Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUs19L MrRoboto (Axis) vs wizmark (Allies) BM3
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 7 PUs; Combat Move - Italians 3 submarines moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 3 destroyers and 3 submarines Americans defend with 1 destroyer Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 3 destroyers and 3 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery and 3 infantry moved from Rostov to Ukraine Place Units - Italians 1 airfield placed in Egypt Turn Complete - Italians Italians collect 15 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0,00 Americans : -0,33 -
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Trans-Jordan to Persia 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Trans-Jordan to Persia 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 factory_minor, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Caucasus to Northwest Persia 2 bombers moved from Egypt to Northwest Persia 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Northwest Persia to Egypt 6 artilleries and 11 infantry moved from Rostov to Ukraine 17 armour and 3 mech_infantrys moved from Volgograd to Ukraine 1 mech_infantry moved from Caucasus to Rostov 4 armour and 1 mech_infantry moved from Caucasus to Ukraine 1 aaGun moved from Belarus to Novgorod 3 armour and 4 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Poland to Baltic States 2 infantry moved from Western Germany to France 1 armour moved from Southern Italy to Yugoslavia 2 submarines moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone Place Units - Germans 1 factory_minor placed in Western Ukraine 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -3,33 Americans : 1,33 Russians : -1,00 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Bryansk 4 infantry moved from Tambov to Bryansk 2 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 armour moved from Russia to Kazakhstan 1 armour moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Samara to Rostov 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Finland to Karelia 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Bryansk 4 infantry moved from Tambov to Bryansk 2 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 armour moved from Russia to Kazakhstan 1 armour moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Samara to Rostov 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Finland to Karelia 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Kazakhstan Russians attack with 2 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits, 2.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Karelia Russians attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 6 armour moved from Russia to Tambov 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 aaGuns and 12 infantry moved from Ulaanbaatar to Central Mongolia 1 aaGun moved from Samara to Kazakhstan 3 aaGuns moved from Samara to Russia Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Russians collect 24 PUs (2 lost to blockades); end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0.50 Italians : -0.33 Russians : 1.83 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Sakha to Amur 1 armour moved from Evenkiyskiy to Nenetsia Japanese take Urals from Russians Japanese take Nenetsia from Russians 1 infantry moved from Buryatia to Amur 1 artillery moved from Manchuria to Amur 3 artilleries and 6 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 fighter and 1 tactical_bomber moved from Hunan to Burma 2 infantry moved from Shan State to Burma 2 fighters moved from 35 Sea Zone to Dutch New Guinea 3 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone 1 battleship, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry and 1 marine moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in Java Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 2/7 hits, 3,00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Amur Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 3 : 1/4 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 2 fighters moved from Dutch New Guinea to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Philippines to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : 0,83 ANZAC : 0,00 UK_Pacific : -0,33 Russians : -0,33 Japanese : -2,83 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland Americans take Italian Somaliland from Italians 2 bombers moved from India to 42 Sea Zone 4 bombers moved from Queensland to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 cruisers moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 bombers moved from Persia to Northwest Persia 1 bomber moved from Persia to Burma -
@wizmark Could I have an order of loss for the battle in SZ 42 please… I’ve rolled 10 hits in the first round. I’m never quite sure what max defence means in these sea battles so please could I have an exact tally for each hit. Many thanks
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@MrRoboto tagged myself and not you! :face_with_rolling_eyes:
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Wow you really made the attack - didn’t think you’d go through with it.
And the first round awarded you with a slightly better than average (8 1/3 hits) result.Max def!
Which in this case means: Tip 4 carriers and 2 battleships. Lose 3 submarines and 1 dd -
@MrRoboto Thank you…I do struggle with max def in sea battles lol
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@MrRoboto And because I struggle i would like you to call 8 more hits please :joy:
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You’ll need to send the save file again, please. It depends on how many hits I scored and what you chose as casualties
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland Americans take Italian Somaliland from Italians 2 bombers moved from India to 42 Sea Zone 4 bombers moved from Queensland to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 cruisers moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 bombers moved from Persia to Northwest Persia 1 bomber moved from Persia to Burma Combat - Americans Battle in Celebes Battle in 125 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Celebes from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northwest Persia Americans attack with 2 bombers Germans defend with 2 mech_infantrys Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia Americans roll dice for 1 bomber in Northwest Persia, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Northwest Persia, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Northwest Persia, round 5 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Northwest Persia Germans win with 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Americans: 2 bombers Casualties for Germans: 1 mech_infantry Battle in Burma Americans attack with 1 bomber Japanese defend with 2 infantry Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 10/14 hits, 8.00 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/19 hits, 9.50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 6 bombers, 2 cruisers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/12 hits, 7.33 expected hitsCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.00 Japanese : 0.33 -
@MrRoboto Sorry about that should ahve thought of it! Save file is up
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Hm, I can’t see a way to prevent Australia from killing the transport. I maybe should have let one carrier survive undamaged.
Well, keep on going with max defense: 3 destroyers, 4 carriers, 1 cruiser.
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@MrRoboto Thats why I always like to ask on naval battles…
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland Americans take Italian Somaliland from Italians 2 bombers moved from India to 42 Sea Zone 4 bombers moved from Queensland to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 cruisers moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 destroyers moved from 54 Sea Zone to 42 Sea Zone 1 carrier moved from 54 Sea Zone to 42 Sea Zone 2 bombers moved from Persia to Northwest Persia 1 bomber moved from Persia to Burma Combat - Americans Battle in Celebes Battle in 125 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Celebes from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northwest Persia Americans attack with 2 bombers Germans defend with 2 mech_infantrys Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia Americans roll dice for 1 bomber in Northwest Persia, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Northwest Persia, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Northwest Persia, round 5 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Northwest Persia Germans win with 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Americans: 2 bombers Casualties for Germans: 1 mech_infantry Battle in Burma Americans attack with 1 bomber Japanese defend with 2 infantry Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 10/14 hits, 8.00 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/19 hits, 9.50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 6 bombers, 2 cruisers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/12 hits, 7.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 5/18 hits, 9.17 expected hits 2 cruisers owned by the Americans, 4 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone retreated to 42 Sea Zone Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -9 Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 4 carriers, 1 cruiser, 4 destroyers and 3 submarines 2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Java Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Northern Territory 1 bomber moved from 42 Sea Zone to India 1 bomber moved from 42 Sea Zone to India 1 bomber moved from 42 Sea Zone to India 1 bomber moved from 42 Sea Zone to India 2 bombers moved from 42 Sea Zone to India 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 bombers moved from Eastern United States to Gibraltar 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 destroyer moved from 108 Sea Zone to 91 Sea Zone 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 armour and 2 infantry placed in Eastern United States Americans undo move 3. 2 armour and 2 infantry placed in Central United States 5 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.00 Japanese : -3.83





