algeria: 1 armour and 1 infantry
            EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
            EDIT: Changing PUs for British from 46 to 43
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1.17
    Americans : 3.00
    AA fire in Caroline Islands : : 0.50
    Neutral_True : 0.67
    Japanese : 1.67
    

    Savegame


  • @wizmark Yeah, got it!

  • '20 '19

    TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 armour moved from Ukraine to Bryansk
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 armour moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 2 armour in Bryansk, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Bryansk, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to Tunisia
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking Paulau Island from Japanese, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Sumatra
            3 fighters moved from Queensland to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 cruiser and 1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking Paulau Island from Japanese, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Sumatra
            3 fighters moved from Queensland to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 cruiser and 1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            3 fighters moved from Ukraine to Russia
            3 bombers moved from Novgorod to Russia
            1 artillery and 1 infantry moved from Belarus to Archangel
            1 armour moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
    

    Savegame

  • '20 '19

    @samuel06 ntercept bombing raid in russia?


  • @wizmark No interception

  • '20 '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            3 fighters moved from Ukraine to Russia
            3 bombers moved from Novgorod to Russia
            1 artillery and 1 infantry moved from Belarus to Archangel
            1 armour moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,4,3 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            3 bombers moved from Russia to Novgorod
            1 mech_infantry moved from Novgorod to Finland
            3 fighters moved from Russia to Bryansk
            13 armour and 20 mech_infantrys moved from Belarus to Bryansk
            1 armour moved from Novgorod to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            3 aaGuns, 3 artilleries, 12 infantry and 4 tactical_bombers moved from Ukraine to Bryansk
            1 aaGun moved from Novgorod to Archangel
            5 artilleries moved from Poland to Eastern Poland
            3 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Western Germany to Greater Southern Germany
            1 armour and 1 mech_infantry moved from Germany to Greater Southern Germany
            1 fighter moved from Western Germany to Bryansk
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            2 armour and 1 mech_infantry placed in Novgorod
            1 bomber placed in Western Germany
            1 artillery and 1 infantry placed in Western Germany
            2 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -2.67
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 23 PUs; 
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Tambov to Russia
            1 artillery and 2 infantry moved from Rostov to Tambov
            1 aaGun, 2 artilleries and 1 infantry moved from Volgograd to Samara
            1 infantry moved from Smolensk to Russia
            1 artillery and 1 infantry moved from Vologda to Russia
            1 infantry moved from Amur to Korea
            2 aaGuns and 5 infantry moved from Amur to Siberia
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 armour and 1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Szechwan from Chinese
            1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 bomber moved from Kwangsi to Shensi
            1 artillery and 1 mech_infantry moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 armour moved from Manchuria to Amur
            1 bomber moved from Japan to Amur
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
            1 bomber moved from Japan to 22 Sea Zone
            1 bomber moved from Japan to Amur
            1 mech_infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 bomber moved from Kwangsi to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 armour and 1 mech_infantry moved from Yunnan to Sikang
                  Japanese take Szechwan from Chinese
            1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Shensi
            1 bomber moved from Kwangsi to Shensi
            1 artillery and 1 mech_infantry moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
            1 armour moved from Manchuria to Amur
            1 bomber moved from Japan to Amur
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
            1 bomber moved from Japan to 22 Sea Zone
            1 bomber moved from Japan to Amur
            1 mech_infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 bomber moved from Kwangsi to Shensi
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour and 2 bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 bombers in Amur, round 2 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Amur
                Japanese win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Sikang
                Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
            1 bomber moved from 22 Sea Zone to Japan
            2 bombers moved from Amur to Japan
            1 fighter moved from Korea to Japan
            1 tactical_bomber moved from Korea to Japan
            1 aaGun moved from Jehol to Manchuria
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            2 bombers moved from Shensi to Kwangsi
            2 fighters moved from Kwangsi to 35 Sea Zone
            2 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Shantung to Chahar
            1 mech_infantry moved from Shantung to Hopei
            1 mech_infantry moved from Shantung to Kweichow
    
        Place Units - Japanese
            2 destroyers placed in 36 Sea Zone
            1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 fighter placed in Japan
            2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    ANZAC : 0.67
    Chinese : -0.67
    Russians : 0.33
    Japanese : 2.17
    

    Savegame

  • '20 '19

    @samuel06 every one of your destroyers hit that turn! always evens up


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            5 infantry and 1 mech_infantry moved from Algeria to Tunisia
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
    
        Combat - Americans
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Tunisia
                Americans attack with 5 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 infantry
                    Americans roll dice for 5 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 1.00 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Algeria to Tunisia
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            3 bombers moved from Western United States to Caroline Islands
            3 bombers moved from Siberia to Caroline Islands
    
        Place Units - Americans
            1 bomber, 3 fighters and 6 infantry placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : 1.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            3 artilleries and 18 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Persia to 97 Sea Zone
            6 infantry and 2 marines moved from Egypt to 98 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 6 infantry, 2 marines, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            6 infantry moved from 97 Sea Zone to Southern Italy
            1 marine moved from 97 Sea Zone to Southern Italy
            1 marine moved from 97 Sea Zone to Northern Italy
            4 fighters moved from Egypt to 97 Sea Zone
            1 bomber moved from Egypt to Southern Italy
            1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
            2 fighters moved from Persia to Saudi Arabia
            2 artilleries and 3 infantry moved from Turkey to Greece
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            5 infantry and 1 mech_infantry moved from Algeria to Tunisia
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
    
        Combat - Americans
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Tunisia
                Americans attack with 5 infantry and 1 mech_infantry
                Italians defend with 1 armour and 1 infantry
                    Americans roll dice for 5 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 1.00 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Algeria to Tunisia
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            3 bombers moved from Western United States to Caroline Islands
            3 bombers moved from Siberia to Caroline Islands
    
        Place Units - Americans
            1 bomber, 3 fighters and 6 infantry placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - British
            3 artilleries and 18 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Persia to 97 Sea Zone
            6 infantry and 2 marines moved from Egypt to 98 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 6 infantry, 2 marines, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            6 infantry moved from 97 Sea Zone to Southern Italy
            1 marine moved from 97 Sea Zone to Southern Italy
            1 marine moved from 97 Sea Zone to Northern Italy
            4 fighters moved from Egypt to 97 Sea Zone
            1 bomber moved from Egypt to Southern Italy
            1 artillery and 2 infantry moved from Trans-Jordan to Saudi Arabia
            2 fighters moved from Persia to Saudi Arabia
            2 artilleries and 3 infantry moved from Turkey to Greece
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 3 transports
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 3 transports in 97 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 0/9 hits, 4.33 expected hits
                    3 destroyers owned by the Italians, 2 submarines owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters, 2 tactical_bombers and 3 transports in 97 Sea Zone, round 3 : 3/15 hits, 7.67 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 2 tactical_bombers and 3 transports in 97 Sea Zone, round 4 : 9/14 hits, 7.33 expected hits
                    Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    1 transport owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 115
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                Casualties for British: 1 destroyer
            Battle in Northern Italy
                British converts factory_major into different units
            Battle in Southern Italy
                British attack with 1 bomber, 6 infantry and 1 marine
                Italians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    British roll dice for 1 bomber, 6 infantry and 1 marine in Southern Italy, round 2 : 4/8 hits, 2.00 expected hits
                    Italians roll dice for 2 artilleries and 3 infantry in Southern Italy, round 2 : 2/5 hits, 1.67 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Southern Italy
                    British roll dice for 1 bomber, 4 infantry and 1 marine in Southern Italy, round 3 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Southern Italy
                British destroys 20PUs while taking Italians capital
                British win, taking Northern Italy from Italians, taking Southern Italy from Italians with 1 bomber, 4 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for British: 2 infantry
                Casualties for Italians: 2 artilleries and 3 infantry
            Battle in Saudi Arabia
                British attack with 1 artillery, 2 fighters and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Saudi Arabia, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Greece
                British attack with 2 artilleries and 3 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 artilleries and 3 infantry in Greece, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Greece
                British win, taking Greece from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Burma
                British attack with 3 artilleries and 18 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 artilleries and 18 infantry in Burma, round 2 : 8/21 hits, 4.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 artilleries and 18 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            3 armour moved from Persia to Caucasus
            2 armour and 2 mech_infantrys moved from Turkey to Volgograd
            1 bomber moved from Southern Italy to Turkey
            6 fighters and 1 tactical_bomber moved from 97 Sea Zone to Turkey
            1 fighter moved from 97 Sea Zone to Turkey
            2 fighters moved from Saudi Arabia to Turkey
            4 infantry moved from Quebec to 106 Sea Zone
            4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 infantry moved from Algeria to Tunisia
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
    
        Place Units - British
            2 infantry placed in Quebec
            1 factory_minor placed in Turkey
            2 armour and 1 mech_infantry placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6
            British collect 47 PUs; end with 47 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -6.50
    British : 2.83
    Americans : 1.33
    Neutral_True : -0.67
    Japanese : 0.33
    

    Savegame


  • @wizmark It was a really good round this turn in general. Lots of good dice

  • '20 '19

    TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Italians
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            2 armour moved from Bryansk to Rostov
    

    Savegame

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